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Co-creation Masterclass



NHTV
21 January 2010




Martijn Staal
martijn.staal@tno.nl | 0651916237

Hilma van Slooten
hilma.van.slooten@achmea.nl
What are your expectations for today?
Introduction TNO & Martijn Staal




                          •Independent
            •Turnover: 553MEuro (TNO ICT: 40MEuro)
                •Employees: 4000 (TNO ICT: 375)
Introduction TNO & Martijn Staal
Introduction TNO & Martijn Staal

• Consultant & innovator at TNO ICT since 2005
• Social media & co-creation studies & consultancy for Corporates
  (Philips, KPN), industry associations (publishers & printers),
  SME, Economic Affairs, EC
• Research on co-creation and crowdsourcing case studies
• More info (Dutch): http://www.martijnstaal.nl/
Today’s goals


• Talk about, and experience co-creation strategies

• Learn how to integrate co-creation within an organization

• Define new co-creation concepts & action plans for Achmea

• Discuss & answer your questions about co-creation

• ..?
Co-creation program overview
               1. Co-creation introduction
               1. Co-creation introduction




                    2. Achmea case
                    2. Achmea case
                 • Presentation Achmea
                 • Presentation Achmea
                   • Case assignment
                   • Case assignment




                 3. POST methodology
                 3. POST methodology
                        • People
                        • People
                      • Objectives
                      • Objectives
                       • Strategy
                       • Strategy
                • Technology & platforms
                • Technology & platforms




                4. Co-creation roadmap
                4. Co-creation roadmap
                • Co-creation action plan
                • Co-creation action plan
                 • Internal organization
                 • Internal organization
                • Roles & responsibilities
                • Roles & responsibilities
Program

09.45   Reception

10.00   Co-creation: Fear for the crowd or give direction to the crowd?
10.30   Introduction Achmea & “De Bovenkamer”
11.00   Achmea case assignment
11.15   POST methodology
11.30   Team assigment: People & Objectives
12.00   Presentations by teams

~ 12.30 Lunch

13.00   Plenary presentation Strategy & Technology
13.30   Team assigment: Strategy & Technology & action plan
14.30   Plenary presentation co-creation action plan & discussion
15.00   Continuation Team assignment
16.00   Presentations, discussions & prize winners
16.45   Conclusions & drinks
Co-creation program overview
               1. Co-creation introduction
               1. Co-creation introduction




                    2. Achmea case
                    2. Achmea case
                 • Presentation Achmea
                 • Presentation Achmea
                   • Case assignment
                   • Case assignment




                 3. POST methodology
                 3. POST methodology
                        • People
                        • People
                      • Objectives
                      • Objectives
                       • Strategy
                       • Strategy
                • Technology & platforms
                • Technology & platforms




                4. Co-creation roadmap
                4. Co-creation roadmap
                • Co-creation action plan
                • Co-creation action plan
                 • Internal organization
                 • Internal organization
                • Roles & responsibilities
                • Roles & responsibilities
Co-creation:
 Fear for the crowd or
 give direction to the power
 of the crowd?




Martijn.Staal@tno.nl
+316-51916237
Co-creation presentation



1    Co-creation


2    Co-creation specific strategy


3    Examples
Co-creation presentation



1    Co-creation


2    Co-creation specific strategy


3    Examples
Tapscott                               Von Hippel

                         Co-creation:
                 Develop and improve products
                    & services together with
                      •Users & customers
                          •Consumers
                          •Companies
                            •Experts

                  And very important: dialogue!




Prahalad

                                                      Howe
Co-creation according to Frank T. Piller,
         professor on Co-creation at Aachen University
• Co-creation: when input from customers / users is incorporated in a
  firm's innovation process, with a focus on access to NEED information

• Open innovation: when especially SOLUTION information is obtained
  from outsiders for a given innovation project. At the same time the term
  also covers the supply side, i.e. selling internal technologies to external
  parties

• Crowdsourcing is a term that described ONE (of several) organization
  mechanisms of doing either co-creation or open innovation. This
  mechanism builds on sharing a larger "job" into granular pieces and
  broadcasting these smaller tasks to an open network in form of an open
  call. Potential contributors self select the task they want to take on."
1   2   3

                                     Co-creation as enabler of
                              marketing & innovation objectives and
                              starting dialogue about customer needs



                            Concept      Development           Testing      Use
CO-CREATION OBJECTIVE




                        •New products
                                               •Cost savings              •Loyality
                         •Market share
                                                    •PR                     •PR
                             •PR




                         Ideas           Domain           Info about       Ideas for
                                         expertise          Needs        improvements
Basics of
  Co-creation:

   The crowd
(almost) always
  knows better
Consumers are
 empowered
Text




       Web 2.0: Power of
        media increases
User Generated Content
Consumers are networked
1   2   3




The crowd as a threat..?
1   2   3




The crowd as a threat..?
Dell IdeaStorm (B2C) (2007)
                      •9.000 members
                 •11.000 ideas (300 p/m)
                •84.000 comments (80/20)
                       •650.000 votes
                 •1-5% of ideas is usable
              •Costs: 2 FTE mgt + €150-300k
                •Advantage: less support,
                cost savings, ideas, loyalty




Or as an opportunity!
Co-creation happens anyhow!

