SlideShare a Scribd company logo
1 of 20
Download to read offline
Increasing Immersiveness
into a 3D Virtual World
Motion-Tracking and Natural Navigation in
vAcademia
Mikhail Fominykh and Ekaterina Prasolova-Førland
Norwegian University of Science and Technology, Norway
Mikhail Morozov and Andrey Smorkalov
Volga State University of Technology, Russia
Judith Molka-Danielsen
Molde University College, Norway
International Conference on Applied Computing, Computer Science, and Computer
Engineering (ICACC 2013)
December 28–29, 2013 | Saipan, USA
1

VSUT
Motivation: 3D Virtual Worlds
Strong affordances

Serious challenges

Learning in 3D Virtual worlds
still has experimental nature

3D Virtual worlds require significant improvement
to make them more convenient for educators
and achieve better results

Exploring new ways of using 3D virtual worlds for learning
2

VSUT
Goal: Increasing Immersiveness
Motion-tracking device
controlled by

Educational
3D Virtual World
accessed through

Head-mounted
device
3

IPT or CAVE
VSUT
Goal: Increasing Immersiveness
Microsoft Kinect
controlled by

vAcademia

accessed through

Oculus Rift

4

ReaCTor CAVE
VSUT
Technology: vAcademia
Sophisticated learning tools + 3D virtual recording

5

VSUT
Technology: Motion-Tracking with
Kinect
Low cost motion sensing

6

VSUT
Technology: Cave Automatic
Virtual Environments
Unconstrained moving + good field view

7

VSUT
Technology: Head-Mounted
Display Oculus Rift
Low cost + good field view + fast tracking

8

VSUT
Prototypes
o Virtualizing Real-life Lectures with
vAcademia and Kinect
o Teaching Threshold Concepts with
vAcademia and CAVE
o Training and Role playing with
vAcademia and Oculus Rift

9

VSUT
vAcademia and Kinect
prototype: Motivation
o
o

o

10

‘Traditional’ video recording of lectures and web
conferences change the context of learning and
do not provide immersion as in 3D virtual worlds
‘2D’ screen-capture recordings do not provide a
possibility for collaborative work or a method for
further developing the content

Combining 3D recording in vAcademia with Kinect
for advanced, immersive capturing of lectures

VSUT
vAcademia and Kinect
prototype: Goal
o

A low-cost technological setup for translating reallife presentations and lectures into a 3D virtual
world
–
–

11

Streaming real-life lectures into 3D virtual world
Automatically creating immersive 3D recordings

VSUT
vAcademia and Kinect
prototype: Implementation
o

12

Achievements and Challenges
–
–
–
–

Matching avatar, screen and pointer in real and virtual worlds
Recognizing natural and filtering unnatural gestures
Low accuracy, no turns, small area, overlaying objects
Too many restriction on the lecturer’s movements

VSUT
Prototypes
o Virtualizing Real-life Lectures with
vAcademia and Kinect
o Teaching Threshold Concepts with
vAcademia and CAVE
o Training and Role playing with
vAcademia and Oculus Rift

13

VSUT
vAcademia and CAVE prototype:
Motivation
o
o

o
o

In immersive VR, participants tend to react as if the
scene they are seeing is real (e.g., by moving
away from a threat)
Threshold Concepts* - exploring new ways of
learning that stimulate and enhance the potential
of human creativity
Implementation of learning scenarios
Integration of the capability of “VR-replay” feature
that is newly designed in this project to be
functional between CAVE and vAcademia

*Meyer, J. H. F. and Land, R. (2006). Threshold concepts and troublesome knowledge: issues of liminality.
14

VSUT
vAcademia and CAVE prototype:
Goal
o
o

o

15

Replaying one’s life-size avatar representation and
seeing one’s previous actions
Using the 3D recording feature of vAcademia in
the CAVE for (1) revealing patterns of becoming
aware of one's own reflective learning patterns
and (2) deciding to use them consciously
The ultimate objective is promoting students to
overcome thresholds and enable them to identify
what creativity in learning means in relation to their
individual experiences in transformative processes

