Group B Presentation - Time and Earth for Grade 5 Student

M
+

Unit of
Enquiry Time and
Earth

MITE 6304
Designing shared virtual environments for learning
Group B - Members
Huang Biyun (Lucy) 2013877830
Siu Kwan Wing (Jackie) 2012878344

Kwok Fung Yee (Maggie) 2011872238
Zeng Guangshen (San) 2013877775
+

2

Today’s Rundown
 Topic

and focus for the learning design
 Introduction
 Specific learning goals and anticipated
difficulties
 Choice of technology platform and design
overview
 Effective teaching and learning strategy and
learning interactions
 Key technological affordances for this learning
design
 Reflection
+

3

Topic and Focus for Learning
Design
 Topic: Unit
 VLE

of Inquiry – Time and Earth

Platform: Active Worlds

 Target

Students: Primary 5 Students

 Duration

for the learning unit: 4 weeks
+

4

Learning Goals of the Unit

By the end of this learning unit, students should be able to
Understand

about day and night, and season changes

Know

how places on earth are affected by daily or seasonal
processes
Know

how varying day lengths and seasons in different places affect
the lives of people living there
Be

able to locate the position and features of different places

Be

able to communicate your knowledge and understanding to ask
and answer questions about night and day, seasons and day length
Be

able to find and use information from different sources

Be

able to use new apps to support and present your work
+

5

Anticipated Challenges for the
Learners
 Technological



The students may not have previous experience in VLE
The students will use several ICT tools for learning
activities inside the VLE
 Google Spreadsheets, Lino, Popplets, Educreations

 Mastering


challenges

of Science Concepts

The major science concepts, such as the rotation of the
Earth around the Sun, are challenging for the students to
master. Hence, well-designed visual aids and learning
activities are important.
+ Part 2: Choice of Technology
Platform and Design
Overview

6
+ The VLE is designed as a Science
Museum with learning resources
and collaborative activities

7
+

8

Information Counter – Learning
goals and site map
+ The VLE contains four key learning
zones and one final project activity
 Knowledge


Harvest:

Activity for children to reveal what they already know about the
theme. Students think about the word “time” and what it could
mean.

9
+

 Information


Base:

Students assess here for grade level relevant information
for this unit. They are welcome to revisit this zone
anytime to locate information. Students can evaluate their
learning by engaging in online quiz and games.

10
+

 Time


Students engage in research activities to explore the reasons of
day time and night time. They also explore and explain
different time of the day in different places in the world.

 All


of the Day:

about Seasons:

Student explore what causes the seasons and climates. They
engage in research activities to explore day length in different
places in the world and the relationship with the climate of the
places.

11
+ Unit project - a group researchbased geography project


Students select a country of topic. The objectives of the project are :





Understand how places are affected by daily or seasonal processes
Understand how varying day lengths and seasons affect the lives of
people living there

The format of the project can be defined by the students


Recreation and Sports



Holiday Planner

12
+Unit Project – Students record the
project presentation using online
platform - Educreations

Students can access and view all other student
presentations on Educreations

13
+

Evaluation

 Students

will do a rubric-based self evaluation
and they will write up a reflection for the whole
learning unit in a wiki site.

14
+ Part 3. Teaching / Learning
Strategy and Learning
Interactions

15
+

16

Summary of Pedagogies

Task-based

Learning
Researching and recording activities for
mastering of key concepts
Quiz and Game
Collaborative Learning
Group or class based activities
Constructivist Learning
Open ended Unit Project
Class based knowledge building and ideas
sharing
+ Learning Strategies and
Interactions:
Learning Resources


Learning resources are provided for students in each sessions.
The learning resources are organized in a webquest format.
Videos, illustrations and prezi presentations are embedded into
the webquest site.

17
+ Learning Strategies and
Interactions:
Collaborative Learning




Class activities: Teacherled activities . The whole
class participate to
construct knowledge
together
ICT Tools used by students
 Popplet for mindmapping: shared
editing from multiple
devices

18
+

19

Learning Strategies and
Interactions:
Collaborative Learning
 ICT Tools
 Lino: online

pin board for
recording and
brainstorming
activities
+ Learning Strategies and
Interactions:
Collaborative Learning




Group Activity: Students
form groups to engage in
research activities and final
project
ICT Tools used by students
 Google Spreadsheets:
shared spreadsheets for
online editing from
multiple devices

