Workshop presented at UX Week 2016 - participants practiced Lean UX through rapid collaboration, prototyping & testing with users.
Learning how:
• Co-creation in pairs speeds you up
• Design Studio Method generates & refines ideas
• Quickly you can make clickable prototype
• Testing ideas early is easy
As UX practitioners, we don’t get always get the experience of what it is like to participate in our collaboration sessions. We also often face challenges with getting our teams to focus on the right aspect of our products.
The session will arm you with practical ways to iterate through concepts and designs and foster collaboration that you can start using right-away with your projects and teams. When the whole team participates there is greater buy-in and support to deliver meaningful product experiences with the added bonus of demystifying UX.
You will need to bring your smartphone/tablet and laptop.
Best VIP Call Girls Noida Sector 47 Call Me: 8448380779
From Idea To Test Workshop at UX Week 2016
1. From Idea to Test
Rapidly explore concepts as a team
A Workshop by Nicole capuana
2. @ncapuana #UXWeek16
download tools we will use today
Download app for your
phone & create an
account at popapp.in
Usability scorecard
bit.ly/1IYbRXC
(that’s a capital I not a lower case L
between the 1 and Y)
Download and/or make a
copy of scorecard
5. @ncapuana #UXWeek16
Defined UX Standards for
Progressive
Built Software Design
Consultancy
Started Usability Program
for Fortune 500 Company
Teach Lean UX to high
schoolers
Lecturer & Contributor to
IOT class at Case Western
Reserve
& Evangelize Balanced Teams
8. @ncapuana #UXWeek16
Today, You will practice:
Lean UX through rapid collaboration,
prototyping & testing with users
You will learn how:
• Co-creation in pairs speeds you up
• Design Studio Method generates & refines ideas
• Quickly you can make clickable prototype
• Testing ideas early is easy
13. @ncapuana #UXWeek16
a better search tool
• Pair onsite for 2 weeks
• Interviews & observations
• Individual sketching for
rapid idea generation
• Combining best ideas
• Paper & clickable prototypes
• Test with users
Problem:
45% turnover of
consultants every year
Goal: reduce turnover rate with
better load balancing
17. @ncapuana #UXWeek16
a better search tool
• MVP in 45 days
• Weekly releases puts
features into user’s hands
for ultimate feedback
• Continual process in
smaller loops
• Ongoing interviews,
observations, testing
outcome:
Turnover rate
decreasing
saved 82.5 days (every
year) with one feature
24. @ncapuana #UXWeek16
Create a simple
mobile app
Your own idea
- or -
• Grocery list app
• Period tracker
• Grill timer
• When to water the plants
• Pet medication tracker/
reminder
• Conference planner
26. @ncapuana #UXWeek16
What is design studio method?
• Rapidly generate ideas
• Time-boxed cycles of sketch, pitch, critique
(5 - 2 - 3 minutes)
• Based on solving a user scenario or persona goal
• Just enough to convey the concept
• Everyone loves it
ideate
27. @ncapuana #UXWeek16
Sketching
• Determine as a team what you want to design
• Define a goal for your design concept
• Sketch screens - it doesn’t have to be the app in
it’s entirety but just a path that we can test
ideate
15 minutes total
5 minutes to
come up with
an idea
10 minutes to
sketch
28. @ncapuana #UXWeek16
Pitch
Find another team and pitch your app to them:
• what your app is
• what goals your users have and
• how you addressed those goals
ideate
2 minutes total
The other team should not speak
or ask questions, listen only
29. @ncapuana #UXWeek16
critique
Now get feedback from the team you pitched to.
Critiquer, share:
• 2-3 ways solves problem or meets goals
• 1-2 ways to improve
• It is NOT what you like
ideate
3 minutes total
The app team should not speak,
defend, or discuss - listen only
31. @ncapuana #UXWeek16
Pitch
Find another team and pitch your app to them:
• what your app is
• what goals your users have and
• how you addressed those goals
ideate
2 minutes total
The other team should not speak
or ask questions, listen only
32. @ncapuana #UXWeek16
critique
Now get feedback from the team you pitched to.
Critiquer, share:
• 2-3 ways solves problem or meets goals
• 1-2 ways to improve
• It is NOT what you like
ideate
3 minutes total
The app team should not speak,
defend, or discuss - listen only
33. @ncapuana #UXWeek16
why prototype?
