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Learning in the Wild:
                What WolfQuest taught developers and game players
                         Dave Schaller          Kate Haley Goldman
                           eduweb        Institute for Learning Innovation
Monday, April 27, 2009
Game, Community, Network

    ‣ Immersive 3D game with
        single-player and multi-player
        missions

    ‣ Online community of players/
        learners

    ‣ National Network of zoos
        promote project locally




Monday, April 27, 2009
The Game




Monday, April 27, 2009
The Game in the Wild
                          Does Usage = Learning?

    ‣ 250,000 game downloads in
         fifteen months

    ‣ 46,000 registered members of
         WolfQuest community forum

    ‣ 1,200 forum posts daily
    ‣ 20,000 multiplayer sessions
         per month




Monday, April 27, 2009
Audience Age
           Under 9
           9-15 years old
           16-17 years old
           18-25 years old        18-24 2%   4% 1%
                                 years old
           25-34 years old
                                   12%
           35+




                         16-17 years old
                             14%


                                                     9-15 years old
                                                          67%




Monday, April 27, 2009
Audience
              WolfQuest Players in Bartle’s Player Types


     80%

     64%

     48%

     32%

     16%

       0%
                         Explorer          Achiever          Socializer         Killer
                     Discovering new    Mastering the game   Getting to know     Attacking
                      parts of game       Scoring points      other players    other players
                     Creative ways to
                         advance



Monday, April 27, 2009
Go Where Your Audience Is

                                  Branding by topic and game




                                                                                                                            ch
      16,000

                           Registered forumNot by institution




                                                                                                                           un
                                                                                                                       La
                                           members




                                                                                                                      e
                                                                                                                       m
                           Website hits (thousands)




                                                                                                                    Ga
                                                                                               ow
                                                                                            Sh
                                                                                           e
                                                                                        th
     12,000




                                                                                       of
                                                                                  ck
                                                                                  ta
                                                                                At




                                                                                                               ch
                                                                                                           un
       8,000




                                                                                                          La
                                                                                                      o
                                                                                                    m
                                                                                                 De
                                                                           de
                                                                         ch
                                                                     un
                                                                    la
                                                               um
       4,000
                                                                r
                                                             Fo




              0
                  Nov    Dec   Jan   Feb March April   May    June       July   Aug     Sept        Oct    Nov       Dec    Jan
               2006                                                 2007                                                    2008
Monday, April 27, 2009
Summative Evaluation

             Does playing WolfQuest…
                ✦Increase players’ knowledge of, and interest and
                         attitudes towards wolves?
                ✦Increase players’ intended or actual wolf-related
                         conservation behaviors?
                ✦Support or reinforce players’ scientific habits of
                         mind?




Monday, April 27, 2009
Methods

                         ✦Retrospective pre-post Web Survey (n=964)

                         ✦Semi-stratified telephone interviews (n=40)

                         ✦Forum content analysis (Random sample of
                           321 threads)




Monday, April 27, 2009
Self-Rated Wolf Knowledge:
                                   Pre- and Post-Game

         50%
                                                                                  Pre-Game
                                                                                  Post-Game
         40%


         30%


         20%


         10%


            0%
                          Novice   Beginner   Intermediate Experienced   Expert



Monday, April 27, 2009
What are some things you learned, or
                          found out, about wolf behaviors and
                            habitats from playing this game?

                           Response Category              Percent (n=182)

                               Social Behaviors                 116%

                                   Hunting                      79%

                              Defense/Territory                 45%

                            Other Wolf Knowledge                46%

                                    Habitat                     19%
                         Affective/Experiential/Social/
                                                                13%
                                   Behavioral
                          Humans (of and related to)             2%

Monday, April 27, 2009
Due to playing WolfQuest, have you done or do
              you intend to do any of the following….
                                       Response                            Percent
                 Look up information about wolves on the Internet?           84%
                          Watch a TV show or video about wolves?             83%
            Read about wolves in books, magazines, or newspapers?            82%
                   Talk to friends or family about playing the game?         82%
                                Make art related to wolves?                  76%
                                        Visit a zoo?                         72%
       Visit a nature center, park, or wilderness area to see wildlife?      69%
        Participate in outdoor activities, such as hiking, fishing, etc.     67%
                             Visit a wildlife area to see wolves?            62%
                    Write something about wolves or wolf habitats?           58%
                         Create a wildlife friendly backyard garden?         42%
                          Plan a school project related to wolves?           41%
            Attend a wolf class or program at a zoo or nature center?        38%
Monday, April 27, 2009
Real Gameplay Encourages Replay




