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TEN QUESTIONS THAT
DEFINE THE FUTURE OF
     TELEVISION
  Rotary International - Long Beach CA
              March 6, 2013
WHAT I DO:




Strategy for the Digital Era
MEDIA ACTIVIST, 1962
LET’S LOOK INTO THE
       FUTURE
CHANGING TIRES...




 WHILE DRIVING
TELEVISION: STRENGTHS

• Local TV: news, weather
  sports
• Network TV: premium
  content & national reach
• Cable TV: a better business
  model


          TV’S GOLDEN AGE
TELEVISION: WEAKNESSES
•   Seismic technology shift
•   Video is everywhere
•   TV is just an application
•   Legacy business model
•   Digital creates new media
•   Protective of status quo
•   Don’t think like ‘digital natives’

             TV’S DEATH THROE
INTENSE COMPETITION
Content is digital
Internet connects everything
New devices proliferating
New types of programming
New types of networks
New business models
INTENSE COMPETITION
      ★Xbox
      ★Hulu
      ★iTunes
      ★Amazon
      ★Netflix
      ★YouTube
PUT YOU IN “YOUTUBE”
•   48 hours per minute
•   3 billion views per day
•   44% of WW video views
•   33% of US video views
•   21 hours per month
•   #2 search engine
•   10,000 content partners
•   YouTube’s 100+ premium channels - like early cable TV
IT’S A SOCIAL WORLD
•   TV is chasing social
•   Tweets = engagement
•   “Likes” = customers
•   Followers = dialog
•   Subscribers = $$
•   Don’t forget the blogs
2-SCREEN ENGAGEMENT
• Consumer connection
• Social check-in

• Gamification

• Rewards/badges

• Sponsorships

• Loyalty programs
TEN QUESTIONS
• What   is a channel?   • How   do you share?

• What   is a remote?    • Where   do you watch?

• What   is a screen?    • How   do you create?

• What   is an ad?       • How   do you participate?

•   How do you watch?    • What   is reality?
WHAT IS A CHANNEL?
• Internet: always   on

• Videoon-demand:
 downloads &
 streams

• OTT: websites    are
 networks

• Time-    and place-
 shifted
WHAT IS A REMOTE?
• Keyboard

• Second     Screen (touch)

• Gestural    interfaces

• Voice    command

• Facial   recognition

• Glasses, watches
WHAT IS A SCREEN?
• TVis an application, not a
 device

• Screens   are everywhere

• Screens   get huge

• Screens   in our pocket
WHAT IS AN AD?
• Personalized, targeted

• The Virtual   Self

• Interactive

• T-commerce, M-commerce

• Content   as brand, brand as
 content
HOW DO YOU WATCH?
•   Watch with friends (real &
    virtual)

•   Motion capture, telepresence
    & holograms

•   Interact w/content &
    characters

•   Viewing becomes persistent &
    immersive (transmedia)
HOW DO YOU SHARE?
•   Social graph integrated at
    every level

•   Content discovery is social

•   Sharing reflected in content
    formats
WHERE DO YOU WATCH?
• Screens    are pervasive

• Vivid   portable screens

• Content     (TV) follows you

• Cloud    storage

• Stop    & start all day
HOW DO YOU CREATE?
• UGC    as an emergent form

• Faster, better, cheaper   tools

• Crowd-sourced      production

• Proliferation   of outlets

• The   rise of the fan/producer
HOW DO YOU PARTICIPATE?
• Merger   of story forms
 (linear, games, distributed)

• Riseof collaborative
 narratives

• Integration   of big data

• Fan voting for more than
 just stars
WHAT IS REALITY?
• Multi-sensory    experience

• Perfected   3D

• Holographic   video

• Olfactory   and tactile

• Multiple   POVs and camera
 angles
DISRUPTION




DISRUPTOR
TOMORROW IS NOW ...
•   IP-enabled TVs/screens     •   Pervasive social graph

•   Content in the cloud       •   “Expanded” TV shows

•   Over-the-top networks      •   Browsers & search across
                                   delivery systems
•   Apps (TVs, mobile)
                               •   The virtual self: content
•   Powerful mobile devices        follows people
•   Voice & gestural command
NICK DEMARTINO
• TWITTER:               • WEBSITE:
 @nickdemartino           www.nickdemartino.net

