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AAAS ANNUAL MEETING 2013BRAIN-MACHINE INTERFACES OUT OF THELAB: USER ISSUES AND DESIGNCONSIDERATIONSNICOLAS NOVA, 02.15.20...
Atari Mindlink, 1984
Mindwave, 2011
Mindwave, The Mindty Ant, 2011
Mindwave, Brainwave visualizer, 2011
Mindwave, Meditation journal, 2011
Zeo, Sleep Manager, 2011
Neurowear (Neocomini)
Board of imagination, Chaotic Moon Lab, 2012
FUTILE?          Mindloop (one life remains), 2012
SIMPLICITY             Force Trainer
HEAD-Genève, 2012
HEAD-Genève, 2012
HEAD-Genève, 2012
DIRECT INTERACTION FALLACY       “... build a direct       communication       pathway between a       human brain and any...
NOISE + RECURSION
EMBODIMENTO’Hara, K., Sellen, A. & Harper, R. (2011). Embodiment in Brain-ComputerInteraction. CHI 2011, May 7-12, 2011, V...
EMBODIMENT
USER/STIMULUS DRIVEN
THANK YOU MERCI GRACIAS DANKE GRAZIENICOLAS NOVAnicolas@nearfuturelaboratory.comwww.nearfuturelaboratory.com
Brain-Machine Interfaces OUT OF THE LAB: user issues and design considerations
Brain-Machine Interfaces OUT OF THE LAB: user issues and design considerations
Brain-Machine Interfaces OUT OF THE LAB: user issues and design considerations
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Brain-Machine Interfaces OUT OF THE LAB: user issues and design considerations

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A talk given at the American Association for the Advancement of Science about the design of brain-computer interfaces.

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Brain-Machine Interfaces OUT OF THE LAB: user issues and design considerations

  1. 1. AAAS ANNUAL MEETING 2013BRAIN-MACHINE INTERFACES OUT OF THELAB: USER ISSUES AND DESIGNCONSIDERATIONSNICOLAS NOVA, 02.15.2013, BOSTON WWW.NEARFUTURELABORATORY.COM
  2. 2. Atari Mindlink, 1984
  3. 3. Mindwave, 2011
  4. 4. Mindwave, The Mindty Ant, 2011
  5. 5. Mindwave, Brainwave visualizer, 2011
  6. 6. Mindwave, Meditation journal, 2011
  7. 7. Zeo, Sleep Manager, 2011
  8. 8. Neurowear (Neocomini)
  9. 9. Board of imagination, Chaotic Moon Lab, 2012
  10. 10. FUTILE? Mindloop (one life remains), 2012
  11. 11. SIMPLICITY Force Trainer
  12. 12. HEAD-Genève, 2012
  13. 13. HEAD-Genève, 2012
  14. 14. HEAD-Genève, 2012
  15. 15. DIRECT INTERACTION FALLACY “... build a direct communication pathway between a human brain and any external devices...”
  16. 16. NOISE + RECURSION
  17. 17. EMBODIMENTO’Hara, K., Sellen, A. & Harper, R. (2011). Embodiment in Brain-ComputerInteraction. CHI 2011, May 7-12, 2011, Vancouver, BC, Canada.
  18. 18. EMBODIMENT
  19. 19. USER/STIMULUS DRIVEN
  20. 20. THANK YOU MERCI GRACIAS DANKE GRAZIENICOLAS NOVAnicolas@nearfuturelaboratory.comwww.nearfuturelaboratory.com

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