7. Does this story resonate? Once upon a time, a technology is announced that generates significant press and industry interest.
8. Does this story resonate? Once upon a time, a technology is announced that generates significant press and industry interest. There’s a period of over-enthusiasm and unrealistic projections, a flurry of well-publicized activity by technology leaders…some successes, but more failures…The only enterprises making money are conference organizers and magazine publishers.
9. Does this story resonate? Once upon a time, a technology is announced that generates significant press and industry interest. There’s a period of over-enthusiasm and unrealistic projections, a flurry of well-publicized activity by technology leaders…some successes, but more failures…The only enterprises making money are conference organizers and magazine publishers. Because the technology doesn’t live up to its over-inflated expectations, it rapidly becomes unfashionable. Media interest wanes, except for a few cautionary tales.
10. Does this story resonate? Once upon a time, a technology is announced that generates significant press and industry interest. There’s a period of over-enthusiasm and unrealistic projections, a flurry of well-publicized activity by technology leaders…some successes, but more failures…The only enterprises making money are conference organizers and magazine publishers. Because the technology doesn’t live up to its over-inflated expectations, it rapidly becomes unfashionable. Media interest wanes, except for a few cautionary tales. However, focused experimentation and hard work by an increasingly diverse range of organizations lead to a true understanding of the technology’s applicability, risks and benefits…
11. Does this story resonate? Once upon a time, a technology is announced that generates significant press and industry interest. There’s a period of over-enthusiasm and unrealistic projections, a flurry of well-publicized activity by technology leaders…some successes, but more failures…The only enterprises making money are conference organizers and magazine publishers. Because the technology doesn’t live up to its over-inflated expectations, it rapidly becomes unfashionable. Media interest wanes, except for a few cautionary tales. However, focused experimentation and hard work by an increasingly diverse range of organizations lead to a true understanding of the technology’s applicability, risks and benefits… Finally, the real-world benefits of the technology are demonstrated and accepted…increasingly stable as the technology enters its 2nd and 3rd generation. The final height of the plateau varies according as to whether the technology is broadly applicable or benefits only a niche market…
12. Does this story resonate? Once upon a time, a technology is announced that generates significant press and industry interest. There’s a period of over-enthusiasm and unrealistic projections, a flurry of well-publicized activity by technology leaders…some successes, but more failures…The only enterprises making money are conference organizers and magazine publishers. Because the technology doesn’t live up to its over-inflated expectations, it rapidly becomes unfashionable. Media interest wanes, except for a few cautionary tales. However, focused experimentation and hard work by an increasingly diverse range of organizations lead to a true understanding of the technology’s applicability, risks and benefits… Finally, the real-world benefits of the technology are demonstrated and accepted…increasingly stable as the technology enters its 2nd and 3rd generation. The final height of the plateau varies according as to whether the technology is broadly applicable or benefits only a niche market… This is the Gartner Technology Hype Cycle Technology Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity
13. Gartner Technology Hype Cycle Graphic source: http://en.wikipedia.org/wiki/Hype_cycle Years to mainstream adoption: less than 2 years 2 to 5 years 5 to 10 years more than 10 years obsolete before plateau
14. Gartner Technology Hype Cycle: Mesh Graphic source: http://en.wikipedia.org/wiki/Hype_cycle Years to mainstream adoption: Key Broadband Wireless Technologies 10/2000 MeshNetworks licenses DARPA IP, Raises $28m less than 2 years 2 to 5 years 5 to 10 years more than 10 years obsolete before plateau
15. Gartner Technology Hype Cycle: Mesh Graphic source: http://en.wikipedia.org/wiki/Hype_cycle Years to mainstream adoption: Key Broadband Wireless Technologies 10/2000 MeshNetworks licenses DARPA IP, Raises $28m 05/2003 Companies getting funded on “mesh” hype “2-5 years to plateau” less than 2 years 2 to 5 years 5 to 10 years more than 10 years obsolete before plateau
16. Gartner Technology Hype Cycle: Mesh Graphic source: http://en.wikipedia.org/wiki/Hype_cycle Years to mainstream adoption: Key Broadband Wireless Technologies 10/2000 MeshNetworks licenses DARPA IP, Raises $28m 05/2003 Companies getting funded on “mesh” hype “2-5 years to plateau” 08/2004 Motorola Acquires MeshNetworks less than 2 years 2 to 5 years 5 to 10 years more than 10 years obsolete before plateau
