Understanding basic principle of designing for Android. It's 2015 presentation so, for recent documentation please check, Material design or android developer for better UX design. I hope this slide can make you get better understanding before designing product at Android platform.
4. Design
One screen: Three size
Motorola X 2014
1. Physical screen size
2. Display resolution
3. Pixel Density
5. Design
Physical screen size
The size of a screen is usually
described by the length of its
diagonal, which is the distance
between opposite corners.
9. Design
The problem is:
• You can’t design based on pixel
• Different screen, different the pixel
50x50 px
50x50 px
50x50 px
165 ppi screen 234 ppi screen 318 ppi screen
11. Design
DP: density-independent pixel
Hard explanation:
a physical unit of measurement based on a
co-ordinate system held by a computer and
represents an abstraction of a pixel for use by
an application that an underlying system
then converts to physical pixels.
Easy explanation
Magical pixel that displayed your design same size in all
devices.