20
+

21

Learning Strategies and
Interactions:
Collaborative Learning
 ICT Tools
 VoiceThread:

online voice
and text
discussion
+

22

Learning Strategies and
Interactions:
Collaborative Learning
 ICT Tools
 Educreations:

creating online
multimedia
presentations
+ Part 4. Key Technology

Affordances for this Learning
Design

23
+

24

Key Technological Affordances for
this Learning Design
 The

design of the VLE is a virtual Science Museum

 Objects

with purposes to minimize false
affordance







Information Counter for overall and help information
Game / Quiz Kiosk
Exhibit boards for learning resources and student activities
Presentation Stage for student presentations
Couches for student discussion
Use of Signage for easy “navigation”
+ Evaluation using “A Taxonomy of
ICT Accordance in Education” by
Conole and Dyke (2004)
Accessibility

Online access is possible via any internet connected
PC with ActiveWorld software installed

Speed of
Change

Access to up to date information (e.g. websites about
current climates in different places of the world)

Diversity

Learning resources from different sources around
the world by different experts. Access to other
student works (e.g. public presentations in
Educreations)

Immediacy

Simultaneous multiple shared editing (e.g. Lino and
Google Doc) – support knowledge construction

Monopolization

Using of online tools can be seen as monopolization
e.g. Lino, Popplet

25
+

26

Evaluation using “A Taxonomy of
ICT Accordance in Education” by
Conole and Dyke (2004)
Risk, fragility
and uncertainity

The design and choice of tools in the VLE is purposebuilt, with concept similar to WebQuest, to minimize
the risk the students may encounter

Survelliance

Most student activities are done using online tools
(e.g. Google Doc). Teacher can have real time
monitoring and guidance of students’ work

Reflection

Use of brainstorming and mind-mapping tools (e.g.
Popplets) allow students to share and reflect on each
other’s ideas.
Asynchronous discussion forum (Voicethread)
encourage reflection and critique
Online self-evaluation rubric encourage continuous
self-evaluation and reflection.
+

27

Evaluation using “A Taxonomy of
ICT Accordance in Education” by
Conole and Dyke (2004)
Communication
and
collaboration

Inside the VLE, students can see the real time virtual
existence of their classmates. It encourages student
communal and social collaboration.
Other ICT tools used in learning activities have
different communication affordances:
Voicethread: Reflective, Task, Social
Google Doc: Reflective, Analytical, Task, Communal
Popplet: Reflective, Analytical, Task, Communal
Lino: Reflective, Task, Communal
Educreations: Task
+

Part 5. Reflections

http://grade5-time-earth.weebly.com/re
vle-project.html

28
1 von 28

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Group B Presentation - Time and Earth for Grade 5 Student