VSUT
vAcademia and CAVE prototype:
Implementation (in progress)

16

VSUT
Prototypes
o Virtualizing Real-life Lectures with
vAcademia and Kinect
o Teaching Threshold Concepts with
vAcademia and CAVE
o Training and Role playing with
vAcademia and Oculus Rift

17

VSUT
vAcademia and Oculus Rift
prototype: Motivation and Goals
o
o

Applying for the Threshold Concept scenarios
Extending the immersive experience with
affordability and mobility of the Head-mounted
devices

o

Multiple locations (without being restricted by a
single CAVE facility we have access to)
Multiple participants of collaborative scenarios
(avoiding the rigid single-user CAVE setup)

o

18

VSUT
vAcademia and Oculus Rift
prototype: Implementation start

19

VSUT
Thank you!
Mikhail Fominykh

mikhail.fominykh@ntnu.no

Mikhail Morozov

morozovMN@volgatech.net

Ekaterina Prasolova-Førland
ekaterip@ntnu.no

Andrey Smorkalov

smorkalovAY@volgatech.net

Judith Molka-Danielsen

Judith.Molka-Danielsen@himolde.no

Acknowledgments
Multimedia Systems Laboratory
Volga State University of Technology
http://mmlab.ru/

Virtual Environments & Computer Graphics Group
University College London
http://vecg.cs.ucl.ac.uk/

vAcademia
Virtual Spaces LLC
http://vacademia.com/
20

VSUT

More Related Content

What's hot

What's hot (8)

Neural Architectures for Still Images - Xavier Giro- UPC Barcelona 2019
Neural Architectures for Still Images - Xavier Giro- UPC Barcelona 2019Neural Architectures for Still Images - Xavier Giro- UPC Barcelona 2019
Neural Architectures for Still Images - Xavier Giro- UPC Barcelona 2019
 
Self-supervised Visual Learning 2020 - Xavier Giro-i-Nieto - UPC Barcelona
Self-supervised Visual Learning 2020 - Xavier Giro-i-Nieto - UPC BarcelonaSelf-supervised Visual Learning 2020 - Xavier Giro-i-Nieto - UPC Barcelona
Self-supervised Visual Learning 2020 - Xavier Giro-i-Nieto - UPC Barcelona
 
Video Analysis (D4L2 2017 UPC Deep Learning for Computer Vision)
Video Analysis (D4L2 2017 UPC Deep Learning for Computer Vision)Video Analysis (D4L2 2017 UPC Deep Learning for Computer Vision)
Video Analysis (D4L2 2017 UPC Deep Learning for Computer Vision)
 
Deep Learning for Computer Vision (1/4): Image Analytics @ laSalle 2016
Deep Learning for Computer Vision (1/4): Image Analytics @ laSalle 2016Deep Learning for Computer Vision (1/4): Image Analytics @ laSalle 2016
Deep Learning for Computer Vision (1/4): Image Analytics @ laSalle 2016
 
Self-supervised Audiovisual Learning 2020 - Xavier Giro-i-Nieto - UPC Telecom...
Self-supervised Audiovisual Learning 2020 - Xavier Giro-i-Nieto - UPC Telecom...Self-supervised Audiovisual Learning 2020 - Xavier Giro-i-Nieto - UPC Telecom...
Self-supervised Audiovisual Learning 2020 - Xavier Giro-i-Nieto - UPC Telecom...
 
Self-Supervised Audio-Visual Learning - Xavier Giro - UPC TelecomBCN Barcelon...
Self-Supervised Audio-Visual Learning - Xavier Giro - UPC TelecomBCN Barcelon...Self-Supervised Audio-Visual Learning - Xavier Giro - UPC TelecomBCN Barcelon...
Self-Supervised Audio-Visual Learning - Xavier Giro - UPC TelecomBCN Barcelon...
 
