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Proposal presentation

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Proposal presentation

  1. 1. Talk  and  Play  for  Interac1ve     Learning  Playground  
  2. 2. Member 1.  Chatsuda  Ra,arasan      ID:  53270615   2.  Surasawadee  Mantaak    ID:  53270647   3.  Arthit  Kritsin          ID:  53270651   Advisor  :  Dr.  Priyakorn  Pusawiro   Co-­‐Advisor  :  Dr.  Jaturon  Harnsomburana  
  3. 3. Outline •  •  •  •  •  •  •  Project  DescripMon   Problem  Statement  and  MoMvaMon   ObjecMve   Project  Scope   Proposed  Methodology   Equipment  and  Tools  Required   Deliverables  for  Term  1  
  4. 4. TaP Talk and Play for Interactive Learning Playground
  5. 5. What is “TaP”
  6. 6. Motivation Photo credit: http://www.madeformums.com/toddler/children-bribed-to-read-by-parents/11270.html
  7. 7. Motivation Jean Piaget Seymour Papert Constructivism Constructionism
  8. 8. Motivation SO HARD Photo credit: http://www.dyslexia.ie/wp-content/uploads/2011/01/Maths.jpg
  9. 9. Motivation Game Based Learning Photo credit: http://www.upsidelearning.com/blog/wp-content/uploads/2011/06/What-Is-Game-Based-Learning.jpg
  10. 10. Motivation Social Interaction Activity with Real World Photo credit: http://enableeducation.com/blog/wp-content/uploads/2013/04/shutterstock_16121635.jpg Learn Through Game
  11. 11. Objective 1 2 Make learning easy Deliver direct / indirect knowledge 3 Study movements and Physics
  12. 12. Objective 4 5 Compare motion detecting devices Compare developing environment 6 Practise engineering methods and teamwork
  13. 13. Project Scope School-age children to preteen children Photo credit : http://agent-for-endring.no/wp-content/uploads/2013/08/dev-bg-home-2.jpg
  14. 14. Project Scope 6 - 12 years old Photo credit : http://agent-for-endring.no/wp-content/uploads/2013/08/dev-bg-home-2.jpg
  15. 15. Project Scope What Toys are Appropriate for My Child Good Toys for Young Children by Age and Stage National Association for Education of Young Children
  16. 16. Project Scope Photo credit : http://0.tqn.com/d/familyinternet/1/0/L/2/-/-/Kinect_Lifestyle1.jpg
  17. 17. Project Scope Covered knowledge from general education subjects Photo credit : http://fargoparks.areavoices.com/files/2012/03/art-kids.jpg
  18. 18. Project Scope ●  Mixing Colors Game ●  Reflecting Light Game ●  Word Guessing Game ●  Math Game ●  Geometry Game
  19. 19. Related Work
  20. 20. Methodology Compare  moMon  detecMon  devices       Kinect   Leap  Mo1on   Web  camera   Pla=orm   Windows 7, 8 Mac OS Windows 7, 8 Mac OS Develop   Kinect SDK Microsoft Visual Studio, OpenCV, OpenNI, EmguCV Leap Motion SDK, Microsoft Visual Microsoft Visual Studio Studio, OpenCV, EmguCV Language   C#, C++, Java, Processing Java, C++, C, C#, Python, JavaScript Constrain   Recognize 6 people but detect full body up to 2 people Cannot detect full body Difficult to detect skeleton in real time  Detec1on  length   3.5 meters 1 meter (3 feet) Windows 7, 8 Mac OS C#, VB .NET More than 2 meters (depend on model)
  21. 21. Limitation ●  2 players for full body ●  High of player at least 1 M ●  Playground area 3.5 x 3.5 M ●  Indoor place / Dim place ●  Player must stand in the straight orientation ●  Flat Floor / smooth surface
  22. 22. Methodology Related theories Children development and learning Photo credit : http://www.cbtrust.org.uk/prevention/learningzone/
  23. 23. Methodology Related theories Colors theory Physics of color which guidelines of color mixing Photo credit : http://www.artsparx.com/colorwheel.asp
  24. 24. Methodology Related theories Light theory Learning physical of light such as absorption, Reflection, etc. Photo credit : http://upload.wikimedia.org/wikipedia/en/f/f8/Prismagoethe.gif
