"Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality" has been presented at 2019 IEEE VR Fourth Workshop on K-12+ Embodied Learning through Virtual & Augmented Reality (KELVAR) on March 23, 2019.
https://sites.google.com/site/vrkelvar/
ABSTRACT
This paper presents a new concept of ‘Immersive Job Taste’ – interactive virtual reality demonstration of a workplace that aims to give a feeling of going through an average workday of a professional with elements of basic training. The main target audiences of Job Taste simulations are young job seekers who can be aided in selecting a career path at school or a welfare center, choosing the first or a new occupation, often after a period of being unemployed. The design methodology behind the Immersive Job Taste concept includes presentation of a workplace, typical tasks, feedback on performance, and advice on applying for jobs in the specific industry. We developed several scenarios and applied different virtual and augmented reality concepts to build prototypes for different types of devices. The prototypes were evaluated by several groups of primary users and experts. The results indicate a generally very positive attitude towards the concept. In this paper, we discuss the potential impact of applying the concept and directions for future work.
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
1. Immersive Job Taste
a Concept of Demonstrating Workplaces with
Virtual Reality
Mikhail Fominykh and Ekaterina Prasolova-Førland
IMTEL, Department of Education and Lifelong learning, Norwegian University of Science and Technology, Norway
Fourth Workshop on K-12+ Embodied Learning through Virtual & Augmented Reality (KELVAR)
Osaka, Japan | March 23-27, 2019
http://ieeevr.org/2019/
5. Traditional career
guidance
Trainee programs
and internships
Rely on text-
based
information
time-consuming,
logistically
difficult
Transfer of skillsConsume information
Immersive Job Taste
concept
VR
9. Task # Activity # Skill 1 Skill 2 … Skill X Points
Task 1 Activity 1
Activity 2
…
Activity X
Task 2
…
Task X
Feedback
message
from job announcements
a ‘peek’ into a
profession not
covering all the
details
10. Task # Activity # Skill 1 Skill 2 … Skill X Points
Task 1 Activity 1
Activity 2
…
Activity X
Task 2
…
Task X
Feedback
message
from interviews with employers
a ‘peek’ into a
profession not
covering all the
details
11. Task # Activity # Skill 1 Skill 2 … Skill X Points
Task 1 Activity 1
Activity 2
…
Activity X
Task 2
…
Task X
Feedback
message
from employers and career counselors
a ‘peek’ into a
profession not
covering all the
details
12. Task # Activity # Skill 1 Skill 2 … Skill X Points
Task 1 Activity 1
Activity 2
…
Activity X
Task 2
…
Task X
Feedback
message
from interviews with employers
a ‘peek’ into a
profession not
covering all the
details
13. ‘Virtual internship’ project summary
Goal
Simulation of workplaces in VR/AR/MR with gaming elements for a
motivating and engaging career guidance
Target audience
Young unemployed (up to 25 years), high-school students
Sense of mastery
Allowing the user to explore and train in unfamiliar situations, in a safe
setting, thus mastering the corresponding real-world situations
Methodology
Mapping the needs => prototypes => evaluation => design methodology
Funding
Project financed by the Norwegian Labor and Welfare Administration
16. Both job seekers and counselors are very positive to the
concept.
The majority agreed or strongly agreed that such apps:
1. should be available for job seekers
2. could give a better confidence in performing work tasks
and a better understanding of different professions
Evaluation results
17. ‘High-level’ VR version
was the absolute
favorite
Evaluation results
Divided views on AR/Hololens
‘Low-level’ Cardboard versions
less user friendly, but useful in
certain contexts and more
accessible (at home)
18. Realism
• Representative of the industry found the simulation realistic
and giving a good representation of typical working tasks
Sense of mastery
• Sense of mastery connected to choosing the right profession
Capturing
• Divided views on 360 video/graphics
Gaming vs Instruction
• Divided views on gaming elements
Evaluation results
29. Future work
Validating the Job Taste concept outside
the lab, evaluating long-term effect
Implementing additional professions and
workplaces
30. Future work
Validating the Job Taste concept outside
the lab, evaluating long-term effect
Further developing the Job Taste
methodology
Implementing additional professions and
workplaces
31.
32. Thank you
for your attention!
Mikhail Fominykh
mikhail.fominykh@ntnu.no
Ekaterina Prasolova-Førland
ekaterip@ntnu.no
IMTEL Lab
Facebook: /IMTELlab
Twitter: @IMTELlab