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A proof of concept for an immersive heads-up display.

Veröffentlicht in: Design, Technologie, Business
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  1. 1. MANTIS
  2. 2. As the marketplace for wearable technology grows, the need for fashion-conscious designers willing to investigate the boundaries between art, self and society is becoming increasingly important. MANTIS attempts to illustrate this point by proving the case for using a heads-up display as a fashion- forward statement, contrary to any other products currently available on the market.
  3. 3. During the discovery phase of this project I performed competitive analysis research of other heads-up displays on the market. I then proceeded to create a mood-board in order to identify human and aesthetic factors while doing hand drawn sketches on the side to show how the form factor for this concept would combine well with the intended functionality. As a subject-matter expert on Google Glass I will focus specifically on where its product experience falls short and the ways in which MANTIS can bridge this gap. Phase one: Discover
  4. 4. Phase one: Discover In the next few slides I will show images from my mood- board. Fashion designers Alexander McQueen and Vanessa Stiviano are reinventing the visor as a political response to biometric face recognition with their use of privacy protecting visors. The list price for the Alexander McQueen visor is $1500 Alexander McQueen Vanessa Stiviano
  5. 5. The next step was to create an initial customer journey and to research form factors for scrubbing through eons of video.
  6. 6. To conclude the discovery phase I investigated the feasibility of flexible transparent LCD technology and the kind of sensors needed for creating a delightful user experience.
  7. 7. To get started with the design I used my hand drawn sketches to inform my process. Phase two: Design
  8. 8. After paying a visit to my local plastics store and covering some film with mirror-paint. I cut out some basic shapes which I thought would work for the purposes of this demo. I spent a fair amount of time at my local fabric store as well.
  9. 9. I needed a hand and head model to simulate a true to life form factor for interacting with the device so I paid a visit to my craft supply store and local wig shop.
  10. 10. I then went out into the field to gather feedback.
  11. 11. After all of the valuable feedback I received. It was now time for me to develop a gesture reference library for interacting with the device.
  13. 13. Phase three: Deliver The final phase was spent gathering assets and putting together this presentation.
  14. 14. Thank you for your time.