7. Des2na2on ImagiNa2on
• The world’s premiere crea2ve educa2onal
program, serving more than 100,000 kids
around the world annually
• DI offers a successful and unconven2onal
interac2ve and interna2onal co‐curricular
program for youth, kindergarten through
college
• DI teaches the three essen2al developmental
skills: Crea2vity, Teamwork, Problem Solving
8. The goal of DesBnaBon
ImagiNaBon is to help
students learn that through
a combination of crea$vity,
teamwork & tenacity,
they can develop
CREATIVE and
INNOVATIVE soluBons
to complex problems
completely on their own.
10. • 26 years of experience
• Six compe22ve Challenges annually
• Challenge to Tournament infrastructure
• Team driven, Kid powered
• DI develops life and life‐long skills
11. DI programs and challenges are designed to connect to
Na2onal Standards
• Makes learning fun, exci2ng and dynamic
• Academically based
• Focused on one or more of these areas:
Technical/Mechanical Design
Scien2fic Explora2on
Theatrical/Literary/Fine Arts
Improvisa2on
Structural/Architectural Design
Service Learning/Youth Empowerment
13. • Teams of up to seven kids work for 16 weeks
to perfect their solu2ons to mind bending
Challenges
• Elementary, middle, high school, and
university level team compe22ons
• Regional, state or country, and Global Finals
tournaments
• Teams learn to create, to innovate, how to
tackle life as a team
14. • Presents teams with an immediate mul2‐
faceted challenge which they must work
effec2vely together to solve
• Learn to engage in team‐oriented
improvisa2onal thinking and ac2on
17. The Global workplace is just a step away.
“DesBnaBon ImagiNaBon® parBcipants
STAND OUT among our new employees.
Their presence, confidence and ability to lead
put them YEARS AHEAD of their age and experience.
Destination ImagiNation® is making a difference
in the high‐tech future on a global basis.”
‐‐Roger Garriock,
IBM Canada director of e‐commerce development
18. • … par2cipa2ng in the program for 10 years has given
me the skills and educa2on to realize my own
dream…
• Crea2ve problem solving has been a way of life for
me since I was 8 years old…
• As a scien2st, I’ve no2ced how differently I think
than other people…
• The skills that I developed in DI have allowed me to
excel in the workforce….
21. What is Leapfrog?
What are the Leapfrog Institutes?
John Moravec, PhD
Educa2on Futures
www.educa2onfutures.com
22. The New Paradigm
• Increasing importance of crea2ve human capital
• Increasing rates of change
• Increasingly inaccurate predic2ons
• Increasing need to create preferred futures
• Increasing sense that kids must share crea2on of
new futures with adults
26. Legacy: The 18th century
• Farming/agriculture economy
• Family based enterprises
• Kids learned at home
• Kids worked at home
• Kids were engaged cross‐genera2onally
• Adults could learn from kids
• Kids contributed at all economic levels
27. Legacy: The19 and Mid‐ or Late 20th centuries
• Industrial economy
• Job/wage/salary based enterprises
• Kids learned increasingly at schools
• Kids worked at low level, some2mes dangerous jobs
• Kids were engaged cross‐genera2onally as chajel, hirelings,
or de facto (and de jure) slaves
• Kids learned from adults within division of age and labor
formats
• Kids s2ll contributed at all economic levels
28. Las2ng legacy effects:
USA in the 21st century
• Emerging knowledge/innova2on economy is stunted
• Integrated ac2vi2es between adults/kids are highly limited
• Kids and adults learn less and less from each other
• Adults anxious about/fear learning from kids
• Kids separated from adults, following legacy industrial economy model
• Kids work mainly at menial tasks
• Kids s2ll contribute to all economic levels, but at far lower levels than
possible, feasible, and desirable
34. “New” workforce:
21st century– Global Leapfrog
• Emerging knowledge/innova2on economy can get a quantum boost
• Integrated ac2vi2es can partner kids with adults
• Adults are eager to learn from kids
• Kids and adults learn more about each other
• Kids and adults partner and collaborate, teaching to and learning from
each other
• Kids work increasingly at crea2ve tasks
• Kids s2ll contribute to all economic levels, but with bejer distribu2on of
effort than in the past
37. What should be sought?
(Leapfrog!)
• Top‐flight volunteers from all appropriate sectors
• Use of latest technologies, including Beta devices and
sorware from partnering companies
• Excellent Web connec2vity among Parallel Schools
• Collabora2ve rela2onships with similar schools
abroad
38. We also think…
• Kids should mirror the crea2ve workforces first and foremost
• Func2onality should be emphasized first and foremost
• Technology supports reliable func2onality
• Every kid and adult a Crea2ve
• Every kid and adult an Innovator
• NO FAILURES
• Global leadership from Day 1, driven by collabora2ng
LeapFrog Ins2tutes ?
39. “If you can’t
fail, you
can’t
innovate.”
- Peter Diamandis
43. The future we design can…
• Help change education regimes to
create the future
• Help lead the world in educational
change
• Help bring people of all ages into the
knowledge workforce
• Help kids and adults work together
creatively
50. Innova2on
• Is different from inven2on, but…
• Emerges from inven2on
• “Makes a difference” in one or more contexts
• Can range from improvements/upgrades to
highly disrup2ve impacts
• Is generally based on inten2ons, accidents,
and necessi2es, including compe22on
• Can be risky and a “hard sell”
51. Integra2ve Design
• Design: Arts, sciences, and techniques for
crea2ng schema2c rela2onships among ideas,
innova2ons, objects, 2me frames, and
cultures
• Integra2on: Moving beyond the schema2c to
successful prac2cal rela2onships between
innova2ons and their contexts
52. Quick Summary:
DI and LFI Collabora2ng
• Imagining
• Crea2ng
• Team Problem‐Solving
Together with
• Futures Scanning
• Innova2ng
• Integra2ve Design
53. Youth Leaders for Innova2on
Socie2es
• Guaranteed leading‐edge
societal performance
(now & future, for all kids)
• Elimina2on of youth
performance divides
(everywhere)
• Con2nuously updated
workforce
(throughout global socie2es)
• Instant competencies
& compe22veness
• (among youth everywhere)
• Youth cultures based on
innova2ons & performance
(individual‐collec2ve‐societal)
• Youth that are ‘Leapfrog’ ready!
55. Ques2ons for Fellow Futurists
• We think of the six skills as founda2ons for a “new
basics.” What do you think?
• How can we defend them? What do you think is a
bejer approach?
• What do you think the US (or any other specific
country) would have to do to make this happen?
• How should skill performances be measured
(academically, applied, or both)?
• What kind of organiza2onal and cultural changes are
required to embed these skills?
56. Ques2ons for Fellow Futurists
• Can you envision this becoming part of
standard educa2on on a global basis?
• What do you see as the first step toward
implementa2on of the six skills?
• How would you like to be involved in bringing
the six skills to educa2on?