Deep convnets for global recognition (Master in Computer Vision Barcelona 2016)
Deep convnets for global recognition (Master in Computer Vision Barcelona 2016)Deep convnets for global recognition (Master in Computer Vision Barcelona 2016)
Deep convnets for global recognition (Master in Computer Vision Barcelona 2016)
 
Welcome (D1L1 2017 UPC Deep Learning for Computer Vision)
Welcome (D1L1 2017 UPC Deep Learning for Computer Vision)Welcome (D1L1 2017 UPC Deep Learning for Computer Vision)
Welcome (D1L1 2017 UPC Deep Learning for Computer Vision)
 

Viewers also liked

Constructing a 3D Collaborative Virtual Environment for Creativity Support
Constructing a 3D Collaborative Virtual Environment for Creativity SupportConstructing a 3D Collaborative Virtual Environment for Creativity Support
Constructing a 3D Collaborative Virtual Environment for Creativity Support
Mikhail Fominykh
 
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Mikhail Fominykh
 

Viewers also liked (8)

Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...
Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...
Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...
 
Constructing a 3D Collaborative Virtual Environment for Creativity Support
Constructing a 3D Collaborative Virtual Environment for Creativity SupportConstructing a 3D Collaborative Virtual Environment for Creativity Support
Constructing a 3D Collaborative Virtual Environment for Creativity Support
 
Stream processors texture generation model for 3d virtual worlds learning too...
Stream processors texture generation model for 3d virtual worlds learning too...Stream processors texture generation model for 3d virtual worlds learning too...
Stream processors texture generation model for 3d virtual worlds learning too...
 
Virtual Summer School in Second Life: Supporting Creative Communities
Virtual Summer School in Second Life: Supporting Creative CommunitiesVirtual Summer School in Second Life: Supporting Creative Communities
Virtual Summer School in Second Life: Supporting Creative Communities
 
Collaborative Virtual Reality Environment
Collaborative Virtual Reality EnvironmentCollaborative Virtual Reality Environment
Collaborative Virtual Reality Environment
 
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
 
PhD defense - Collaborative Work on 3D Educational Content
PhD defense - Collaborative Work on 3D Educational ContentPhD defense - Collaborative Work on 3D Educational Content
PhD defense - Collaborative Work on 3D Educational Content
 
Universcity: Towards a Holistic Approach to Educational Virtual City Design
Universcity: Towards a Holistic Approach to Educational Virtual City DesignUniverscity: Towards a Holistic Approach to Educational Virtual City Design
Universcity: Towards a Holistic Approach to Educational Virtual City Design
 

Similar to Increasing immersiveness into a 3D virtual world - motion tracking and natural navigation in vAcademia

LEARN PROGRAMMING IN VIRTUAL REALITY_ A PROJECT FOR COMPUTER SCIE.pdf
LEARN PROGRAMMING IN VIRTUAL REALITY_ A PROJECT FOR COMPUTER SCIE.pdfLEARN PROGRAMMING IN VIRTUAL REALITY_ A PROJECT FOR COMPUTER SCIE.pdf
LEARN PROGRAMMING IN VIRTUAL REALITY_ A PROJECT FOR COMPUTER SCIE.pdf
ssuser08e250
 
Empowering humans in immersive learning environments
Empowering humans in immersive learning environmentsEmpowering humans in immersive learning environments
Empowering humans in immersive learning environments
Leonel Morgado
 
Final SL For Ed VFR 03June2009
Final SL For Ed VFR 03June2009Final SL For Ed VFR 03June2009
Final SL For Ed VFR 03June2009
Marc Stephens
 

Similar to Increasing immersiveness into a 3D virtual world - motion tracking and natural navigation in vAcademia (20)

Visionaire project learning in 3D virtual worlds, enabling vacademia in cave
Visionaire project learning in 3D virtual worlds, enabling vacademia in caveVisionaire project learning in 3D virtual worlds, enabling vacademia in cave
Visionaire project learning in 3D virtual worlds, enabling vacademia in cave
 
Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)
Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)
Virtual Reality: Stereoscopic Imaging for Educational Institutions (Slides)
 
Virtual-Reality-Seminar-1.pptx
Virtual-Reality-Seminar-1.pptxVirtual-Reality-Seminar-1.pptx
Virtual-Reality-Seminar-1.pptx
 
Repositories of community memory as visualized activities in 3D virtual worlds
Repositories of community memory as visualized activities in 3D virtual worldsRepositories of community memory as visualized activities in 3D virtual worlds
Repositories of community memory as visualized activities in 3D virtual worlds
 
FYP IBA - VR Education
FYP IBA - VR EducationFYP IBA - VR Education
FYP IBA - VR Education
 
LEARN PROGRAMMING IN VIRTUAL REALITY_ A PROJECT FOR COMPUTER SCIE.pdf
LEARN PROGRAMMING IN VIRTUAL REALITY_ A PROJECT FOR COMPUTER SCIE.pdfLEARN PROGRAMMING IN VIRTUAL REALITY_ A PROJECT FOR COMPUTER SCIE.pdf
LEARN PROGRAMMING IN VIRTUAL REALITY_ A PROJECT FOR COMPUTER SCIE.pdf
 
Second Life in Education especially in Minnesota
Second Life in Education especially in MinnesotaSecond Life in Education especially in Minnesota
Second Life in Education especially in Minnesota
 
virtual reality.pdf
virtual reality.pdfvirtual reality.pdf
virtual reality.pdf
 
Interfacing of Java 3D objects for Virtual Physics Lab (VPLab) Setup for enco...
Interfacing of Java 3D objects for Virtual Physics Lab (VPLab) Setup for enco...Interfacing of Java 3D objects for Virtual Physics Lab (VPLab) Setup for enco...
Interfacing of Java 3D objects for Virtual Physics Lab (VPLab) Setup for enco...
 
An overview of capturing live experience with virtual and augmented reality i...
An overview of capturing live experience with virtual and augmented reality i...An overview of capturing live experience with virtual and augmented reality i...
An overview of capturing live experience with virtual and augmented reality i...
 
Presentation Es' Moon AR
Presentation Es' Moon ARPresentation Es' Moon AR
Presentation Es' Moon AR
 
Affordances of ict tool video assignment
Affordances of ict tool video assignmentAffordances of ict tool video assignment
Affordances of ict tool video assignment
 
VIRTUAL AND AUGMENTED REALITY IN THE PRESENT SCENARIO
VIRTUAL AND AUGMENTED REALITY IN THE PRESENT SCENARIOVIRTUAL AND AUGMENTED REALITY IN THE PRESENT SCENARIO
VIRTUAL AND AUGMENTED REALITY IN THE PRESENT SCENARIO
 
INDOOR AND OUTDOOR NAVIGATION ASSISTANCE SYSTEM FOR VISUALLY IMPAIRED PEOPLE ...
INDOOR AND OUTDOOR NAVIGATION ASSISTANCE SYSTEM FOR VISUALLY IMPAIRED PEOPLE ...INDOOR AND OUTDOOR NAVIGATION ASSISTANCE SYSTEM FOR VISUALLY IMPAIRED PEOPLE ...
INDOOR AND OUTDOOR NAVIGATION ASSISTANCE SYSTEM FOR VISUALLY IMPAIRED PEOPLE ...
 
