4. Course Objectives
1. To learn the concepts of IOT.
2. To identify the different technology.
3. To learn different applications in IOT.
4. To learn different protocols used in IOT.
5. To learn the concepts of smart city development in IOT.
6. To learn how to analysis the data in IOT.
5. Course Outcomes
On completion of course, students will be able to,
1. Apply the concepts of IOT.
2. Identify the different technology.
3. Apply IOT to different applications.
4. Analysis and evaluate protocols used in IOT.
5. Design and develop smart city in IOT.
6. Analysis and evaluate the data received through
sensors in IOT.
12. Text Books
• Internet of Things connecting objects to the web, by
Hakima Chaouchi, Wiley.
• Internet of Things ( A Hands-on-Approach) by Arshdeep
Bhaga and Vijay Madisetti.
13. Reference Books
• The Internet of Things (MIT Press) by Samuel
Greengard.
• The Internet of Things (Connecting objects to the web)
by Hakima Chaouchi (Wiley
• Publications).
• RFID and the Internet of Things, by Herve chabanne,
Wiley
14. Internal Assessment
• Internal Assessment for 20 marks:
• Consisting of Two Compulsory Class Tests
• Approximately 40% to 50% of syllabus content must be
covered in First test and remaining 40% to
• 50% of syllabus contents must be covered in second
test.
18. Introduction
• The Internet of Everything (IoE) is a concept that extends the
Internet of Things (IoT) emphasis on machine-to-machine
(M2M) communications to describe a more complex system
that also encompasses people and processes.
• The concept of the Internet of Everything originated at Cisco,
who defines IoE as "the intelligent connection of people,
process, data and things."
• Because in the Internet of Things, all communications are
between machines, IoT and M2M are sometimes considered
synonymous.
• The more expansive IoE concept includes, besides M2M
communications, machine-to-people (M2P) and technology-
assisted people-to-people (P2P) interactions.
19. Introduction
• The Internet of Things, in its broadest conceptualization,
includes any type of physical or virtual object or entity
that can be made addressable and given the ability to
transmit data without human-to-machine input -- those
are the things in the IoT. Things are often items that
would not have been networked in the past; automation
of thing communications is also central to the IoT
concept. The IoE, on the other hand, also includes user-
generated communications and interactions associated
with the global entirety of networked devices.