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Gamification of Life, Education and Beyond
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Ólafur Andri Ragnarsson
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Lecture held at the RU Lecture Marathon at Reykjavik University in March 2011.
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Gamification of Life, Education and Beyond
1.
GAMIFICATION OF LIFE
THE UNIVERSITY AND EVERYTHING ÓLAFUR ANDRI RAGNARSSON SCHOOL OF COMPUTER SCIENCE
2.
Gamification of Life,
the Universe and Everything
3.
http://ellahelga.blog.is/blog/ellahelga/image/953139/
4.
5.
http://ellahelga.blog.is/blog/ellahelga/image/953139/
6.
7.
http://ellahelga.blog.is/blog/ellahelga/image/953139/
8.
9.
10.
Gamification
11.
Games are the
most powerfulforce in the world
12.
$50 bn Gaming
$20 bn $10 bn 1990 2000 2010
13.
2014
14.
Trends Games Web
Web 2.0 Social
15.
Games are the
most powerful motivation to influence behavior
16.
Real life can
be so boooooring
17.
18.
How can we
use game dynamics tochange the real world?
19.
Too many cars…
20.
Too many parking
spaces…
21.
22.
23.
16,5 circles around
the world
24.
25.
26.
27.
game dy•nam•ics Techniques
used by game designers to make games fun and addictive
28.
lederboard
29.
30.
31.
progression
32.
33.
34.
Influence and
status
35.
36.
37.
Q#1 Can we
use this in education?
38.
39.
Q#2 Are games
bad for you?
40.
Copyright © 2010,
Ólafur Andri Ragnarsson “ ... people who play action games far outperform the people who don’t” - Green and Bavelier’s experiment
41.
Play more games!
42.
Ólafur Andri Ragnarsson
olafurandri.com twitter.com/olandri delicious/olandri foursquare.com/olandri andri@ru.is
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