22. Focus on Quality Research shows that users are more likely to invite friends to apps with high production values
23. Graphics interaction competition battles properties story references customization chapters entertainment fights PLOT leisure challenge Graphics and plot are this games strong and engaging features Theme is also a strong value. Competition and game mechanics also seem to be important for engagement. Needs work on customization
24. User Feedback "It’s a bit of an addictive game, competitive, and does have a social feeling to it being able to communicate to my "mob" friends etc.“ (female user on why she likes Mobsters) “Once you were the top player it felt like a good achievement." (female user about games) "I like it because I have a lot of friends that play and I’ve met a lot of new people playing." (male user about why he likes games) "These games (...) are always improving and offering something new to the games which urges you to return." (male user about games)
53. No ending to the game, ever changing and growing.
54.
Editor's Notes
Kept the slide title generic to reflect rise in social gaming overall. When presenting, can get into specifics of growing usage among the MySpace demographic.
Manu
Speaker notes - The hot red and orange tells us that our users love this about our games and this is what differentiates us from other games. This jives well with our partner strategy where we are bringing high quality plots, story and graphics to our usersTag Cloud:Warm colors=high values in the game/positively seen by usersCold colors = low values in our game/negatively seen by usersBlack/green = indiferent,Bigger, more cited; lower, less cited
Band of Horses case study is pulled from the LolApps deck. Do we have anything similar we can share for non-promotional partners to show how they’re turning feedback into features? W/o running into confidentiality issues? Can be anonymous if needed.
Use channels more effectively Maximize conversions by A B testing creativesTest oftenFocus on game design Increase number of visitssocial pressureincentives for returningPsychological pressureIncrease viralitySocial hooks Integrate friends into the game with neighborsCompetitionsCollaboration