• Test early to validate direction
• Test your product’s riskiest assumptions
• Easy to do at varying levels of fidelity
• Tons of tools to help you test
• Get buy-in or understanding across the team &
stakeholders
prototype
Excellent review
of prototyping
tools by Cooper
cooper.com/
prototyping-tools
34. @ncapuana #UXWeek16
refine & build
• Based on feedback you got, make adjustments to your app
• Determine what you’d like to test - a simple task is best
• You may have to sketch a few more screens to complete a path
to test
• Download POP (if you haven’t already) and create your account
• Take photos of your sketches
• Upload screens & link together with hotspots
prototype
20 minutes total
POP app
popapp.in
36. @ncapuana #UXWeek16
How to test with users?
• In-person preferred but remote is an option
• Informal or formal
• 4 people max - the test participant plus one moderator, one note taker, one
observer
• Set test objectives, create scripts, set up a scorecard
• Do a dry-run
• Don’t ask leading questions
• Consider having another UX person outside the project team to moderate
the test to reduce bias
test
37. @ncapuana #UXWeek16
Sample script
Objective: User can set and use a cue
timer
Scenario:
You need to set up a cue timer for your
upcoming gig. You’ll have the stage for 5
minutes.
Your tasks:
• Launch the Stage Timer app and set up
your timer. You want to know when
you hit the 4 minute and 4:30 marks.
• Answer the facilitator’s questions.
test
For the facilitator:
• How do you create a new timer?
• How do you play/activate a timer?
• What do the colors mean?
38. @ncapuana #UXWeek16
Create test script
• Prepare a 5 minute test
• List your objective
• Create a task based scenario for your user
• List the moderator’s questions
test
5 minutes total
it should be a simple test
39. @ncapuana #UXWeek16
The scorecard
• A means to help get consensus & direction
• Does not replace other scoring like SUS, time on
task, success rate, etc.
• Binary scoring (0-1)
• Calculates a score for each action and an overall
score of the scenario - highlights opportunities for
improvement
test
Get a copy at
bit.ly/1IYbRXC
(that’s a capital I not a
lower case L between
the 1 and Y)
40. @ncapuana #UXWeek16
Set up Scorecard
• Make a copy of the scorecard and set it up for your
test bit.ly/1IYbRXC
(that’s a capital I not a lower case L between the 1 and Y)
• Set up to score a few tasks, understanding,
navigation
test
5 minutes total
41. @ncapuana #UXWeek16
Time to test
• Find another team
• Each person will have a chance to be a moderator
and a note taker - decide who will do what this
round
• Each test is 5 minutes
• Switch team’s test
test
10 minutes total
42. @ncapuana #UXWeek16
Time to test - round 2
• Find a different team
• Switch the moderator and note taker roles
• Again,each test is 5 minutes
• Switch team’s test
test
10 minutes total
43. @ncapuana #UXWeek16
discuss findings
• Score the users on the scorecard
• Discuss what you observed
• Summarize the key ways your app worked and what
needs improvement
• If you were to do more, what would you do next? Is
there something you still need to explore? What do
you need answered?
test
10 minutes total
45. @ncapuana #UXWeek16
Retro
What did you
learn?
What did you want
more help with?
How can this
workshop be
better?
One idea per post-it, write as many as you want then post
5 minutes
46. @ncapuana #UXWeek16
Learn More
Usability testing
• How to use SUS
• SUS Calculator
• How to combine UCD & Agile
• How to determine the right number of participants
Prototyping
• Five app prototyping tools compared Proto.io, Pixate, Origami, Framer &
Form
• How Prototyping is Replacing Documentation
• Vive le Prototype
• Building Clickthrough Prototypes To Support Participatory Design
• UX Case Study: Kill Bad Ideas with Rapid Prototyping
Lean UX
• The book
• Lean UX - getting out of the deliverables business
Design Studio Method
• The Design Studio Method - Todd Zaki Warfel (video)
• Design Studio: A Method for Concepting,Critique &
Iteration
Balanced Team
• balancedteam.org
47. great job!
I am happy to discuss and go into further
detail on any of the methods we used today.
Reach out via twitter or email me:
nicole.capuana at leandog.com
@ncapuana #UXWeek16