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Working with virtual worlds: y1 ict ssp l16
Piaget (1961)
“Experience of objects plays, naturally, a very important role
in the establishment of dynamic structures”
“All exchange between the organism and the environment is
composed of two poles:
A) of the assimilation of the given external to the previous
internal structures, and
B) of the accommodation of these structures to the given
ones.”
From Piaget (1961) A genetic approach to the psychology of thought
Papert 1980
 “Relate what is new … to something you already know…
Take what is new and make it your own”
 Learning Newton’s Laws
 “More is needed than an intuitive, seat of the pants
experience. The student needs to … conceptualize and
‘capture’ this world”
 “Design a microworld to serve as an incubator for
Newtonian physics”
With scientific method, we took things apart
to see how they work. Now with computers
we can put things back together to see how
they work, by modelling complex,
interrelated processes, even life itself. This is
a new age of discovery, and ICT is the
gateway.
Douglas Adams, Author
The Importance of ICT
National Curriculum
 KS1: to try things out and explore what
happens in real and imaginary situations
 KS2: to use simulations and explore models in
order to answer 'What if ... ?' questions, to
investigate and evaluate the effect of changing
values and to identify patterns and
relationships
Computing
A high-quality computing education equips pupils to
understand and change the world through
computational thinking. It develops and requires
logical thinking and precision. It combines creativity
with rigour: pupils apply underlying principles to
understand real-world systems, and to create
purposeful and usable artefacts. More broadly, it
provides a lens through which to understand both
natural and artificial systems, and has substantial links
with the teaching of mathematics, science, and design
and technology.
Programme of Study
 use logical reasoning to predict the behaviour of simple
programs
 design and write programs that accomplish specific goals,
including controlling or simulating physical systems
Physics
Working with virtual worlds: y1 ict ssp l16
Simulators
Scratch Physics
Numpty Physics
Star Logo TNG
Epidemics in Scratch
Google Art Project
Sketchup
Scratch 4 Second Life
Minecraft
Working with virtual worlds: y1 ict ssp l16
Following up & moving on
 Attach your VR model to a blog post which includes your
reflections.
 You may wish to create an account for Second Life and
investigate its educational potential.
 Read pp 32-50 of Bacon and Dillon (2006), posting any
thoughts to your Blog.
 Book a tutorial for next week.

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Working with virtual worlds: y1 ict ssp l16

  • 2. Piaget (1961) “Experience of objects plays, naturally, a very important role in the establishment of dynamic structures” “All exchange between the organism and the environment is composed of two poles: A) of the assimilation of the given external to the previous internal structures, and B) of the accommodation of these structures to the given ones.” From Piaget (1961) A genetic approach to the psychology of thought
  • 3. Papert 1980  “Relate what is new … to something you already know… Take what is new and make it your own”  Learning Newton’s Laws  “More is needed than an intuitive, seat of the pants experience. The student needs to … conceptualize and ‘capture’ this world”  “Design a microworld to serve as an incubator for Newtonian physics”
  • 4. With scientific method, we took things apart to see how they work. Now with computers we can put things back together to see how they work, by modelling complex, interrelated processes, even life itself. This is a new age of discovery, and ICT is the gateway. Douglas Adams, Author The Importance of ICT
  • 5. National Curriculum  KS1: to try things out and explore what happens in real and imaginary situations  KS2: to use simulations and explore models in order to answer 'What if ... ?' questions, to investigate and evaluate the effect of changing values and to identify patterns and relationships
  • 6. Computing A high-quality computing education equips pupils to understand and change the world through computational thinking. It develops and requires logical thinking and precision. It combines creativity with rigour: pupils apply underlying principles to understand real-world systems, and to create purposeful and usable artefacts. More broadly, it provides a lens through which to understand both natural and artificial systems, and has substantial links with the teaching of mathematics, science, and design and technology.
  • 7. Programme of Study  use logical reasoning to predict the behaviour of simple programs  design and write programs that accomplish specific goals, including controlling or simulating physical systems
  • 20. Following up & moving on  Attach your VR model to a blog post which includes your reflections.  You may wish to create an account for Second Life and investigate its educational potential.  Read pp 32-50 of Bacon and Dillon (2006), posting any thoughts to your Blog.  Book a tutorial for next week.