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Creative City Guides
How museums can give insights in the creative city
Give visitors a special experience
Behind the scenes
History where it happened
Exclusive experience
Develop city walks with creatives
Co-creation
Participation
Explore the creative City
Museum App,
Amsterdam DNA tours
Flinck
#Golden Age
izi.TRAVEL
Amsterdam DNA tours
Ontdek Amsterdam Oost (Discover the east of Amsterdam),
iProvo
Publieke werken (Public works)
Wraak van Vondel (Vondels revenge)
Queering the collection
Goodby Anneke
WE HAVE AMPLE EXPERIENCE
WHAT DO YOU NEED, TO MAKE APPS
WORK?
TECHNOLOGY
DISTRIBUTION
CONTENT
WHY IZI.TRAVEL?
EASY TO USE, FREE AND OPEN
PLATFORM
KNOWLEDGE SHARING AND GREAT
SUPPORT
APPS ON ALL PLATFORMS,
INTERNATIONAL PRECENSE AND
PROMOTION
Everything is focused on the audience
A clear theme from the beginning to the end
A universal structure
CITY GUIDES AS EXITING STORIES
Start stop
Stop 2
Stop 3
Final stop
Stop n
Title, imageBeginning
Middle
Ending
Transition
Seduce, convince:
- appealing picture (emotional)
- catchy title
- universal theme
Introduction story and characters
introduction narrator
Practical information:
- length tour, starting point
- app usage
Overall story via the stops:
- conflicts,
- surprising twists,
- cliffhangers
Means per stop:
- personal tone narrator
- emotions (including humor)
- sounds (music, soundscapes, quotes)
- photos, video (limited)
- questions, game elements
Unraveling story
Relevance to public
Parting
Incentive to want to go to the
next stop
Practical issues
Limited time between stops
Storytelling using Audio tours
Experiment with designing tours
storytelling, gamification, participation and co-creation
Share experiences to improve our tour making skills
knowledge base, workshops, toolkit
Experiment with the distribution / use of tours
city marketing, website, events, festivals
DEVELOPING CREATIVE CITY GUIDES

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Creative City Guides

  • 1. Creative City Guides How museums can give insights in the creative city
  • 2. Give visitors a special experience Behind the scenes History where it happened Exclusive experience Develop city walks with creatives Co-creation Participation Explore the creative City
  • 3. Museum App, Amsterdam DNA tours Flinck #Golden Age izi.TRAVEL Amsterdam DNA tours Ontdek Amsterdam Oost (Discover the east of Amsterdam), iProvo Publieke werken (Public works) Wraak van Vondel (Vondels revenge) Queering the collection Goodby Anneke WE HAVE AMPLE EXPERIENCE
  • 4. WHAT DO YOU NEED, TO MAKE APPS WORK?
  • 9. EASY TO USE, FREE AND OPEN PLATFORM
  • 10. KNOWLEDGE SHARING AND GREAT SUPPORT
  • 11. APPS ON ALL PLATFORMS, INTERNATIONAL PRECENSE AND PROMOTION
  • 12. Everything is focused on the audience A clear theme from the beginning to the end A universal structure CITY GUIDES AS EXITING STORIES
  • 13. Start stop Stop 2 Stop 3 Final stop Stop n Title, imageBeginning Middle Ending Transition Seduce, convince: - appealing picture (emotional) - catchy title - universal theme Introduction story and characters introduction narrator Practical information: - length tour, starting point - app usage Overall story via the stops: - conflicts, - surprising twists, - cliffhangers Means per stop: - personal tone narrator - emotions (including humor) - sounds (music, soundscapes, quotes) - photos, video (limited) - questions, game elements Unraveling story Relevance to public Parting Incentive to want to go to the next stop Practical issues Limited time between stops Storytelling using Audio tours
  • 14. Experiment with designing tours storytelling, gamification, participation and co-creation Share experiences to improve our tour making skills knowledge base, workshops, toolkit Experiment with the distribution / use of tours city marketing, website, events, festivals DEVELOPING CREATIVE CITY GUIDES