Virtual Reality: Stereoscopic Imaging for Educational Institutions
Virtual Reality: Stereoscopic Imaging for Educational Institutions Virtual Reality: Stereoscopic Imaging for Educational Institutions
Virtual Reality: Stereoscopic Imaging for Educational Institutions
 
Empowering humans in immersive learning environments
Empowering humans in immersive learning environmentsEmpowering humans in immersive learning environments
Empowering humans in immersive learning environments
 
Final SL For Ed VFR 03June2009
Final SL For Ed VFR 03June2009Final SL For Ed VFR 03June2009
Final SL For Ed VFR 03June2009
 
Intelligent Virtual Reality Tutoring Systems as a New Generation of Simulator...
Intelligent Virtual Reality Tutoring Systems as a New Generation of Simulator...Intelligent Virtual Reality Tutoring Systems as a New Generation of Simulator...
Intelligent Virtual Reality Tutoring Systems as a New Generation of Simulator...
 
31-42_VR05_Harrod
31-42_VR05_Harrod31-42_VR05_Harrod
31-42_VR05_Harrod
 
COMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityCOMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual Reality
 

More from Mikhail Fominykh

Empowering Young Job Seekers with Virtual Reality
Empowering Young Job Seekers with Virtual RealityEmpowering Young Job Seekers with Virtual Reality
Empowering Young Job Seekers with Virtual Reality
Mikhail Fominykh
 
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual RealityImmersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Mikhail Fominykh
 
Industrial Training and Workplace Experience with Augmented and Virtual Reality
Industrial Training and Workplace Experience with Augmented and Virtual RealityIndustrial Training and Workplace Experience with Augmented and Virtual Reality
Industrial Training and Workplace Experience with Augmented and Virtual Reality
Mikhail Fominykh
 
WEKIT Learning Methodology and Technology Design @ TCC online conference
WEKIT Learning Methodology and Technology Design @ TCC online conferenceWEKIT Learning Methodology and Technology Design @ TCC online conference
WEKIT Learning Methodology and Technology Design @ TCC online conference
Mikhail Fominykh
 
Wearable Experience: New Educational Media for Knowledge Intensive Training
Wearable Experience: New Educational Media for Knowledge Intensive TrainingWearable Experience: New Educational Media for Knowledge Intensive Training
Wearable Experience: New Educational Media for Knowledge Intensive Training
Mikhail Fominykh
 

More from Mikhail Fominykh (20)

Teaching Augmented Reality to Computer Science students under lockdown
Teaching Augmented Reality to Computer Science students under lockdownTeaching Augmented Reality to Computer Science students under lockdown
Teaching Augmented Reality to Computer Science students under lockdown
 
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
Utvidet Virkelighet for Helse Erfaring fra WEKIT og SPGblock keynote helse so...
 
Empowering Young Job Seekers with Virtual Reality
Empowering Young Job Seekers with Virtual RealityEmpowering Young Job Seekers with Virtual Reality
Empowering Young Job Seekers with Virtual Reality
 
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual RealityImmersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
 
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...
 
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?
 
Industrial Training and Workplace Experience with Augmented and Virtual Reality
Industrial Training and Workplace Experience with Augmented and Virtual RealityIndustrial Training and Workplace Experience with Augmented and Virtual Reality
Industrial Training and Workplace Experience with Augmented and Virtual Reality
 
IMTEL research group at NTNU
IMTEL research group at NTNUIMTEL research group at NTNU
IMTEL research group at NTNU
 
EATEL Summer School on Technology Enhanced learning Jtelss18
EATEL Summer School on Technology Enhanced learning Jtelss18EATEL Summer School on Technology Enhanced learning Jtelss18
EATEL Summer School on Technology Enhanced learning Jtelss18
 
Active learning modules for multi professional emergency management training ...
Active learning modules for multi professional emergency management training ...Active learning modules for multi professional emergency management training ...
Active learning modules for multi professional emergency management training ...
 
Wekit - performance augmentation in industrial training - technology enhanced...
Wekit - performance augmentation in industrial training - technology enhanced...Wekit - performance augmentation in industrial training - technology enhanced...
Wekit - performance augmentation in industrial training - technology enhanced...
 
Technology acceptance of augmented reality and wearable technologies ilrn 201...
Technology acceptance of augmented reality and wearable technologies ilrn 201...Technology acceptance of augmented reality and wearable technologies ilrn 201...
Technology acceptance of augmented reality and wearable technologies ilrn 201...
 
