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Dependency Inversion
        and
Dependency Injection
      in PHP

          Michael Toppa
   University of Pennsylvania
  Perelman School of Medicine
      Information Services
         August 11, 2011
Dependency injection
 is a design pattern
  for implementing
dependency inversion
Dependency inversion*
 is a design principle




                  *AKA The Hollywood Principle:
                    “Don't call us, we'll call you”
The SOLID Principles
● Single Responsibility (SRP)
● Open-Closed (OCP)


● Liskov Substitution (LSP)


● Interface Segregation (ISP)


● Dependency Inversion (DIP)
The SRP is about objects that do one thing

The DIP is about how to wire them together
    to create working, flexible software
Formal Definition of the DIP
●   High level modules should not depend on low-
    level modules. Both should depend on
    abstractions.
●   Abstractions should not depend on details.
    Details should depend on abstractions.




                       This definition and the following example are from
                        Bob Martin's book “Agile Software Development”
Naïve model of a button and lamp
                                                  Lamp
                          Button
                                                + turnOn()
                           + poll()
                                                + turnOff()


class Button {
    private $lamp;

    public function __construct(Lamp $lamp) {
         $this->lamp = $lamp;
    }

    public function poll() {
         if (/* some condition */) {
                $this->lamp->turnOn();
         }
    }
}
This solution violates the DIP
●   Button depends directly on Lamp
    ●   Changes to Lamp may require changes to Button
●   Button is not reusable
    ●   It can't control, for example, a Motor
●   The high level abstraction is missing
    ●   “the truths that do not vary when the details are
        changed”
    ●   “To detect an on/off gesture from a user and relay
        that gesture to a target object”
From LosTechies.com
Dependency Inversion Applied

                              <<interface>>
      Button                SwitchableDevice

      + poll()                   + turnOn()
                                 + turnOff()




                                   Lamp



       This is the Abstract Server pattern
class Lamp implements SwitchableDevice {
    public function turnOn() {
         // code
    }

    public function turnOff() {
         // code
    }
}

class Button {
    private $switchableDevice;

    public function __construct(SwitchableDevice $switchableDevice) {
         $this->switchableDevice = $switchableDevice;
    }

    public function poll() {
         if (/* some condition */) {
                $this->switchableDevice->turnOn();
         }
    }
}
What it means
●   Neither Button nor Lamp “own” the interface
●   Buttons can now control any device that
    implements SwitchableDevice
●   Lamps and other SwitchableDevices can now
    be controlled by any object that accepts a
    SwitchableDevice
Patterns that implement the DIP
●   Abstract Server
●   Constructor injection
●   Setter injection
●   Interface injection
●   Factory pattern
●   Adapter pattern
●   Service locator pattern
●   Contextualized lookup (push)
Never do this
class MySqlDb {
  public function __construct($username, $password, $host) {
    // .. snip ..
  }
  public function executeSql($sql) {
    // .. snip ..
  }
}

class BookReader {
  private $_db;
  public function __construct() {
    $this->_db = new MySqlDb(DB_USER, DB_PASS, DB_HOST);
  }
  public function getChapters() {
    return $this->_db->executeSql('SELECT name FROM chapter');
  }
}

                                                  Example from Crafty documentation
                                  http://phpcrafty.sourceforge.net/documentation.php
In addition to other DIP violations,
you cannot write unit tests for that code
Constructor injection solution
interface Db {
  public function executeSql($sql);
}

class MySqlDb implements Db {
  public function __construct($username, $password, $host) {
    // .. snip ..
  }
  public function executeSql($sql) {
    // .. snip ..
  }
}

class BookReader {
  private $_db;
  public function __construct(Db $db) {
    $this->_db = $db;
  }
  public function getChapters() {
    return $this->_db->executeSql('SELECT name FROM chapter');
  }
}
Setter injection solution
class BookReader {
 private $_db;
 public function __construct() {
 }