 But how can you give it some
 direction, and make use of co-
creation to start a dialogue with
         your customers?
Co-creation presentation



1    Co-creation


2    Co-creation specific strategy


3    Examples
Prevent a dead
community or
 negative PR
“What are the most promising cases?”




“Wollig 'enerzijds-anderzijds' verhaal. “
                   …..
“WTF is social tagging: spreek je moers
          taal!)? Kinnesinne?”
                   …..



   Co-creation with users
       can be fragile
1      2   3
Important questions

1. Which marketing & innovation objectives must be reached?

2. Co-creation in what part of the innovation process?

3. What expertise do you need?

4. Which target groups needs to be involved?

5. How can the target group be motivated?

6. What departments and persons in the organization must be involved?

7. What co-creation specific functionality is needed?

8. What platform is most suitable?


            Answers are different per objective
Per phase expertise, target groups
                       and needs are different




            Concept      Development   Testing         Use




Experts                     ●

Pro-Amateur                              ●

Mass
 audience
              ●                                         ●

                                                             Expertise
                                                                    Size
?

Involvement of the right
 departments & persons
  is of huge importance
   •Marketing & communication
            •Innovation
           •Developers
                •MT
                 •..
Co-creation presentation



1    Co-creation


2    Co-creation specific strategy


3    Examples
Platforms per        1   2    3
                       target group
                     (offline & online)


   Experts




 Pro-Amateur




Mass audience




         Internal, own management         External
                   & control              & open
•Consumers can upload their designs
           •3000+ designs per week
                •Costs: 12 FTE
                •Advantages:
     - Customers    2,5 million LEGO fans
        - Animation & computer games
-Magazines & LEGO WORLD with 70.000 visitors
  -Because of community more mature users




 From decreasing revenue to
  fast growing turnover and
        2,5 million fans
•Focus on professional partners and users
      •Development of applications
         •1.000 ‘normal’ users
             •Costs: 12 FTE
  •Advantages: 2 new apps per month
•Focus on young professionals and students
            •5.000 registrations
             •€5.000 per battle
           •Until now 70 battles
     •On average 50 ideas per battle




             On demand &
                closed
Source: Alumniblad TUDelft
1    2    3




              Completely open




•Objective: efficiency, knowledge development
                   and sharing
           •530 festival program tips
           •900 tips via social media
  •40 participants on the Open Festival model
           •A lot of positive feedback
Platforms per        1   2    3
                       target group
                     (offline & online)


   Experts




 Pro-Amateur




Mass audience




         Internal, own management         External
                   & control              & open
Conclusions

• Go experiment with co-creation, but develop a
  co-creation specific strategy

• Listen seriously to customers & users!

• Transformation of internal organization is
  essential!
Co-creation program overview
               1. Co-creation introduction
               1. Co-creation introduction




                    2. Achmea case
                    2. Achmea case
                 • Presentation Achmea
                 • Presentation Achmea
                   • Case assignment
                   • Case assignment




                 3. POST methodology
                 3. POST methodology
                        • People
                        • People
                      • Objectives
                      • Objectives
                       • Strategy
                       • Strategy
                • Technology & platforms
                • Technology & platforms




                4. Co-creation roadmap
                4. Co-creation roadmap
                • Co-creation action plan
                • Co-creation action plan
                 • Internal organization
                 • Internal organization
                • Roles & responsibilities
                • Roles & responsibilities
<< Presentation and
case assignment Achmea >>
Co-creation program overview
               1. Co-creation introduction
               1. Co-creation introduction




                    2. Achmea case
                    2. Achmea case
                 • Presentation Achmea
                 • Presentation Achmea
                   • Case assignment
                   • Case assignment




                 3. POST methodology
                 3. POST methodology
                       • People
                       • People
                     • Objectives
                     • Objectives
                      • Strategy
                       • Strategy
                • Technology & platforms
                • Technology & platforms




                4. Co-creation roadmap
                4. Co-creation roadmap
                • Co-creation action plan
                • Co-creation action plan
                 • Internal organization
                 • Internal organization
                • Roles & responsibilities
                • Roles & responsibilities
Co-creation objectives are often unclear [1]

 • Too much focus on social technologies instead of
   objectives


 • Too often the essential changes in the internal
   organization are neglected


 • Measurements and evaluations do hardly occur




[1] ‘How To Organize Your Company For Social Computing’Forrester
POST methodology: a systematic approach for co-
creation and social media [1]

• Begin with your stakeholders and objectives instead of the tools!


                     People                        Who are the stakeholders, what
                                                   are their needs?
                                                   How do they use social media?
                     Objectives                    What are your co-creation
                                                   objectives?
                     Strategy                      How are you going to realize
                                                   your objectives?
                     Technology                    Which applications and/or
                                                   platforms do you need?




