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@Speaker #LavaCon
Get Your Gamestorming On! Shifting the
Paradigm of Requirements Gathering
Michelle Caldwell
10 years in
SharePoint, 15+ in IT
MVP PMP CSM
2 children (Heaven
and Brenden) and 2
cats (Clark &
Snickers) and 1
puppy (R...
Agenda
•
•
•
•
•
3
Bad Meetings
The Facts
11
million daily
61.8
meetings/month
50%
unproductive
31
hours wasted
The Effects
91%
daydreaming
96%
miss meetings
95%
miss parts of
meetings
73%
bring other work
to meetings
39%
fall asleep
5Problem Patterns
VagueRequirements
Tied to tech features – or not
Let’s Improve
Employee
Engagement
Better
Collaboration
WE want to
promote Social
AbsentStakeholders
Someone else is Representing
their needs– or Are They?
Silver Bullet
Do you have a solution looking
for problems to solve?
Demos
to define requirements
Questionnaires
define requirements
Insanity :
Doing the same thing
over and over again
and expecting different
results
-Albert Einstein
The New Paradigm:
- Collaborative Play
- Innovation Games
- Serious Games
Envision
with Cover Story
The object of Cover Story
is to suspend all disbelief and
envision a future state that is so
stellar that it landed your
o...
Cover:
Tells the story of your
big success
Headline:
The Substance of the cover story
Sidebars:
Interesting facts about the story
Quotes:
Quotes from potential end users of
the solution
Brainstorm:
Documenting initial ideas
– this is important!
Images:
Supporting the content with
illustrations
Wrap Up for Large Groups
At the end of the time period, usually an
hour, get the groups to present their cover
story, esse...
Game Setup
•Cover Story Template
•Post-its
•Pens
•tape
•Facilitator (# depends
on size of group
•At least 3 participants
•...
Understand
what success looks like with
Remember the Future
The object of the game
This game is based on numerous studies in
cognitive psychology that have examined how
we think abou...
How to Play the game
•Hand each participant a few post-its
•Ask them to imagine they have been
using your new solution for...
Concluding the Game
•Discuss the results
as a group
•Confirm findings as
a team
Game Setup
•A Timeline
•Post-its
•Pens
•tape
•Facilitator (# depends
on size of group
•At least 3 participants
•A Scribe
•...
Analyze
with Sailboat
The object of the game
Gain insight and understanding
into the current state of the
situation
How to Play the game
•Draw and/or put up a boat
•Name the boat to represent the focus
area
What is
slowing
you down?
Power Dot – Extra Bonus
•Give each participant a fixed # of dots (time
box the activity)
•Ask each participant to “vote” f...
Concluding the Game
•Analyze voting
•Discuss the results as a
group
Game Setup
•A BOAT !
•Post-its (various colors)
•Pens
•tape
•Facilitator (# depends
on size of group
•At least 3 participa...
Visualize
with Product box
The object of the game
Product Box lets you leverage your
customer’s collective experiences
by asking them to design a
pro...
How to Play the game
•Break out into groups and provide each
participant with a blank “product box”
•Provide them with cra...
How to Play the game
•When that time expires ask each
participant to give an elevator pitch to
the group describing why th...
Power Dot – Extra Bonus
•Give each participant a fixed # of dots
(time box the activity)
•Ask each participant to “vote” f...
Shopping List
•A Box!
•Markers
•Scissors
•Glue
•Magazines
•Pompoms
•Foam shapes
•Stickers
•Pipe cleaners
•Tape
•Glitter
© 2012, Information Control Corporation 79
Sample List of Games
•Speed Boat Product Box
•Cover Story
•Remember the Future
•Power Dot
•Spider Web
•Start Your Day
•The...
Conclusion
•There is a different way
•Try something New
•Field Tested – Proven Results
Wrap Up
Where can I learn more?
References
•http://innovationgames.com/ - Innovation Games Website
•http://www.instituteofplay.org/about/context/why-games...
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering
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Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

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Are you tired of attending or leading the same old boring requirements-gathering sessions? Would you like to find a way to get stakeholders excited about requirements gathering? Then this class is for you!
Find out how to use collaborative play to build better solution requirements for SharePoint projects (or any other project for that matter). In this class, you will learn seriously fun ways to do work-seriously! Learn how to tap into true innovation and uncover hidden business requirements. What are you waiting for? Come to this class and learn how to put these tools into action!
By attending this class, you will be able to:
€ Introduce new and field-tested concepts for creating a clear and compelling vision for SharePoint
€ Facilitate more effective requirements-gathering sessions
€ Identify and avoid five problem patterns that plague many project teams
€ Hit the ground running with new templates that you can use to facilitate your own Innovation Games
€

Veröffentlicht in: Technologie
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Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