    public function setDb(Db $db) {
      $this->_db = $db;
    }

    public function getChapters() {
      return $this->_db->executeSql('SELECT name FROM chapter');
    }
}
Which to use?
●   Constructor injection gives you a valid object,
    with all its dependencies, upon construction
●   But constructor injection becomes hard to read
    and use when there are more than a few
    objects to inject
    ●   This is especially true when subclassing
●   More about this in an upcoming slide...
If class A depends on class B,
       and class B depends on class C,
class A should be blissfully unaware of class C
This supports loose coupling

                     and

lets you do dependency injection “just in time”
To do this without going insane,
you need an injection container
Example from Shashin
class Lib_ShashinContainer {
   // ...
   public function __construct($autoLoader) {
       $this->autoLoader = $autoLoader;
   }

    public function getDatabaseFacade() {
      if (!$this->dbFacade) {
          $this->dbFacade = new ToppaDatabaseFacadeWp($this->autoLoader);
      }

        return $this->dbFacade;
    }

    public function getClonablePhoto() {
      if (!$this->clonablePhoto) {
          $this->getDatabaseFacade();
          $this->clonablePhoto = new Lib_ShashinPhoto($this->dbFacade);
      }

        return $this->clonablePhoto;            I am making the objects properties of the
    }                                              container, because they happen to be
}                                                immutable objects, so they are reusable
Container Benefits
●   Loose coupling - objects don't have to worry
    about the dependencies of the objects they use
●   Facilitates portability - specific implementations
    or subtypes are centralized in the container
●   Dependencies are clearly articulated in one
    place
●   Simple design
Constructor vs setter injection:
        my personal preference
●   Start with constructor injection
●   As your design evolves, switch to setter
    injection once there are more than 2 objects to
    inject
●   If you rely on an injection container, you don't
    have to worry about forgetting to call a required
    setter
Injection containers for PHP
●   It's not hard to roll your own
●   There are also many available for PHP
    ●   Bucket
    ●   PicoContainer
    ●   Crafty
    ●   Pimple
    ●   Symfony comes with one
Beyond the textbook examples
What to do when you need
a new object inside a loop

  One solution is cloning
Example from Shashin
class Admin_ShashinSynchronizerPicasa extends Admin_ShashinSynchronizer {

    // …

    public function syncAlbumPhotos(array $decodedAlbumData) {
      // …

     foreach ($decodedAlbumData['feed']['entry'] as $entry) {
        $photoData = $this->extractFieldsFromDecodedData($entry, $photoRefData,
'picasa');
        // ...
        $photo = clone $this->clonablePhoto;
        $photo->set($photoData);
        $photo->flush();
     }

        // ...
    }

    // ...
}
                                                 https://github.com/toppa/Shashin/
What if you need a new object inside a loop,
  but can't know the subtype you'll need
              ahead of time?

   Let the injection container figure it out
Example from Shashin
class Public_ShashinLayoutManager {
   // ...
   public function setTableBody() {
       // …

        for ($i = 0; $i < count($this->collection); $i++) {
           // ...

             $dataObjectDisplayer = $this->container->getDataObjectDisplayer(
                $this->shortcode,
                $this->collection[$i],
                $this->thumbnailCollection[$i]
             );

             $this->tableBody .= $dataObjectDisplayer->run();

             // ...
        }
        // ...
                                                    getDataObjectDisplayer() uses the passed in
    }
                                                       arguments to determine which subtype of
    // ...
                                                                 DataObjectDisplayer to return
}
What makes an injection container
different from the factory pattern?
Good question!
●   An injection container can be used to generate
    more than one class of objects
    ●   A factory generates objects of a single class (or set
        of class subtypes)
●   An injection container consists of methods that
    create and return objects – it's a simple design
    ●   A full factory pattern implementation can be
        complex, and hard to test*
●   They're not mutually exclusive – you can use a
    container to create and inject a factory!
    See http://blog.astrumfutura.com/2009/03/the-case-for-dependency-injection-part-1/
Will this proliferation of objects eat
         up all the server memory?
●   No
     ●   “In PHP 5, the infrastructure of the object model
         was rewritten to work with object handles. Unless
         you explicitly clone an object by using the clone
         keyword you will never create behind the scene
         duplicates of your objects. In PHP 5, there is neither
         a need to pass objects by reference nor assigning
         them by reference.”
     ●   From http://devzone.zend.com/article/1714
A web of collaborating objects
●   Dependency injection is all about a
    “composition” approach to OO design
●   From Growing Object Oriented Software,
    Guided by Tests:
    "An object oriented system is a web of
    collaborating objects... The behavior of the
    system is an emergent property of the
    composition of the objects - the choice of
    objects and how they are connected... Thinking
    of a system in terms of its dynamic
    communication structure is a significant mental
    shift from the static classification that most of us
    learn when being introduced to objects."

