2. 1) Навіщо це робити?
Студентам не так важко пам’ятати вже вивчену граматику, оскільки найбільш вживані граматичні структури постійно трапляються у текстах різних типів. Однак слова, особливо за відсутності англомовного середовища поза заняттями, часто переходять у пасивний словник, або і взагалі забуваються.
3. Скільки часу на це витрачати?
Якщо заняття триває півтори години, на повторення можна виділити 10-15 хвилин, до того ж його можна поєднати з повторенням граматики, вивченої на минулому занятті. Якщо заняття триває годину, на повторення варто відводити 5-10 хвилин.
5. Charades
Break your class into two teams, and have
one individual from each team act out the
same word. The team to correctly guess
the word first scores a point.
Keep the class as one team, have students
act out a word in turns while the others
are trying to guess the word.
Complicate the game by having the students make up sentences with the word. For instance, if you are revising the Present Continuous tense + daily routines, have one student act out an activity while the rest must say “Mary is brushing her teeth,” “Mary is waking up.”
6. Pictionary
The rules are pretty much the same as in
charades, the only difference being that instead of acting out, the students get to draw a picture which represents the word.
This game, just like charades, is not communicative. Therefore, it should be used carefully. Don’t use it in every class and, when time allows, add a communicative follow-up activity.
7. Word + definition
Options:
o Write the words on a set of flash cards
and the definitions on a different set of cards. Play the
“pairs”/”memory” game (students pick a pair of cards, if the
word fits the definition, they get to keep them, if not, they put them back). Works best with easy definitions or pictures.
o Students receive cards with words and have to come up with a definition; the others guess the word by the provided definition. Works best with higher levels.
8. Make up a sentence
Each student pulls a flash card
and comes up with a
sentence that contains the given
word.
There are many options: while doing that, you
can drill a new grammatical structure, several forms
(affirmative, interrogative and negative) of the given tense, etc.
9. Storytelling
To make up sentences with more purpose and
achieve more fun results, you can have the students
come up with a story using the words.
It gets more fun as the students pull out new
cards and need to come up with a sentence using that
word which makes sense for the whole story.
You can modify the activity by creating extra conditions, such as the use of tenses, the characters or the first sentence in the sequence.
10. Consequences
Consequences is a paper and pencil game
where the students fill in the blanks in a
story. With the next student NOT seeing what
the previous student wrote, the story is likely to turn out really funny.
The game looks like this:
Hamlet met Angelina Jolie at her house. He said "Do you have a credit card?". She said "How are you spelling that?". He made a shopping list. She had a revelation. The consequence was that they wasted a lot of money.
11. Why-because
Students play it in pairs or in a chain.
Student 1 asks a question starting with “why,” the next
student answers with “because.” Sometimes, it makes perfect sense, sometimes, it may be pretty funny.
o Student 1 (gets the phrase “pay in cash”): “Why do you pay in cash in the supermarket?” – Student 2 (gets the phrase “credit card”): “Because I don’t have a credit card.”
o Student 1 (gets the phrase “get divorced”): “Why did Peter and Julia get divorced?” – Student 2 (gets the word “stay up”): “Because Peter would always stay up late and it annoyed her.”
12. “Who am I?”
This popular game may be useful when revising such vocabulary units as jobs, animals, etc., though it can be used for other subjects, too.
Each student gets a sticker on the forehead or the back telling the others who they are. By asking yes/no questions the student should determine who he/she is.
e.g. “Cat.” “Am I an animal?” – “Yes.” – “Do I have claws?” – “Yes.” – “Am I scary?” – “No.” – “Am I fluffy?” – “Yes.” – “Do I live in the house?” – “Yes.” – “Am I a hamster?” – “No.” – “Am I a cat?” – “Yes.”
13. The options are endless…
What games do you use? What games do you think are the best? Share your knowledge in the comments.