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JovesLab proposal

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JovesLab applies ‘Design Thinking’ principles to the ‘wicked problem’ of designing your life. It supports youth in deciding what they want to do, be and become.
But where can they have this conversation? Where can they express their views and doubts? Neither parents nor the educational system are equipped to solve such a complex issue, about which we all have little information: the future of our youth and our students.
To have some clarity of purpose and find what turns you on, JovesLab helps you find multiple ideas, identify the best ones, swing into action, prototype & choose what works for you.
JovesLab offers 20 hours of training, in which you will use tools and techniques to find your passions and career paths.

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JovesLab proposal

  1. 1. What do you want to DO? What do you want to BE? What do you want to BECOME?
  2. 2. executive summary • JovesLab applies ‘Design Thinking’ principles to the ‘wicked problem’ of designing your life. It supports youth in deciding what they want to do, be and become. • But where can they have this conversation? Where can they express their views and doubts? Neither parents nor the educational system are equipped to solve such a complex issue, about which we all have little information: the future of our youth and our students. • To have some clarity of purpose and find what turns you on, JovesLab helps you find multiple ideas, identify the best ones, swing into action, prototype & choose what works for you. • JovesLab offers 20 hours of training, in which you will use tools and techniques to find your passions and career paths.
  3. 3. JOVESLAB: AN UPDATED VERSION OF THE ‘VISION QUEST’ The 'VISION QUEST' is a rite of passage in some Native American cultures, which marks the entrance of young people into adulthood. It involves a series of ceremonies run by elders and supported by the community. The process includes a retreat of the young person at a site in nature for four days and nights. During this time, the young person prays the spirits to give him/her a vision, which will help them find purpose in life, and a role in the community. After this ritual, and guided by this experience, the young person, who has already found a direction, acquires a new status in the community. 3
  4. 4. what problem are we trying to solve? YOUTH HAVE A HARD TIME DECIDING WHAT TO DO OR BE, AND HOW TO BECOME EMPLOYABLE THE YOUTH UNEMPLOYMENT RATE IN SPAIN IS STUCK AT 50% AND ABOVE THE WAY WE WORK IS CHANGING RAPIDLY DUE TO THE DIGITAL TRANSFORMATION PARENTS AND THE EDUCATIONAL SYSTEM STRUGGLE TO ADAPT AND BE OF USE the perfect storm!
  5. 5. HUMAN- CENTERED DESIGN have lots of ideas choose the best ones get moving, and prototype keep what works for you just get going & learn!
  6. 6. THE MOST INTERESTING PROJECT IS … YOU! HOW TO DESIGN YOUR NEXT STEPS? THE BEST WAY IS TO DO IT IN A GROUP, IN A CONVERSATION JOVESLAB WORKS AS A PROVISIONING POINT FOR YOUTH ‘I AM INTERESTED IN THE FUTURE BECAUSE IT IS WHERE I AM GOING TO SPEND THE REST OF MY LIFE’ (Woody Allen)
  7. 7. WHY A ‘LAB’ FORMAT? WE EXPERIMENT (WE DO NOT PLAN) TO FIND SOLUTIONS THAT WORK FOR YOU! HUMAN-CENTERED DESIGN WORKS WONDERS TO FIND WHAT YOU WANT TO DO AND BECOME WE DO NOT HAVE MUCH DATA ABOUT OUR FUTURE, WE CAN SIMPLY DESIGN IT, PROTOTYPE IT, AND GET GOING WE NEED TO ‘INNOVATE’ OURSELVES IN DIVERSE TEAMS, IN CONVERSATIONS AND EXPERIENCES THAT MAKE US GROW we make experimentation possible!
  8. 8. 8 © 2016 Bill Burnett & Dave Evans get curious, talk to people, try stuff!
  9. 9. 9 we use the methods and tools of the most popular class at Stanford University, with contrasted results! (DESIGNING YOUR LIFE) A New York Times Best Seller!
  10. 10. designer mind-sets curiosity bias to action mindful of process reframing radical collaboration It invites exploration & play, get good at being lucky Build your way forward, with intentionality Reframe dysfunctional beliefs to get unstuck You are not alone, great design requires a team Learn to be aware of the process, life design is a journey
  11. 11. toolkit Health, love, play, work Good time journal Energy mapping Workview, lifeview Odyssey plans Prototype conversations & experiences What combination of health, love, play and work do you want in your life? How much coherence is there between your workview and your lifeview? Visualize your life 5 years from now! Let’s design 3 paths Catch yourself in the act of having a good time! Write it in your journal Some activities charge and others drain your batteries. Identify them Some people are already living in the future you desire. Talk to them
  12. 12. Design is thinking made visual 12 Doing is the best type of thinking
  13. 13. target group youth ... in transition youth in secondary education, 15-16 years old, in transition to high school or vocational training youth in high school or vocational training, 16-18 years old, in transition to university youth at university, 18-21 years old, in transition to the world of work
  14. 14. group mentoring THE CIRCLE is our way of mentoring each other, swing into action, and share. It is hard to find a direction when talking to oneself! You can find what works for you in a group, testing, iterating, contrasting. We deliver 10-minute ‘lecturettes,’ youth make commitments, try stuff, and become accountable to the group. IT WORKS!
  15. 15. dysfunctional beliefs These are some of the most prevalent dysfunctional beliefs. At JovesLab, we help youth find reframes, get them unstuck, and move on: • Your degree determines your career • You have to find the one right idea, your passion! • It is my life, I have to design it myself • I should know where I am going by now, I am late!
  16. 16. 3 benefits of JovesLab • Youth have no place to have this kind of conversation! JovesLab is the place, the community, the container. • Tools and techniques to design & build your way forward, a future that works for you. • When you are stuck, the lab is the ideal place to ‘get curious, talk to people, try stuff’
  17. 17. • more creative youth • more adaptable youth • youth with a capacity to explore career paths • youth that can identify dysfunctional beliefs • youth that can get into action and become intentional • youth with a capacity to generate career opportunities indicators (KPIs)
  18. 18. replication model SCALABLE • JovesLab can be implemented in secondary schools, high schools, universities and libraries. Its training program has been packaged for transferability and scalability. SCHOOL SYSTEM • In educational contexts, JovesLab operates as a mentoring program for educators, parents, and community leaders who mentor youth at schools and public libraries. TARGETS • The methodology also works with professionals seeking a career change (35-55), and with seniors (50+) looking for an encore career. 3 LAB TYPES • JOVESLAB (youth careers) • PROFESSIONALAB (career changes) • SENIORSLAB (encore careers)
  19. 19. The JovesLab Experience DURATION: 20 HOURS OF TRAINING, FACE TO FACE THREE OPTIONS: 1) For 10 weeks (once a week, 2-hour sessions) 2) For 5 weeks (twice a week, 2-hour sessions) 3) For 1 week (5 consecutive days, 4-hour sessions) PRICE: 100€ x person (VAT & training materials included) O rather ... 2.000€ x course (VAT & training materials included), up to 30 people free trial introductory session! course ends with a presentation of personal prototypes!

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