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RSG's Kriegspiel presentation

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RSG's Kriegspiel presentation

  1. 1. By RSG
  2. 2. Guy Debord
  3. 3. “The cinema seems to me to be over”
  4. 4. Michael Curtiz (director). The Charge of the Light Brigade, 1936. Film still.
  5. 5. Strategic and Historical Games
  6. 6. The Game of War (1978). Source: Becker-Ho & Debord, A Game of War (London: Atlas Press, 2007).
  7. 7. (reissue edition) Gallimard, 2006 (first English translation) Atlas Press, 2007
  8. 8. Kriegspiel. Source: Debord & Becker-Ho, Le jeu de la guerre.
  9. 9. 1st Shift • Chess - Medieval Warfare • Game of War - Napoleonic Warfare
  10. 10. Guy and Alice Debord playing the Game of War (photograph: Jeanne Cornet)
  11. 11. 2nd Shift • Napoleonic Warfare • Modern Warfare / World Wars • Post-Modern Warfare / Urban conflict / Counter-Insurgency / Unclear combatant identity
  12. 12. 3rd Shift • Network-centric warfare • Soldiers are reorganized into flexible, interconnected pods • Networks as weapons
  13. 13. Why go back to the 1800’s? • Tried to establish simulation (and gaming) as a theoretical practice • Necessary in this development to proceed historically, step by step • So after Chess (ver 1.0) The Game of War would be the next logical step (ver 2.0)
  14. 14. "...the [game] exactly reproduces the totality of factors that deal with war, and more generally the dialectic of all conflicts."
  15. 15. http://r-s-g.org/kriegspiel RSG production team for "Kriegspiel": Alexander R. Galloway, producer and programming Carolyn Kane, research Adam Parrish, programming Daniel Perlin, sound DJ /rupture and Matt Shadetek, music Mushon Zer-Aviv, design Presentation based on text by Alexander R. Galloway and Mushon Zer-Aviv.
  16. 16. Simulation • Top-down • Modeling the global rules of the system • Abstraction • Generalization • Construction of algorithms
  17. 17. Simulation • The game designer • the strategist • the army general • the law-maker • the ruler
  18. 18. Representation • Bottom-up practice • Writing • Image making • Game play • Participation of normal users, artists, storytellers and activists
  19. 19. Playing both sides • On one hand - Create simulation • On the other - find the exploits • Lay the rules... • ...and then learn how to excel within them
  20. 20. Board vs. Software • The game designer is the legislator • In board games rules are enforced by the players • The same players who try to break them (cheat) • Computer algorithms embed both rules and enforcement • Debord’s book had several errors
  21. 21. Challenging Boundaries • What are the boundaries of simulation? • Are they defined by game rules? • Are they defined by software? • Can the rule-breaker (hacker) becoming the rule maker (game designer)?
  22. 22. Guy and Alice Debord playing the Game of War (photograph: Jeanne Cornet)
  23. 23. Ceased & Deceased letter "take all necessary technical from Alice Debord measures to prohibit internet (April 1st, 08): access to this game"

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