                              Replay positively correlates
                                to interest in wolves and
                                  behavioral outcomes


Monday, April 27, 2009
Ancillary Activities are Essential
                         Elements for Learning




              Discussion, artmaking, storytelling and other
           projects extend the experience in meaningful ways

Monday, April 27, 2009
Scientific Habits of Mind

        Alternative explanations of data:
        No matter how well one theory fits observations, a new theory might fit them just as
        well or better, or might fit a wider range of observations. In science, the testing,
        revising, and occasional discarding of theories, new and old, never ends. This
        ongoing process leads to an increasingly better understanding of how things work in
        the world but not to absolute truth (AAAS.1.A.12.3, AAAS.12.A.8.3)


        Model testing and prediction:
        The usefulness of a model can be tested by comparing its predictions to actual
        observations in the real world. But a close match does not necessarily mean that the
        model is the only ‘‘true’’ model of the only one that would work (AAAS.11.B.12.2)

                                                            Steinkuehler and Duncan (2008)




Monday, April 27, 2009
Scientific Habits of Mind
          Example of “Alternate explanation of data”
            in World of Warcraft discussion forum

                         The calculations correctly show that mind flay [spell]
                         “receives just as much damage percentage as mind
                         blast. However mind blast has a 1.5 second cast time,
                         and mind flay has a 3 second cast time. And therefore
                         mind flay receives half the dps [damage per second]
                         boost it should. (post #2609.43)
                                                     Steinkuehler and Duncan (2008)




Monday, April 27, 2009
Scientific Habits of Mind
          Example of “Alternate explanation of data”
               in WolfQuest discussion forum

               “Okay but why dose [sic] it say when you run from a
               wolf it says you lost your territory and if you make a
               wolf run away something appears really fast that
               says the word home at the end? (I think).”




Monday, April 27, 2009
Scientific Habits of Mind
                              How did you overcome
                             challenges in the game?
                “Well, at first, I was a very terrible hunter. I mean. I was
                pitiful. I couldn't even take down the weakest elk in the herd,
                even WHEN I had a mate! It was a very sad sight to see. Well,
                to overcome such a problem, I just kinda practiced. And
                watched a few videos that people had made. And... Well, I
                made a few observations myself. And you know what... it
                worked! I kinda just practiced, watched my status bars and
                stuff, took notes.”




Monday, April 27, 2009
Matching Content to Gameplay




                         System • Rules • Feedback
               By analyzing gameplay, players are analyzing the
                              ecological system
Monday, April 27, 2009
It’s the Player’s Game,
                           We Only Created It




                                        Users will always take
                                         your work and use it
                                        toward their own ends




Monday, April 27, 2009
Dave Schaller   Kate Haley Goldman
                 david@eduweb.com   haleygoldman@ilinet.org
Monday, April 27, 2009

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Learning in the Wild: Evaluating WolfQuest’s impact on game players

