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Designing the user experience

       Deborah A. Levinson
Discovery process – defining the problem


• What are your goals?


• Who will benefit from what you build?


• What does your site/application need to do?
What are your goals?




$$$                    Corporate/
                                          ?
    Sell products      educational info




                       Aggregate info
Build community        (portal, calendar)
MIT Housing website
MIT Division of Student Life website


                                       new!




old
Who will benefit from what you build?



primary audience




                                        secondary audience
Who will benefit from what you build?

 • Adults
 • Children
 • Teenagers
 • Students
 • Faculty                              Also consider …
 • Employees                            • Age
 • Customers                            • Gender
 • Investors                            • Education level

 • All of the above?                    • Profession or business sector
                                        • Computer/web literacy
                                        • Locale
What does your site/application need to do?

Talk to your audience! Find out what they need.



        “Tell us about a time you used the site.”

        “If you don’t use the site, where do you
        find this information instead?”

        “What brings you here the most?”

        “Can you tell us about a time when …”
Audience needs/patterns of use drive the site design and features
What shouldn’t drive your design and feature set?

                                                    cville.ownyourc.com
Technology (yours or
                                                    www.dpgraph.com
someone else’s)




                                                        www.defense.gov
Fear and/or unwillingness
to say “no”
Uncovering what users want and need




   surveys                                one-on-one
                        focus groups       interviews




   A     B     C
competitive analysis                      anecdotal data
                            observation
Communicating with your audience – content and its organization



• Define key messages – elevator speech




                                • Identify categories/subcategories of information
                                • Inventory available content
                                • Map content and categories into site structure
Information architecture examples




       csail.mit.edu                               www.apple.com




                               old undergraduate
                                  housing page
Communicating with your audience – visual design

Good visual design isn't just decoration – it's a core element of your
organization's brand.
• Describe your organization's key qualities and what makes you unique.
• Understand your audience's perception of you and whether it matches your
  vision of yourself. If it doesn't, why not?


Faculty/staff perception        Student perception
of MIT Medical                  of MIT Medical

Excellent                       Adequate
Convenient                      Inconvenient
Accessible                      Far away
Caring                          Slow
friendly
Communicating with your audience – visual design

Translate your most important qualities into design and features.
Tools & techniques – site maps
Tools & techniques – interviews with card-sorts and storytelling




       5-12 participants            < 30 cards              ~ 4 questions
Interview results

quotes




stories




Specific issues
students perceive          the current site is failing to       as soon as the “barrier” is
MIT Medical as slow        provide contact information for      broken, students are
to respond                 making an appointment, which is      happy with the services
                           the number one reason people
                           visit the site




Perception gap: students      Content and UI: contact        Different audiences have
perceive MIT Medical as       information must be readily    different perceptions:
slow, but it is fast and      apparent – especially how to   Medical needs to work to
effective                     make an appointment            overcome student
                                                             perceptions, but faculty and
                                                             staff are content
Tools & techniques – usability testing, with or without user interviews
Tools & techniques – scenarios of use
Tools & techniques – schematics/wireframes and clickable prototypes
Tools & techniques – flowcharts
Downloadable resources at http://web.mit.edu/debby/www/21w785/


Thank you!

                www.nimblepartners.com

                debby@nimblepartners.com

                Special thank-yous to Tania Schlatter for the hand-drawn illustrations, and to Leah Buley at
                Adaptive Path, who inspired parts of the presentation format.

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Introducing User Experience Design to MIT Students

  • 1. Designing the user experience Deborah A. Levinson
  • 2. Discovery process – defining the problem • What are your goals? • Who will benefit from what you build? • What does your site/application need to do?
  • 3. What are your goals? $$$ Corporate/ ? Sell products educational info Aggregate info Build community (portal, calendar)
  • 5. MIT Division of Student Life website new! old
  • 6. Who will benefit from what you build? primary audience secondary audience
  • 7. Who will benefit from what you build? • Adults • Children • Teenagers • Students • Faculty Also consider … • Employees • Age • Customers • Gender • Investors • Education level • All of the above? • Profession or business sector • Computer/web literacy • Locale
  • 8. What does your site/application need to do? Talk to your audience! Find out what they need. “Tell us about a time you used the site.” “If you don’t use the site, where do you find this information instead?” “What brings you here the most?” “Can you tell us about a time when …”
  • 9. Audience needs/patterns of use drive the site design and features
  • 10. What shouldn’t drive your design and feature set? cville.ownyourc.com Technology (yours or www.dpgraph.com someone else’s) www.defense.gov Fear and/or unwillingness to say “no”
  • 11. Uncovering what users want and need surveys one-on-one focus groups interviews A B C competitive analysis anecdotal data observation
  • 12. Communicating with your audience – content and its organization • Define key messages – elevator speech • Identify categories/subcategories of information • Inventory available content • Map content and categories into site structure
  • 13. Information architecture examples csail.mit.edu www.apple.com old undergraduate housing page
  • 14. Communicating with your audience – visual design Good visual design isn't just decoration – it's a core element of your organization's brand. • Describe your organization's key qualities and what makes you unique. • Understand your audience's perception of you and whether it matches your vision of yourself. If it doesn't, why not? Faculty/staff perception Student perception of MIT Medical of MIT Medical Excellent Adequate Convenient Inconvenient Accessible Far away Caring Slow friendly
  • 15. Communicating with your audience – visual design Translate your most important qualities into design and features.
  • 16. Tools & techniques – site maps
  • 17. Tools & techniques – interviews with card-sorts and storytelling 5-12 participants < 30 cards ~ 4 questions
  • 19. students perceive the current site is failing to as soon as the “barrier” is MIT Medical as slow provide contact information for broken, students are to respond making an appointment, which is happy with the services the number one reason people visit the site Perception gap: students Content and UI: contact Different audiences have perceive MIT Medical as information must be readily different perceptions: slow, but it is fast and apparent – especially how to Medical needs to work to effective make an appointment overcome student perceptions, but faculty and staff are content
  • 20. Tools & techniques – usability testing, with or without user interviews
  • 21. Tools & techniques – scenarios of use
  • 22. Tools & techniques – schematics/wireframes and clickable prototypes
  • 23. Tools & techniques – flowcharts
  • 24. Downloadable resources at http://web.mit.edu/debby/www/21w785/ Thank you! www.nimblepartners.com debby@nimblepartners.com Special thank-yous to Tania Schlatter for the hand-drawn illustrations, and to Leah Buley at Adaptive Path, who inspired parts of the presentation format.