This presentation contains following topics -
What is Animation?
History?
Types of Animation
Advantages & Disadvantages
Uses
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2. Definition : Animation
History of Animation
Software used for Animation
History of Animation
Uses of Animation
Advantages & Disadvantages of Animation
3. Animation is the process of making
the illusion of motion and change by means
of the rapid display of a sequence of static
images that minimally differ from each other.
A simulation of movement created by
displaying a series of pictures, or frames.
These pictures can be hand drawn,
computer generated, or pictures of 3D
objects.
5. John Barnes Linnett patented the first flip
book in 1868 as the kineograph.
6. Adobe Photoshop
Toon Boom
Anime Studio
Adobe Flash
Adobe After Effects
Adobe Premiere Pro
Autodesk 3DS Max
Cinemas 4D, etc.
7. Traditional Animation
› Traditional animation is an animation technique
where each frame is drawn by hand.
› The technique was the dominant form of animation in
cinema until the rise of computer animation.
8. 2D animation figures are created or edited on
the computer using 2D bitmap graphics or
created and edited using 2D vector graphics.
2D animation has many applications,
including Analog Computer Animation, Flash
Animation and PowerPoint Animation.
10. 3D Animation is digitally Modeled and
Manipulated by an Animator.
It is also referred to as CGI animation, is
made by generating images using computer
graphics that create a series of images that
forms an animation.
Characters in 3D animations are digitally
modeled on screen, and then fitted with a
‘skeleton’ that allows animators to animate
the models for their use.
11. Toy Story (1995) was the first feature-length
computer animation film.
Example :
3D Mesh 3D Model
12. It’s the art of creatively moving graphic
elements or texts, usually for Commercial or
Promotional purposes.
Example : Animated Logos, Explainer
Videos, App Commercials, Television
Promos or Film opening titles.
It is basically points in 3D and 2D space that
is shown as texts, images or visual effects.
13. Motion Graphics are simply flat-based
images or 3D objects that are given the
illusion of motion, accompanied with music
or sound effects.
14. Stop Motion is done by taking a photo of an
object, and then moving it just a little bit and
taking another photo.
The process is repeated and when the
photos are played back one after another
they give the illusion of movement.
This is similar to traditional animation but it
uses real life materials instead of drawings.
15. The process of Stop-Motion animation is very
long, as each object has to be carefully moved
inch by inch.
We can Use Material Like Clay, Puppets, Cut-
Outs, Lego, Silhouette, etc.
17. Primarily for Entertainment in Movies, TV
Shows, and Video Games.
Used in Educational Videos and
Advertisements both on TV and on the
Internet.
Used in the process of R&D to create
simulations of how a machine or process
would work.
18. Skill and Ability Improvement
Interactivity
Flexibility and Safety
Motivation
Practicality
Consistent
19. Some information of real-life learning will be
lost.
Require extensive memory and storage
space.
Cannot depict actuality like video.
20. Animation is nothing but a simulation of
movement created by displaying a series of
pictures, or frames.
Types of Animation are –
i. Traditional Animation
ii. 2D Vector Based Animation
iii. 3D Animation
iv. Motion Graphics
v. Stop Motion
Uses of Animation
Advantage & Disadvantages of Animation