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The Seven Commandments Of User Experience

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Nick Finck will explore the characteristics of a great user experience. He'll go over techniques, tips, and tricks for Website design, information architecture, Website interactions, and markup sure to make your users happy. He'll also explain how following the seven commandments can boost your site's ease of use, appeal, conversion rates, and more.

Veröffentlicht in: Design, Technologie, Business
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The Seven Commandments Of User Experience

  1. e Seven Commandments of User Experience. Nick Finck, October 4, 2008 Webmaster Jam Session 2008 - Atlanta
  2. ? Who the f#@k is this dude? Webmaster Jam Session 2008 - Atlanta
  3. Nick Finck • Principle & Director of User Experience for Blue Flavor • Publisher of Digital Web Magazine • Based in Seattle, Washington • Over 13 years working in the web field • Projects: Adobe, Cisco, CitiBank, Converse, FDIC, HP, IBM, Intel, Microsoft, Oprah, PBS, Peet’s Coffee Webmaster Jam Session 2008 - Atlanta
  4. ? What is User Experience? Webmaster Jam Session 2008 - Atlanta
  5. UX is the umbrella that covers: • Accessibility (GAWDs) • Information Architecture (IAI) • Information Design (IDA) • Interaction Design (IxDA) • Technical Writing (STC) • Usability Engineering (UPA) • User Research (HFES) • Visual Design (AIGA) • Web Analytics (WAA) Webmaster Jam Session 2008 - Atlanta
  6. The First Commandment It’s All About e Users Webmaster Jam Session 2008 - Atlanta
  7. Photo by Andrea Wiggins http://www.flickr.com/photos/anikarenina/550438755/ Webmaster Jam Session 2008 - Atlanta
  8. Who Really Is the User? Webmaster Jam Session 2008 - Atlanta
  9. “You are not the user. Neither is your boss.” - Jessyca Frederick Director of Product Management,ThisNext Webmaster Jam Session 2008 - Atlanta
  10. Webmaster Jam Session 2008 - Atlanta
  11. ? But if I don’t listen to the client or boss, won’t they will fire me? Webmaster Jam Session 2008 - Atlanta
  12. Finding the Sweet Spot Tec als Go hn ica ess lG sin Sweet oa l Spot Bu s Customer (or User) Goals Webmaster Jam Session 2008 - Atlanta
  13. Webmaster Jam Session 2008 - Atlanta
  14. The Second Commandment Avoid Solutioneering Webmaster Jam Session 2008 - Atlanta
  15. Identify Problems Before Finding Solutions Webmaster Jam Session 2008 - Atlanta
  16. “Design, by very definition, is the act of solving problems. In order for anything to be designed well, we must first identify the problems we are trying to solve and the goals we are trying to reach.” - Jeff Croft Web Designer, Blue Flavor Webmaster Jam Session 2008 - Atlanta
  17. Webmaster Jam Session 2008 - Atlanta
  18. Webmaster Jam Session 2008 - Atlanta
  19. Webmaster Jam Session 2008 - Atlanta
  20. The Third Commandment Form Always Follows Function Webmaster Jam Session 2008 - Atlanta
  21. “[Design is] adding experience but taking away the hard edges, and allow people to embrace the tool or service in a closer interaction.” - Thomas Vander Wal Principal, InfoCloud Solutions Webmaster Jam Session 2008 - Atlanta
  22. Photo by Tex Texin http://www.flickr.com/photos/textexin/401742074/ Webmaster Jam Session 2008 - Atlanta
  23. Webmaster Jam Session 2008 - Atlanta
  24. The Fourth Commandment Allow for Failure Webmaster Jam Session 2008 - Atlanta
  25. “Failure is not falling down. Failure is not getting up.” - Nick Finck Principal, Blue Flavor Webmaster Jam Session 2008 - Atlanta
  26. Webmaster Jam Session 2008 - Atlanta
  27. ! Michael Jordan failed to make his varsity basketball team Albert Einstein's teacher described him as quot;mentally slowquot; Walt Disney went bankrupt several times Webmaster Jam Session 2008 - Atlanta
  28. Webmaster Jam Session 2008 - Atlanta
  29. The Fifth Commandment Do Not Imitate, Innovate Webmaster Jam Session 2008 - Atlanta
  30. Pedometer Nike+ Webmaster Jam Session 2008 - Atlanta
  31. Webmaster Jam Session 2008 - Atlanta
  32. Webmaster Jam Session 2008 - Atlanta
  33. Webmaster Jam Session 2008 - Atlanta
  34. Webmaster Jam Session 2008 - Atlanta
  35. Webmaster Jam Session 2008 - Atlanta
  36. The Sixth Commandment Do Not Get in the User’s Way Webmaster Jam Session 2008 - Atlanta
  37. ink about the Context Webmaster Jam Session 2008 - Atlanta
  38. Webmaster Jam Session 2008 - Atlanta
  39. Webmaster Jam Session 2008 - Atlanta
  40. Photo by ATIS547 http://www.flickr.com/photos/albaum/1564680070/ Webmaster Jam Session 2008 - Atlanta
  41. Webmaster Jam Session 2008 - Atlanta
  42. Content is Critical Webmaster Jam Session 2008 - Atlanta
  43. “On any page with text, make sure most of your best design efforts account for making that text scanable, clickable, readable and understandable.” - Jay Fienberg Principal, Juxtaprose Webmaster Jam Session 2008 - Atlanta
  44. ! 95% of web users do not read 80% of your content! Webmaster Jam Session 2008 - Atlanta
  45. This doesn’t mean that your content isn’t important, it means it’s more important. Webmaster Jam Session 2008 - Atlanta
  46. Webmaster Jam Session 2008 - Atlanta
  47. The Seventh Commandment Use Your Network Webmaster Jam Session 2008 - Atlanta
  48. Always Have A Mentor Webmaster Jam Session 2008 - Atlanta
  49. Photo by K.G. Schneider http://www.flickr.com/photos/kgs/2415050174/ Webmaster Jam Session 2008 - Atlanta
  50. Be a Connector Webmaster Jam Session 2008 - Atlanta
  51. Webmaster Jam Session 2008 - Atlanta
  52. Don’t be Afraid to Reach Out for Help Webmaster Jam Session 2008 - Atlanta
  53. Forget reference books, you are here and I have business cards! Webmaster Jam Session 2008 - Atlanta
  54. Thank you! Come to our party tonight, we’ll get you drunk Webmaster Jam Session 2008 - Atlanta
  55. Seven Commandments of User Experience. Nick Finck, October 4, 2008 http://www.blueflavor.com/ http://www.blueflavor.com/blog/ nick@blueflavor.com Webmaster Jam Session 2008 - Atlanta

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