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SOFTWARE DEVELOPMENT MODELS
1
“SOFTWARE
DEVELOPMENT
MODELS”
PRESENTATION
ON
What / who / why is Process
Models?
 What: Go through a series of predictable steps--- a road map that helps
you create a timely, high-quality results.
 Who: Software engineers and their managers, clients also. People adapt
the process to their needs and follow it.
 Why: Provides stability, control, and organization to an activity that can
if left uncontrolled, become quite chaotic. However, modern software
engineering approaches must be agile and demand ONLY those activities,
controls and work products that are appropriate.
 What Work products: Programs, documents, and data
 What are the steps: The process you adopt depends on the software that
you are building. One process might be good for aircraft avionic system,
while an entirely different process would be used for website creation.
 How to ensure right: A number of software process assessment
mechanisms that enable us to determine the maturity of the software
process. However, the quality, timeliness and long-term viability of the
software are the best indicators of the efficacy of the process you use.
2
Definition of Software Process
A framework for the activities, actions, and
tasks that are required to build high-quality
software.
SP defines the approach that is taken as software
is engineered.
Is not equal to software engineering, which also
encompasses technologies that populate the
process– technical methods and automated tools.
3
Evolutionary Models: Prototyping
 When to use: Customer defines a set of general objectives but does not identify
detailed requirements for functions and features. Or Developer may be unsure of
the efficiency of an algorithm, the form that human computer interaction should
take.
 What step: Begins with communication by meeting with stakeholders to define
the objective, identify whatever requirements are known, outline areas where
further definition is mandatory. A quick plan for prototyping and modeling (quick
design) occur. Quick design focuses on a representation of those aspects the
software that will be visible to end users. ( interface and output). Design leads to
the construction of a prototype which will be deployed and evaluated.
Stakeholder’s comments will be used to refine requirements.
 Both stakeholders and software engineers like the prototyping paradigm. Users
get a feel for the actual system, and developers get to build something
immediately. However, engineers may make compromises in order to get a
prototype working quickly. The less-than-ideal choice may be adopted forever
after you get used to it.
4
Evolutionary Models:
Prototyping
5
Construction
of prototype
communication
Quick
plan
Modeling
Quick design
Construction
of prototype
Deployment
delivery &
feedback
Evolutionary Models: The Spiral It couples the iterative nature of prototyping with the controlled and systematic aspects of the
waterfall model and is a risk-driven process model generator that is used to guide multi-
stakeholder concurrent engineering of software intensive systems.
 Two main distinguishing features: one is cyclic approach for incrementally growing a system’s
degree of definition and implementation while decreasing its degree of risk. The other is a set of
anchor point milestones for ensuring stakeholder commitment to feasible and mutually
satisfactory system solutions.
 A series of evolutionary releases are delivered. During the early iterations, the release might be a
model or prototype. During later iterations, increasingly more complete version of the engineered
system are produced.
 The first circuit in the clockwise direction might result in the product specification; subsequent
passes around the spiral might be used to develop a prototype and then progressively more
sophisticated versions of the software. Each pass results in adjustments to the project plan. Cost
and schedule are adjusted based on feedback. Also, the number of iterations will be adjusted by
project manager.
 Good to develop large-scale system as software evolves as the process progresses and risk should
be understood and properly reacted to. Prototyping is used to reduce risk.
 However, it may be difficult to convince customers that it is controllable as it demands
considerable risk assessment expertise.
6
Evolutionary Models: The Spiral
7
Three Concerns on Evolutionary
Processes
 First concern is that prototyping poses a problem to project planning
because of the uncertain number of cycles required to construct the
product.
 Second, it does not establish the maximum speed of the evolution. If the
evolution occur too fast, without a period of relaxation, it is certain that
the process will fall into chaos. On the other hand if the speed is too slow
then productivity could be affected.
 Third, software processes should be focused on flexibility and
extensibility rather than on high quality. We should prioritize the speed
of the development over zero defects. Extending the development in
order to reach high quality could result in a late delivery of the product
when the opportunity niche has disappeared.
8
Concurrent Model Allow a software team to represent iterative and concurrent elements of any of the
process models. For example, the modeling activity defined for the spiral model is
accomplished by invoking one or more of the following actions: prototyping,
analysis and design.
 The Figure shows modeling may be in any one of the states at any given time. For
example, communication activity has completed its first iteration and in the
awaiting changes state. The modeling activity was in inactive state, now makes a
transition into the under development state. If customer indicates changes in
requirements, the modeling activity moves from the under development state into
the awaiting changes state.
 Concurrent modeling is applicable to all types of software development and
provides an accurate picture of the current state of a project. Rather than
confining software engineering activities, actions and tasks to a sequence of
events, it defines a process network. Each activity, action or task on the network
exists simultaneously with other activities, actions or tasks. Events generated at
one point trigger transitions among the states.