  25. 25. Methodology Related theories Geometric theory Photo credit : http://ktenaglia.blogspot.com/2011/04/geometry-riddles_10.html
  26. 26. Methodology Consider  plaUorm  to  be  used  
  27. 27. Methodology    Research  on  library  and  consider  to  be  used.   Kinect SDK Tool and APIs need to develop Kinect-enabled applications for Microsoft Windows OpenNI Kinect library or tools use to develop Kinect OpenCV Image processing library
  28. 28. Methodology    Research  on  library  and  consider  to  be  used.   EmguCV Cross platform .Net wrapper to the OpenCV image processing library OpenCVSharp Cross platform wrapper of OpenCV for .NET Framework written in C#
  29. 29. Methodology System  schemaMc   Kinect (Input Device) Projector (Output Device) Computer (Processor)
  30. 30. Game Logic Design InteracMon  design  
  31. 31. Game Logic Design ●  Mixing Colors Game ●  Reflecting Light Game ●  Word Guessing Game ●  Math Game ●  Geometry Game
  32. 32. Game Logic Design Game  design  :  Mixing  Color  Game   ●  Challenge  quest   ●  Player  area  
  33. 33. Game Logic Design Game  design  :  ReflecMng  Light  Game   ●  Challenge  quest   ●  Player  area   ●  Reflecting objects
  34. 34. Game Logic Design Game  design  :  Word  Guessing  Game   ●  Challenge  quest   ●  Dropped  Alphabet  
  35. 35. Game Logic Design Game  design  :  Math  Game   ●  Challenge  quest   +   ●  Dropped  Objects   1  2  3   9  4  5   +
  36. 36. Game Logic Design Game  design  :  Geometry  Game   ●  Challenge  quest   ●  Real  objects  
  37. 37. Equipment and Tools Hardware part Kinect Project Computer
  38. 38. Equipment and Tools Windows  7  or  8   Faast                                                 Visual  Studio                            Emgu  CV    Photoshop  
  39. 39. Schedule August Study April Design Implement Testing Report
  40. 40. Schedule August Study April Design August - October ●  Motion detecting devices ●  Library ●  Related theories ●  Platform ●  Programming language Implement Testing Report
  41. 41. Schedule August Study April Design September ●  Graphic interface ●  User scenario ●  Paper prototype Implement Testing Report
  42. 42. Schedule August Study April Design Implement Testing September - February ●  Detection modules ●  Games Report
  43. 43. Schedule August Study April Design Implement Testing Report March ●  Module ●  Real environment
  44. 44. Schedule August Study April Design Implement Testing Report April ●  Report document ●  Report Submission ●  Final Presentation
  45. 45. Responsibility
  46. 46. Responsibility Research ●  Motion detecting devices ●  Library and tools Game develope and design ●  Geometry game ●  Reflecting light game
  47. 47. Responsibility Research ●  Children development and learning ●  Color theory ●  Geometric theory Design user interface Game develope and design ●  Mixing color game
  48. 48. Responsibility Research ●  Hardware and software Platform ●  Light theory Design user interface Game develope and design ●  Word guessing game ●  Math game
  49. 49. Outcome ●  Game  for  children  that  projected  as  physical  playground  and   detect  movement  by  using  kinect.  Children  can  use  their   gesture  to  play  a  games.   ●  So_ware  games  on  Windows  plaUorm   ○  ○  ○  ○  ○  Mixing  color  game   Reflexing  light  game   Word  guessing  game   Math  game   Geometry  game  
  50. 50. Deliverables for Term 1 ●  InteracMon  design  concept   ●  Graphic  interface  design   ●  Paper  prototype   ●  ImplementaMon  first  module  via  simulaMon                      
  51. 51. Q&A  
  52. 52. Thank you

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