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Startup Science ⑦
"Making a successful startup is an Art.
Making a startup that doesn’t fail is a Science.”
Created by
Masa Tadokoro
Product-Market Fit
Deliver the MVP
to the first
customer
Clarify what to
learn with an
MVP
Figure out things to
learn using the
MVP
Chose MVP type
and build
Learn by delivering
to an evangelist customer
Conduct Qualitative analysis by
interviews with customers and
Quantitative analysis by
innovation metrics
Examine the UX
with Hooked model
Improve UX to
Enhance
the customer
engagement
Iterate product to
bring more value
to customers
Iterate product/ launch
it
Conduct Quantitative
& Qualitative Analysis
Build MVP
Repeat the
process until
the PMF has
been achieved
Create
Highly adaptive teamPivot the business model
Pivot the
Business Model
Copyright 2017 Masayuki Tadokoro All rights reserved
Conduct improvement/brushing up
existing features/UX.
Business Model 1 Business Model 2 Business Model 3
Time
MVP Version2 Version4Version3 Version6Version5
Impr
ove
Impr
ove
Impr
ove
Impr
ove
Impr
ove
Impr
ove
Impr
ove
Imp
rov
e
Imp
rov
e
Imp
rov
e
Deploy Deploy Deploy Deploy Deploy Deploy Deploy Deploy Deploy
Conduct deployment of
UX/function improvement
continually.
No
Yes
Add it on Story Kanban board as
story
Launch MVP and conduct
qualitative and quantitative
analysis
Achieved PMF?
Can improve it if continuing to use
the same business model?
Conduct transition of the
organization to scale
Yes
Consider to pivot
No
Yes
No
Flow chart to decide the next step.
Yes
No
Add it on issue Kanban board as
feature
Takes amounts of
features/issues?
Yes
No
Takes an amounts of
features/issues?
Verify UX/function improvement of
existing features
Provide enough values with only
existing features?
Verify product iteration added
features
Copyright 2017 Masayuki Tadokoro All rights reserved
Add it on issue Kanban board as
feature
Add it on Story Kanban board as
story
Conduct UX improvement
that customers would love
UX
改善
機能
追加
カスタマーをプロダクトにハマらせるには
機能追加よりもUX改善が重要である
Focus!
Copyright 2017 Masayuki Tadokoro All rights reserved
Product-market-fit達成前の状態
(カスタマーに刺さっていない状態)
で積極的に、カスタマー獲得をするべきではない
カスタマー獲得を積極的に実施
するべきでない
Activation率 10%
定着率 1%
の状態でカスタマーに
刺さっていない
Copyright 2017 Masayuki Tadokoro All rights reserved
Putting many resources into customer acquisition
before achieving product-market fit
is like pouring water into a bucket with many holes.
Copyright 2017 Masayuki Tadokoro All rights reserved
Product-market-fitを達成した後
(カスタマーに刺さっている状態)に
なってからカスタマー獲得を行う
カスタマー獲得を実施
Activation率 50%
定着率 15%
の状態でカスタマーに
刺さっている状態
○
Copyright 2017 Masayuki Tadokoro All rights reserved
Why you had better focus on retention?
You see how customers
love your product
However hard you try to
acquire customers,
at worst it will leak out
of your bucket with holes
Acquiring new customers
costs 6-7 times
of that of existing customers
Copyright 2017 Masayuki Tadokoro All rights reserved
Acquisition
Activation/
on-boarding
Retention
Referral
Revenue
Indicators startups should verify,
improve before achieving PMF.
Raise the 2
factors!
Copyright 2017 Masayuki Tadokoro All rights reserved
# of visitors
Sign up rates
Revisit rates
Continue rates
Viral coefficient
Copyright 2017 Masayuki Tadokoro All rights reserved
- Paul Graham
Founder of Y−combinator
“Do something not to scale.”
Copyright 2017 Masayuki Tadokoro All rights reserved
What is activation?
During the activation process,
users should perceive value
in the product.
Copyright 2017 Masayuki Tadokoro All rights reserved
Activating
acquired users.
The user will judge with
the first impression.
Copyright 2017 Masayuki Tadokoro All rights reserved
You want to impress the first-visit users -
“Aha, this service is awesome”
Unimpressed first-visit users
will never come back
You’ll need more resources for getting the
customer's attention than making a product.
Copyright 2017 Masayuki Tadokoro All rights reserved
The Days of Attention Economy
The key is how to get the user’s attention.
Copyright 2017 Masayuki Tadokoro All rights reserved
Points to Note for Activation
Copyright 2017 Masayuki Tadokoro All rights reserved
① 5-second rule
② Setting up tutorials
③ Building a magic moment
④ Making sign-up as easy as
possible
① You want to send the message across in 5 seconds.
Place a clear
‘How It Works’
Send out a
message of value
with a one-liner
copy
The clear way to make
products. https://www.docgenerator.net
https://www.docgenerator.net
Copyright 2017 Masayuki Tadokoro All rights reserved
Make users sign-up
immediately.
Send out a message of
value with a one-liner
copy.
You can insert
service intro movie
in the landing page.
”The service that needs
detailed explanation
is lowbie”
- Akimitsu Sano
CEO/founder of Cookpad
Copyright 2017 Masayuki Tadokoro All rights reserved
Superior services (UX) do not
need to be verbalized.
No need to explain.
Copyright 2017 Masayuki Tadokoro All rights reserved
Level of UX
User
Adaption
Low
High
Can the
value suggestion
of product
be raised
to this level?
Copyright 2017 Masayuki Tadokoro All rights reserved
Explained
without
words
Explained with a
few words
Explained with
a lot of words
② Set up tutorial
Use easy
questions to
answer
② Set up tutorial
Insert tutorials when user starts
using product
You can use a
dialogue style
tutorial
“Pythagorean theorem”
In-line tutorial will display when you
put a cursor over the field
Landing Understanding Decision Action
Understand
wondering
or
Good
Bad
or
Able
Unable
or
If wondering, users
leave soon
Why onboarding is so important?
Copyright 2017 Masayuki Tadokoro All rights reserved
Complexity
Importance
of features
Important
Difficult
Less
Important
Easy
Implement tutorials for
features which are
Important but difficult to
understand
Feature
Verify the features you need to put in to tutorials
Feature
Feature
Feature
Feature
Feature
Feature
Feature
Feature
Feature
Feature
Feature
Importance of feature Complexity
(1 - Difficult
5- Easy)
Priority
Impact Frequency of use
Feature1 5 2 3 △
Feature2 3 3 5 ✖️
Feature3 4 4 1 ⚪︎
Feature4 4 1 2 △
Feature5 2 5 1 ⚪︎
Clarify the features that you need tutorials for
Verify the features you need to put in to tutorials
③ Create “AHA moment” -
where users are completely resonated with the product
The first
match moment
(Tinder)
The first
posting moment
(Instagram)
The first moment
when you
encounter
Poke-mon
(Poke-mon Go)
Verify revisiting-rate
after on-boarding.
If you achieve more than 50%
revisiting-rate,
it can be considered successful.
④ Make the sign up process as easy as possible
Enter email only
Copyright 2017 Masayuki Tadokoro All rights reserved
sign up to start a free
trial
Copyright 2017 Masayuki Tadokoro All rights reserved
Onboard users
directly without
an email confirmation.
What is retention?
Retention is the status where users are
engaging with the product - users find
some value in the product. For a start-up,
this is the most important metric - if you
have a high retention rate, you will have
a higher lifetime value
However, if the retention rate is low, you
are wasting resources
You acquire 5x customers by spending
5x on marketing
To measure retention, an introduction to
a the cohort analysis
Copyright 2017 Masayuki Tadokoro All rights reserved
Activation rates
People who
registered:
More than 90%
Activation rates
People who finished
the sequence: 35%
Retention rates
People who re-logged
in after 3 days: 25%
Revenue
Times of viewing ads and
answering questionnaires:
6 times
Questio
nnaires
Confirm
screen
Questio
nnaires
Confirm
screen
Copyright 2017 Masayuki Tadokoro All rights reserved
First
Sign up
screen
Menu
screen
Start
watching
ad
Complete
watching
Wifi usage
confirmation
Start
using wifi
Re-log in
screen
Menu
screen
Start
watching
ad
Complete
watching
Retention rates without tutorials : 25%
First
Sign up
screen
Menu
screen
Start
Ad watching
Complete
Ad watching
Start
using
wifi
Welcome
screen
Tutorial
movie
Retention rates
People who re-logged
in after 3 days:52%
Retention rates with tutorials: 50%
Add tutorial
Copyright 2017 Masayuki Tadokoro All rights reserved
First
Sign up
screen
Menu
screen
Start
watching ad
Complete
watching
Activation rates
People who
registered:
More than 90%
Activation rates
People who finished the
sequence:
70%
Wifi
usage
confirm
Revenue
Times of viewing ads and
answering questionnaires:
6 times
Without tutorial With tutorial
Activation
(registration)
90% 90%
Activation
(complete the
sequence)
30% 75%
Retention
(revisit in 3 days)
25% 52%
Revenue
(Average # of ad views
in a day per user)
4 times 6 times
Compare the one with tutorial and the one without
In a cohort analysis
Compare how different
they are
Copyright 2017 Masayuki Tadokoro All rights reserved
Without
tutorial(Actual #)
Without tutorial
(rates)
With tutorial
(Actual #)
With tutorial
(rates) Goal
Acquisition
(visitors)
170ppl 100% 171ppl 100% 100%
Activation
(registration) 154ppl 90% 155ppl 90% 95%
Activation
(complete the
sequence)
46ppl 30% 82ppl 55% 80%
Retention
(revisit in 3 days) 12ppl 25% 40ppl 49% 80%
Revenue
(average # of ad views in a
day per user)
4.2 times 4.2 times 4.8 times 4.8 times 10 times
Compare how
different they are
Copyright 2017 Masayuki Tadokoro All rights reserved
Compare the one with tutorial and the one without
In a cohort analysis
How can you improve
the retention rate of your product ?
A Common Mistake
Adding features.
Improve
retention.
Build a resonating experience.
Improving customer retention.
Add features
if necessary
Do you have the image of your most
loyal customers?
Copyright 2017 Masayuki Tadokoro All rights reserved
Engagement/
retention
rates
Time
Low
High
Customer Life Cycle
Copyright 2017 Masayuki Tadokoro All rights reserved
Less interested
customer
Customer who googled
related words
First-time visit customer
Second-time visit
customer
Fixed customer
Loyal customer
Enthusiastic customerYou want to nurture
the first-time
visit customers
to become addicted
customers.
Definition of Customers
:Customers who are visiting for the first time.
They haven't internalized the product yet.
They are at the riskiest status.
:Customers who revisit the product
They are getting involved with the product
Providing magic moment is the key to activatation
:Customers who use the product frequently
They are involved with the product rather strongly
Use reward and investment initiative to activate more
:Customers using the product very frequently
Without the product, they feel some degree of pain
Provide them value and propose a premium service
:Customers are passionate about the product
If there is no product, they will feel a strong pain.
You want to make them evangelists of the product
Engagement/
Retention
High
Low
Engagement
/retention
rates
Time
Low
High
Copyright 2017 Masayuki Tadokoro All rights reserved
Less interested
customer
Customer who googled
related words
First-time visit customer
Second-time visit
customer
Fixed customer
Loyal customer
Enthusiastic customer
What is the image of
an enthusiastic
customer
using your product?
Customer Life Cycle
Hook Model
With this framework, you can think of
a way to nurture the first-time visit
customers to become addicted customers.
Trigger Action
RewardInvestment
External Trigger
Internal Trigger
Reduce
burden
Motivation
Five elements to build up addictive product
Motivation
Reducing
the burdens to
use the product
Information
on what to do
next
Energy to
use
the product
Reward
Trigger
Burden Reduction
Providing users
a reward to use
product
continuously
Investment
The user will be hooked
with the product
as they spend their
resources
By using the hook model, you want to set up a
hypothesis to nurture the first-time visit customers to become
addicted customers.
Trigger
Action
RewardInvestment
External Trigger
Internal Trigger
Reduce
burden
Motivation
Meeting the expectation of the
users - provide what you
promised
Providing clear onboarding
process/tutorials
In addition to self-relevant rewards,
you want
to provide hunt rewards, random
rewards
Making users
enter the relevant
information
Trigger
Action
RewardInvestment
External Trigger
Internal Trigger
Reduce
burden
Motivation
Make users revisit with a
self-trigger
Reduce users’ burden
by providing in-line tutorials
Leveraging social/
mastery rewards
Getting feedback on
the initial post or
recommendation.
Trigger
Action
RewardInvestment
External Trigger
Internal Trigger
Reduce
burden
Motivation
Make users re-visit the
product without an external
trigger
Leading users to use
more advanced features
Leverage social,
mastery and
achievement rewards
Enhance user status based
on
the resources users have
invested
Trigger
Action
RewardInvestment
External Trigger
Internal Trigger
Reduce
burden
Motivation
Make users use the
product as one of their
habits
Leveraging more advanced mastery
reward, stronger achievement and
social
reward as evangelist
Making users consider
ranking, # of followers,
and evaluation from
other Users
Leading users to
use more advanced
features
Question
❓
Copyright 2017 Masayuki Tadokoro All rights reserved
How do you define customers for each
status - first-visit customer, re-visit customer,
retained customers, loyal customers, and
passionate customers?
Trigger Action
RewardInvestment
External Trigger
Internal Trigger
Lighten
burden
Motivation
Set up a trigger for user to use
product
Type of external triggers
Earned trigger
Being aware of
product with
paid ads/campaigns
Exposing to media
or being featured
in ranking, e.g
APP rankings
Referral trigger
Paid trigger
Start using service
triggered by
word-of-mouth/
referrer
Self trigger
Being notified by
e-mail,
push notifications,
etc.
Paid Trigger
Diet Program ads
in Japan
Earned Trigger
Referral Trigger
Product review
on Youtube
Self Trigger
A reminder email of
a remaining
item in the shopping cart
Make users set up a self trigger
(Notification) while onboarding
Start-ups are often killed by an idea;
as long as you are build good product,
customers will come.
-Gabriel Weinburg
“Traction”著者
Copyright 2017 Masayuki Tadokoro All rights reserved
That entrepreneurs hesitate investment
while they want to means
that they only focus on creating products
but ignore other factors.
Many entrepreneurs who have created
great products don't have a
proper distribution strategy.
- Marc Andreessen
Acquisition
Activation/
on-boarding
Retention
Referral
Revenue
# of UU visiting the site
Sign up rates
Revisit rates
Continue rates
Viral coefficient
ARPU
KGI
KGIs (Key Goal Indicators) for each stage
Need some customer
acquisition to verify MVP
Copyright 2017 Masayuki Tadokoro All rights reserved
What is traction?
