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The Singularity is Here - SXSWi 2011

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On March 11, 2011 Todd Marks presented The Singularity is Here at SXSW Interactive.

The topic of Singularity is heating up as more people discuss what will become of the human race when computers exceed our intelligence. This presentation explores several theories about the future of mankind and points out how the technology leading us there is already HERE.

“The Singularity is Near” is a book and movie written by futurist and prominent Singularitarian, Ray Kurzweil. It is a documentary with a B-line drama where Ray’s digital alter ego Ramona sets off on a quest to pass the Turing Test. Passing this test signifies the day computers can “think”, which came close to occurring a few years ago and is not far off.

Learn what milestones we have already reached toward Singularity and what technologies present and future are leading us there. We will explore Location Based Services, Augmented Reality, Bio-Feedback and Smart Agents. We will analyze current trends in Bio-Technology, Nano-Technology, Computing and Robotics and discuss the possibility of Digital Immortality.

Veröffentlicht in: Technologie

The Singularity is Here - SXSWi 2011

  1. The Singularity is HERE (when computers exceed our intelligence) Todd Marks CEO & President [email_address] http://www.twitter.com/mindgrub
  2. <ul><li>This Presentation will cover: </li></ul><ul><li>What’s HERE </li></ul><ul><li>Future of Mankind </li></ul><ul><li>Trends </li></ul><ul><li>Singularity </li></ul><ul><li>What is a Human? </li></ul><ul><li>Case Studies Today </li></ul><ul><li>Future Milestones </li></ul><ul><li>Digital Immortality </li></ul>The Singularity is HERE Todd Marks and futurist Ray Kurzweil, 2010 NAB
  3. What’s HERE
  4. <ul><li>HS Math & Computer Science Teacher in 1998 </li></ul><ul><li>Started first Internet Company in 2000 </li></ul><ul><li>Founded Mindgrub in 2002 </li></ul><ul><li>Established viaPlace & HERE in 2005 </li></ul><ul><li>Started hiring in 2007 with the release of the iPhone </li></ul><ul><li>Current Focus on Mobile, Social and Web Apps </li></ul><ul><li>Adjunct Professor in Graduate ISD Program at UMBC </li></ul><ul><li>GBTC Board Member </li></ul><ul><li>CEO of viaPlace and Mindgrub </li></ul>About Me (Todd Marks)
  5. About Mindgrub
  6. About Mindgrub Utilize best practices in user experience design and project management with a focus on embracing new technologies to enable instant information travel for our clients.
  7. <ul><li>Website Design | Information Architecture | User Experience Design | Content Management | Drupal | Wordpress | BEA | .NET | PHP | Web 2.0 / 3.0 | Speaking Rich Internet Applications | Flash | Flex | AJAX JS | Interactive Media | Video | Digital Corporate Signage | Media Players | Flash Media & Interaction Servers Social Media Marketing | Reverse Integration , Twitter , Facebook | Search Engine Optimization (SEO) | eLearning | Learning Management | Edualizer.com | Edinfo.tv Mobile Applications | iPhone iPad Blackberry | Symbian | Google Android | Palm Pre | Location Based Services | QRCodes Augmented Reality | viaPlace.com </li></ul>Technology 2.0
  8. The Future of Mankind
  9. <ul><li>Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter </li></ul>Minority Report
  10. <ul><li>Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter </li></ul>Star Trek
  11. <ul><li>Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter </li></ul>S1MONE
  12. <ul><li>Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter </li></ul>iRobot
  13. <ul><li>Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter </li></ul>The Matrix
  14. Trends
  15. The Shift to Mobile
  16. Computing Paradigm Changes Mashable 2010 From a Morgan Stanley Report
  17. <ul><li>Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter </li></ul>Social Media Networks Mainstream Social Sites:
  18. Exponential Growth of Computing Chart From The Singularity is Near, Ray Kurzweil
  19. Convergence of Technology
  20. Singularity
  21. <ul><ul><ul><li>Technological tipping point when humans are replaced by machine or merge with them </li></ul></ul></ul><ul><ul><ul><li>No distinction between human and machine or between physical and virtual </li></ul></ul></ul><ul><ul><ul><li>Get rid of our cumbersome bodies </li></ul></ul></ul><ul><ul><ul><li>Inhuman or Post Human Artificial Intelligence </li></ul></ul></ul>Singularity
  22. 2049
