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So… WTF is social
marketing?

Max St John – April 2010
def.


  “The systematic application of
    marketing, alongside other
   concepts and techniques to
achieve specific behavioural goals,
        for a social good”
or (better)...




    “Consumer behaviour is our
          bottom line”
starting point


identifying behavioural challenges



developing behavioural interventions
the roots

social policy                              marketing

_social sciences                            _commercial

_social reform                              _public sector

_social campaigning



  Allied with: behavioural economics, health promotion, public
  health, behavioural psychology, environmental advocacy.
three factors

set of tools or technologies


social marketing via the core concept of marketing


to create a socially just and fairer society
why it matters: joyless growth
why it matters: an unequal society
core principles: focus on behaviour

typically want people to do one of four things:

   _accept a new behaviour

   _reject an undesirable behaviour

   _modify and existing behaviour

   _abandon an old, undesirable behaviour
core principles: people first mindset


in-depth understanding of audience: deep truths


systematic audience understanding


beneficiary is the individual, group or society: not us.
principle elements

    _Customer or consumer orientation

    _Behaviour and behavioural goals

    _'Intervention mix' and 'marketing mix’

    _Audience segmentation

    _‘Exchange’

    _‘Competition’
Where demographics fail

               Demographic
                    male
                 born 1948
                   British
                2nd marriage
                  affluent
              well known family
the individual in a wider context

Indirectly influence             Global context




                                 Wider society




                          Communities and neighborhoods



                               Friends and family




                                    Individual

     Directly influence
what is behaviour?

  Not a single action

  But ‘a series of actions over time’

  The result of conscious decisions but often driven
  by learned patterns or unconscious decisions

  Behaviour is ‘inherently dynamic’.
  Variation and inconsistency is common
behavioural models

Termination                     Pre-
                            Contemplation




              Maintenance                   Contemplation




                  Action                    Preparation
ways of influencing behaviour

                          Inform
          Communicate     Remind Make aware Trigger


                          Educate
                  Teach   Engage    Inspire    Skill


                          Support
              Service   Provide    Assist     Model

                          Design
          Alter environment   Change context     Engineer


                          Control
             Regulate Legislate    Monitor     Police
Some examples
Making it fun



                What about this...?
behavioural economics




      “Decision making under
           uncertainty.”
the difference

standard economic model           behavioural economics

_rational                         _?

_governed by selfishness

_treat all assets as fungible

_motivated by expected utility
  maximisation

_consistent time preferences
according to discounted utility
economics meets psychology

why we shop and buy things the way we do

why we behave the way we do


how we make choices


how choices affect markets

how to influence choices
two kinds of behaviour

reflective               automatic/limbic

_thinking                _emotional

_rational                _intuitive

_self aware              _unconcious

_”turbulence is fine”    _”we’re all gonna die”

_deductive               _associative

_mr spock                _homer simpson
behavioural economics

anchors

heuristics


prospect theory


loss aversion / the endowment effect

etc

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WTF is social marketing? Campaigns, behaviour change and behavioural economics

  • 1. So… WTF is social marketing? Max St John – April 2010
  • 2. def. “The systematic application of marketing, alongside other concepts and techniques to achieve specific behavioural goals, for a social good”
  • 3. or (better)... “Consumer behaviour is our bottom line”
  • 4. starting point identifying behavioural challenges developing behavioural interventions
  • 5. the roots social policy marketing _social sciences _commercial _social reform _public sector _social campaigning Allied with: behavioural economics, health promotion, public health, behavioural psychology, environmental advocacy.
  • 6. three factors set of tools or technologies social marketing via the core concept of marketing to create a socially just and fairer society
  • 7. why it matters: joyless growth
  • 8. why it matters: an unequal society
  • 9. core principles: focus on behaviour typically want people to do one of four things: _accept a new behaviour _reject an undesirable behaviour _modify and existing behaviour _abandon an old, undesirable behaviour
  • 10. core principles: people first mindset in-depth understanding of audience: deep truths systematic audience understanding beneficiary is the individual, group or society: not us.
  • 11. principle elements _Customer or consumer orientation _Behaviour and behavioural goals _'Intervention mix' and 'marketing mix’ _Audience segmentation _‘Exchange’ _‘Competition’
  • 12. Where demographics fail Demographic male born 1948 British 2nd marriage affluent well known family
  • 13. the individual in a wider context Indirectly influence Global context Wider society Communities and neighborhoods Friends and family Individual Directly influence
  • 14. what is behaviour? Not a single action But ‘a series of actions over time’ The result of conscious decisions but often driven by learned patterns or unconscious decisions Behaviour is ‘inherently dynamic’. Variation and inconsistency is common
  • 15. behavioural models Termination Pre- Contemplation Maintenance Contemplation Action Preparation
  • 16. ways of influencing behaviour Inform Communicate Remind Make aware Trigger Educate Teach Engage Inspire Skill Support Service Provide Assist Model Design Alter environment Change context Engineer Control Regulate Legislate Monitor Police
  • 18. Making it fun What about this...?
  • 19. behavioural economics “Decision making under uncertainty.”
  • 20. the difference standard economic model behavioural economics _rational _? _governed by selfishness _treat all assets as fungible _motivated by expected utility maximisation _consistent time preferences according to discounted utility
  • 21. economics meets psychology why we shop and buy things the way we do why we behave the way we do how we make choices how choices affect markets how to influence choices
  • 22. two kinds of behaviour reflective automatic/limbic _thinking _emotional _rational _intuitive _self aware _unconcious _”turbulence is fine” _”we’re all gonna die” _deductive _associative _mr spock _homer simpson