Traction is quantitative proof indicating customer
demand.
If it is a B2B product, it will be the number of paid
corporate customers. If it is a B2C product, it will
be the number of paid users.
Copyright 2017 Masayuki Tadokoro All rights reserved
Engagement
/retention
rates
Time
Low
High
Copyright 2017 Masayuki Tadokoro All rights reserved
Less interested
customer
Customer who googled
related words
First-time visit customer
Second-time visit
customer
Fixed customer
Loyal customer
Enthusiastic customer
How do you make
customers from less
interested to fixed?
Customer Life Cycle
User
volume
EngagementLow High
Many
Many
Display Ad
Social display Ad
Contents marketing/eBook
Less
interested
customer
Interested
customer
First visit
customer
Second
visit
customer
SEO/SEM
PR/Earned media
Offline Ad
Mail magazine/DM
Remarketing
Fixed customer
(purchasing
customer)
Exhibition, Pitch events
Viral marketing
Direct sales
Seminar, webinar
Effective marketing/channeling strategy
for each stage
Product info/catalog
Examples of users
Partner sales
Revoke the customers’ incentive
to use the product
Conduct brainstorming for what kind of
external triggers (traction acquisition) will
attract customers
Copyright 2017 Masayuki Tadokoro All rights reserved
Put washed out strategies in order of
priority
Copyright 2017 Masayuki Tadokoro All rights reserved
Less possible
strategies
Possible
strategies
1 or 2 highly
possible
strategies
Conduct a low budget test of possible
strategies to put in a higher priority
How much is the unit price per user in this channel strategy?
How many customers will this channel strategy acquire?
How influential to customers is each channel strategy?
How many conversion rates will it acquire?
How long will it take to acquire 1 customer?
What terms does it need to render the test?
At the early stage of Dropbox, a unit price
acquiring a customer by listing ads was $230
while the price was $90.
Copyright 2017 Masayuki Tadokoro All rights reserved
Marketo got 14000 potential customers on
its weblog and made a list of them while
they developed its product.
Copyright 2017 Masayuki Tadokoro All rights reserved
mint.com acquired 150 million users through
content marketing on its weblog.
Copyright 2017 Masayuki Tadokoro All rights reserved
Sympathized
Less sympathized
Less relevant
with its product
Highly relevant
With its product
Less
effective
marketing
content
Content
Attracting
customers
Content
getting attention
of customers
sales
promoting
content
”The most readable contents marketing textbook”
Mint Case Study
Economizing, wisdom for
everyday life
New product
info
Saving
Loan
Investment/mon
etary tech
Voice of users
Copyright 2017 Masayuki Tadokoro All rights reserved
Sympathized
Less sympathized
Less relevant
with its product
Highly relevant
With its product
Less
effective
marketing
content
Content
Attracting
customers
Content
getting attention
of customers
sales
promoting
content
”The most readable contents marketing textbook”
Mint Case Study
Economizing, wisdom for
everyday life
New product
info
Saving
Loan
Investment/mon
etary tech
Voice of users
Copyright 2017 Masayuki Tadokoro All rights reserved
Make a line where user acquisition
travels from "content attracting
customers" through to
"content getting the attention of
customers" to
"sales promotion content".
Skillhub got 12,000 high-quality users (with a high LTV)
without paying any ad fees for customer acquisition.
Copyright 2017 Masayuki Tadokoro All rights reserved
Sympathized
Less sympathized
Less relevant
with its product
Highly relevant
With its product
Less
effective
marketing
content
Content
Attracting
customers
Content
getting attention
of customers
sales
promoting
content
”The most readable contents marketing textbook”
Skillhub Case Study
Free movie on
Youtube
Contents
After sign up
Project base
learning
Premium
service
Copyright 2017 Masayuki Tadokoro All rights reserved
Posting on Facebook
is less effective
Posting on
Facebook
A lot of users sympathize with Skillhub
through free education content (movies) on
YouTube.
Copyright 2017 Masayuki Tadokoro All rights reserved
Visiting the website. Providing contents that
users can watch
after signing up.
Copyright 2017 Masayuki Tadokoro All rights reserved
Assign projects to registered
users.
Copyright 2017 Masayuki Tadokoro All rights reserved
Convert them to premium courses
( paying members ) on its
web page.
Copyright 2017 Masayuki Tadokoro All rights reserved
“プロダクトの開発と
カスタマー獲得は並行して
進めましょう”
-Gabriel Weinburg
“Traction”著者
Copyright 2017 Masayuki Tadokoro All rights reserved
Get users into your product!
Trigger Action
RewardInvestment
External Trigger
Internal Trigger
Reducing
burden
Motivation
Enhancing motivation and
burden reduction to use
the product.
Enhancing Motivation by
Using the Psychological Effect
Framing Effect
Enhancing motivation and
burden reduction to use the
product.
The mind takes
shortcuts informed
by our surroundings
to make quick and
sometimes erroneous
judgements.
Anchoring Effect
Scarcity Effect
People often
anchor to one piece
of information when
making a decision.
Bandwagon Effect
People feel
more comfortable
to use a product when
others have already
been using it.
Endowed Progress Effect
People have increased
motivation when they
believe they are nearing a
goal.
Concord Effect
When people spend
resources upfront,
they tend to continue
to complete the project.
Enhancing motivation and
burden reduction to use
the product.
Scarcity Effect
Making middle option
stand out from 3 plans
k
Framing Effect
Emphasizing the discount rate by
showing the original price
.
k
Anchoring Effect
Bandwagon Effect
The more people purchase the
goods, the more value the
consumers will perceive.
4 times have already been stamped
at the beginning.
You can get a free coffee for only 4 more cups. Creates a
perception of being closer to the goal.
You can get a free coffee if you have 4 extra cups - you feel you
are closer to the goal with the left pattern
Endowed-progress Effect
Endowment Effect
Users tend to complete if
you visualize the completion
process.
Making users do tasks, i.e. editing a business card,
before the check-out screen.
Concord Effect
Making users enter
payment info after
the issues.
Reduce the burden/effort on the users
when using the product.
Physical effort
Reducing
time-consuming
effort
Reducing
the physical
effort
Brain power
Time
Reducing
mental/intellectual
effort
Social Deviation
Don’t let users
deviated from
their social norm
Money
Reducing financial
burden for
taking actions
Deviation from regular lives
Don’t let users
deviated from
the daily lives
Reducing Time-consuming Effort
Make the editing process easy by
automatically recognizing the user's
face.
You can use
the server terminal from
the same screen.
k
Reducing Time-consuming Effort
Reducing Physical Effort
You don’t have to pull
your smart phone out.
Reducing Mental Effort
Display recommendation
from view/purchase history
Reduce mental effort
by using a template or in-screen tutorials.
Pop-up tutorial
Pop-up tutorial
Message apps for teenagers,
fulfill a desire for
approval from friends
- they want to be considered cool.
Reducing Financial Burden
Users feel no financial burden since no
cancellation fee will be charged until the day
before the reservation.
Reduce
Burden
Increase
motivatio
n
Copyright 2017 Masayuki Tadokoro All rights reserved
Focus!
Focus on reducing user burden rather
than increasing motivation.
Trigger Action
RewardInvestment
External Trigger
Internal Trigger
Setting Up Rewards
Hunt reward
Providing a social reward,
i.e. acceptance
and recognition by others,
cooperation, or
competition.
Providing a sense
of hunting , letting users
explore resources
Achievement reward
Social reward
Setting up a reward
for achievement
of user actions
Randomness Reward
Do you provide
some thrilling/uncertainty
factors that cause users
to feel exited?
Providing users a sense
of control
of the situation
Self reward
Users are satisfied
when they are capable
of doing new things
Mastery reward
Social Reward
Approval
of others
Approval of
others
Social Reward
Rated
by others
Hunt Reward
Hunt Reward
Make users
scroll down and
hunt products
k
Mastery reward:
Gain processing skills
as you use the app
Achievement
reward:
Providing
a sense of
achievement by
featuring a
complete
collection.
Self Reward
Users can customize characters.
Users have a sense of control over the product.
Making users set up character
Randomness Reward
Tinder provides random encounter
experiences.
A brain is a predicting machine.
Our brains are always seeking causality.
Our brains will be teased if there is diversity.
The diversity can enhance engagement/focus.
Why canuncertainty(randomness) be
a reward?
A brain is a predictive/pattern
recognizing machine
Trigger Action
RewardInvestment
External Trigger
Internal Trigger
You can improve user engagement by making users
invest in some resources e.g. time, work, money,
social capital, psychological commitment, personal
data etc.
What is investment?
(Dollars)
0.30
0.00
0.05
0.10
0.15
0.20
0.25
Perceived value of
Origami made by Expert
Perceived value of
Self-made Origami
Perceived value of
Origami made by 3rd party
We value things more when we
put work into them.
User Investment
Level-up
Making users
enter preference
information
Improving
user’s status
based on
invested resources
Follower
Enter a preference
You earn more
followers after
investing
resources
Evaluation
Earn a good
evaluation
from others for
your good conduct
Making users
post contents
Post Content
Making users
enter their relevant
information
Enter Relevant Info
Make Users Enter
Their Relevant Information
Make users enter info with
dialogue style.
Make user enter information
from a selection
Make Users Enter
Their Relevant Information
Users enter their preferred
information very smoothly.
Users can easily follow
their topics of interest.
Users enter their preferred info.
Users can earn status based on
results/performance (Issue of Certificate)
Recognized as
a High Level Contributor
Recognized as Official
Reviewer
Users can earn status based
on results/performance (Issue of Certificate)
Visualizing Skill Levels
Users can earn status based on
result/performance (issue of certificate).
Users earn many followers when
you provide good content.
Follower
Earn a good evaluation from others
for your good conduct.
Be evaluated by other users.
Evaluated by
other users.
The content evaluated by
other customers.
Reviewed Contents
by Other Customers
Copyright 2017 Masayuki Tadokoro All rights reserved
Earn good reviews from
other users
Building a Resonating
User Experience
Improving customer retention
Copyright 2017 Masayuki Tadokoro All rights reserved
UX
Improvem
ent
Adding
Feature
It is important to focus more on UX improvement
than adding features to improve retention rate.
Focus!
Trigger Action
RewardInvestment
External Trigger
Internal Trigger
Once users are hooked on the product, you will no longer need
to have so many external triggers. To earn this status, you
need to bring the product to the level where it responds
automatically to the emotional status of its users.
Engagement/
Retention
Time
Low
High
Find the magic number of your product.
By leveraging the magic number, you
can nurture first-visit customers to
become retained customers.
When users conduct specific actions for a certain
number of times, the metrics such as retention rate or
profitability will increase dramatically.
For example, "10+ followers" for twitter,
"1+ file upload" for dropbox,
"14+ friends" for Facebook or
"2000+ message exchange" for Slack
What is the “magic number”?
The magic number to fix customers
for Facebook:
When a customer connects
7+ friends in 10 days
Copyright 2017 Masayuki Tadokoro All rights reserved
The magic number for Cookpad during the
early stage:
When a customer prints a recipe page.
Copyright 2017 Masayuki Tadokoro All rights reserved
The magic number for Dropbox:
When a customer uploads a file onto the
website.
Copyright 2017 Masayuki Tadokoro All rights reserved
The magic number for Twitter -
when users follow 10+ users.
The first UX design
Sign-up
Create profile
See the popular tweets in the main
screen
Make the first tweet
First follower
Feedback to tweet
With this UX,
not so many users follow
10+ users
Follow other user
Follow 10 users
Users enter information very
smoothly
10人以上While On-boarding, users easily
follow 10+ tweets
Sign-up
Select interested are
Being suggested popular twitter of
interested area
User will follow 10+ users at one time
See the popular tweets in the main
screen
Make the first tweet
First follower
Feedback to tweet
Revised UXFirst UX
Sign-up
Create profile
See the popular tweets in the main
screen
Make the first tweet
First follower
Feedback to tweet
Follow other user
Follow 10 users
Many sign-up users
reached the magic
number with
the revised UX
Retention
rate
Days
100%
50%
75%
25%
1 2 3 4 5 6 7 8 9
Users who follow 10+ users
in the first visit
Reaching magic number will make a
huge difference in
the retention rate.
Twitter Magic Number
Users who follow less than
9 users in the first visit
Qidiq is a service where you can get
feedback from your surveys.
First UX design
Response rate
was only 10-15%
with this UX
Survey owner add recipient to group
Survey owner asks question
Recipient gets invite
Recipient install mobile app
Recipient creates account
Recipient can edit profile
Recipient reads survey question
Recipient responds to question
Recipient see survey results
http://www.slideshare.net/Leananalytics/slides-from-new-media-manitoba-lean-analytics-workshop-june-2015
First UX
Survey owner add recipient to group
Survey owner asks question
Recipient gets invite
Recipient install mobile app
Recipient creates account
Recipient can edit profile
Recipient reads survey question
Recipient responds to question
Recipient see survey results
Revised UX
Survey owner add recipient to group
Survey owner asks question
Recipient reads survey question
Recipient responds to question
Recipient see survey results
Recipient gets invite
Recipient install mobile app
Recipient creates account
Recipient can edit profile
70%
response
rate !
Retention
rate
Days
100%
50%
75%
25%
1 2 3 4 5 6 7 8 9
Users responded to
question on 1st visit
Magic Number of Qidiq
Users did not respond
on1st visit
Reaching magic number will make a
huge difference in
the retention rate.
Trigger Action
RewardInvestment
External Trigger
Internal Trigger
Hooked model should be used to crystallize
essential part of the product, i.e. by
streamlining process and features - not by
adding new features.
Simplicity is somehow essentially
describing the purpose and place
of an object and product.
Jonathan Ive
Apple Inc., Chief Design Officer
Engagement
/retention
rates
Time
Low
High
Life Cycle of the Customer
Copyright 2017 Masayuki Tadokoro All rights reserved
Less interested
customer
Customer who googled
related words
First-time visit customer
Second-time visit
customer
Fixed customer
Loyal customer
Enthusiastic customer
Get direct interviews
with the customers during
these stages.
First Visit Customer
( haven’t visited again )
・What made you not to visit again?
・Were there any gaps between your expectation for <product>
before and after using <product>? (If yes) what was that?
・Did you have unclear points in the value suggestion of the
<product>?
・Did you have unclear points on how to use <product>?
・What value suggestion would you make if you visit again?
・Did you have any unclear points in its sign up process?
Copyright 2017 Masayuki Tadokoro All rights reserved
Second Visit Customers
( are not fixed in/purchasing the product )
・What made you visit again?
・What made you not continue using it while you were
visiting again?
・What value suggestion or feature would make you
use <product> continually?
・Why do you value the value suggestion and
feature?
・What made you not to purchase the product
(subscription)?