  23. <ul><li>Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter </li></ul>Countdown to Singularity Chart From The Singularity is Near, Ray Kurzweil
  24. <ul><li>Charles Stross “it happened on June 6, 1969, at eleven hundred hours, eastern seaboard time... That was when the first network control protocol packets were sent from the data port of one IMP to another – the first ever Internet connection” </li></ul><ul><ul><ul><ul><li>Stross, Charles (2005). Accelerando . New York: Ace Books. </li></ul></ul></ul></ul>Singularity
  25. What is Human?
  26. The Turing Test Alan Turing proposed an operational test of intelligence as a replacement for the philosophical question, &quot;Can machines think?&quot; Variations of this test have been used to assess performance levels of many AI programs. (AAAI.org)
  27. Human Intelligence vs Intelligence in General Human Behavior Intelligent Behavior Unintelligent Human Behavior Touring Test Intelligent Behavior Humans Don’t Do
  28. What is Human? <ul><ul><ul><li>“ We need a new legal concept of what it is to be a person” Accelerando, Charles Stross </li></ul></ul></ul>
  29. Alternate & Augmented Reality
  30. Second Life
  31. GEICO Caveman Photo Crasher
  32. Dr. Jayfus Doswell, CEO Juxtopia LLC
  33. Location Based Services
  34. Location Based Experiences www.viaplace.com
  35. Location Aware Restaurant Finder :: 600 Block
  36. Social & Mobile Gaming
  37. Social & Mobile Gaming
  38. Human Computer Interaction
  39. Multi-Touch Screens (2006-2007) TED2006
  40. Brainwave Communication
  41. <ul><li>Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter </li></ul>Bio Harness (Zephyr)
  42. <ul><li>Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter </li></ul>Enhanced Human <ul><ul><ul><li>Deep brain stimulation (DBS) involves the implanting of electrodes in the brain that effectively “inactivate” a certain region. </li></ul></ul></ul>
  43. Artificial Intelligence
  44. <ul><li>Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter </li></ul>IBM Deep Blue (1997)
  45. <ul><li>Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter </li></ul>IBM Watson (2010)
  46. Nano Technology
  47. <ul><li>Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter </li></ul>Nano-Technology, Nano-Materials, & Nano-Bots <ul><li>Nano-Technology </li></ul><ul><li>Sunscreen </li></ul><ul><li>Self-Cleaning Glass </li></ul><ul><li>In Clothing </li></ul><ul><li>Antimicrobial Bandages </li></ul>Future Depiction of Nano-Bots
  48. “ Since nanorobots would be microscopic in size, it would probably be necessary for very large numbers of them to work together to perform microscopic and macroscopic tasks. These nanorobot swarms, both those incapable of  replication  (as in  utility fog ) and those capable of unconstrained replication in the natural environment (as in  grey goo  and its less common variants), are found in many science fiction stories”, but might one day be achievable.” (Wiikipedia.org/wiki/Nanorobotics) Utility Fog & Grey Goo
  49. Robotics
  50. TOPIO, a Humanoid Robot (2009)
  51. Future Milestones
  52. <ul><li>Tweet…. ReTweet </li></ul><ul><li>Like </li></ul><ul><li>Share </li></ul><ul><li>Check-in </li></ul><ul><li>Group Buy </li></ul><ul><li>QR Code Scan </li></ul><ul><li>RFID </li></ul><ul><li>Augmented Reality </li></ul>The Dawn of the Information Age (Nov 3, 2010, Fast Company)
  53. <ul><li>AR Glasses </li></ul><ul><li>More Human Enhancements </li></ul><ul><li>Improvements in Natural Language Processing </li></ul><ul><li>Nano-Sized Microprocessors </li></ul><ul><li>Consumer Holographs </li></ul><ul><li>Turing Test Surpassed </li></ul><ul><li>Smart Agents </li></ul>Future Milestones
  54. Digital Immortality
  55. <ul><li>Archive and Digitize People </li></ul><ul><li>Make The Avatars Live </li></ul><ul><li>1 http://en.wikipedia.org/wiki/Digital_immortality </li></ul>Digital Immortality is a Two Step Process 1
  56. Lifecasting - Microsoft’s Gordon Bell <ul><li>Principal Researcher in Microsoft Research Silicon Valley Research Group </li></ul><ul><li>Evangelist for scalable systems </li></ul><ul><li>Focus on Telepresence </li></ul><ul><li>2009 Featured in Wired </li></ul>
  57. Digital Immortality Semantic Analysis + Social Internet Use + Artificial Intelligence = Immortality (Richard Grandmorin’s twitter)
  58. Digital Immortality
  59. The Singularity is HERE THE END
  60. 410.988.2444 Balt · DC · Phili · NYC www.mindgrub.com Technology Innovation Agency Todd Marks CEO & President [email_address] www.twitter.com/mindgrub