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Computer Games Copyright © 2010, Ólafur Andri Ragnarsson Part II
Copyright © 2010, Ólafur Andri Ragnarsson       Games are universal
Copyright © 2010, Ólafur Andri Ragnarsson Games are everywhere
The on-line world is part of growing up
Digital natives are gamenatives
Copyright © 2010, Ólafur Andri Ragnarsson The Net Gen wants entertainment and play in their work, education and social life
Copyright © 2010, Ólafur Andri Ragnarsson The Net Gen has need for speed – not just in video games
Copyright © 2010, Ólafur Andri Ragnarsson On-line digital world is also changing older generations
Copyright © 2010, Ólafur Andri Ragnarsson       Are Games Bad for you?
Copyright © 2010, Ólafur Andri Ragnarsson “ ... people who play action games far outperform the people who don’t” - Green and Bavelier’s experiment
Copyright © 2010, Ólafur Andri Ragnarsson Track more objects
Copyright © 2010, Ólafur Andri Ragnarsson Better in monitoring cluttered world
Copyright © 2010, Ólafur Andri Ragnarsson Better at processing visual stream of information
Copyright © 2010, Ólafur Andri Ragnarsson       Games Drive Technology
Copyright © 2010, Ólafur Andri Ragnarsson   Graphics Source: Economist: Play to Win
Copyright © 2010, Ólafur Andri Ragnarsson Physics Processor BjarniÞórÁrnason: Evolution of Physics in Video Games
Copyright © 2010, Ólafur Andri Ragnarsson Virtual Worlds Characters that behave human Artificial Intelligence Source: When looks are no longer enough, Play to win HannesHögniVilhjálmsson
Copyright © 2010, Ólafur Andri Ragnarsson       Casual Games
Copyright © 2010, Ólafur Andri Ragnarsson
9 billion hours / year (or so they say)
Copyright © 2010, Ólafur Andri Ragnarsson 9 billion hours / year
Copyright © 2010, Ólafur Andri Ragnarsson
Copyright © 2010, Ólafur Andri Ragnarsson Simple Addictive Short Easy 50+ hours Pictures from PopCap Source: IGDA 2006 Casual Games White Paper
Copyright © 2010, Ólafur Andri Ragnarsson
Copyright © 2010, Ólafur Andri Ragnarsson revenues are increasing new players broad appeal Pictures from www.certusgames.com Source: IGDA 2006 Casual Games White Paper
Copyright © 2010, Ólafur Andri Ragnarsson broadband access entertainment 40% prefer games to TV Pictures from www.certusgames.com Source: IGDA 2006 Casual Games White Paper
Copyright © 2010, Ólafur Andri Ragnarsson market size is estimated at $2.25 billion growing 20% Source: Casual games get serious
Copyright © 2010, Ólafur Andri Ragnarsson
revenue models High Barrier Skill (Fees) Subscription (Annual / Monthly Fees) High Barrier Audience Size  Downloads (Revenue Per Download - $19.95) Low Barrier Free Online  (Ad Revenue) Low Barrier Slide from Jónas Antonsson Copyright © 2010, Ólafur Andri Ragnarsson
Copyright © 2010, Ólafur Andri Ragnarsson       Multiplayer Games
Copyright © 2010, Ólafur Andri Ragnarsson players compete withother players role playing MMORPG Pictures from www.certusgames.com Source: IGDA 2006 Casual Games White Paper
Copyright © 2010, Ólafur Andri Ragnarsson MMORPG Thousands of players Roles and responsibility Continuity and progress Source: The online computer and video game industry (OECD Report) The MMORPG Top List
Copyright © 2010, Ólafur Andri Ragnarsson
Copyright © 2010, Ólafur Andri Ragnarsson
Copyright © 2010, Ólafur Andri Ragnarsson 80+ million monthly active users
Copyright © 2010, Ólafur Andri Ragnarsson casual and multiplayer games age of participation Source: www.danskespil.dk
Copyright © 2010, Ólafur Andri Ragnarsson
Copyright © 2010, Ólafur Andri Ragnarsson 	Presence 	Communications 	Relationship
Can games make the world better?
Computer Games Copyright © 2010, Ólafur Andri Ragnarsson Part II