Copyright 2017 Masayuki Tadokoro All rights reserved
Fixed Customers
( fixed in/purchased products )
・What makes you visit us regularly?
・What factor or feature will make your visit more
frequently?
・What additional feature would you, like to use?
・Would you like to recommend this product to your
family or friends? Why?
Copyright 2017 Masayuki Tadokoro All rights reserved
No
Yes
Add it on Story Kanban board as
story
Launch MVP and conduct
qualitative and quantitative
analysis
Achieved PMF?
Can improve it if continuing to use
the same business model?
Conduct transition of the
organization to scale
Yes
Consider to pivot
No
Yes
No
Flow chart to decide the next step
Yes
No
Add it on issue Kanban board as
feature
Takes amounts of
features/issues?
Yes
No
Takes an amounts of
features/issues?
Verify UX/function improvement of
existing features
Provide enough values with only
existing features?
Verify product iteration added
features
Copyright 2017 Masayuki Tadokoro All rights reserved
Add it on issue Kanban board as
feature
Add it on Story Kanban board as
story
Allocate them according
to production costs
needed for UX
improvement
Issue Kanban Board
Backlog In Progress Completed Validation
Backlog story Build
Build completed
launch
Quantitative analysis (split
test, cohort analysis)
Copyright 2017 Masayuki Tadokoro All rights reserved
UX policy
UX policy
UX policy
Add it to the issue
Kanban board if
it has minimal
production costs.
Story Kanban Board
Backlog In Progress Completed Validation
Backlog storyaa
Extract stories that
you want to learn in
the iteration
Build
Build
completed
launch
Quantitative
analysis (split
test, cohort
analysis)
Qualitative
analysis/introspection
by customer interview
Story
Story
Copyright 2017 Masayuki Tadokoro All rights reserved
Story
Story StoryUX policy
UX policy
UX policy
Add it to the issue Kanban
board if it has minimal
production costs.
(Up to 3) (Up to 3) (Up to 3) (Up to 3) (Up to 3)
Story
Story Story
Story
Without
policy (Actual #)
With policy
(rates)
With policy
(Actual #)
With policy
(rates) Goal
Acquisition
(visitors)
170ppl 100% 171ppl 100% 100%
Activation
(registration) 154ppl 90% 155ppl 90% 95%
Activation
(complete the
sequence)
46ppl 30% 82ppl 55% 80%
Retention
(revisit in 3 days) 12ppl 25% 33ppl 40% 80%
Revenue
(average # of ad views in a
day per user)
4.2 times 4.2 times 4.8 times 4.8 times 10 times
Copyright 2017 Masayuki Tadokoro All rights reserved
Compare the one with the UX improvement policy and
the one without it in the cohort analysis.
Improved!
Conduct Continual UX Policy
Deployment
Copyright 2017 Masayuki Tadokoro All rights reserved
Business Model 1 Business Model 2 Business Model 3
Time
MVP Version2 Version4Version3 Version6Version5
Impr
ove
Impr
ove
Impr
ove
Impr
ove
Impr
ove
Impr
ove
Impr
ove
Imp
rov
e
Imp
rov
e
Imp
rov
e
Deploy Deploy Deploy Deploy Deploy Deploy Deploy Deploy Deploy
Product-Market Fit
Deliver the MVP
to the first
customer
Clarify what to
learn with an
MVP
Figure out things to
learn using the
MVP
Chose MVP type
and build
Learn by delivering to an
evangelist customer
Conduct Qualitative analysis by
interviews with customers and
Quantitative analysis by
innovation metrics
Examine the UX
with Hooked model
Improve UX to
Enhance
the customer
engagement
Iterate product to
bring more value
to customers
Iterate product/ launch
it
Conduct
Quantitative &
Qualitative Analysis
Build MVP
Repeat the
process until
the PMF has
been achieved
Create
Highly adaptive teamPivot the business model
Pivot the
Business Model
Copyright 2017 Masayuki Tadokoro All rights reserved
Copyright 2017 Masayuki Tadokoro All rights reserved
Consider a business pivot if the polished
business model isn’t able to achieve PMF.
Product-market-fit
Deliver the MVP
to the first
customer
Clarify what to
learn with an
MVP
Figure out things to
learn using the
MVP
Chose MVP type
and build
Learn by delivering to an
evangelist customer
Conduct Qualitative analysis by
interviews with customers and
Quantitative analysis by
innovation metrics
Examine the UX
with Hooked model
Improve UX to
Enhance
the customer
engagement
Iterate product to
bring more value
to customers
Iterate product/ launch
it
Conduct
Quantitative &
Qualitative Analysis
Build MVP
Repeat the
process until
the PMF has
been achieved
Create
Highly adaptive teamPivot the business model
Pivot the
Business Model
Copyright 2017 Masayuki Tadokoro All rights reserved
Suppose you can't achieve PMF while
you have conducted product iteration
and UX improvement
MVP Version 2 Version 3 Version 4 Goal
Acquisition 100% 100% 100% 100% 100%
Activation 40% 45% 44% 45% 80%
Retention 18% 20% 19% 22% 55%
Referer 4% 4% 4% 4% 40%
conversion rates to
contribute to
Revenue
1.2% 1.3% 1.3% 1.2% 20%
History of product iteration
Run iteration several times but it is far away
to reach the goal
Copyright 2017 Masayuki Tadokoro All rights reserved
If it will make the product become a zombie
( not able to achieve PMF ).
Consider Pivoting
Copyright 2017 Masayuki Tadokoro All rights reserved
No
Yes
Add it on Story Kanban board as
story
Launch MVP and conduct
qualitative and quantitative
analysis
Achieved PMF?
Can improve it if continuing to use
the same business model?
Conduct transition of the
organization to scale
Yes
Consider to pivot
No
Yes
No
Flow Chart to Decide the Next Step
Yes
No
Add it on issue Kanban board as
feature
Takes amounts of
features/issues?
Yes
No
Takes an amounts of
features/issues?
Verify UX/function improvement of
existing features
Provide enough values with only
existing features?
Verify product iteration added
features
Copyright 2017 Masayuki Tadokoro All rights reserved
Add it on issue Kanban board as
feature
Add it on Story Kanban board as
story
Consider
pivoting!
"A pivot is to change
the strategy without
the changing vision"
Eric Ries
“The Lean Startup”
Copyright 2017 Masayuki Tadokoro All rights reserved
Copyright 2017 Masayuki Tadokoro All rights reserved
Can’t find a
better model
and time is up
Achieve PMF with
pivoting to find a
better model
before time is up
Copyright 2017 Masayuki Tadokoro All rights reserved
Find a better product/business model that customers
would love repeating the pivot
.
Business Model 1 Business Model 2 Business Model 3
Time
MVP Version2 Version4Version3 Version6Version5
Improve
Pivot Pivot
Render the pivot if you realize the
business model can achieve PMFImprove Improve Improve Improve Improve Improve
Copyright 2017 Masayuki Tadokoro All rights reserved
Need to verify the whole business
hypothesis before pivoting
A Decision to
Pivot Needs Courage
There is uncertainty whether the business model is
a failure because the assumed hypothesis is not
very certain.
To get rid of the uncertainties, you might want to use
quantitative analysis like a cohort analysis but there are
still some subjective factors.
Copyright 2017 Masayuki Tadokoro All rights reserved
An Unconvinced Pivot
by Your Team Member
Will Destroy Your Team
Copyright 2017 Masayuki Tadokoro All rights reserved
To get your members convinced,
you need to explain the reason for the pivot
or verify if the pivot is durable.
Proceed pivoting with the lean canvas
while convincing your team.
Team
Your lean start up canvas
Copyright 2017 Masayuki Tadokoro All rights reserved
Copyright 2017 Masayuki Tadokoro All rights reserved
Standards to decide whether your team is
convinced by the pivot
✔ The product iteration and UX improvement didn't get better
traction (fixing rates).
✔ You see the growing traction won't lead you to the dominating
position in the market.
✔ Think like an investor. Think what you would do to multiply your
earnings 10 times.
✔ Think of leaving the most attractive feature and doing away
with the rest.
✔ Think of cutting out the most attractive customer segment and
only providing the service to them.
*These are only standard points and don't fit into all kinds of businesses.
That is why you need to get your team members
convinced in pivoting.
Remember you can't pivot so many times because it
is possible that this will damage the whole business
and your team.
Types of Pivots
Customer segment pivot:
A pivot where you move to a new
customer segment since you
realize your imagined customers
won't be real customers.
Zoom-in pivot:
A pivot where you make
a part of a
product into a whole
product.
Zoom-out pivot:
A pivot where you make
a product be a part of a
bigger product.
Channel pivot:
A pivot where you
change sales channel
and distribution
channel.
Platform pivot:
A pivot where you make
an app be a platform
and make a platform be
an app.
Copyright 2017 Masayuki Tadokoro All rights reserved
Customer need pivot:
A pivot where you change an issue
to tackle because it is less
important to customers.
Stage
Customer
Problem Fit
Problem
Solution Fit
Product
Market Fit
Scaling
Lean
Canvas
Before
Launching
MVP
After
Launching
MVP
Current
model
Customer
segment
Pivot
Customer needs
Pivot
Zoom-in Pivot
Zoom-out Pivot
Platform Pivot
Channel
Pivot
Stages, where you return, differs depending on the types of pivots.
Business
structure
Pivot
Copyright 2017 Masayuki Tadokoro All rights reserved
Stage
Customer
Problem Fit
Problem
Solution Fit
Product
Market Fit
Scaling
Lean
Canvas
Before
Launching
MVP
After
Launching
MVP
Current
model
Customer
segment
Pivot
Customer needs
Pivot
Zoom-in Pivot
Zoom-out Pivot
Platform Pivot
Channel
Pivot
Stages, where you return, differs depending on the types of pivots.
Business
structure
Pivot
Copyright 2017 Masayuki Tadokoro All rights reserved
Largest
influence
Large
Influence
Medium Influence
Small Influence
At first, the service was
named "The Point" that
collected signatures for
lobbying.
They pivoted to Groupon which is a
company earning 1 trillion yen leaving
only one feature that gathers people as
groups to negotiate.
The Groupon Pivot
Copyright 2017 Masayuki Tadokoro All rights reserved
Before the Pivot: The Lean Canvas of ”The point”
Lobbyist
An individual
wouldn’t have
much influence
Sign together
Web site
Blog
Collect
individuals’
voices as
influential
movement
# of collected
signatures
None
Charge a fee if it
could gather enough
signatures
Website management
The cost of gathering
customers
Copyright 2017 Masayuki Tadokoro All rights reserved
Conducted Customer Segment
Pivot
Copyright 2017 Masayuki Tadokoro All rights reservedCopyright 2017 Masayuki Tadokoro All rights reserved
After the Pivot: The Lean Canvas of ”Groupon”
Consumers
who want to
purchase
discount
coupons
An individual
wouldn’t have
purchase power
so much
Discount for
together
purchasing
Web site
SEO, SEM
Increase
negotiation power
by gathering
individual
purchase power
# of clinched
deals
Scale merit
Commission for
clinched deals
Management of the website
The cost of gathering customers
Sales for retails
Copyright 2017 Masayuki Tadokoro All rights reserved
Customer
segment
pivot
Achieved success in executing an IPO with a
market capitalization of 1.3 trillion yen.
Copyright 2017 Masayuki Tadokoro All rights reserved
You need to have second thoughts in pivoting if
there are highly engaged customers whose
customer base is smaller.
Copyright 2017 Masayuki Tadokoro All rights reserved
Picwing firstly provided a service
where customers could make digital
wifi photo frames and have it sent to
a smartphone or phone.
The Picwing Pivot
They pivoted to a service that
prints photos taken with a
smartphone or portable phone
and sent in the post.
Copyright 2017 Masayuki Tadokoro All rights reserved
Before the Pivot: The Lean Canvas of ”Picwing”
Senior people
aged at more
than 65 who
have grand
children
There is no way
for elderlies to
see pictures of
grand children or
children in
realtime
Provide photo flame tat
can connect to wifi
It’s connected to Web or
SNS service to see
pictures
Offline Ads
Sales by ad
firms
Can see digital
photos uploaded
by families or
friends in realtime
# of sold photo
flames
Tech developing
HW/SW
Revenue of photo
flames, subscription
Manufacturing cost
(handmade)
Ad cost
Copyright 2017 Masayuki Tadokoro All rights reserved
Copyright 2017 Masayuki Tadokoro All rights reserved
They realized senior people live in an
environment isolated from wifi.
Conducted Customer Problem
Pivot
Copyright 2017 Masayuki Tadokoro All rights reservedCopyright 2017 Masayuki Tadokoro All rights reserved
Pivot to a business model that prints photos taken with a
smartphone or a portable phone, that are not shared in
digital photo frames but delivered to customers.
After the Pivot: The Lean Canvas of ”Picwing”
There is no way
to see photos of
grand children
and children
A service delivering
photos taken by
smartphone or portable
phone
can touch
photos taken by
families or
friends
# of delivered
photos
Delivering 15 photos
twice a month by $7
Supply chain
building/management
Ad cost
Copyright 2017 Masayuki Tadokoro All rights reserved
Don’t know
how to view
digital photos
Customer
problem
pivot
Senior people
aged at more
than 65 who
have grand
children
Offline Ads
Sales by ad
firms
Tech developing
HW/SW
At the beginning of the service,
Instagram was Burbn, which was a
location information service.
*Customers could also share photos.
Copyright 2017 Masayuki Tadokoro All rights reserved
The Instagram Pivot
Burbn pivoted to
Instagram, which is a
photo sharing service.
*Customers can share
location information.
Before The Pivot: The Lean Canvas of ”Instagram”
Smartphone
users aged at
10s to 20s in
cities
We have no
service to record
acts so memories
aren’t
accumulated
Social check-in
(able to share photos
also)
Listing
Weblog
In checking-in
photos are
uploaded then
action history is
recorded and
shared
# of check-in
Scale merit
Advertisement
Development
Customer acquisition
Copyright 2017 Masayuki Tadokoro All rights reserved
They realized users used
the app to share photos.
Copyright 2017 Masayuki Tadokoro All rights reserved
Conducted Zoom-in Pivot
Copyright 2017 Masayuki Tadokoro All rights reserved
A location info service that can share photos.
↓
Pivoted to a photo sharing service that
has useful location information function.
Copyright 2017 Masayuki Tadokoro All rights reservedCopyright 2017 Masayuki Tadokoro All rights reserved
After the Pivot : The Lean Value Canvas of “Instagram”
A solution where
customers can share
photo on SNS
Influencer
Facebook
Can share taken
photos on SNS
and record
memories
DAU
Scale merit
Copyright 2017 Masayuki Tadokoro All rights reserved
Zoom in
Pivot
We have no
service to record
acts so memories
aren’t
accumulated
Smartphone
users aged at
10s to 20s in
cities
Advertisement
Development
Customer acquisition
18 months after being founded, bought out
by Facebook for 100 billion yen.