  1. 1. @Speaker #LavaCon Get Your Gamestorming On! Shifting the Paradigm of Requirements Gathering Michelle Caldwell
  2. 2. 10 years in SharePoint, 15+ in IT MVP PMP CSM 2 children (Heaven and Brenden) and 2 cats (Clark & Snickers) and 1 puppy (Ruger)
  3. 3. Agenda • • • • • 3
  4. 4. Bad Meetings
  5. 5. The Facts
  6. 6. 11 million daily
  7. 7. 61.8 meetings/month
  8. 8. 50% unproductive
  9. 9. 31 hours wasted
  10. 10. The Effects
  11. 11. 91% daydreaming
  12. 12. 96% miss meetings
  13. 13. 95% miss parts of meetings
  14. 14. 73% bring other work to meetings
  15. 15. 39% fall asleep
  16. 16. 5Problem Patterns
  17. 17. VagueRequirements Tied to tech features – or not
  18. 18. Let’s Improve Employee Engagement Better Collaboration WE want to promote Social
  19. 19. AbsentStakeholders Someone else is Representing their needs– or Are They?
  20. 20. Silver Bullet Do you have a solution looking for problems to solve?
  21. 21. Demos to define requirements
  22. 22. Questionnaires define requirements
  23. 23. Insanity : Doing the same thing over and over again and expecting different results -Albert Einstein
  24. 24. The New Paradigm: - Collaborative Play - Innovation Games - Serious Games
  25. 25. Envision with Cover Story
  26. 26. The object of Cover Story is to suspend all disbelief and envision a future state that is so stellar that it landed your organization on the cover of a well-known magazine.
  27. 27. Cover: Tells the story of your big success
  28. 28. Headline: The Substance of the cover story
  29. 29. Sidebars: Interesting facts about the story
  30. 30. Quotes: Quotes from potential end users of the solution
  31. 31. Brainstorm: Documenting initial ideas – this is important!
  32. 32. Images: Supporting the content with illustrations
  33. 33. Wrap Up for Large Groups At the end of the time period, usually an hour, get the groups to present their cover story, essentially their vision of SharePoint, to the rest of the groups and then discuss.
  34. 34. Game Setup •Cover Story Template •Post-its •Pens •tape •Facilitator (# depends on size of group •At least 3 participants •A Scribe •Camera (optional)
  35. 35. Understand what success looks like with Remember the Future
  36. 36. The object of the game This game is based on numerous studies in cognitive psychology that have examined how we think about the future. When we ask the question “What should our product do?” we are not given a frame of reference for comparison. When we ask the question “What will our product have done?”, we generate richly detailed, sensible, and longer descriptions
  37. 37. How to Play the game •Hand each participant a few post-its •Ask them to imagine they have been using your new solution for a period of time •Then ask the participants to write down exactly what the solutions will have done to make them happy in this future state
  38. 38. Concluding the Game •Discuss the results as a group •Confirm findings as a team
  39. 39. Game Setup •A Timeline •Post-its •Pens •tape •Facilitator (# depends on size of group •At least 3 participants •A Scribe •Camera (optional)
  40. 40. Analyze with Sailboat
  41. 41. The object of the game Gain insight and understanding into the current state of the situation
  42. 42. How to Play the game •Draw and/or put up a boat •Name the boat to represent the focus area
  43. 43. What is slowing you down?
  44. 44. Power Dot – Extra Bonus •Give each participant a fixed # of dots (time box the activity) •Ask each participant to “vote” for their highest priority pains and solutions
  45. 45. Concluding the Game •Analyze voting •Discuss the results as a group
  46. 46. Game Setup •A BOAT ! •Post-its (various colors) •Pens •tape •Facilitator (# depends on size of group •At least 3 participants •A Scribe •Camera (optional)
  47. 47. Visualize with Product box
  48. 48. The object of the game Product Box lets you leverage your customer’s collective experiences by asking them to design a product box of your solution/service that they want to buy
  49. 49. How to Play the game •Break out into groups and provide each participant with a blank “product box” •Provide them with craft materials so they can design their product box •Allow a set time for product box creation
  50. 50. How to Play the game •When that time expires ask each participant to give an elevator pitch to the group describing why their product is best (no more than 2 minutes) •Allow team members to “vote” on their three favorite ideas using “power dot”
  51. 51. Power Dot – Extra Bonus •Give each participant a fixed # of dots (time box the activity) •Ask each participant to “vote” for their favorite product box(es) •Quickly analyze the results •Discuss the results as a group
  52. 52. Shopping List •A Box! •Markers •Scissors •Glue •Magazines •Pompoms •Foam shapes •Stickers •Pipe cleaners •Tape •Glitter
  53. 53. © 2012, Information Control Corporation 79
  54. 54. Sample List of Games •Speed Boat Product Box •Cover Story •Remember the Future •Power Dot •Spider Web •Start Your Day •The Apprentice •Low Tech Social Network •Show and Tell •20/20 Vision •Buy a Feature •Give Them a Hot Tub •Me and My Shadow •Prune the Product Tree
  55. 55. Conclusion •There is a different way •Try something New •Field Tested – Proven Results
  56. 56. Wrap Up
  57. 57. Where can I learn more?
  58. 58. References •http://innovationgames.com/ - Innovation Games Website •http://www.instituteofplay.org/about/context/why-games- learning/ •http://en.wikipedia.org/wiki/Innovation_game •http://www.gogamestorm.com/

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