9
Concurrent Model
10
Still Other Process
ModelsComponent based development—the process to apply
when reuse is a development objective ( like spiral model)
Formal methods—emphasizes the mathematical
specification of requirements ( easy to discover and
eliminate ambiguity, incompleteness and inconsistency)
Aspect Oriented software development (AOSD)—provides
a process and methodological approach for defining,
specifying, designing, and constructing aspects
Unified Process—a “use-case driven, architecture-centric,
iterative and incremental” software process closely aligned
with the Unified Modeling Language (UML) to model and
develop object-oriented system iteratively and
incrementally.
11
The Unified Process (UP)
12
Inception
Elaboration
UP Phases
13
UP Work Products
14
Personal Software Process (PSP)
 Planning. This activity isolates requirements and develops both size and resource estimates. In
addition, a defect estimate (the number of defects projected for the work) is made. All metrics are
recorded on worksheets or templates. Finally, development tasks are identified and a project
schedule is created.
 High-level design. External specifications for each component to be constructed are developed
and a component design is created. Prototypes are built when uncertainty exists. All issues are
recorded and tracked.
 High-level design review. Formal verification methods (Chapter 21) are applied to uncover
errors in the design. Metrics are maintained for all important tasks and work results.
 Development. The component level design is refined and reviewed. Code is generated,
reviewed, compiled, and tested. Metrics are maintained for all important tasks and work results.
 Postmortem. Using the measures and metrics collected (this is a substantial amount of data that
should be analyzed statistically), the effectiveness of the process is determined. Measures and
metrics should provide guidance for modifying the process to improve its effectiveness.
15
Team Software Process (TSP)
 Build self-directed teams that plan and track their work,
establish goals, and own their processes and plans. These can
be pure software teams or integrated product teams (IPT) of
three to about 20 engineers.
 Show managers how to coach and motivate their teams and
how to help them sustain peak performance.
 Accelerate software process improvement by making CMM
Level 5 behavior normal and expected.
 The Capability Maturity Model (CMM), a measure of the
effectiveness of a software process, is discussed in Chapter 30.
 Provide improvement guidance to high-maturity
organizations.
 Facilitate university teaching of industrial-grade team skills.
16
These slides are designed to accompany Software Engineering: A
Practitioner’s Approach, 7/e (McGraw-Hill, 2009).
17
Software Engineering: A Practitioner’s
Approach, 7/e
by Roger S. Pressman
Slides copyright © 1996, 2001, 2005, 2009 by Roger S. Pressman
Software Engineering 9/e
By Ian Sommerville
These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/e
(McGraw-Hill, 2009). Slides copyright 2009 by Roger Pressman. 18
By ...,
Moula Hussain K

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Software models

  • 2. What / who / why is Process Models?  What: Go through a series of predictable steps--- a road map that helps you create a timely, high-quality results.  Who: Software engineers and their managers, clients also. People adapt the process to their needs and follow it.  Why: Provides stability, control, and organization to an activity that can if left uncontrolled, become quite chaotic. However, modern software engineering approaches must be agile and demand ONLY those activities, controls and work products that are appropriate.  What Work products: Programs, documents, and data  What are the steps: The process you adopt depends on the software that you are building. One process might be good for aircraft avionic system, while an entirely different process would be used for website creation.  How to ensure right: A number of software process assessment mechanisms that enable us to determine the maturity of the software process. However, the quality, timeliness and long-term viability of the software are the best indicators of the efficacy of the process you use. 2
  • 3. Definition of Software Process A framework for the activities, actions, and tasks that are required to build high-quality software. SP defines the approach that is taken as software is engineered. Is not equal to software engineering, which also encompasses technologies that populate the process– technical methods and automated tools. 3
  • 4. Evolutionary Models: Prototyping  When to use: Customer defines a set of general objectives but does not identify detailed requirements for functions and features. Or Developer may be unsure of the efficiency of an algorithm, the form that human computer interaction should take.  What step: Begins with communication by meeting with stakeholders to define the objective, identify whatever requirements are known, outline areas where further definition is mandatory. A quick plan for prototyping and modeling (quick design) occur. Quick design focuses on a representation of those aspects the software that will be visible to end users. ( interface and output). Design leads to the construction of a prototype which will be deployed and evaluated. Stakeholder’s comments will be used to refine requirements.  Both stakeholders and software engineers like the prototyping paradigm. Users get a feel for the actual system, and developers get to build something immediately. However, engineers may make compromises in order to get a prototype working quickly. The less-than-ideal choice may be adopted forever after you get used to it. 4