Copyright 2017 Masayuki Tadokoro All rights reserved
http://jp.techcrunch.com/2012/04/10/20120409facebook-to-acquire-instagram-for-1-billion/
A matching service, named
Tune-in Hook-up where users
could find partners.
Pivot of Youtube
Pivoted to a platform service sharing
movies.
Copyright 2017 Masayuki Tadokoro All rights reserved
Before The Pivot: The Lean Canvas of ”Youtube”
People looking
for partners
aged at 20s to
30s
Messaging or
texting would
often cause
mismatches
Users upload self-
introduction movies and
find best partners
Word of mouth
Social Ad
Can utilize movies
uploaded by
themselves and
enjoy high quality
matchings
# of successful
matchings
Scale merit
Paying members
Ad cost
System
development/managemen
t
Copyright 2017 Masayuki Tadokoro All rights reserved
Copyright 2017 Masayuki Tadokoro All rights reserved
They couldn't collect the fixed
members that they
planned. Many customers were
using the website as a movie
site.
Conducted Platform Pivot
Copyright 2017 Masayuki Tadokoro All rights reserved
An app transforms into a platform
Or
A platform transforms into an app.
After The Pivot: The Lean Canvas of ”Youtube”
People who
want to upload
their movies
No place to film
movie by
themselves
Users can share their
filmed movies on Youtube
platform
Word of mouth
Social Ad
can have a platform
to express their
creations and gain
ad revenue by it
# of spam
contents
Scale merit
Ad affiliate
Ad cost
System
development/manageme
nt
Copyright 2017 Masayuki Tadokoro All rights reserved
Platform
pivot
Copyright 2017 Masayuki Tadokoro All rights reserved
The work of entrepreneurs is
not to create the best solutions
but to optimize the whole business
model through interviewing
customers and pivoting
several times.
Pivoting requires many resources and
expenses.
The runway of a startup
( the time left before it's burned out )
depends on how many times it can pivot.
Copyright 2017 Masayuki Tadokoro All rights reserved
Copyright 2017 Masayuki Tadokoro All rights reserved
Find a better product/business model that customers
would love with a repeating pivot.
Even when you have achieved Product-Market Fit,
the process is not over. You have to keep validating
your business down the road.
Copyright 2017 Masayuki Tadokoro All rights reservedCopyright 2017 Masayuki Tadokoro All rights reserved
Don't give up "growing" and "going
forward". The success of a startup
depends on these 2 factors. You have
to maintain them.
Sam Altman
Y Combinator, President
Copyright 2017 Masayuki Tadokoro All rights reserved
Product-Market Fit
Deliver the MVP
to the first
customer
Clarify what to
learn with an
MVP
Figure out things to
learn using the
MVP
Chose MVP type
and build
Learn by delivering
to an evangelist customer
Conduct Qualitative analysis by
interviews with customers and
Quantitative analysis by
innovation metrics
Examine the UX
with Hooked model
Improve UX to
Enhance
the customer
engagement
Iterate product to
bring more value
to customers
Iterate product/ launch
it
Conduct
Quantitative &
Qualitative Analysis
Build MVP
Repeat the
process until
the PMF has
been achieved
Create
Highly adaptive teamPivot the business model
Pivot the
Business Model
Copyright 2017 Masayuki Tadokoro All rights reserved
Form a team that has a high
learning ability/adaptation
Copyright 2017 Masayuki Tadokoro All rights reserved
Viewpoint from
finance
Viewpoint from
customers
Viewpoint from
operation
Viewpoint
from HR
Ideation
Customer/
Problem Fit
Problem/
Solution Fit
Product/
Market Fit
Growth
Ideation/
Brush up the
hypothesis
Side prject to
examine its
profitability
Verbalize
quality issue
・Investigate
issues
(Interview)
・Examine User
Story
Founder
Problem
Fit
・Unit economics
(LTV>CPA)
・Burn rate
Create the
prototype
(MVP)
Build a Co-
founders
team
カスタマーの課題を
解決する
ソリューションの
仮説を作れたか
・AARRR
(Focus on
Retention
Activation)
・Churn-rate
・AARRR
( Add Virality,
Acquisition as well)
・Run the community
・Define royal
customers with
NPS(CS) measurement
・MoM growth
(MRR)
・Break-even-
point
・Runway
・Customer
Development
・Build MVP with
Build-measure-
Learn
・Pivot
・Standarize operation
・Set up the system
where developing royal
customers
・UX improvement
・Growth hack
・Operation
specializing
・Hiring/Retention
・Data-driven/Agile
team
・Training
・Learning driven
team
・Management
team forming
・Burn rate
・Stock divide
Build
hypothesis
of customer
issue
Pre-seed round
Seed round
Series A
Examine if the
solution
hypothesis solves
the customer
issue
Copyright 2017 Masayuki Tadokoro All rights reserved
Form a team
that has
a high learning
ability/adaptation
専門性特化型
エンジニア
技術志向エンジニア
P/S
Fit
Fixing Co-
founder
members
Experiment/Bu
ild MVP
Pivot
Build products
Analytics
Management
Create
Ideation/
Plan A
C/P
Fit
Filtering
Co-founder
members
Ideation P/M
Fi
t
Team up
(10〜 members)
Growth
Co-founder
members +α
3-10
members
s
Start-up team in each stage
Start as a a
side project
UX
Design
Vision Selling
Pre-seed round
Seed round
Series ACopyright 2017 Masayuki Tadokoro All rights reserved
Growth
A team that can automatically adjust to the
process and performance according to
situational changes.
What is a highly
adaptable team?
Copyright 2017 Masayuki Tadokoro All rights reserved
A pivot will turn around prerequisites of
the business model.
Copyright 2017 Masayuki Tadokoro All rights reserved
Stage
Customer
Problem Fit
Problem
Solution Fit
Product
Market Fit
Scaling
Lean
Canvas
Before
Launching
MVP
After
Launching
MVP
Current
model
Customer
segment
Pivot
Customer needs
Pivot
Zoom-in Pivot
Zoom-out Pivot
Platform Pivot
Channel
Pivot
Stages, where you return, differs depending on the types of pivots.
Business
structure
Pivot
Copyright 2017 Masayuki Tadokoro All rights reserved
Largest
influence
Large
Influence
Medium Influence
Small Influence
Prerequisites being turned around, you
need to continue learning when you
rebuild a business model.
Copyright 2017 Masayuki Tadokoro All rights reserved
Qualitative feedback
from customers
Team
Quantitative data
Accumulate it for
company learning
Learning
accumulation
Copyright 2017 Masayuki Tadokoro All rights reserved
Summary
In order to create a successful start-up, you have to be an
expert of the customer that feels pain from the issue you are
about to solve with your start-up.
Unique findings/insights on the customers should be described
and shared with the team. These insights should be used for
the next iterations of the product.
You have to have tons of flexibility/versatility. Sometimes you
have to drastically change a business model. Startup founders
who learn the most before burning all the resources will
eventually win.
Copyright 2017 Masayuki Tadokoro All rights reserved
Idea Verification
Verify
your Idea
Create
Plan A
Build Plan A
with
Lean Canvas
Ideation
Clarify
what issue
is to be solved
Verify the
potential of
your idea
1-1 1-2 1-3 1-4
Copyright 2017 Masayuki Tadokoro All rights reserved
Know
Start-up
Meta-principles
Know
start-up
un-common
principles
Start as
a side project
Customer-Problem Fit
Examine issues
and assumptions
Build a issue
Hypothesis
Clarify issue of customers
(Leveraging Persona
sheet, Empathy map
Customer journey etc)
Clarify if the
customer truly
has the issues
2-1 2-3
Clarify
Assumptions
Verify
Assumptions
with Javelin board
2-2
Verify the fit between
founders
Founder
Issue
fit
Copyright 2017 Masayuki Tadokoro All rights reserved
Problem-Solution Fit
Figure out how
customers want to
solve the issue
Product
Interview
Build a
prototype
based on the
blueprint
Conduct interview
with users who have
experienced the
prototype
3-1 3-2 3-3
Copyright 2017 Masayuki Tadokoro All rights reserved
Build
Prototype
Create UX
Blueprint
Forming
team
Fix core team
members
Product-Market Fit
Deliver the MVP
to the first
customer
Clarify what to
learn with an
MVP
Figure out things to
learn using the
MVP
Chose MVP type
and build
Learn by delivering
to an evangelist customer
Conduct Qualitative analysis by
interviews with customers and
Quantitative analysis by
innovation metrics
Examine the UX
with Hooked model
Improve UX to
Enhance
the customer
engagement
Iterate product to
bring more value
to customers
Iterate product/ launch
it
Conduct Quantitative
& Qualitative
Analysis
Build MVP
Repeat the
process until
the PMF has
been achieved
Create
Highly adaptive teamPivot the business model
Pivot the
Business Model
Copyright 2017 Masayuki Tadokoro All rights reserved
“The most precious
resource for startup is time.
Startup teams who
learn the most
before burn all the resources,
will eventually win
- Ash Maurya
Copyright 2017 Masayuki Tadokoro All rights reserved
“人が欲しがる
ものを作れ ”
-Paul Graham
Y−combinater 創業者
Copyright 2017 Masayuki Tadokoro All rights reserved

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Startup Science 2017 ⑦

  • 1. Startup Science ⑦ "Making a successful startup is an Art. Making a startup that doesn’t fail is a Science.” Created by Masa Tadokoro
  • 2. Product-Market Fit Deliver the MVP to the first customer Clarify what to learn with an MVP Figure out things to learn using the MVP Chose MVP type and build Learn by delivering to an evangelist customer Conduct Qualitative analysis by interviews with customers and Quantitative analysis by innovation metrics Examine the UX with Hooked model Improve UX to Enhance the customer engagement Iterate product to bring more value to customers Iterate product/ launch it Conduct Quantitative & Qualitative Analysis Build MVP Repeat the process until the PMF has been achieved Create Highly adaptive teamPivot the business model Pivot the Business Model Copyright 2017 Masayuki Tadokoro All rights reserved
  • 4. Business Model 1 Business Model 2 Business Model 3 Time MVP Version2 Version4Version3 Version6Version5 Impr ove Impr ove Impr ove Impr ove Impr ove Impr ove Impr ove Imp rov e Imp rov e Imp rov e Deploy Deploy Deploy Deploy Deploy Deploy Deploy Deploy Deploy Conduct deployment of UX/function improvement continually.
  • 5. No Yes Add it on Story Kanban board as story Launch MVP and conduct qualitative and quantitative analysis Achieved PMF? Can improve it if continuing to use the same business model? Conduct transition of the organization to scale Yes Consider to pivot No Yes No Flow chart to decide the next step. Yes No Add it on issue Kanban board as feature Takes amounts of features/issues? Yes No Takes an amounts of features/issues? Verify UX/function improvement of existing features Provide enough values with only existing features? Verify product iteration added features Copyright 2017 Masayuki Tadokoro All rights reserved Add it on issue Kanban board as feature Add it on Story Kanban board as story Conduct UX improvement that customers would love
  • 8. Putting many resources into customer acquisition before achieving product-market fit is like pouring water into a bucket with many holes. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 10. Why you had better focus on retention? You see how customers love your product However hard you try to acquire customers, at worst it will leak out of your bucket with holes Acquiring new customers costs 6-7 times of that of existing customers Copyright 2017 Masayuki Tadokoro All rights reserved
  • 11. Acquisition Activation/ on-boarding Retention Referral Revenue Indicators startups should verify, improve before achieving PMF. Raise the 2 factors! Copyright 2017 Masayuki Tadokoro All rights reserved # of visitors Sign up rates Revisit rates Continue rates Viral coefficient
  • 12. Copyright 2017 Masayuki Tadokoro All rights reserved - Paul Graham Founder of Y−combinator “Do something not to scale.” Copyright 2017 Masayuki Tadokoro All rights reserved
  • 13. What is activation? During the activation process, users should perceive value in the product.
  • 14. Copyright 2017 Masayuki Tadokoro All rights reserved Activating acquired users.
  • 15. The user will judge with the first impression. Copyright 2017 Masayuki Tadokoro All rights reserved You want to impress the first-visit users - “Aha, this service is awesome” Unimpressed first-visit users will never come back
  • 16. You’ll need more resources for getting the customer's attention than making a product. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 17. The Days of Attention Economy The key is how to get the user’s attention. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 18. Points to Note for Activation Copyright 2017 Masayuki Tadokoro All rights reserved ① 5-second rule ② Setting up tutorials ③ Building a magic moment ④ Making sign-up as easy as possible
  • 19. ① You want to send the message across in 5 seconds. Place a clear ‘How It Works’ Send out a message of value with a one-liner copy
  • 20. The clear way to make products. https://www.docgenerator.net https://www.docgenerator.net Copyright 2017 Masayuki Tadokoro All rights reserved
  • 21. Make users sign-up immediately. Send out a message of value with a one-liner copy.
  • 22. You can insert service intro movie in the landing page.
  • 23. ”The service that needs detailed explanation is lowbie” - Akimitsu Sano CEO/founder of Cookpad Copyright 2017 Masayuki Tadokoro All rights reserved
  • 24. Superior services (UX) do not need to be verbalized. No need to explain. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 25. Level of UX User Adaption Low High Can the value suggestion of product be raised to this level? Copyright 2017 Masayuki Tadokoro All rights reserved Explained without words Explained with a few words Explained with a lot of words
  • 26. ② Set up tutorial Use easy questions to answer
  • 27. ② Set up tutorial Insert tutorials when user starts using product
  • 28. You can use a dialogue style tutorial “Pythagorean theorem”
  • 29. In-line tutorial will display when you put a cursor over the field
  • 30. Landing Understanding Decision Action Understand wondering or Good Bad or Able Unable or If wondering, users leave soon Why onboarding is so important? Copyright 2017 Masayuki Tadokoro All rights reserved
  • 31. Complexity Importance of features Important Difficult Less Important Easy Implement tutorials for features which are Important but difficult to understand Feature Verify the features you need to put in to tutorials Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature
  • 32. Importance of feature Complexity (1 - Difficult 5- Easy) Priority Impact Frequency of use Feature1 5 2 3 △ Feature2 3 3 5 ✖️ Feature3 4 4 1 ⚪︎ Feature4 4 1 2 △ Feature5 2 5 1 ⚪︎ Clarify the features that you need tutorials for Verify the features you need to put in to tutorials
  • 33. ③ Create “AHA moment” - where users are completely resonated with the product The first match moment (Tinder) The first posting moment (Instagram) The first moment when you encounter Poke-mon (Poke-mon Go)
  • 34. Verify revisiting-rate after on-boarding. If you achieve more than 50% revisiting-rate, it can be considered successful.