Role playing and experiential learning in a professional counseling distance ...
Role playing and experiential learning in a professional counseling distance ...Role playing and experiential learning in a professional counseling distance ...
Role playing and experiential learning in a professional counseling distance ...
 
Conceptual framework for therapeutic training Fominykh EdMedia 2017
Conceptual framework for therapeutic training Fominykh EdMedia 2017Conceptual framework for therapeutic training Fominykh EdMedia 2017
Conceptual framework for therapeutic training Fominykh EdMedia 2017
 
WEKIT Learning Methodology and Technology Design @ TCC online conference
WEKIT Learning Methodology and Technology Design @ TCC online conferenceWEKIT Learning Methodology and Technology Design @ TCC online conference
WEKIT Learning Methodology and Technology Design @ TCC online conference
 
Cognitive behavior training with virtual reality and wearable technology @ we...
Cognitive behavior training with virtual reality and wearable technology @ we...Cognitive behavior training with virtual reality and wearable technology @ we...
Cognitive behavior training with virtual reality and wearable technology @ we...
 
Wearable Experience: New Educational Media for Knowledge Intensive Training
Wearable Experience: New Educational Media for Knowledge Intensive TrainingWearable Experience: New Educational Media for Knowledge Intensive Training
Wearable Experience: New Educational Media for Knowledge Intensive Training
 
Building_a_stronger_JTEL_community_EU-funding_Wrokshop
Building_a_stronger_JTEL_community_EU-funding_WrokshopBuilding_a_stronger_JTEL_community_EU-funding_Wrokshop
Building_a_stronger_JTEL_community_EU-funding_Wrokshop
 
Wearable Experience for Knowledge-Intensive Training WEKIT lecture
Wearable Experience for Knowledge-Intensive Training WEKIT lectureWearable Experience for Knowledge-Intensive Training WEKIT lecture
Wearable Experience for Knowledge-Intensive Training WEKIT lecture
 
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
Virtual_Reality_and_Learning-Emergency_Management_Training_and_other_projects...
 

Recently uploaded

Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
Joaquim Jorge
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
?#DUbAI#??##{{(☎️+971_581248768%)**%*]'#abortion pills for sale in dubai@
 

Recently uploaded (20)

TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your Business
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of Brazil
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Tech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfTech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdf
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 

Increasing immersiveness into a 3D virtual world - motion tracking and natural navigation in vAcademia