• EMAIL:                 • BLOG(and newsletter):
 nrdemartino@gmail.com    www.nickdemartino.net/
                          blog
Thank You Very Much

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Future of tv long beach

  • 1. TEN QUESTIONS THAT DEFINE THE FUTURE OF TELEVISION Rotary International - Long Beach CA March 6, 2013
  • 2. WHAT I DO: Strategy for the Digital Era
  • 4.
  • 5.
  • 6.
  • 7. LET’S LOOK INTO THE FUTURE
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 16. TELEVISION: STRENGTHS • Local TV: news, weather sports • Network TV: premium content & national reach • Cable TV: a better business model TV’S GOLDEN AGE
  • 17. TELEVISION: WEAKNESSES • Seismic technology shift • Video is everywhere • TV is just an application • Legacy business model • Digital creates new media • Protective of status quo • Don’t think like ‘digital natives’ TV’S DEATH THROE
  • 18. INTENSE COMPETITION Content is digital Internet connects everything New devices proliferating New types of programming New types of networks New business models
  • 19. INTENSE COMPETITION ★Xbox ★Hulu ★iTunes ★Amazon ★Netflix ★YouTube
  • 20. PUT YOU IN “YOUTUBE” • 48 hours per minute • 3 billion views per day • 44% of WW video views • 33% of US video views • 21 hours per month • #2 search engine • 10,000 content partners • YouTube’s 100+ premium channels - like early cable TV
  • 21. IT’S A SOCIAL WORLD • TV is chasing social • Tweets = engagement • “Likes” = customers • Followers = dialog • Subscribers = $$ • Don’t forget the blogs
  • 22. 2-SCREEN ENGAGEMENT • Consumer connection • Social check-in • Gamification • Rewards/badges • Sponsorships • Loyalty programs
  • 23. TEN QUESTIONS • What is a channel? • How do you share? • What is a remote? • Where do you watch? • What is a screen? • How do you create? • What is an ad? • How do you participate? • How do you watch? • What is reality?
  • 24. WHAT IS A CHANNEL? • Internet: always on • Videoon-demand: downloads & streams • OTT: websites are networks • Time- and place- shifted
  • 25. WHAT IS A REMOTE? • Keyboard • Second Screen (touch) • Gestural interfaces • Voice command • Facial recognition • Glasses, watches
  • 26. WHAT IS A SCREEN? • TVis an application, not a device • Screens are everywhere • Screens get huge • Screens in our pocket
  • 27. WHAT IS AN AD? • Personalized, targeted • The Virtual Self • Interactive • T-commerce, M-commerce • Content as brand, brand as content
  • 28. HOW DO YOU WATCH? • Watch with friends (real & virtual) • Motion capture, telepresence & holograms • Interact w/content & characters • Viewing becomes persistent & immersive (transmedia)
  • 29. HOW DO YOU SHARE? • Social graph integrated at every level • Content discovery is social • Sharing reflected in content formats
  • 30. WHERE DO YOU WATCH? • Screens are pervasive • Vivid portable screens • Content (TV) follows you • Cloud storage • Stop & start all day
  • 31. HOW DO YOU CREATE? • UGC as an emergent form • Faster, better, cheaper tools • Crowd-sourced production • Proliferation of outlets • The rise of the fan/producer
  • 32. HOW DO YOU PARTICIPATE? • Merger of story forms (linear, games, distributed) • Riseof collaborative narratives • Integration of big data • Fan voting for more than just stars
  • 33. WHAT IS REALITY? • Multi-sensory experience • Perfected 3D • Holographic video • Olfactory and tactile • Multiple POVs and camera angles
  • 35. TOMORROW IS NOW ... • IP-enabled TVs/screens • Pervasive social graph • Content in the cloud • “Expanded” TV shows • Over-the-top networks • Browsers & search across delivery systems • Apps (TVs, mobile) • The virtual self: content • Powerful mobile devices follows people • Voice & gestural command
  • 36. NICK DEMARTINO • TWITTER: • WEBSITE: @nickdemartino www.nickdemartino.net • EMAIL: • BLOG(and newsletter): nrdemartino@gmail.com www.nickdemartino.net/ blog