  • 35. ④ Make the sign up process as easy as possible Enter email only Copyright 2017 Masayuki Tadokoro All rights reserved
  • 36. sign up to start a free trial Copyright 2017 Masayuki Tadokoro All rights reserved
  • 37. Onboard users directly without an email confirmation.
  • 38. What is retention? Retention is the status where users are engaging with the product - users find some value in the product. For a start-up, this is the most important metric - if you have a high retention rate, you will have a higher lifetime value
  • 39. However, if the retention rate is low, you are wasting resources You acquire 5x customers by spending 5x on marketing
  • 40. To measure retention, an introduction to a the cohort analysis Copyright 2017 Masayuki Tadokoro All rights reserved
  • 41. Activation rates People who registered: More than 90% Activation rates People who finished the sequence: 35% Retention rates People who re-logged in after 3 days: 25% Revenue Times of viewing ads and answering questionnaires: 6 times Questio nnaires Confirm screen Questio nnaires Confirm screen Copyright 2017 Masayuki Tadokoro All rights reserved First Sign up screen Menu screen Start watching ad Complete watching Wifi usage confirmation Start using wifi Re-log in screen Menu screen Start watching ad Complete watching Retention rates without tutorials : 25%
  • 42. First Sign up screen Menu screen Start Ad watching Complete Ad watching Start using wifi Welcome screen Tutorial movie Retention rates People who re-logged in after 3 days:52% Retention rates with tutorials: 50% Add tutorial Copyright 2017 Masayuki Tadokoro All rights reserved First Sign up screen Menu screen Start watching ad Complete watching Activation rates People who registered: More than 90% Activation rates People who finished the sequence: 70% Wifi usage confirm Revenue Times of viewing ads and answering questionnaires: 6 times
  • 43. Without tutorial With tutorial Activation (registration) 90% 90% Activation (complete the sequence) 30% 75% Retention (revisit in 3 days) 25% 52% Revenue (Average # of ad views in a day per user) 4 times 6 times Compare the one with tutorial and the one without In a cohort analysis Compare how different they are Copyright 2017 Masayuki Tadokoro All rights reserved
  • 44. Without tutorial(Actual #) Without tutorial (rates) With tutorial (Actual #) With tutorial (rates) Goal Acquisition (visitors) 170ppl 100% 171ppl 100% 100% Activation (registration) 154ppl 90% 155ppl 90% 95% Activation (complete the sequence) 46ppl 30% 82ppl 55% 80% Retention (revisit in 3 days) 12ppl 25% 40ppl 49% 80% Revenue (average # of ad views in a day per user) 4.2 times 4.2 times 4.8 times 4.8 times 10 times Compare how different they are Copyright 2017 Masayuki Tadokoro All rights reserved Compare the one with tutorial and the one without In a cohort analysis
  • 45. How can you improve the retention rate of your product ?
  • 48. Build a resonating experience. Improving customer retention. Add features if necessary
  • 49. Do you have the image of your most loyal customers? Copyright 2017 Masayuki Tadokoro All rights reserved
  • 50. Engagement/ retention rates Time Low High Customer Life Cycle Copyright 2017 Masayuki Tadokoro All rights reserved Less interested customer Customer who googled related words First-time visit customer Second-time visit customer Fixed customer Loyal customer Enthusiastic customerYou want to nurture the first-time visit customers to become addicted customers.
  • 51. Definition of Customers :Customers who are visiting for the first time. They haven't internalized the product yet. They are at the riskiest status. :Customers who revisit the product They are getting involved with the product Providing magic moment is the key to activatation :Customers who use the product frequently They are involved with the product rather strongly Use reward and investment initiative to activate more :Customers using the product very frequently Without the product, they feel some degree of pain Provide them value and propose a premium service :Customers are passionate about the product If there is no product, they will feel a strong pain. You want to make them evangelists of the product Engagement/ Retention High Low
  • 52. Engagement /retention rates Time Low High Copyright 2017 Masayuki Tadokoro All rights reserved Less interested customer Customer who googled related words First-time visit customer Second-time visit customer Fixed customer Loyal customer Enthusiastic customer What is the image of an enthusiastic customer using your product? Customer Life Cycle
  • 53. Hook Model With this framework, you can think of a way to nurture the first-time visit customers to become addicted customers.
  • 55. Five elements to build up addictive product Motivation Reducing the burdens to use the product Information on what to do next Energy to use the product Reward Trigger Burden Reduction Providing users a reward to use product continuously Investment The user will be hooked with the product as they spend their resources
  • 56. By using the hook model, you want to set up a hypothesis to nurture the first-time visit customers to become addicted customers.
  • 57. Trigger Action RewardInvestment External Trigger Internal Trigger Reduce burden Motivation Meeting the expectation of the users - provide what you promised Providing clear onboarding process/tutorials In addition to self-relevant rewards, you want to provide hunt rewards, random rewards Making users enter the relevant information
  • 58. Trigger Action RewardInvestment External Trigger Internal Trigger Reduce burden Motivation Make users revisit with a self-trigger Reduce users’ burden by providing in-line tutorials Leveraging social/ mastery rewards Getting feedback on the initial post or recommendation.
  • 59. Trigger Action RewardInvestment External Trigger Internal Trigger Reduce burden Motivation Make users re-visit the product without an external trigger Leading users to use more advanced features Leverage social, mastery and achievement rewards Enhance user status based on the resources users have invested
  • 60. Trigger Action RewardInvestment External Trigger Internal Trigger Reduce burden Motivation Make users use the product as one of their habits Leveraging more advanced mastery reward, stronger achievement and social reward as evangelist Making users consider ranking, # of followers, and evaluation from other Users Leading users to use more advanced features
  • 61. Question ❓ Copyright 2017 Masayuki Tadokoro All rights reserved How do you define customers for each status - first-visit customer, re-visit customer, retained customers, loyal customers, and passionate customers?
  • 62. Trigger Action RewardInvestment External Trigger Internal Trigger Lighten burden Motivation Set up a trigger for user to use product
  • 63. Type of external triggers Earned trigger Being aware of product with paid ads/campaigns Exposing to media or being featured in ranking, e.g APP rankings Referral trigger Paid trigger Start using service triggered by word-of-mouth/ referrer Self trigger Being notified by e-mail, push notifications, etc.
  • 67. Self Trigger A reminder email of a remaining item in the shopping cart
  • 68. Make users set up a self trigger (Notification) while onboarding
  • 69. Start-ups are often killed by an idea; as long as you are build good product, customers will come. -Gabriel Weinburg “Traction”著者 Copyright 2017 Masayuki Tadokoro All rights reserved
  • 70. That entrepreneurs hesitate investment while they want to means that they only focus on creating products but ignore other factors. Many entrepreneurs who have created great products don't have a proper distribution strategy. - Marc Andreessen
  • 71. Acquisition Activation/ on-boarding Retention Referral Revenue # of UU visiting the site Sign up rates Revisit rates Continue rates Viral coefficient ARPU KGI KGIs (Key Goal Indicators) for each stage Need some customer acquisition to verify MVP Copyright 2017 Masayuki Tadokoro All rights reserved
  • 72. What is traction? Traction is quantitative proof indicating customer demand. If it is a B2B product, it will be the number of paid corporate customers. If it is a B2C product, it will be the number of paid users. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 73. Engagement /retention rates Time Low High Copyright 2017 Masayuki Tadokoro All rights reserved Less interested customer Customer who googled related words First-time visit customer Second-time visit customer Fixed customer Loyal customer Enthusiastic customer How do you make customers from less interested to fixed? Customer Life Cycle
  • 74. User volume EngagementLow High Many Many Display Ad Social display Ad Contents marketing/eBook Less interested customer Interested customer First visit customer Second visit customer SEO/SEM PR/Earned media Offline Ad Mail magazine/DM Remarketing Fixed customer (purchasing customer) Exhibition, Pitch events Viral marketing Direct sales Seminar, webinar Effective marketing/channeling strategy for each stage Product info/catalog Examples of users Partner sales Revoke the customers’ incentive to use the product
  • 75. Conduct brainstorming for what kind of external triggers (traction acquisition) will attract customers Copyright 2017 Masayuki Tadokoro All rights reserved
  • 76. Put washed out strategies in order of priority Copyright 2017 Masayuki Tadokoro All rights reserved Less possible strategies Possible strategies 1 or 2 highly possible strategies
  • 77. Conduct a low budget test of possible strategies to put in a higher priority How much is the unit price per user in this channel strategy? How many customers will this channel strategy acquire? How influential to customers is each channel strategy? How many conversion rates will it acquire? How long will it take to acquire 1 customer? What terms does it need to render the test?
  • 78. At the early stage of Dropbox, a unit price acquiring a customer by listing ads was $230 while the price was $90. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 79. Marketo got 14000 potential customers on its weblog and made a list of them while they developed its product. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 80. mint.com acquired 150 million users through content marketing on its weblog. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 81. Sympathized Less sympathized Less relevant with its product Highly relevant With its product Less effective marketing content Content Attracting customers Content getting attention of customers sales promoting content ”The most readable contents marketing textbook” Mint Case Study Economizing, wisdom for everyday life New product info Saving Loan Investment/mon etary tech Voice of users Copyright 2017 Masayuki Tadokoro All rights reserved
  • 82. Sympathized Less sympathized Less relevant with its product Highly relevant With its product Less effective marketing content Content Attracting customers Content getting attention of customers sales promoting content ”The most readable contents marketing textbook” Mint Case Study Economizing, wisdom for everyday life New product info Saving Loan Investment/mon etary tech Voice of users Copyright 2017 Masayuki Tadokoro All rights reserved Make a line where user acquisition travels from "content attracting customers" through to "content getting the attention of customers" to "sales promotion content".
  • 83. Skillhub got 12,000 high-quality users (with a high LTV) without paying any ad fees for customer acquisition. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 84. Sympathized Less sympathized Less relevant with its product Highly relevant With its product Less effective marketing content Content Attracting customers Content getting attention of customers sales promoting content ”The most readable contents marketing textbook” Skillhub Case Study Free movie on Youtube Contents After sign up Project base learning Premium service Copyright 2017 Masayuki Tadokoro All rights reserved Posting on Facebook is less effective Posting on Facebook
  • 85. A lot of users sympathize with Skillhub through free education content (movies) on YouTube. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 86. Visiting the website. Providing contents that users can watch after signing up. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 87. Assign projects to registered users. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 88. Convert them to premium courses ( paying members ) on its web page. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 90. Get users into your product!
  • 91. Trigger Action RewardInvestment External Trigger Internal Trigger Reducing burden Motivation Enhancing motivation and burden reduction to use the product.
  • 92. Enhancing Motivation by Using the Psychological Effect Framing Effect Enhancing motivation and burden reduction to use the product. The mind takes shortcuts informed by our surroundings to make quick and sometimes erroneous judgements. Anchoring Effect Scarcity Effect People often anchor to one piece of information when making a decision. Bandwagon Effect People feel more comfortable to use a product when others have already been using it. Endowed Progress Effect People have increased motivation when they believe they are nearing a goal. Concord Effect When people spend resources upfront, they tend to continue to complete the project.
  • 93. Enhancing motivation and burden reduction to use the product. Scarcity Effect
  • 94. Making middle option stand out from 3 plans k Framing Effect
  • 95. Emphasizing the discount rate by showing the original price . k Anchoring Effect
  • 96. Bandwagon Effect The more people purchase the goods, the more value the consumers will perceive.
  • 97. 4 times have already been stamped at the beginning. You can get a free coffee for only 4 more cups. Creates a perception of being closer to the goal. You can get a free coffee if you have 4 extra cups - you feel you are closer to the goal with the left pattern Endowed-progress Effect
  • 98. Endowment Effect Users tend to complete if you visualize the completion process.
  • 99. Making users do tasks, i.e. editing a business card, before the check-out screen. Concord Effect
  • 100. Making users enter payment info after the issues.
  • 101. Reduce the burden/effort on the users when using the product. Physical effort Reducing time-consuming effort Reducing the physical effort Brain power Time Reducing mental/intellectual effort Social Deviation Don’t let users deviated from their social norm Money Reducing financial burden for taking actions Deviation from regular lives Don’t let users deviated from the daily lives
  • 102. Reducing Time-consuming Effort Make the editing process easy by automatically recognizing the user's face.
  • 103. You can use the server terminal from the same screen. k Reducing Time-consuming Effort
  • 104. Reducing Physical Effort You don’t have to pull your smart phone out.
  • 105. Reducing Mental Effort Display recommendation from view/purchase history
  • 106. Reduce mental effort by using a template or in-screen tutorials. Pop-up tutorial Pop-up tutorial
  • 107. Message apps for teenagers, fulfill a desire for approval from friends - they want to be considered cool.
  • 108. Reducing Financial Burden Users feel no financial burden since no cancellation fee will be charged until the day before the reservation.
  • 109. Reduce Burden Increase motivatio n Copyright 2017 Masayuki Tadokoro All rights reserved Focus! Focus on reducing user burden rather than increasing motivation.
  • 111. Setting Up Rewards Hunt reward Providing a social reward, i.e. acceptance and recognition by others, cooperation, or competition. Providing a sense of hunting , letting users explore resources Achievement reward Social reward Setting up a reward for achievement of user actions Randomness Reward Do you provide some thrilling/uncertainty factors that cause users to feel exited? Providing users a sense of control of the situation Self reward Users are satisfied when they are capable of doing new things Mastery reward
  • 115. Hunt Reward Make users scroll down and hunt products
  • 116. k Mastery reward: Gain processing skills as you use the app
  • 117. Achievement reward: Providing a sense of achievement by featuring a complete collection.
  • 118. Self Reward Users can customize characters. Users have a sense of control over the product. Making users set up character
  • 119. Randomness Reward Tinder provides random encounter experiences.
  • 120. A brain is a predicting machine. Our brains are always seeking causality. Our brains will be teased if there is diversity. The diversity can enhance engagement/focus. Why canuncertainty(randomness) be a reward? A brain is a predictive/pattern recognizing machine
  • 122. You can improve user engagement by making users invest in some resources e.g. time, work, money, social capital, psychological commitment, personal data etc. What is investment?
  • 123. (Dollars) 0.30 0.00 0.05 0.10 0.15 0.20 0.25 Perceived value of Origami made by Expert Perceived value of Self-made Origami Perceived value of Origami made by 3rd party We value things more when we put work into them.
  • 124. User Investment Level-up Making users enter preference information Improving user’s status based on invested resources Follower Enter a preference You earn more followers after investing resources Evaluation Earn a good evaluation from others for your good conduct Making users post contents Post Content Making users enter their relevant information Enter Relevant Info
  • 125. Make Users Enter Their Relevant Information Make users enter info with dialogue style.
