Invited speech by Mikhail Fominykh at Learning and Educational Technology Research Unit, University of Oulu, Finland: 3D virtual worlds and other cooperation technologies for learning, March 13, 2013
Oppenheimer Film Discussion for Philosophy and Film
3D virtual worlds and other cooperation technologies for learning
1. 3D Virtual Worlds and Other
Cooperation Technologies for
Learning
Mikhail Fominykh
Norwegian University of Science and Technology, Norway
Invited speech @ Learning & Educational Technology Research Unit
University of Oulu, Finland
March, 13 2013
1
2. Outline
o Background
o R&D projects
– Constructionist approach in educational visualizations
– Designing environments and tools in 3D virtual worlds
– Supporting communities across real and virtual spaces
– Role playing: cultural awareness in military operations
– 3D recording: asynchronous but immersive experience
o Q&A
2
5. Constructionist approach in educational
visualizations, PhD
o RQ: How to facilitate learning by means
of educational visualizations in 3D VWs?
o RD: Cases studies 2, 3, and 4 + +
o C: Typology of 3D Content and
Visualization Means
o C: Methodology for facilitating
collaborative work with 3D content
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8. Constructionist approach in educational
visualizations, PhD
o Technology
– Complex
– Destructive
o Learning
– Constructionism
– Social constructivism
– Challenging experience
– Reflection
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9. Designing environments and tools in
3D virtual worlds, PhD
o RQ: How to design tools and
environments in 3D VWs to benefit
educational activities?
o RD: Cases studies 1, 2, 3, and 4 + +
o C: Creative Virtual Workshop framework
o C: Virtual campus and virtual city
frameworks
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12. Designing environments and tools in
3D virtual worlds, PhD
o Technology
– Cooperation vs. privacy
– Design needs meaning and functionality
o Learning
– Learning tools have large improvement potential
– Real live metaphors vs. functionality in 3D learning
environments
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13. Supporting communities across real
and virtual spaces, PhD
o RQ: How to support learning communities
in 3D VWs?
o RD: Cases studies 1, 3, and 4 + +
o C: Virtual research arena
o C: Univers’city
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15. Supporting communities across real
and virtual spaces, PhD
Layer of
education and research
Virtual
Virtual lab
campus
Virtual
Information Research Virtual
place Arena museum
Cultural layer
Social layer
Community Virtual
facilities Universcity stage
Socializing Serious Virtual
place game club
Multi-user Contextual
game game
Entertainment layer
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17. CAMO Goals
o Create an inexpensive and flexible
simulation for training cultural awareness
among military personnel
o Explore the advantages and limitations
of 3D virtual worlds in this context
o Create methodological guidelines and
tools for developing 3D educational
simulations
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19. CAMO Study Settings
o 14 cadets from Norwegian Army War
Academy
o Eight students and teachers from
Norwegian Defense Language and
Intelligence School
o Pre- and posttests, interviews,
observations
o Two walk-throughs, three debriefs
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20. CAMO Major Outcomes
o Cadets are positive to the use of 3D
virtual worlds for training cultural
awareness
o Learning outcomes related to the major
topics in the scenarios
o Learning from taking different
perspectives, facing dilemmas, and
observing squad leader actions
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27. 3D Recording for training scenario
implementation
Recording scenario
Teacher1 Teachern
Environment and bots
Play
TeacherR1 TeacherRn Learner1 Learnern
Environment and botsR Learner2
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