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Dependency Inversion and Dependency Injection in PHP

  • 1. Dependency Inversion and Dependency Injection in PHP Michael Toppa University of Pennsylvania Perelman School of Medicine Information Services August 11, 2011
  • 2. Dependency injection is a design pattern for implementing dependency inversion
  • 3. Dependency inversion* is a design principle *AKA The Hollywood Principle: “Don't call us, we'll call you”
  • 4. The SOLID Principles ● Single Responsibility (SRP) ● Open-Closed (OCP) ● Liskov Substitution (LSP) ● Interface Segregation (ISP) ● Dependency Inversion (DIP)
  • 5. The SRP is about objects that do one thing The DIP is about how to wire them together to create working, flexible software
  • 6. Formal Definition of the DIP ● High level modules should not depend on low- level modules. Both should depend on abstractions. ● Abstractions should not depend on details. Details should depend on abstractions. This definition and the following example are from Bob Martin's book “Agile Software Development”
  • 7. Naïve model of a button and lamp Lamp Button + turnOn() + poll() + turnOff() class Button { private $lamp; public function __construct(Lamp $lamp) { $this->lamp = $lamp; } public function poll() { if (/* some condition */) { $this->lamp->turnOn(); } } }
  • 8. This solution violates the DIP ● Button depends directly on Lamp ● Changes to Lamp may require changes to Button ● Button is not reusable ● It can't control, for example, a Motor ● The high level abstraction is missing ● “the truths that do not vary when the details are changed” ● “To detect an on/off gesture from a user and relay that gesture to a target object”
  • 10. Dependency Inversion Applied <<interface>> Button SwitchableDevice + poll() + turnOn() + turnOff() Lamp This is the Abstract Server pattern
  • 11. class Lamp implements SwitchableDevice { public function turnOn() { // code } public function turnOff() { // code } } class Button { private $switchableDevice; public function __construct(SwitchableDevice $switchableDevice) { $this->switchableDevice = $switchableDevice; } public function poll() { if (/* some condition */) { $this->switchableDevice->turnOn(); } } }
  • 12. What it means ● Neither Button nor Lamp “own” the interface ● Buttons can now control any device that implements SwitchableDevice ● Lamps and other SwitchableDevices can now be controlled by any object that accepts a SwitchableDevice
  • 13. Patterns that implement the DIP ● Abstract Server ● Constructor injection ● Setter injection ● Interface injection ● Factory pattern ● Adapter pattern ● Service locator pattern ● Contextualized lookup (push)
  • 14. Never do this class MySqlDb { public function __construct($username, $password, $host) { // .. snip .. } public function executeSql($sql) { // .. snip .. } } class BookReader { private $_db; public function __construct() { $this->_db = new MySqlDb(DB_USER, DB_PASS, DB_HOST); } public function getChapters() { return $this->_db->executeSql('SELECT name FROM chapter'); } } Example from Crafty documentation http://phpcrafty.sourceforge.net/documentation.php
  • 15. In addition to other DIP violations, you cannot write unit tests for that code
  • 16. Constructor injection solution interface Db { public function executeSql($sql); } class MySqlDb implements Db { public function __construct($username, $password, $host) { // .. snip .. } public function executeSql($sql) { // .. snip .. } } class BookReader { private $_db; public function __construct(Db $db) { $this->_db = $db; } public function getChapters() { return $this->_db->executeSql('SELECT name FROM chapter'); } }
  • 17. Setter injection solution class BookReader { private $_db; public function __construct() { } public function setDb(Db $db) { $this->_db = $db; } public function getChapters() { return $this->_db->executeSql('SELECT name FROM chapter'); } }
  • 18. Which to use? ● Constructor injection gives you a valid object, with all its dependencies, upon construction ● But constructor injection becomes hard to read and use when there are more than a few objects to inject ● This is especially true when subclassing ● More about this in an upcoming slide...
  • 19. If class A depends on class B, and class B depends on class C, class A should be blissfully unaware of class C