  • 126. Make user enter information from a selection Make Users Enter Their Relevant Information
  • 127. Users enter their preferred information very smoothly.
  • 128. Users can easily follow their topics of interest.
  • 129. Users enter their preferred info.
  • 130. Users can earn status based on results/performance (Issue of Certificate) Recognized as a High Level Contributor
  • 131. Recognized as Official Reviewer Users can earn status based on results/performance (Issue of Certificate)
  • 132. Visualizing Skill Levels Users can earn status based on result/performance (issue of certificate).
  • 133. Users earn many followers when you provide good content. Follower
  • 134. Earn a good evaluation from others for your good conduct. Be evaluated by other users. Evaluated by other users.
  • 135. The content evaluated by other customers. Reviewed Contents by Other Customers Copyright 2017 Masayuki Tadokoro All rights reserved
  • 136. Earn good reviews from other users
  • 137. Building a Resonating User Experience Improving customer retention Copyright 2017 Masayuki Tadokoro All rights reserved
  • 138. UX Improvem ent Adding Feature It is important to focus more on UX improvement than adding features to improve retention rate. Focus!
  • 139. Trigger Action RewardInvestment External Trigger Internal Trigger Once users are hooked on the product, you will no longer need to have so many external triggers. To earn this status, you need to bring the product to the level where it responds automatically to the emotional status of its users.
  • 140. Engagement/ Retention Time Low High Find the magic number of your product. By leveraging the magic number, you can nurture first-visit customers to become retained customers.
  • 141. When users conduct specific actions for a certain number of times, the metrics such as retention rate or profitability will increase dramatically. For example, "10+ followers" for twitter, "1+ file upload" for dropbox, "14+ friends" for Facebook or "2000+ message exchange" for Slack What is the “magic number”?
  • 142. The magic number to fix customers for Facebook: When a customer connects 7+ friends in 10 days Copyright 2017 Masayuki Tadokoro All rights reserved
  • 143. The magic number for Cookpad during the early stage: When a customer prints a recipe page. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 144. The magic number for Dropbox: When a customer uploads a file onto the website. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 145. The magic number for Twitter - when users follow 10+ users.
  • 146. The first UX design Sign-up Create profile See the popular tweets in the main screen Make the first tweet First follower Feedback to tweet With this UX, not so many users follow 10+ users Follow other user Follow 10 users
  • 147. Users enter information very smoothly
  • 148. 10人以上While On-boarding, users easily follow 10+ tweets
  • 149. Sign-up Select interested are Being suggested popular twitter of interested area User will follow 10+ users at one time See the popular tweets in the main screen Make the first tweet First follower Feedback to tweet Revised UXFirst UX Sign-up Create profile See the popular tweets in the main screen Make the first tweet First follower Feedback to tweet Follow other user Follow 10 users Many sign-up users reached the magic number with the revised UX
  • 150. Retention rate Days 100% 50% 75% 25% 1 2 3 4 5 6 7 8 9 Users who follow 10+ users in the first visit Reaching magic number will make a huge difference in the retention rate. Twitter Magic Number Users who follow less than 9 users in the first visit
  • 151. Qidiq is a service where you can get feedback from your surveys.
  • 152. First UX design Response rate was only 10-15% with this UX Survey owner add recipient to group Survey owner asks question Recipient gets invite Recipient install mobile app Recipient creates account Recipient can edit profile Recipient reads survey question Recipient responds to question Recipient see survey results http://www.slideshare.net/Leananalytics/slides-from-new-media-manitoba-lean-analytics-workshop-june-2015
  • 153. First UX Survey owner add recipient to group Survey owner asks question Recipient gets invite Recipient install mobile app Recipient creates account Recipient can edit profile Recipient reads survey question Recipient responds to question Recipient see survey results Revised UX Survey owner add recipient to group Survey owner asks question Recipient reads survey question Recipient responds to question Recipient see survey results Recipient gets invite Recipient install mobile app Recipient creates account Recipient can edit profile 70% response rate !
  • 154. Retention rate Days 100% 50% 75% 25% 1 2 3 4 5 6 7 8 9 Users responded to question on 1st visit Magic Number of Qidiq Users did not respond on1st visit Reaching magic number will make a huge difference in the retention rate.
  • 155. Trigger Action RewardInvestment External Trigger Internal Trigger Hooked model should be used to crystallize essential part of the product, i.e. by streamlining process and features - not by adding new features.
  • 156. Simplicity is somehow essentially describing the purpose and place of an object and product. Jonathan Ive Apple Inc., Chief Design Officer
  • 157. Engagement /retention rates Time Low High Life Cycle of the Customer Copyright 2017 Masayuki Tadokoro All rights reserved Less interested customer Customer who googled related words First-time visit customer Second-time visit customer Fixed customer Loyal customer Enthusiastic customer Get direct interviews with the customers during these stages.
  • 158. First Visit Customer ( haven’t visited again ) ・What made you not to visit again? ・Were there any gaps between your expectation for <product> before and after using <product>? (If yes) what was that? ・Did you have unclear points in the value suggestion of the <product>? ・Did you have unclear points on how to use <product>? ・What value suggestion would you make if you visit again? ・Did you have any unclear points in its sign up process? Copyright 2017 Masayuki Tadokoro All rights reserved
  • 159. Second Visit Customers ( are not fixed in/purchasing the product ) ・What made you visit again? ・What made you not continue using it while you were visiting again? ・What value suggestion or feature would make you use <product> continually? ・Why do you value the value suggestion and feature? ・What made you not to purchase the product (subscription)? Copyright 2017 Masayuki Tadokoro All rights reserved
  • 160. Fixed Customers ( fixed in/purchased products ) ・What makes you visit us regularly? ・What factor or feature will make your visit more frequently? ・What additional feature would you, like to use? ・Would you like to recommend this product to your family or friends? Why? Copyright 2017 Masayuki Tadokoro All rights reserved
  • 161. No Yes Add it on Story Kanban board as story Launch MVP and conduct qualitative and quantitative analysis Achieved PMF? Can improve it if continuing to use the same business model? Conduct transition of the organization to scale Yes Consider to pivot No Yes No Flow chart to decide the next step Yes No Add it on issue Kanban board as feature Takes amounts of features/issues? Yes No Takes an amounts of features/issues? Verify UX/function improvement of existing features Provide enough values with only existing features? Verify product iteration added features Copyright 2017 Masayuki Tadokoro All rights reserved Add it on issue Kanban board as feature Add it on Story Kanban board as story Allocate them according to production costs needed for UX improvement
  • 162. Issue Kanban Board Backlog In Progress Completed Validation Backlog story Build Build completed launch Quantitative analysis (split test, cohort analysis) Copyright 2017 Masayuki Tadokoro All rights reserved UX policy UX policy UX policy Add it to the issue Kanban board if it has minimal production costs.
  • 163. Story Kanban Board Backlog In Progress Completed Validation Backlog storyaa Extract stories that you want to learn in the iteration Build Build completed launch Quantitative analysis (split test, cohort analysis) Qualitative analysis/introspection by customer interview Story Story Copyright 2017 Masayuki Tadokoro All rights reserved Story Story StoryUX policy UX policy UX policy Add it to the issue Kanban board if it has minimal production costs. (Up to 3) (Up to 3) (Up to 3) (Up to 3) (Up to 3) Story Story Story Story
  • 164. Without policy (Actual #) With policy (rates) With policy (Actual #) With policy (rates) Goal Acquisition (visitors) 170ppl 100% 171ppl 100% 100% Activation (registration) 154ppl 90% 155ppl 90% 95% Activation (complete the sequence) 46ppl 30% 82ppl 55% 80% Retention (revisit in 3 days) 12ppl 25% 33ppl 40% 80% Revenue (average # of ad views in a day per user) 4.2 times 4.2 times 4.8 times 4.8 times 10 times Copyright 2017 Masayuki Tadokoro All rights reserved Compare the one with the UX improvement policy and the one without it in the cohort analysis. Improved!
  • 165. Conduct Continual UX Policy Deployment Copyright 2017 Masayuki Tadokoro All rights reserved
  • 166. Business Model 1 Business Model 2 Business Model 3 Time MVP Version2 Version4Version3 Version6Version5 Impr ove Impr ove Impr ove Impr ove Impr ove Impr ove Impr ove Imp rov e Imp rov e Imp rov e Deploy Deploy Deploy Deploy Deploy Deploy Deploy Deploy Deploy
  • 167. Product-Market Fit Deliver the MVP to the first customer Clarify what to learn with an MVP Figure out things to learn using the MVP Chose MVP type and build Learn by delivering to an evangelist customer Conduct Qualitative analysis by interviews with customers and Quantitative analysis by innovation metrics Examine the UX with Hooked model Improve UX to Enhance the customer engagement Iterate product to bring more value to customers Iterate product/ launch it Conduct Quantitative & Qualitative Analysis Build MVP Repeat the process until the PMF has been achieved Create Highly adaptive teamPivot the business model Pivot the Business Model Copyright 2017 Masayuki Tadokoro All rights reserved
  • 168. Copyright 2017 Masayuki Tadokoro All rights reserved Consider a business pivot if the polished business model isn’t able to achieve PMF.
  • 169. Product-market-fit Deliver the MVP to the first customer Clarify what to learn with an MVP Figure out things to learn using the MVP Chose MVP type and build Learn by delivering to an evangelist customer Conduct Qualitative analysis by interviews with customers and Quantitative analysis by innovation metrics Examine the UX with Hooked model Improve UX to Enhance the customer engagement Iterate product to bring more value to customers Iterate product/ launch it Conduct Quantitative & Qualitative Analysis Build MVP Repeat the process until the PMF has been achieved Create Highly adaptive teamPivot the business model Pivot the Business Model Copyright 2017 Masayuki Tadokoro All rights reserved Suppose you can't achieve PMF while you have conducted product iteration and UX improvement
  • 170. MVP Version 2 Version 3 Version 4 Goal Acquisition 100% 100% 100% 100% 100% Activation 40% 45% 44% 45% 80% Retention 18% 20% 19% 22% 55% Referer 4% 4% 4% 4% 40% conversion rates to contribute to Revenue 1.2% 1.3% 1.3% 1.2% 20% History of product iteration Run iteration several times but it is far away to reach the goal Copyright 2017 Masayuki Tadokoro All rights reserved
  • 171. If it will make the product become a zombie ( not able to achieve PMF ). Consider Pivoting Copyright 2017 Masayuki Tadokoro All rights reserved
  • 172. No Yes Add it on Story Kanban board as story Launch MVP and conduct qualitative and quantitative analysis Achieved PMF? Can improve it if continuing to use the same business model? Conduct transition of the organization to scale Yes Consider to pivot No Yes No Flow Chart to Decide the Next Step Yes No Add it on issue Kanban board as feature Takes amounts of features/issues? Yes No Takes an amounts of features/issues? Verify UX/function improvement of existing features Provide enough values with only existing features? Verify product iteration added features Copyright 2017 Masayuki Tadokoro All rights reserved Add it on issue Kanban board as feature Add it on Story Kanban board as story Consider pivoting!
  • 173. "A pivot is to change the strategy without the changing vision" Eric Ries “The Lean Startup” Copyright 2017 Masayuki Tadokoro All rights reserved
  • 174. Copyright 2017 Masayuki Tadokoro All rights reserved Can’t find a better model and time is up Achieve PMF with pivoting to find a better model before time is up
  • 175. Copyright 2017 Masayuki Tadokoro All rights reserved Find a better product/business model that customers would love repeating the pivot .
  • 176. Business Model 1 Business Model 2 Business Model 3 Time MVP Version2 Version4Version3 Version6Version5 Improve Pivot Pivot Render the pivot if you realize the business model can achieve PMFImprove Improve Improve Improve Improve Improve
  • 177. Copyright 2017 Masayuki Tadokoro All rights reserved Need to verify the whole business hypothesis before pivoting
  • 178. A Decision to Pivot Needs Courage There is uncertainty whether the business model is a failure because the assumed hypothesis is not very certain. To get rid of the uncertainties, you might want to use quantitative analysis like a cohort analysis but there are still some subjective factors. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 179. An Unconvinced Pivot by Your Team Member Will Destroy Your Team Copyright 2017 Masayuki Tadokoro All rights reserved To get your members convinced, you need to explain the reason for the pivot or verify if the pivot is durable.
  • 180. Proceed pivoting with the lean canvas while convincing your team. Team Your lean start up canvas Copyright 2017 Masayuki Tadokoro All rights reserved
  • 181. Copyright 2017 Masayuki Tadokoro All rights reserved Standards to decide whether your team is convinced by the pivot ✔ The product iteration and UX improvement didn't get better traction (fixing rates). ✔ You see the growing traction won't lead you to the dominating position in the market. ✔ Think like an investor. Think what you would do to multiply your earnings 10 times. ✔ Think of leaving the most attractive feature and doing away with the rest. ✔ Think of cutting out the most attractive customer segment and only providing the service to them. *These are only standard points and don't fit into all kinds of businesses.
  • 182. That is why you need to get your team members convinced in pivoting. Remember you can't pivot so many times because it is possible that this will damage the whole business and your team.
  • 183. Types of Pivots Customer segment pivot: A pivot where you move to a new customer segment since you realize your imagined customers won't be real customers. Zoom-in pivot: A pivot where you make a part of a product into a whole product. Zoom-out pivot: A pivot where you make a product be a part of a bigger product. Channel pivot: A pivot where you change sales channel and distribution channel. Platform pivot: A pivot where you make an app be a platform and make a platform be an app. Copyright 2017 Masayuki Tadokoro All rights reserved Customer need pivot: A pivot where you change an issue to tackle because it is less important to customers.