  • 6. Evolutionary Models: The Spiral It couples the iterative nature of prototyping with the controlled and systematic aspects of the waterfall model and is a risk-driven process model generator that is used to guide multi- stakeholder concurrent engineering of software intensive systems.  Two main distinguishing features: one is cyclic approach for incrementally growing a system’s degree of definition and implementation while decreasing its degree of risk. The other is a set of anchor point milestones for ensuring stakeholder commitment to feasible and mutually satisfactory system solutions.  A series of evolutionary releases are delivered. During the early iterations, the release might be a model or prototype. During later iterations, increasingly more complete version of the engineered system are produced.  The first circuit in the clockwise direction might result in the product specification; subsequent passes around the spiral might be used to develop a prototype and then progressively more sophisticated versions of the software. Each pass results in adjustments to the project plan. Cost and schedule are adjusted based on feedback. Also, the number of iterations will be adjusted by project manager.  Good to develop large-scale system as software evolves as the process progresses and risk should be understood and properly reacted to. Prototyping is used to reduce risk.  However, it may be difficult to convince customers that it is controllable as it demands considerable risk assessment expertise. 6
  • 8. Three Concerns on Evolutionary Processes  First concern is that prototyping poses a problem to project planning because of the uncertain number of cycles required to construct the product.  Second, it does not establish the maximum speed of the evolution. If the evolution occur too fast, without a period of relaxation, it is certain that the process will fall into chaos. On the other hand if the speed is too slow then productivity could be affected.  Third, software processes should be focused on flexibility and extensibility rather than on high quality. We should prioritize the speed of the development over zero defects. Extending the development in order to reach high quality could result in a late delivery of the product when the opportunity niche has disappeared. 8
  • 9. Concurrent Model Allow a software team to represent iterative and concurrent elements of any of the process models. For example, the modeling activity defined for the spiral model is accomplished by invoking one or more of the following actions: prototyping, analysis and design.  The Figure shows modeling may be in any one of the states at any given time. For example, communication activity has completed its first iteration and in the awaiting changes state. The modeling activity was in inactive state, now makes a transition into the under development state. If customer indicates changes in requirements, the modeling activity moves from the under development state into the awaiting changes state.  Concurrent modeling is applicable to all types of software development and provides an accurate picture of the current state of a project. Rather than confining software engineering activities, actions and tasks to a sequence of events, it defines a process network. Each activity, action or task on the network exists simultaneously with other activities, actions or tasks. Events generated at one point trigger transitions among the states. 9
  • 11. Still Other Process ModelsComponent based development—the process to apply when reuse is a development objective ( like spiral model) Formal methods—emphasizes the mathematical specification of requirements ( easy to discover and eliminate ambiguity, incompleteness and inconsistency) Aspect Oriented software development (AOSD)—provides a process and methodological approach for defining, specifying, designing, and constructing aspects Unified Process—a “use-case driven, architecture-centric, iterative and incremental” software process closely aligned with the Unified Modeling Language (UML) to model and develop object-oriented system iteratively and incrementally. 11
  • 12. The Unified Process (UP) 12 Inception Elaboration
  • 15. Personal Software Process (PSP)  Planning. This activity isolates requirements and develops both size and resource estimates. In addition, a defect estimate (the number of defects projected for the work) is made. All metrics are recorded on worksheets or templates. Finally, development tasks are identified and a project schedule is created.  High-level design. External specifications for each component to be constructed are developed and a component design is created. Prototypes are built when uncertainty exists. All issues are recorded and tracked.  High-level design review. Formal verification methods (Chapter 21) are applied to uncover errors in the design. Metrics are maintained for all important tasks and work results.  Development. The component level design is refined and reviewed. Code is generated, reviewed, compiled, and tested. Metrics are maintained for all important tasks and work results.  Postmortem. Using the measures and metrics collected (this is a substantial amount of data that should be analyzed statistically), the effectiveness of the process is determined. Measures and metrics should provide guidance for modifying the process to improve its effectiveness. 15
  • 16. Team Software Process (TSP)  Build self-directed teams that plan and track their work, establish goals, and own their processes and plans. These can be pure software teams or integrated product teams (IPT) of three to about 20 engineers.  Show managers how to coach and motivate their teams and how to help them sustain peak performance.  Accelerate software process improvement by making CMM Level 5 behavior normal and expected.  The Capability Maturity Model (CMM), a measure of the effectiveness of a software process, is discussed in Chapter 30.  Provide improvement guidance to high-maturity organizations.  Facilitate university teaching of industrial-grade team skills. 16
  • 17. These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/e (McGraw-Hill, 2009). 17 Software Engineering: A Practitioner’s Approach, 7/e by Roger S. Pressman Slides copyright © 1996, 2001, 2005, 2009 by Roger S. Pressman Software Engineering 9/e By Ian Sommerville
  • 18. These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/e (McGraw-Hill, 2009). Slides copyright 2009 by Roger Pressman. 18 By ..., Moula Hussain K