  • 20. This supports loose coupling and lets you do dependency injection “just in time”
  • 21. To do this without going insane, you need an injection container
  • 22. Example from Shashin class Lib_ShashinContainer { // ... public function __construct($autoLoader) { $this->autoLoader = $autoLoader; } public function getDatabaseFacade() { if (!$this->dbFacade) { $this->dbFacade = new ToppaDatabaseFacadeWp($this->autoLoader); } return $this->dbFacade; } public function getClonablePhoto() { if (!$this->clonablePhoto) { $this->getDatabaseFacade(); $this->clonablePhoto = new Lib_ShashinPhoto($this->dbFacade); } return $this->clonablePhoto; I am making the objects properties of the } container, because they happen to be } immutable objects, so they are reusable
  • 23. Container Benefits ● Loose coupling - objects don't have to worry about the dependencies of the objects they use ● Facilitates portability - specific implementations or subtypes are centralized in the container ● Dependencies are clearly articulated in one place ● Simple design
  • 24. Constructor vs setter injection: my personal preference ● Start with constructor injection ● As your design evolves, switch to setter injection once there are more than 2 objects to inject ● If you rely on an injection container, you don't have to worry about forgetting to call a required setter
  • 25. Injection containers for PHP ● It's not hard to roll your own ● There are also many available for PHP ● Bucket ● PicoContainer ● Crafty ● Pimple ● Symfony comes with one
  • 27. What to do when you need a new object inside a loop One solution is cloning
  • 28. Example from Shashin class Admin_ShashinSynchronizerPicasa extends Admin_ShashinSynchronizer { // … public function syncAlbumPhotos(array $decodedAlbumData) { // … foreach ($decodedAlbumData['feed']['entry'] as $entry) { $photoData = $this->extractFieldsFromDecodedData($entry, $photoRefData, 'picasa'); // ... $photo = clone $this->clonablePhoto; $photo->set($photoData); $photo->flush(); } // ... } // ... } https://github.com/toppa/Shashin/
  • 29. What if you need a new object inside a loop, but can't know the subtype you'll need ahead of time? Let the injection container figure it out
  • 30. Example from Shashin class Public_ShashinLayoutManager { // ... public function setTableBody() { // … for ($i = 0; $i < count($this->collection); $i++) { // ... $dataObjectDisplayer = $this->container->getDataObjectDisplayer( $this->shortcode, $this->collection[$i], $this->thumbnailCollection[$i] ); $this->tableBody .= $dataObjectDisplayer->run(); // ... } // ... getDataObjectDisplayer() uses the passed in } arguments to determine which subtype of // ... DataObjectDisplayer to return }
  • 31. What makes an injection container different from the factory pattern?
  • 32. Good question! ● An injection container can be used to generate more than one class of objects ● A factory generates objects of a single class (or set of class subtypes) ● An injection container consists of methods that create and return objects – it's a simple design ● A full factory pattern implementation can be complex, and hard to test* ● They're not mutually exclusive – you can use a container to create and inject a factory! See http://blog.astrumfutura.com/2009/03/the-case-for-dependency-injection-part-1/
  • 33. Will this proliferation of objects eat up all the server memory? ● No ● “In PHP 5, the infrastructure of the object model was rewritten to work with object handles. Unless you explicitly clone an object by using the clone keyword you will never create behind the scene duplicates of your objects. In PHP 5, there is neither a need to pass objects by reference nor assigning them by reference.” ● From http://devzone.zend.com/article/1714
  • 34. A web of collaborating objects ● Dependency injection is all about a “composition” approach to OO design ● From Growing Object Oriented Software, Guided by Tests: "An object oriented system is a web of collaborating objects... The behavior of the system is an emergent property of the composition of the objects - the choice of objects and how they are connected... Thinking of a system in terms of its dynamic communication structure is a significant mental shift from the static classification that most of us learn when being introduced to objects."