  • 184. Stage Customer Problem Fit Problem Solution Fit Product Market Fit Scaling Lean Canvas Before Launching MVP After Launching MVP Current model Customer segment Pivot Customer needs Pivot Zoom-in Pivot Zoom-out Pivot Platform Pivot Channel Pivot Stages, where you return, differs depending on the types of pivots. Business structure Pivot Copyright 2017 Masayuki Tadokoro All rights reserved
  • 185. Stage Customer Problem Fit Problem Solution Fit Product Market Fit Scaling Lean Canvas Before Launching MVP After Launching MVP Current model Customer segment Pivot Customer needs Pivot Zoom-in Pivot Zoom-out Pivot Platform Pivot Channel Pivot Stages, where you return, differs depending on the types of pivots. Business structure Pivot Copyright 2017 Masayuki Tadokoro All rights reserved Largest influence Large Influence Medium Influence Small Influence
  • 186. At first, the service was named "The Point" that collected signatures for lobbying. They pivoted to Groupon which is a company earning 1 trillion yen leaving only one feature that gathers people as groups to negotiate. The Groupon Pivot Copyright 2017 Masayuki Tadokoro All rights reserved
  • 187. Before the Pivot: The Lean Canvas of ”The point” Lobbyist An individual wouldn’t have much influence Sign together Web site Blog Collect individuals’ voices as influential movement # of collected signatures None Charge a fee if it could gather enough signatures Website management The cost of gathering customers Copyright 2017 Masayuki Tadokoro All rights reserved
  • 188. Conducted Customer Segment Pivot Copyright 2017 Masayuki Tadokoro All rights reservedCopyright 2017 Masayuki Tadokoro All rights reserved
  • 189. After the Pivot: The Lean Canvas of ”Groupon” Consumers who want to purchase discount coupons An individual wouldn’t have purchase power so much Discount for together purchasing Web site SEO, SEM Increase negotiation power by gathering individual purchase power # of clinched deals Scale merit Commission for clinched deals Management of the website The cost of gathering customers Sales for retails Copyright 2017 Masayuki Tadokoro All rights reserved Customer segment pivot
  • 190. Achieved success in executing an IPO with a market capitalization of 1.3 trillion yen. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 191. You need to have second thoughts in pivoting if there are highly engaged customers whose customer base is smaller. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 192. Picwing firstly provided a service where customers could make digital wifi photo frames and have it sent to a smartphone or phone. The Picwing Pivot They pivoted to a service that prints photos taken with a smartphone or portable phone and sent in the post. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 193. Before the Pivot: The Lean Canvas of ”Picwing” Senior people aged at more than 65 who have grand children There is no way for elderlies to see pictures of grand children or children in realtime Provide photo flame tat can connect to wifi It’s connected to Web or SNS service to see pictures Offline Ads Sales by ad firms Can see digital photos uploaded by families or friends in realtime # of sold photo flames Tech developing HW/SW Revenue of photo flames, subscription Manufacturing cost (handmade) Ad cost Copyright 2017 Masayuki Tadokoro All rights reserved
  • 194. Copyright 2017 Masayuki Tadokoro All rights reserved They realized senior people live in an environment isolated from wifi.
  • 195. Conducted Customer Problem Pivot Copyright 2017 Masayuki Tadokoro All rights reservedCopyright 2017 Masayuki Tadokoro All rights reserved
  • 196. Pivot to a business model that prints photos taken with a smartphone or a portable phone, that are not shared in digital photo frames but delivered to customers.
  • 197. After the Pivot: The Lean Canvas of ”Picwing” There is no way to see photos of grand children and children A service delivering photos taken by smartphone or portable phone can touch photos taken by families or friends # of delivered photos Delivering 15 photos twice a month by $7 Supply chain building/management Ad cost Copyright 2017 Masayuki Tadokoro All rights reserved Don’t know how to view digital photos Customer problem pivot Senior people aged at more than 65 who have grand children Offline Ads Sales by ad firms Tech developing HW/SW
  • 198. At the beginning of the service, Instagram was Burbn, which was a location information service. *Customers could also share photos. Copyright 2017 Masayuki Tadokoro All rights reserved The Instagram Pivot Burbn pivoted to Instagram, which is a photo sharing service. *Customers can share location information.
  • 199. Before The Pivot: The Lean Canvas of ”Instagram” Smartphone users aged at 10s to 20s in cities We have no service to record acts so memories aren’t accumulated Social check-in (able to share photos also) Listing Weblog In checking-in photos are uploaded then action history is recorded and shared # of check-in Scale merit Advertisement Development Customer acquisition Copyright 2017 Masayuki Tadokoro All rights reserved
  • 200. They realized users used the app to share photos. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 201. Conducted Zoom-in Pivot Copyright 2017 Masayuki Tadokoro All rights reserved
  • 202. A location info service that can share photos. ↓ Pivoted to a photo sharing service that has useful location information function. Copyright 2017 Masayuki Tadokoro All rights reservedCopyright 2017 Masayuki Tadokoro All rights reserved
  • 203. After the Pivot : The Lean Value Canvas of “Instagram” A solution where customers can share photo on SNS Influencer Facebook Can share taken photos on SNS and record memories DAU Scale merit Copyright 2017 Masayuki Tadokoro All rights reserved Zoom in Pivot We have no service to record acts so memories aren’t accumulated Smartphone users aged at 10s to 20s in cities Advertisement Development Customer acquisition
  • 204. 18 months after being founded, bought out by Facebook for 100 billion yen. Copyright 2017 Masayuki Tadokoro All rights reserved http://jp.techcrunch.com/2012/04/10/20120409facebook-to-acquire-instagram-for-1-billion/
  • 205. A matching service, named Tune-in Hook-up where users could find partners. Pivot of Youtube Pivoted to a platform service sharing movies. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 206. Before The Pivot: The Lean Canvas of ”Youtube” People looking for partners aged at 20s to 30s Messaging or texting would often cause mismatches Users upload self- introduction movies and find best partners Word of mouth Social Ad Can utilize movies uploaded by themselves and enjoy high quality matchings # of successful matchings Scale merit Paying members Ad cost System development/managemen t Copyright 2017 Masayuki Tadokoro All rights reserved
  • 207. Copyright 2017 Masayuki Tadokoro All rights reserved They couldn't collect the fixed members that they planned. Many customers were using the website as a movie site.
  • 208. Conducted Platform Pivot Copyright 2017 Masayuki Tadokoro All rights reserved An app transforms into a platform Or A platform transforms into an app.
  • 209. After The Pivot: The Lean Canvas of ”Youtube” People who want to upload their movies No place to film movie by themselves Users can share their filmed movies on Youtube platform Word of mouth Social Ad can have a platform to express their creations and gain ad revenue by it # of spam contents Scale merit Ad affiliate Ad cost System development/manageme nt Copyright 2017 Masayuki Tadokoro All rights reserved Platform pivot
  • 210. Copyright 2017 Masayuki Tadokoro All rights reserved The work of entrepreneurs is not to create the best solutions but to optimize the whole business model through interviewing customers and pivoting several times.
  • 211. Pivoting requires many resources and expenses. The runway of a startup ( the time left before it's burned out ) depends on how many times it can pivot. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 212. Copyright 2017 Masayuki Tadokoro All rights reserved Find a better product/business model that customers would love with a repeating pivot.
  • 213. Even when you have achieved Product-Market Fit, the process is not over. You have to keep validating your business down the road. Copyright 2017 Masayuki Tadokoro All rights reservedCopyright 2017 Masayuki Tadokoro All rights reserved
  • 214. Don't give up "growing" and "going forward". The success of a startup depends on these 2 factors. You have to maintain them. Sam Altman Y Combinator, President Copyright 2017 Masayuki Tadokoro All rights reserved
  • 215. Product-Market Fit Deliver the MVP to the first customer Clarify what to learn with an MVP Figure out things to learn using the MVP Chose MVP type and build Learn by delivering to an evangelist customer Conduct Qualitative analysis by interviews with customers and Quantitative analysis by innovation metrics Examine the UX with Hooked model Improve UX to Enhance the customer engagement Iterate product to bring more value to customers Iterate product/ launch it Conduct Quantitative & Qualitative Analysis Build MVP Repeat the process until the PMF has been achieved Create Highly adaptive teamPivot the business model Pivot the Business Model Copyright 2017 Masayuki Tadokoro All rights reserved
  • 216. Form a team that has a high learning ability/adaptation Copyright 2017 Masayuki Tadokoro All rights reserved
  • 217. Viewpoint from finance Viewpoint from customers Viewpoint from operation Viewpoint from HR Ideation Customer/ Problem Fit Problem/ Solution Fit Product/ Market Fit Growth Ideation/ Brush up the hypothesis Side prject to examine its profitability Verbalize quality issue ・Investigate issues (Interview) ・Examine User Story Founder Problem Fit ・Unit economics (LTV>CPA) ・Burn rate Create the prototype (MVP) Build a Co- founders team カスタマーの課題を 解決する ソリューションの 仮説を作れたか ・AARRR (Focus on Retention Activation) ・Churn-rate ・AARRR ( Add Virality, Acquisition as well) ・Run the community ・Define royal customers with NPS(CS) measurement ・MoM growth (MRR) ・Break-even- point ・Runway ・Customer Development ・Build MVP with Build-measure- Learn ・Pivot ・Standarize operation ・Set up the system where developing royal customers ・UX improvement ・Growth hack ・Operation specializing ・Hiring/Retention ・Data-driven/Agile team ・Training ・Learning driven team ・Management team forming ・Burn rate ・Stock divide Build hypothesis of customer issue Pre-seed round Seed round Series A Examine if the solution hypothesis solves the customer issue Copyright 2017 Masayuki Tadokoro All rights reserved Form a team that has a high learning ability/adaptation
  • 218. 専門性特化型 エンジニア 技術志向エンジニア P/S Fit Fixing Co- founder members Experiment/Bu ild MVP Pivot Build products Analytics Management Create Ideation/ Plan A C/P Fit Filtering Co-founder members Ideation P/M Fi t Team up (10〜 members) Growth Co-founder members +α 3-10 members s Start-up team in each stage Start as a a side project UX Design Vision Selling Pre-seed round Seed round Series ACopyright 2017 Masayuki Tadokoro All rights reserved Growth
  • 219. A team that can automatically adjust to the process and performance according to situational changes. What is a highly adaptable team? Copyright 2017 Masayuki Tadokoro All rights reserved
  • 220. A pivot will turn around prerequisites of the business model. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 221. Stage Customer Problem Fit Problem Solution Fit Product Market Fit Scaling Lean Canvas Before Launching MVP After Launching MVP Current model Customer segment Pivot Customer needs Pivot Zoom-in Pivot Zoom-out Pivot Platform Pivot Channel Pivot Stages, where you return, differs depending on the types of pivots. Business structure Pivot Copyright 2017 Masayuki Tadokoro All rights reserved Largest influence Large Influence Medium Influence Small Influence
  • 222. Prerequisites being turned around, you need to continue learning when you rebuild a business model. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 223. Qualitative feedback from customers Team Quantitative data Accumulate it for company learning Learning accumulation Copyright 2017 Masayuki Tadokoro All rights reserved
  • 224. Summary In order to create a successful start-up, you have to be an expert of the customer that feels pain from the issue you are about to solve with your start-up. Unique findings/insights on the customers should be described and shared with the team. These insights should be used for the next iterations of the product. You have to have tons of flexibility/versatility. Sometimes you have to drastically change a business model. Startup founders who learn the most before burning all the resources will eventually win. Copyright 2017 Masayuki Tadokoro All rights reserved
  • 225. Idea Verification Verify your Idea Create Plan A Build Plan A with Lean Canvas Ideation Clarify what issue is to be solved Verify the potential of your idea 1-1 1-2 1-3 1-4 Copyright 2017 Masayuki Tadokoro All rights reserved Know Start-up Meta-principles Know start-up un-common principles Start as a side project
  • 226. Customer-Problem Fit Examine issues and assumptions Build a issue Hypothesis Clarify issue of customers (Leveraging Persona sheet, Empathy map Customer journey etc) Clarify if the customer truly has the issues 2-1 2-3 Clarify Assumptions Verify Assumptions with Javelin board 2-2 Verify the fit between founders Founder Issue fit Copyright 2017 Masayuki Tadokoro All rights reserved
  • 227. Problem-Solution Fit Figure out how customers want to solve the issue Product Interview Build a prototype based on the blueprint Conduct interview with users who have experienced the prototype 3-1 3-2 3-3 Copyright 2017 Masayuki Tadokoro All rights reserved Build Prototype Create UX Blueprint Forming team Fix core team members
  • 228. Product-Market Fit Deliver the MVP to the first customer Clarify what to learn with an MVP Figure out things to learn using the MVP Chose MVP type and build Learn by delivering to an evangelist customer Conduct Qualitative analysis by interviews with customers and Quantitative analysis by innovation metrics Examine the UX with Hooked model Improve UX to Enhance the customer engagement Iterate product to bring more value to customers Iterate product/ launch it Conduct Quantitative & Qualitative Analysis Build MVP Repeat the process until the PMF has been achieved Create Highly adaptive teamPivot the business model Pivot the Business Model Copyright 2017 Masayuki Tadokoro All rights reserved
  • 229. “The most precious resource for startup is time. Startup teams who learn the most before burn all the resources, will eventually win - Ash Maurya Copyright 2017 Masayuki Tadokoro All rights reserved
  • 230. “人が欲しがる ものを作れ ” -Paul Graham Y−combinater 創業者 Copyright 2017 Masayuki Tadokoro All rights reserved

Editor's Notes

  1. seedの段階
  2. Good business idea: Focusing on issues not solutions
  3. 500人 150人 50人 30人 2500人 750人 250人 150人
  4. how to dance Legal due diligence Patent worthyかどうかを検証する
  5. “Make something people want”
  6. Users feel value with the product Problem solution fitは終わっている必要がある 顧客はそもそも、その課題を抱えているか? アプローチが間違った前提に立脚していないか? を検証する
  7. Activating acquired users http://500hats.typepad.com/500blogs/2007/06/internet-market.html
  8. You want to impress the first-time users - this service is awsome Unimpressed first-time users will never come back
  9. attention economy
  10. 5 second rule Build magic moment
  11. You want to get message across in 5 seconds Providing value to target users with one-liner Clear how-it-works 価値提案:サービスが どんな価値を提供するか 明らかにする チュートリアル: 初めて利用する ユーザーに利用方法を説明する AHAモーメント喚起: ”このサービスが良い” と思える瞬間を演出する
  12. https://www.docgenerator.net
  13. Copy send message across immediately Immediate sign-up
  14. You can insert service into movie in the landing page
  15. ファウンダー自信が、カスタマーの痛みを代弁できないと、 よいサービスは作れない
  16. Let’s startup with simple questions ! 価値提案:サービスが どんな価値を提供するか 明らかにする Set up easy-to-answer questions チュートリアル: 初めて利用する ユーザーに利用方法を説明する AHAモーメント喚起: ”このサービスが良い” と思える瞬間を演出する
  17. You’ve purchased 50,000 Yen Stock This is just a demo Insert tutorial when user start using product 価値提案:サービスが どんな価値を提供するか 明らかにする チュートリアル: 初めて利用する ユーザーに利用方法を説明する AHAモーメント喚起: ”このサービスが良い” と思える瞬間を演出する That’s it ! Let’s sell your stock in the next step
  18. You can proceed tutorial with dialogue style Pythagorean theorem
  19. In-line tutorial will display when you put the cursor over the field Please enter type of work Title of work Details Question to Applicants
  20. Implement tutorials to features which are important but difficult to understand Verify features you need to put tutorial on Path to find good business idea: verify the quality of issues first then, verify the quality of solution
  21. Clarifying features you need to setup tutorial インパクトー工数+パートナー選定
  22. Create AHA moment - where you can capture users The first Match moment (Tinder) The first posting moment (Instagram) The first moment when you encounter Poke-mon
  23. Verify revisiting rate after on-boarding If you achieve more than 50% revisiting rate, it is successful
  24. e-mailアドレスなどは聞くようにするが、必要最低限のものにする
  25. Immediate on-boarding without account registration
  26. Retention is status where users are engaging with product - users find some value in the product. For startup, this is most important metrics - if you have high retention rate, you will have higher life time value of customers プロダクトやサービスのビジネスモデルに一番大きな影響を与えるKPIは、利用頻度と継続率。これらが高ければ高いほど、1人当たりから得る収益が低くてもビジネスは成り立つ。逆に低い場合は、1人当たりから得る収益を上げるかユーザー獲得コストをできるだけゼロに近づける必要がある。
  27. You acquire 5x customers by spending 5x marketing budget 5000 users 500 users 50 users 25 users 5 users However, if the retention rate is low, you are wasting resources 5000人 500人 50人 25人 5人