  • 1. Learning in the Wild: What WolfQuest taught developers and game players Dave Schaller Kate Haley Goldman eduweb Institute for Learning Innovation Monday, April 27, 2009
  • 2. Game, Community, Network ‣ Immersive 3D game with single-player and multi-player missions ‣ Online community of players/ learners ‣ National Network of zoos promote project locally Monday, April 27, 2009
  • 4. The Game in the Wild Does Usage = Learning? ‣ 250,000 game downloads in fifteen months ‣ 46,000 registered members of WolfQuest community forum ‣ 1,200 forum posts daily ‣ 20,000 multiplayer sessions per month Monday, April 27, 2009
  • 5. Audience Age Under 9 9-15 years old 16-17 years old 18-25 years old 18-24 2% 4% 1% years old 25-34 years old 12% 35+ 16-17 years old 14% 9-15 years old 67% Monday, April 27, 2009
  • 6. Audience WolfQuest Players in Bartle’s Player Types 80% 64% 48% 32% 16% 0% Explorer Achiever Socializer Killer Discovering new Mastering the game Getting to know Attacking parts of game Scoring points other players other players Creative ways to advance Monday, April 27, 2009
  • 7. Go Where Your Audience Is Branding by topic and game ch 16,000 Registered forumNot by institution un La members e m Website hits (thousands) Ga ow Sh e th 12,000 of ck ta At ch un 8,000 La o m De de ch un la um 4,000 r Fo 0 Nov Dec Jan Feb March April May June July Aug Sept Oct Nov Dec Jan 2006 2007 2008 Monday, April 27, 2009
  • 8. Summative Evaluation Does playing WolfQuest… ✦Increase players’ knowledge of, and interest and attitudes towards wolves? ✦Increase players’ intended or actual wolf-related conservation behaviors? ✦Support or reinforce players’ scientific habits of mind? Monday, April 27, 2009
  • 9. Methods ✦Retrospective pre-post Web Survey (n=964) ✦Semi-stratified telephone interviews (n=40) ✦Forum content analysis (Random sample of 321 threads) Monday, April 27, 2009
  • 10. Self-Rated Wolf Knowledge: Pre- and Post-Game 50% Pre-Game Post-Game 40% 30% 20% 10% 0% Novice Beginner Intermediate Experienced Expert Monday, April 27, 2009
  • 11. What are some things you learned, or found out, about wolf behaviors and habitats from playing this game? Response Category Percent (n=182) Social Behaviors 116% Hunting 79% Defense/Territory 45% Other Wolf Knowledge 46% Habitat 19% Affective/Experiential/Social/ 13% Behavioral Humans (of and related to) 2% Monday, April 27, 2009
  • 12. Due to playing WolfQuest, have you done or do you intend to do any of the following…. Response Percent Look up information about wolves on the Internet? 84% Watch a TV show or video about wolves? 83% Read about wolves in books, magazines, or newspapers? 82% Talk to friends or family about playing the game? 82% Make art related to wolves? 76% Visit a zoo? 72% Visit a nature center, park, or wilderness area to see wildlife? 69% Participate in outdoor activities, such as hiking, fishing, etc. 67% Visit a wildlife area to see wolves? 62% Write something about wolves or wolf habitats? 58% Create a wildlife friendly backyard garden? 42% Plan a school project related to wolves? 41% Attend a wolf class or program at a zoo or nature center? 38% Monday, April 27, 2009
  • 13. Real Gameplay Encourages Replay Replay positively correlates to interest in wolves and behavioral outcomes Monday, April 27, 2009
  • 14. Ancillary Activities are Essential Elements for Learning Discussion, artmaking, storytelling and other projects extend the experience in meaningful ways Monday, April 27, 2009
  • 15. Scientific Habits of Mind Alternative explanations of data: No matter how well one theory fits observations, a new theory might fit them just as well or better, or might fit a wider range of observations. In science, the testing, revising, and occasional discarding of theories, new and old, never ends. This ongoing process leads to an increasingly better understanding of how things work in the world but not to absolute truth (AAAS.1.A.12.3, AAAS.12.A.8.3) Model testing and prediction: The usefulness of a model can be tested by comparing its predictions to actual observations in the real world. But a close match does not necessarily mean that the model is the only ‘‘true’’ model of the only one that would work (AAAS.11.B.12.2) Steinkuehler and Duncan (2008) Monday, April 27, 2009
  • 16. Scientific Habits of Mind Example of “Alternate explanation of data” in World of Warcraft discussion forum The calculations correctly show that mind flay [spell] “receives just as much damage percentage as mind blast. However mind blast has a 1.5 second cast time, and mind flay has a 3 second cast time. And therefore mind flay receives half the dps [damage per second] boost it should. (post #2609.43) Steinkuehler and Duncan (2008) Monday, April 27, 2009
  • 17. Scientific Habits of Mind Example of “Alternate explanation of data” in WolfQuest discussion forum “Okay but why dose [sic] it say when you run from a wolf it says you lost your territory and if you make a wolf run away something appears really fast that says the word home at the end? (I think).” Monday, April 27, 2009
  • 18. Scientific Habits of Mind How did you overcome challenges in the game? “Well, at first, I was a very terrible hunter. I mean. I was pitiful. I couldn't even take down the weakest elk in the herd, even WHEN I had a mate! It was a very sad sight to see. Well, to overcome such a problem, I just kinda practiced. And watched a few videos that people had made. And... Well, I made a few observations myself. And you know what... it worked! I kinda just practiced, watched my status bars and stuff, took notes.” Monday, April 27, 2009
  • 19. Matching Content to Gameplay System • Rules • Feedback By analyzing gameplay, players are analyzing the ecological system Monday, April 27, 2009
  • 20. It’s the Player’s Game, We Only Created It Users will always take your work and use it toward their own ends Monday, April 27, 2009
  • 21. Dave Schaller Kate Haley Goldman david@eduweb.com haleygoldman@ilinet.org Monday, April 27, 2009