Editor's Notes

  1. Strategy and policy represent… Behavioural changes must be sustained!
  2. Tools adapted from commercial/trad marketing and applied to behavioural issues Concept or philosaphy – a way of approaching a specific issue focusing on the audience’s perspective.
  3. Anchors: % of African countries in the UN – two groups of people given two numbers – 10 and 65 – 10 group guessed 25% – 65 group guessed 45. Examples of phone numbers or social security. When we have limited information – we use anchor points. Heuristics: 9/11 example – people can remember when it happened, how many people died (2948) – not how many people died the same year from cigarettes (400,000) – but affected travel decisions, resulted in increased RTA deaths. Prospect: We value a loss at twice that of a gain – people expecting £60k and got £50k is not as happy as someone expecting £40k and gets £50k. Gambling metaphor. Applications: 30 day money back or try before you buy. Talk about GDP measurement model and flaws. Endowment effect: students sleeping out for tickets – “ikea effect”. Loss aversion and the status quo effect.
  4. Anchors: % of African countries in the UN – two groups of people given two numbers – 10 and 65 – 10 group guessed 25% – 65 group guessed 45. Examples of phone numbers or social security. When we have limited information – we use anchor points. Heuristics: 9/11 example – people can remember when it happened, how many people died (2948) – not how many people died the same year from cigarettes (400,000) – but affected travel decisions, resulted in increased RTA deaths. Prospect: We value a loss at twice that of a gain – people expecting £60k and got £50k is not as happy as someone expecting £40k and gets £50k. Gambling metaphor. Applications: 30 day money back or try before you buy. Talk about GDP measurement model and flaws. Endowment effect: students sleeping out for tickets – “ikea effect”. Loss aversion and the status quo effect.
  5. Customer or consumer orientation - A strong ‘customer’ orientation with importance attached to understanding where the customer is starting from, their knowledge, attitudes and beliefs, along with the social context in which they live and work. Behaviour and behavioural goals  - Clear focus on understanding existing behaviour and key influences upon it, alongside developing clear behavioural goals. These can be divided into actionable and measurable steps or stages, phased over time. 'Intervention mix' and 'marketing mix'  - Using a mix of different interventions or methods to achieve a particular behavioural goal. When used at the strategic level this is commonly referred to as the 'intervention mix', and when used operationally it is described as the 'marketing mix’. Audience segmentation - Clarity of audience focus using audience segmentation to target effectively. ‘ Exchange’ - Use of the ‘exchange’ concept – understanding what is being expected of  people, and the real cost to them. ‘ Competition’ - Use of the ‘competition’ concept. This means understanding factors that impact on people and that compete for their attention and time.
  6. Note: thanks to Jeff French for this fantastic example!
  7. 6.9 billion people on the planet – 6 billion decision makers making 100s of decisions a day – but short of time and with limited information. Becoming mainstream, reflected in party manifestos and policy making.
  8. Why we smoke, drink, have unprotected sex, play the lottery, gamble with other people’s money.
  9. Anchors: % of African countries in the UN – two groups of people given two numbers – 10 and 65 – 10 group guessed 25% – 65 group guessed 45. Examples of phone numbers or social security. When we have limited information – we use anchor points. Heuristics: 9/11 example – people can remember when it happened, how many people died (2948) – not how many people died the same year from cigarettes (400,000) – but affected travel decisions, resulted in increased RTA deaths. Prospect: We value a loss at twice that of a gain – people expecting £60k and got £50k is not as happy as someone expecting £40k and gets £50k. Gambling metaphor. Applications: 30 day money back or try before you buy. Talk about GDP measurement model and flaws. Endowment effect: students sleeping out for tickets – “ikea effect”. Loss aversion and the status quo effect.