  28. In order to measure retention, do cohort analysis
  29. Ppl = people #=number
  30. How can you improve the retention?
  31. Common mistake
  32. 現在は供給過多の時代である Improving retention
  33. Build up addictive experience Improve customer retention
  34. 関連キーワード検索カスタマー   無関心カスタマー   
  35. First-visit customer→First-time visit customer Customers are completely hooked with product If there is no product, they will feel strong pain. You want to make them evangelist of the Customers using product very frequently Without product, they feel some degree of pain Provide them value and propose premium service Customer using product frequently They are involving with product rather strongly Utilize reward and investment initiative to activate more Customer resisting product They are getting involved with product Providing magic moment is the key to activate First-time customer They have internalize product yet They are at the riskiest status Customers Passionate Customer Loyal Customer Retain Customer Re-visit Customer First-visit Customer
  36. 関連キーワード検索カスタマー   無関心カスタマー   
  37. You want to implement framework where you can nurture first-fist customer to addicted customers <<< I changed this from "passionate", as it says on the slide to "addicted" because this is what the hook model is  about.>>>
  38. Five elements - you can build up addictive product Trigger to let users use product Providing users reward to use product continuously User will be hooked as they use product
  39. <<< I changed this from "passionate", as it says on the slide to "addicted" because this is what the hook model is about.>>> By using hooked model, you want to set up hypothesis where you can nurture your first-time customer to addicted users
  40. Meet the expectation of the users - promise what you provide Providing clear on-boarding/tutorial Let users enter relevant information In addition to self-relevant reward, you want to provide hunt-reward, random-reward
  41. Re-visit Customer Let users to revisit with self-trigger Mitigate user burden by providing in-line tutorial Providing feedback to initial post or recommendation Leveraging social reward and mastery reward
  42. Key point - can you let users re-visit to product without external trigger? Lead users to more advanced features Enhance user status based on resources users have invested Leverage social, mastery and achievement rewards
  43. Let users to use product as part of habit Lead users to use more advanced features Let users consider ranking, # of followers, and evaluation from other users Leveraging more advanced mastery reward, stronger achievement and social reward as evangelist
  44. How do you define users for each status - first-visit customer, re-visit customer, retained customers, royal customers and addicted customers
  45. Providing trigger to user to use product
  46. Start using service with ads Exposing to media and being featured in APP store Start using service triggered by word-of-mouth Being notified by e-mail or push notifications
  47. Let users to set up self trigger (Notification) while on boarding
  48. You are build→you build traction 405/4000 kindke
  49. That entrepreneur hesitates investment while they want to means that they only focus on creating products but ignore other factors. <<< not sure what this sentence means >>> PMFがないと、製品の価値が顧客につたわならい 口コミが広がらない、利用が加速しない。 メディアの評判が最低、 販売サイクルに時間がかかる PMFがあるとすぐにわかる 製品を作ると顧客が買いに来る サービスを追加すると利用が拡大する。 営業や顧客サポートのスタッフが雇える 記者から連絡がある マークアンダリーセン
  50. how to dance #=number Legal due diligence Patent worthyかどうかを検証する
  51. 関連キーワード検索カスタマー   無関心カスタマー   
  52. ーこのチャネル戦略で、顧客単価はどの程度か? ーこのチャネル戦略で、獲得可能な顧客はどの程度の数か? ーそこで、どの程度のコンバージョンが見込めるか? ーひとりの顧客獲得にどの程度の時間がかかるか? ーアイディアはどの程度うまくいきそうか ーそれぞれのトラクションが、顧客のライフサイクルのどのあたりに刺さりそうか? ーそのアイディアで顧客を1名獲得するコストはどの程度か ーチャネルが飽和状態にいたるまで、上記のコストで最大何名の顧客を獲得できるか ーテストに必要な期間は
  53. traction
  54. Providing trigger to user to use product
  55. http://zsoltbabocsai.org/hooked-book-summary/#sthash.NDR9AZxx.dpbs People feel more comfortable to use a product when others have already been using it people increase motivation as they believe they are nearing a goal Enhancing motivation by utilizing psychological effect When people spend resource initially they tend to continue to complete People
  56. Empathizing scarcity by ticking down time left or showing remaining amount
  57. By showing 3 plans and make middle one stood out ある調査によると、性能に応じて価格を変えた商品AとBを提示した場合、AとBを選ぶ人は約50%ずついました。 ところが、性能と価格をあげた商品Cを用意すると、Aが25%、Bが50%、Cが25%選ばれたのです。 選択肢が2つの場合は、「品質重視」か「価格重視」かによって判断されます。しかし、選択肢が3つになると、「品質重視」か「価格重視」か、という判断は相対的なものになります。そのため、相対的に見て「値段が高くはない」「品質が悪くない」と判断される真ん中の商品が売れるようになるのです。 このように、表現方法を変えることで受けての印象を変える効果がフレーミング効果です。 冒頭で紹介した飲み会の幹事がコースを予約する事例も、フレーミング効果が効いているのです。 冒頭の事例は「3,000円、4,000円、6,000円のコースのうちどれを選ぶか」という状況で、4,000円のコースが多く選ばれた、というものですが、相対的に見て「料金が高くはない」かつ「コース内容がそこそこ充実している」と判断される4,000円のコースが選ばれやすいのです。
  58. Emphasizing the discount rate by showing the original price http://naruhiko1111.com/2213.htmlアンカー効果の演出 人は一つの情報に 基づいて決断を下す
  59. It’s already stamped 4 times from the beginning You can get a free coffee if you have 4 extra cups - you feel you are closer to the goal with left one プロセスがあとどれくらいで完了するかを示せるか?
  60. Users tend to complete if you visualize the completion process
  61. Let users do issues before check-out screen http://ronri2.web.fc2.com/shinri10.html ある対象への金銭的・精神的・時間的投資をしつづけることが損失につながるとわかっているにもかかわらず、それまでの投資を惜しみ、投資をやめられない状態を指す。Arkes & Ayton (1999) によれば、人間の幼児や下等動物にはこの現象がみられず、成人だけが陥る現象であるとされている。
  62. Users will enter payment info after series of issues Payment
  63. Reducing burden/effort of users when using the product Reduce time-consuming effort Reducing mental/intellectual effort Don’t let users deviated from the daily lives Reducing financial burden for taking actions Reducing
  64. Make it easy to edit by recognizing face
  65. You can use server terminal from the same screen Terminal 1 Terminal 2
  66. Reduce physical effort You don’t have to pull smart phone out
  67. Amazon Prime Recommendation Displaying recommendation from history
  68. Reducing brain power burden by utilizing template or inline tutorials
  69. For teenagers, fulfill desire for approval from friends (do not let them deviated from their friends)
  70. Reduce financial burden to let users do some actions Users will most likely to book since the there is no cancel fee by the day before
  71. モチベーションを増大させるにはコストがかかる マニュアルを読まなくても、行動を実行に 移すために必要な作業量を減らすことが大事 アビリティーを高めるほうが 常にコストが安い
  72. Providing social reward, i.e. acceptance and recognition by others, corporation, or competition Setting up reward for achievement of user actions Providing sense of hunting letting users explore resources Providing users sense of control the situation Users get satisfied when they are capable of doing new things Do you provide some thrilling/uncertainty factors that users will feel exited?
  73. 人間はお互いに依存する種族である。社会的な報酬は、他人の人たちとつながっていることをもたらされる。私たちの脳は、自分たちが受け入れられること、魅力的であること、重要であることといった報酬を探し求めている。
  74. 人は、コントロール されていると感じたら サービスを使うのをやめてしまう
  75. Mastery reward: you will gain processing skills as you use the APP
  76. ユーザーが ハラハラするような、 未確定要素を入れることができるか? ブライアンスキナー 報酬は、ランダムな方がよりハマるのです。
  77. Users can customize character - users have sense of control over product
  78. Tinder facilitates random encounters
  79. Why can randomness be reward ? ・Brain is predicting machine ・Our brain is always seeking causality・Our brain will be teased if there is diversity・The diversity can enhance engagement/focus Brain is predictive/pattern recognizing machine
  80. What is investment? You can improve user engagement by letting users invest some resources (Time, work, money, social capital, psychological commitment, personal data) アクションはすぐの報酬を求める インベストメントは将来の報酬を求める ここではユーザーが、 時間、お金、ソーシャルキャピタルなどを 費やして、次のためにロードすること
  81. We value things more when put work in them
  82. Let users enter relevant information Let users enter preference information Improve status based on invested resource/result Letting users to post contents Other users will follow Other users will evaluate performances Entering relevant info Entering preference Level-up Content posting Follower Evaluation
  83. Let users enter relevant information Let users enter info with dialogue style
  84. Let user enter info with selection style
  85. Users enter information very smoothly
  86. Let’s follow your interested topics
  87. Users enter preference info
  88. Recognized as Pro Users can earn status based on result/performance
  89. Recognized as official reviewer
  90. Followers will follow your contents
  91. You earn good evaluation from others for your good conduct
  92. Other users will evaluate on contents
  93. It is important to focus on UX improvement that feature addition in order to improve retention Good business idea: Focusing on issues not solutions
  94. Once users were hooked with the product, you will no longer need external triggers. The product needs to response automatically to the emotional status of users プロダクトにはまってしまえば、 プロダクトを継続的に使用させる上で、 明確な外部トリガーは必要とされなくなる。 望ましい行動を引き起こす感情に対して、 プロダクトが自動的に反応することが求められる
  95. Verify magic number - this will bring first-visit customer to retain customer
  96. When users conduct specific action for certain number of times, the metrics such as retention rate or profitability will increase dramatically. For example, “10+ followers” for twitter, “1+ file upload” for dropbox, “14+ friends” for Facebook or “2000+ message exchange” for Slack
  97. Magic number for Twitter - when users follow 10+ users
  98. With this UX, not many users follow 10+ users See the popular tweets in the main screen
  99. On-boarding making users follow 10 + users
  100. Many sign-up users reached magic number Being suggested popular twitter of interested area User will follow 10+ users at one time
  101. 最初が全て肝心である。 Retention rate will be different depending on whether you reach to the magic number Users who follow less than 9 users in the first visit
  102. Qidiq is a service where you can get feed back to your surveys
  103. Response rate was only 10-15% with this UX
  104. 70% response rate !
  105. 最初が全て肝心である。 Retention rate will be different depending on whether you reach to the magic number Users who follow less than 9 users in the first visit
  106. Hooked model should be utilized to crystallize essential part of product, i.e. streamlining process and features - not to add features. Once users were hooked with the product, you will no longer need external triggers. The product needs to response automatically to the emotional status of users プロダクトにはまってしまえば、 プロダクトを継続的に使用させる上で、 明確な外部トリガーは必要とされなくなる。 望ましい行動を引き起こす感情に対して、 プロダクトが自動的に反応することが求められる
  107. Simplicity is not the absence of clutter, that's a consequence of simplicity. Simplicity is somehow essentially describing the purpose and place of an object and product. The absence of clutter is just a clutter-free product. That's not simple. Read more at: http://www.brainyquote.com/quotes/quotes/j/jonathaniv444174.html
  108. 関連キーワード検索カスタマー   無関心カスタマー   
  109. Ppl = people #=number
  110. seedの段階
  111. seedの段階
  112. Pivot is to change strategy without changing vision
  113. Achieve PDF by finding right business model though pivots before time-out Time-out before you find right business model Cash
  114. Find out product that people want by pivoting, i.e. iterating business model
  115. You should always start by asking “Does customer really suffer from painful issues?”
  116. Pivot which is not fully convinced by team member can bring fall-out of teams
  117. With your lean canvas, your team will decide what to pivot; you will make a decision as everyone is convinced
  118. 顧客をよく知ってみると、解決しようとしたのが顧客にとって重要性がたかくない問題だとわかり、別の課題に対応するピボット
  119. Groupon started as “the Point”, petition aggregating service for political movement. They pivoted by remaining group aggregating feature; they went public with more than 10 Billion valuation Grouponは最初はPetitionのサービスだった Flikrは最初はゲームのサービスだった Instagramは最初は、Location baseのサービスだった
  120. Best practice pivot
  121. Groupon went IPO with 16.5 billion USD in 2012
  122. Best practice pivot
  123. At the beginning, Instagram was location sharing service called burbn Instagramのケース 鍵は、‘unexpected behaviors’ (予想されない行動)を特定し、作り手が考える「どう使われるべきか」ではなく、実際にユーザがどうアプリを使っているか」を見つけること。
  124. Which function would you retain if you can retain only one of them? Instagramのケース 鍵は、‘unexpected behaviors’ (予想されない行動)を特定し、作り手が考える「どう使われるべきか」ではなく、実際にユーザがどうアプリを使っているか」を見つけること。
  125. Location base service where you can share photos Pivoted to photo-sharing service which also has location base service http://www.techdoll.jp/2011/09/20/kevinsystrom_instagram/ ユーザは写真を共有するために アプリを活用していることがわかった。
  126. 18 month after Instagram founded, they were acquired by facebook with 1 billion USD
  127. Find out product that people want by pivoting, i.e. iterating business model
  128. Find out product that people want by pivoting, i.e. iterating business model
  129. アイディアがまず最初にくる、 スタートアップかどうかはその次だ -Sam YC
  130. seedの段階
  131. パートタイム (週1回) 仮CEO 仮CTO CEO
  132. https://www.youtube.com/watch?v=qAws7eXItMk
  133. https://www.youtube.com/watch?v=qAws7eXItMk Same as slide 24
  134. https://www.youtube.com/watch?v=qAws7eXItMk
  135. seedの段階
  136. スタートアップにとってもっとも貴重な資源は時間である。 リソースが無くなる前に、最も多く学習したものが勝つ
  137. スタートアップっぽい動きをするとそれは死への一歩である