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Computer Games

  • 1. Computer Games Copyright © 2010, Ólafur Andri Ragnarsson Part II
  • 2. Copyright © 2010, Ólafur Andri Ragnarsson Games are universal
  • 3. Copyright © 2010, Ólafur Andri Ragnarsson Games are everywhere
  • 4. The on-line world is part of growing up
  • 5. Digital natives are gamenatives
  • 6. Copyright © 2010, Ólafur Andri Ragnarsson The Net Gen wants entertainment and play in their work, education and social life
  • 7. Copyright © 2010, Ólafur Andri Ragnarsson The Net Gen has need for speed – not just in video games
  • 8. Copyright © 2010, Ólafur Andri Ragnarsson On-line digital world is also changing older generations
  • 9. Copyright © 2010, Ólafur Andri Ragnarsson Are Games Bad for you?
  • 10. Copyright © 2010, Ólafur Andri Ragnarsson “ ... people who play action games far outperform the people who don’t” - Green and Bavelier’s experiment
  • 11. Copyright © 2010, Ólafur Andri Ragnarsson Track more objects
  • 12. Copyright © 2010, Ólafur Andri Ragnarsson Better in monitoring cluttered world
  • 13. Copyright © 2010, Ólafur Andri Ragnarsson Better at processing visual stream of information
  • 14. Copyright © 2010, Ólafur Andri Ragnarsson Games Drive Technology
  • 15. Copyright © 2010, Ólafur Andri Ragnarsson Graphics Source: Economist: Play to Win
  • 16. Copyright © 2010, Ólafur Andri Ragnarsson Physics Processor BjarniÞórÁrnason: Evolution of Physics in Video Games
  • 17. Copyright © 2010, Ólafur Andri Ragnarsson Virtual Worlds Characters that behave human Artificial Intelligence Source: When looks are no longer enough, Play to win HannesHögniVilhjálmsson
  • 18. Copyright © 2010, Ólafur Andri Ragnarsson Casual Games
  • 19. Copyright © 2010, Ólafur Andri Ragnarsson
  • 20. 9 billion hours / year (or so they say)
  • 21. Copyright © 2010, Ólafur Andri Ragnarsson 9 billion hours / year
  • 22. Copyright © 2010, Ólafur Andri Ragnarsson
  • 23. Copyright © 2010, Ólafur Andri Ragnarsson Simple Addictive Short Easy 50+ hours Pictures from PopCap Source: IGDA 2006 Casual Games White Paper
  • 24. Copyright © 2010, Ólafur Andri Ragnarsson
  • 25. Copyright © 2010, Ólafur Andri Ragnarsson revenues are increasing new players broad appeal Pictures from www.certusgames.com Source: IGDA 2006 Casual Games White Paper
  • 26. Copyright © 2010, Ólafur Andri Ragnarsson broadband access entertainment 40% prefer games to TV Pictures from www.certusgames.com Source: IGDA 2006 Casual Games White Paper
  • 27. Copyright © 2010, Ólafur Andri Ragnarsson market size is estimated at $2.25 billion growing 20% Source: Casual games get serious
  • 28. Copyright © 2010, Ólafur Andri Ragnarsson
  • 29. revenue models High Barrier Skill (Fees) Subscription (Annual / Monthly Fees) High Barrier Audience Size Downloads (Revenue Per Download - $19.95) Low Barrier Free Online (Ad Revenue) Low Barrier Slide from Jónas Antonsson Copyright © 2010, Ólafur Andri Ragnarsson
  • 30. Copyright © 2010, Ólafur Andri Ragnarsson Multiplayer Games
  • 31. Copyright © 2010, Ólafur Andri Ragnarsson players compete withother players role playing MMORPG Pictures from www.certusgames.com Source: IGDA 2006 Casual Games White Paper
  • 32. Copyright © 2010, Ólafur Andri Ragnarsson MMORPG Thousands of players Roles and responsibility Continuity and progress Source: The online computer and video game industry (OECD Report) The MMORPG Top List
  • 33. Copyright © 2010, Ólafur Andri Ragnarsson
  • 34. Copyright © 2010, Ólafur Andri Ragnarsson
  • 35. Copyright © 2010, Ólafur Andri Ragnarsson 80+ million monthly active users
  • 36. Copyright © 2010, Ólafur Andri Ragnarsson casual and multiplayer games age of participation Source: www.danskespil.dk
  • 37. Copyright © 2010, Ólafur Andri Ragnarsson
  • 38. Copyright © 2010, Ólafur Andri Ragnarsson Presence Communications Relationship
  • 39. Can games make the world better?
  • 40. Computer Games Copyright © 2010, Ólafur Andri Ragnarsson Part II

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