  • 1. + Unit of Enquiry Time and Earth MITE 6304 Designing shared virtual environments for learning Group B - Members Huang Biyun (Lucy) 2013877830 Siu Kwan Wing (Jackie) 2012878344 Kwok Fung Yee (Maggie) 2011872238 Zeng Guangshen (San) 2013877775
  • 2. + 2 Today’s Rundown  Topic and focus for the learning design  Introduction  Specific learning goals and anticipated difficulties  Choice of technology platform and design overview  Effective teaching and learning strategy and learning interactions  Key technological affordances for this learning design  Reflection
  • 3. + 3 Topic and Focus for Learning Design  Topic: Unit  VLE of Inquiry – Time and Earth Platform: Active Worlds  Target Students: Primary 5 Students  Duration for the learning unit: 4 weeks
  • 4. + 4 Learning Goals of the Unit By the end of this learning unit, students should be able to Understand about day and night, and season changes Know how places on earth are affected by daily or seasonal processes Know how varying day lengths and seasons in different places affect the lives of people living there Be able to locate the position and features of different places Be able to communicate your knowledge and understanding to ask and answer questions about night and day, seasons and day length Be able to find and use information from different sources Be able to use new apps to support and present your work
  • 5. + 5 Anticipated Challenges for the Learners  Technological   The students may not have previous experience in VLE The students will use several ICT tools for learning activities inside the VLE  Google Spreadsheets, Lino, Popplets, Educreations  Mastering  challenges of Science Concepts The major science concepts, such as the rotation of the Earth around the Sun, are challenging for the students to master. Hence, well-designed visual aids and learning activities are important.
  • 6. + Part 2: Choice of Technology Platform and Design Overview 6
  • 7. + The VLE is designed as a Science Museum with learning resources and collaborative activities 7
  • 8. + 8 Information Counter – Learning goals and site map
  • 9. + The VLE contains four key learning zones and one final project activity  Knowledge  Harvest: Activity for children to reveal what they already know about the theme. Students think about the word “time” and what it could mean. 9
  • 10. +  Information  Base: Students assess here for grade level relevant information for this unit. They are welcome to revisit this zone anytime to locate information. Students can evaluate their learning by engaging in online quiz and games. 10
  • 11. +  Time  Students engage in research activities to explore the reasons of day time and night time. They also explore and explain different time of the day in different places in the world.  All  of the Day: about Seasons: Student explore what causes the seasons and climates. They engage in research activities to explore day length in different places in the world and the relationship with the climate of the places. 11
  • 12. + Unit project - a group researchbased geography project  Students select a country of topic. The objectives of the project are :    Understand how places are affected by daily or seasonal processes Understand how varying day lengths and seasons affect the lives of people living there The format of the project can be defined by the students  Recreation and Sports  Holiday Planner 12
  • 13. +Unit Project – Students record the project presentation using online platform - Educreations Students can access and view all other student presentations on Educreations 13
  • 14. + Evaluation  Students will do a rubric-based self evaluation and they will write up a reflection for the whole learning unit in a wiki site. 14
  • 15. + Part 3. Teaching / Learning Strategy and Learning Interactions 15
  • 16. + 16 Summary of Pedagogies Task-based Learning Researching and recording activities for mastering of key concepts Quiz and Game Collaborative Learning Group or class based activities Constructivist Learning Open ended Unit Project Class based knowledge building and ideas sharing
  • 17. + Learning Strategies and Interactions: Learning Resources  Learning resources are provided for students in each sessions. The learning resources are organized in a webquest format. Videos, illustrations and prezi presentations are embedded into the webquest site. 17
  • 18. + Learning Strategies and Interactions: Collaborative Learning   Class activities: Teacherled activities . The whole class participate to construct knowledge together ICT Tools used by students  Popplet for mindmapping: shared editing from multiple devices 18
  • 19. + 19 Learning Strategies and Interactions: Collaborative Learning  ICT Tools  Lino: online pin board for recording and brainstorming activities
  • 20. + Learning Strategies and Interactions: Collaborative Learning   Group Activity: Students form groups to engage in research activities and final project ICT Tools used by students  Google Spreadsheets: shared spreadsheets for online editing from multiple devices 20
  • 21. + 21 Learning Strategies and Interactions: Collaborative Learning  ICT Tools  VoiceThread: online voice and text discussion
  • 22. + 22 Learning Strategies and Interactions: Collaborative Learning  ICT Tools  Educreations: creating online multimedia presentations
  • 23. + Part 4. Key Technology Affordances for this Learning Design 23
  • 24. + 24 Key Technological Affordances for this Learning Design  The design of the VLE is a virtual Science Museum  Objects with purposes to minimize false affordance       Information Counter for overall and help information Game / Quiz Kiosk Exhibit boards for learning resources and student activities Presentation Stage for student presentations Couches for student discussion Use of Signage for easy “navigation”
  • 25. + Evaluation using “A Taxonomy of ICT Accordance in Education” by Conole and Dyke (2004) Accessibility Online access is possible via any internet connected PC with ActiveWorld software installed Speed of Change Access to up to date information (e.g. websites about current climates in different places of the world) Diversity Learning resources from different sources around the world by different experts. Access to other student works (e.g. public presentations in Educreations) Immediacy Simultaneous multiple shared editing (e.g. Lino and Google Doc) – support knowledge construction Monopolization Using of online tools can be seen as monopolization e.g. Lino, Popplet 25
  • 26. + 26 Evaluation using “A Taxonomy of ICT Accordance in Education” by Conole and Dyke (2004) Risk, fragility and uncertainity The design and choice of tools in the VLE is purposebuilt, with concept similar to WebQuest, to minimize the risk the students may encounter Survelliance Most student activities are done using online tools (e.g. Google Doc). Teacher can have real time monitoring and guidance of students’ work Reflection Use of brainstorming and mind-mapping tools (e.g. Popplets) allow students to share and reflect on each other’s ideas. Asynchronous discussion forum (Voicethread) encourage reflection and critique Online self-evaluation rubric encourage continuous self-evaluation and reflection.
  • 27. + 27 Evaluation using “A Taxonomy of ICT Accordance in Education” by Conole and Dyke (2004) Communication and collaboration Inside the VLE, students can see the real time virtual existence of their classmates. It encourages student communal and social collaboration. Other ICT tools used in learning activities have different communication affordances: Voicethread: Reflective, Task, Social Google Doc: Reflective, Analytical, Task, Communal Popplet: Reflective, Analytical, Task, Communal Lino: Reflective, Task, Communal Educreations: Task