  • 1. Increasing Immersiveness into a 3D Virtual World Motion-Tracking and Natural Navigation in vAcademia Mikhail Fominykh and Ekaterina Prasolova-Førland Norwegian University of Science and Technology, Norway Mikhail Morozov and Andrey Smorkalov Volga State University of Technology, Russia Judith Molka-Danielsen Molde University College, Norway International Conference on Applied Computing, Computer Science, and Computer Engineering (ICACC 2013) December 28–29, 2013 | Saipan, USA 1 VSUT
  • 2. Motivation: 3D Virtual Worlds Strong affordances Serious challenges Learning in 3D Virtual worlds still has experimental nature 3D Virtual worlds require significant improvement to make them more convenient for educators and achieve better results Exploring new ways of using 3D virtual worlds for learning 2 VSUT
  • 3. Goal: Increasing Immersiveness Motion-tracking device controlled by Educational 3D Virtual World accessed through Head-mounted device 3 IPT or CAVE VSUT
  • 4. Goal: Increasing Immersiveness Microsoft Kinect controlled by vAcademia accessed through Oculus Rift 4 ReaCTor CAVE VSUT
  • 5. Technology: vAcademia Sophisticated learning tools + 3D virtual recording 5 VSUT
  • 6. Technology: Motion-Tracking with Kinect Low cost motion sensing 6 VSUT
  • 7. Technology: Cave Automatic Virtual Environments Unconstrained moving + good field view 7 VSUT
  • 8. Technology: Head-Mounted Display Oculus Rift Low cost + good field view + fast tracking 8 VSUT
  • 9. Prototypes o Virtualizing Real-life Lectures with vAcademia and Kinect o Teaching Threshold Concepts with vAcademia and CAVE o Training and Role playing with vAcademia and Oculus Rift 9 VSUT
  • 10. vAcademia and Kinect prototype: Motivation o o o 10 ‘Traditional’ video recording of lectures and web conferences change the context of learning and do not provide immersion as in 3D virtual worlds ‘2D’ screen-capture recordings do not provide a possibility for collaborative work or a method for further developing the content Combining 3D recording in vAcademia with Kinect for advanced, immersive capturing of lectures VSUT
  • 11. vAcademia and Kinect prototype: Goal o A low-cost technological setup for translating reallife presentations and lectures into a 3D virtual world – – 11 Streaming real-life lectures into 3D virtual world Automatically creating immersive 3D recordings VSUT
  • 12. vAcademia and Kinect prototype: Implementation o 12 Achievements and Challenges – – – – Matching avatar, screen and pointer in real and virtual worlds Recognizing natural and filtering unnatural gestures Low accuracy, no turns, small area, overlaying objects Too many restriction on the lecturer’s movements VSUT
  • 13. Prototypes o Virtualizing Real-life Lectures with vAcademia and Kinect o Teaching Threshold Concepts with vAcademia and CAVE o Training and Role playing with vAcademia and Oculus Rift 13 VSUT
  • 14. vAcademia and CAVE prototype: Motivation o o o o In immersive VR, participants tend to react as if the scene they are seeing is real (e.g., by moving away from a threat) Threshold Concepts* - exploring new ways of learning that stimulate and enhance the potential of human creativity Implementation of learning scenarios Integration of the capability of “VR-replay” feature that is newly designed in this project to be functional between CAVE and vAcademia *Meyer, J. H. F. and Land, R. (2006). Threshold concepts and troublesome knowledge: issues of liminality. 14 VSUT
  • 15. vAcademia and CAVE prototype: Goal o o o 15 Replaying one’s life-size avatar representation and seeing one’s previous actions Using the 3D recording feature of vAcademia in the CAVE for (1) revealing patterns of becoming aware of one's own reflective learning patterns and (2) deciding to use them consciously The ultimate objective is promoting students to overcome thresholds and enable them to identify what creativity in learning means in relation to their individual experiences in transformative processes VSUT
  • 16. vAcademia and CAVE prototype: Implementation (in progress) 16 VSUT
  • 17. Prototypes o Virtualizing Real-life Lectures with vAcademia and Kinect o Teaching Threshold Concepts with vAcademia and CAVE o Training and Role playing with vAcademia and Oculus Rift 17 VSUT
  • 18. vAcademia and Oculus Rift prototype: Motivation and Goals o o Applying for the Threshold Concept scenarios Extending the immersive experience with affordability and mobility of the Head-mounted devices o Multiple locations (without being restricted by a single CAVE facility we have access to) Multiple participants of collaborative scenarios (avoiding the rigid single-user CAVE setup) o 18 VSUT
  • 19. vAcademia and Oculus Rift prototype: Implementation start 19 VSUT
  • 20. Thank you! Mikhail Fominykh mikhail.fominykh@ntnu.no Mikhail Morozov morozovMN@volgatech.net Ekaterina Prasolova-Førland ekaterip@ntnu.no Andrey Smorkalov smorkalovAY@volgatech.net Judith Molka-Danielsen Judith.Molka-Danielsen@himolde.no Acknowledgments Multimedia Systems Laboratory Volga State University of Technology http://mmlab.ru/ Virtual Environments & Computer Graphics Group University College London http://vecg.cs.ucl.ac.uk/ vAcademia Virtual Spaces LLC http://vacademia.com/ 20 VSUT