Personal Information
Unternehmen/Arbeitsplatz
Copenhagen Area, Capital Region, Denmark Denmark
Beruf
Game Economy Design & Publishing Consultant
Branche
Technology / Software / Internet
Webseite
mihaigheza.wordpress.com
Info
Mihai is a Game Economy Designer that specializes in monetisation and publishing. He's actively been involved in the launch of over 30 mobile titles, representing developers in front of investors, publishers and press.
With a senior background in online sales & marketing, Mihai is skilled in all aspects of publishing, go-to-market strategy and public relations, working with Analytics, In-App-Advertising, and User Acquisition.
He's worked on Blades of Brim - SYBO’s 2nd title after Subway Surfers, launched summer 2015. He focuses on free2play mobile, casual to mid-core audiences, but is a core player at heart.
* Game Economy Design, Progression & Balancing
* Game UX, Usability, Front-E.
Tags
game design
marketing
user acquisition
indie
mobile
publishing
analytics
advertising
games
game economy
free2play
pitch
cio
sales
software
reports
seedcamp
social
softicator
building
fu
seo
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Präsentationen
(4)Gefällt mir
(60)TechCrunch - Mary Meeker 2018 Internet Trends Report
Josh Constine
•
Vor 5 Jahren
App Store Optimization (ASO) from Scratch - App Promotion Summit Berlin 2017 #APSBerlin Workshop
TheTool - ASO Tool
•
Vor 6 Jahren
A Short Workshop in Game Design
Pietro Polsinelli
•
Vor 9 Jahren
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Katharine Neil
•
Vor 7 Jahren
(GAM301) Real-Time Game Analytics with Amazon Kinesis, Amazon Redshift, and Amazon DynamoDB | AWS re:Invent 2014
Amazon Web Services
•
Vor 9 Jahren
Idle Games: The Mechanics and Monetization of Self-Playing Games
Kongregate
•
Vor 9 Jahren
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Experiences
Sebastian Deterding
•
Vor 9 Jahren
Innovating Game Economy with Cryptocurrency
EverdreamSoft
•
Vor 9 Jahren
Sunstone Capital, Avalanche 2014 - Bitcoin: Primer, State of Play, Discussion
Yacine Ghalim
•
Vor 10 Jahren
Raising Seed Capital
Steve Schlafman
•
Vor 10 Jahren
Eric Seufert, GDC 2014: Profitably launching Jelly Splash to #1, a marketing postmortem
Eric Seufert
•
Vor 10 Jahren
Gamification 101: Design the Player Journey
Amy Jo Kim
•
Vor 13 Jahren
Ville Vesterinen - Shadow Cities
Mobile Monday Amsterdam
•
Vor 13 Jahren
Startup Metrics for Pirates
Dave McClure
•
Vor 16 Jahren
Good Practices to Maximize Your Mobile SEO
Aleyda Solís
•
Vor 11 Jahren
Final startup grind
Mark Suster
•
Vor 11 Jahren
Principles and patterns of social games
Staffan Björk
•
Vor 13 Jahren
WordCamp SF 2011: Debugging in WordPress
andrewnacin
•
Vor 12 Jahren
Secrets to Social Game Success
Wooga
•
Vor 12 Jahren
A Holistic Approach to HTML5 Game Design & Development
Karl Bunyan
•
Vor 11 Jahren
The State of SEO and Internet Marketing in 2012
HubSpot
•
Vor 11 Jahren
Web Scraping for Code-ophobes
Annie Cushing
•
Vor 12 Jahren
2012 Arkadium Social Gaming Monetization Research - Part 2: Purchaser Behavior
ArkadiumInc
•
Vor 11 Jahren
Killer Benefits of HTML5 in Games
Henric Suuronen
•
Vor 11 Jahren
Kontagent :: Creating a Data-Driven Culture
Catherine Mylinh
•
Vor 12 Jahren
Just Do It (Prezentare NetCamp 2011)
Sergiu Biris
•
Vor 12 Jahren
GDC12: Social Gaming
Volker Hirsch
•
Vor 12 Jahren
So you want to do a startup, eh?
Tara Hunt
•
Vor 12 Jahren
Monetizing Social Games - RockYou at GDC
shayrockyou
•
Vor 14 Jahren
SEO for the Semantic Web
Mihai Gheza
•
Vor 16 Jahren
Personal Information
Unternehmen/Arbeitsplatz
Copenhagen Area, Capital Region, Denmark Denmark
Beruf
Game Economy Design & Publishing Consultant
Branche
Technology / Software / Internet
Webseite
mihaigheza.wordpress.com
Info
Mihai is a Game Economy Designer that specializes in monetisation and publishing. He's actively been involved in the launch of over 30 mobile titles, representing developers in front of investors, publishers and press.
With a senior background in online sales & marketing, Mihai is skilled in all aspects of publishing, go-to-market strategy and public relations, working with Analytics, In-App-Advertising, and User Acquisition.
He's worked on Blades of Brim - SYBO’s 2nd title after Subway Surfers, launched summer 2015. He focuses on free2play mobile, casual to mid-core audiences, but is a core player at heart.
* Game Economy Design, Progression & Balancing
* Game UX, Usability, Front-E.
Tags
game design
marketing
user acquisition
indie
mobile
publishing
analytics
advertising
games
game economy
free2play
pitch
cio
sales
software
reports
seedcamp
social
softicator
building
fu
seo
search
engine
optimization
black
hat
white
link
kung
buliding
keyword
research
exploits
Mehr anzeigen