17. Gartner Technology Hype Cycle: Mesh Graphic source: http://en.wikipedia.org/wiki/Hype_cycle Years to mainstream adoption: Key Broadband Wireless Technologies 10/2000 MeshNetworks licenses DARPA IP, Raises $28m 05/2003 Companies getting funded on “mesh” hype “2-5 years to plateau” 10/2005 Earthlink Announces Philadelphia 08/2004 Motorola Acquires MeshNetworks less than 2 years 2 to 5 years 5 to 10 years more than 10 years obsolete before plateau
18. Gartner Technology Hype Cycle: Mesh Graphic source: http://en.wikipedia.org/wiki/Hype_cycle Years to mainstream adoption: Key Broadband Wireless Technologies 10/2000 MeshNetworks licenses DARPA IP, Raises $28m 05/2003 Companies getting funded on “mesh” hype “2-5 years to plateau” 10/2005 Earthlink Announces Philadelphia 08/2004 Motorola Acquires MeshNetworks 05/2006 St. Cloud, Chaska, etc. disappoint less than 2 years 2 to 5 years 5 to 10 years more than 10 years obsolete before plateau
19. Gartner Technology Hype Cycle: Mesh Graphic source: http://en.wikipedia.org/wiki/Hype_cycle Years to mainstream adoption: Key Broadband Wireless Technologies 10/2000 MeshNetworks licenses DARPA IP, Raises $28m 05/2003 Companies getting funded on “mesh” hype “2-5 years to plateau” 10/2005 Earthlink Announces Philadelphia 08/2004 Motorola Acquires MeshNetworks 05/2006 St. Cloud, Chaska, etc. disappoint 08/2007 Minneapolis Network less than 2 years 2 to 5 years 5 to 10 years more than 10 years obsolete before plateau
20. Gartner Technology Hype Cycle: Mesh Graphic source: http://en.wikipedia.org/wiki/Hype_cycle Years to mainstream adoption: Key Broadband Wireless Technologies 10/2000 MeshNetworks licenses DARPA IP, Raises $28m 05/2003 Companies getting funded on “mesh” hype “2-5 years to plateau” 10/2005 Earthlink Announces Philadelphia 08/2004 Motorola Acquires MeshNetworks 05/2006 St. Cloud, Chaska, etc. disappoint 05/2008 Cablevision CEO announces $350m Wi-Fi project 08/2007 Minneapolis Network less than 2 years 2 to 5 years 5 to 10 years more than 10 years obsolete before plateau
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22. Mobile WiMAX Graphic source: http://en.wikipedia.org/wiki/Hype_cycle Years to mainstream adoption: Key Broadband Wireless Technologies 802.16e-2005 WiMAX As of July 2007 less than 2 years 2 to 5 years 5 to 10 years more than 10 years obsolete before plateau
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24. 4G Standard & LTE Graphic source: http://en.wikipedia.org/wiki/Hype_cycle Years to mainstream adoption: As of July 2007 Key Broadband Wireless Technologies Long-Term Evolution 4G Standard less than 2 years 2 to 5 years 5 to 10 years more than 10 years obsolete before plateau
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26. Femtocells Graphic source: http://en.wikipedia.org/wiki/Hype_cycle Years to mainstream adoption: As of July 2007 Key Broadband Wireless Technologies Femtocells less than 2 years 2 to 5 years 5 to 10 years more than 10 years obsolete before plateau
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29. MOBILE WEB 2.0 (C) 2008 BelAir Networks - all rights reserved
30. iPhone has let the Mobile Internet Genie is out of the bottle
40. Mobile Web 2.0 Changes the Rules Nokia: “We are the world’s biggest camera company”* "...more pictures are probably taken with Nokia phones every day than are taken with all but the biggest digital camera makers." * 12/10/2007 http://www.beet.tv/2007/12/nokia-we-are-th.html
41. Mobile Web 2.0 Changes the Rules The handset is now a multimedia, data capture device “pushing” rich media to social networking sites The nature of network data traffic is fundamentally changing. Traffic is becoming much more symmetrical with rich media uploads.
42. Our perception of “device” needs to change Wi-Fi enabling any camera, automatic geo-tagging and uploading through public hot spots to any Web 2.0 site: Flickr, Facebook, MySpace, etc.
50. Effect of Adaptive Modulation on Real Performance 64QAM modulation near cell center 54Mbps for 802.11a A
51. Effect of Adaptive Modulation on Real Performance 64QAM modulation near cell center 54Mbps for 802.11 A B 16QAM modulation in next ring 11Mbps for 802.11
52. Effect of Adaptive Modulation on Real Performance 64QAM modulation near cell center 54Mbps for 802.11 A B C 16QAM modulation in next ring 11Mbps for 802.11 QPSK modulation in next ring 6Mbps for 802.11
53. Effect of Adaptive Modulation on Real Performance 64QAM modulation near cell center 54Mbps for 802.11 A B C D 16QAM modulation in next ring 11Mbps for 802.11 QPSK modulation in next ring 6Mbps for 802.11 BPSK modulation near at cell edge 1Mbps for 802.11
54. Effect of Adaptive Modulation on Real Performance A B C D Area “A” = π (r) 2 Area “B” = π (r) 2 - “A” Area “C” = π (r) 2 – “A” – “B” Area “D” = π (r) 2 – “A” – “B” – “C” Archimedes taught us how to calculate the area of a circle