  [1] gebaseerd op Bernoff, J. (2009), Forrester
Team assignment 1: People & Objectives

• Define the co-creation stakeholders and objectives for the
  Achmea case

• Stakeholders
   • Who is involved?
   • What are their social media needs and uses?

• Objectives
   • What should Achmea accomplish with co-creation?
   • For what target groups?

• Make use of post-its, flipovers, etc. Be creative!

• 30 minutes, per team 1 person presents their findings
Teams
Name              First name   Nationaliteit
Alink             Jessica      Dutch           Bachelor of Media & Entertainment Management
Boekholt van,     Bram         Dutch           Bachelor Commerciële Economie
Cortina Romo      Xavier       Mexican         Bachelor Business Administration
Dahm              Jennifer     German          Bachelor of Media & Entertainment Management
Haven van der     Niels        Dutch           bachelor Media & Entertainment mgy
Jumelet           Karim        Dutch           Bachelor Small Business and Retail Management (Avans)
Knitel            Sanne        Dutch           bachelor Design Academy
Lankhorst         Wilma        Dutch           NWIT
Le                Minh Tu      Vietnamese      Bachelor International Business Administration
Leijser           Monique      Dutch           NWIT
Menon             Kishore      Indian          Bachelor of Engineering
Peeters           Joep         Dutch           Bachelor of Tourism Management
Simons            Carlijn      Dutch           Bachelor of Leisure management
Verlaan           Bobby        Dutch           bachelor Media & Entertainment mgt
Vlokhoven van     Rob          Dutch           Bachelor Leisure Management (NHTV)
Zanden, van der   Lieke        Dutch           Bachelor of Leisure management


                  Team 1
                  Team 2
                  Team 3
                  Team 4
Co-creation program overview
               1. Co-creation introduction
               1. Co-creation introduction




                    2. Achmea case
                    2. Achmea case
                 • Presentation Achmea
                 • Presentation Achmea
                   • Case assignment
                   • Case assignment




                 3. POST methodology
                 3. POST methodology
                        • People
                        • People
                      • Objectives
                      • Objectives
                      • Strategy
                       • Strategy
                • Technology & platforms
                • Technology & platforms




                4. Co-creation roadmap
                4. Co-creation roadmap
                • Co-creation action plan
                • Co-creation action plan
                 • Internal organization
                 • Internal organization
                • Roles & responsibilities
                • Roles & responsibilities
Strategic analysis for co-creation

4 dimensions:

A.   Innovation cyclus phase
B.   Expertise that is needed
C.   Motivation and size of crowd
D.   Complexity
Dimension A - Innovationcyclus
1. Idea/concept
2. Production
3. Evaluation or marketing
Dimension B – Needed expertise

1. Generic expertise

2. Profesional expertise

3. Academic expertise
Dimension C –Motivation and size of crowd

•   In what ways is you crowd motivated?

•   What is the required minimal size for the crowd?
Dimension D –Complexity
Number of stakeholders and interests

1. Low         (clear problem, few interests)
2. Medium      (1 solution, multiple stakes)
3. High        (multiple solutions and/or multiple stakes)
Result: co-creation strategy focus points


                Innovatiecyclus
                         Niveau 3


                         Niveau 2



                         Niveau 1


 Complexiteit      Co-creatie
                                    Expertise
                     vraag




                Grootte crowd
Co-creation program overview
               1. Co-creation introduction
               1. Co-creation introduction




                    2. Achmea case
                    2. Achmea case
                 • Presentation Achmea
                 • Presentation Achmea
                   • Case assignment
                   • Case assignment




                 3. POST methodology
                 3. POST methodology
                        • People
                        • People
                      • Objectives
                      • Objectives
                       • Strategy
                       • Strategy
                • Technology & platforms
                • Technology & platforms




                4. Co-creation roadmap
                4. Co-creation roadmap
                • Co-creation action plan
                • Co-creation action plan
                 • Internal organization
                 • Internal organization
                • Roles & responsibilities
                • Roles & responsibilities
Platform requirements & elements

• Based on the objectives, target      Functionality:        Own layout:

  groups and strategy, decide what     Own community:        Scalability:

  your platform functionality should   Usability:            Flexibility:

  conform to                           Communication         Languages:
                                       features:
                                       Metrics for succes:   Management:
• Mostly a combination of
                                       Reliability:          External/internal:
  offline/online is most effective
                                       Price:                Extendability / open
                                                             API:
Co-creatie intermediary
                                                                                  platforms with community
           Different platforms
                                                          Consultancies that
                                                         facilitate co-creation
                                                                processes



                  Own platform
                  & community
                 •Own community
                    •Own layout
                •Internal & external
                  •Most advanced




                                                                                     Existing community
                                                                                          platforms
                                                                                      (not co-creation specific)




Bron: http://www.thespiritofcocreation.com/the-co-creation-landscape/#more-91
Strong                                  Weak

  Evaluation
  Co-creation




                                                                 Gebruiksvriendelijk
                                               Eigen community




                                                                                       Communicatie
                             Functionaliteit




                                                                                                                                                                                                      Extern/intern
                                                                                                                 Betrouwbaar




                                                                                                                                       Eigen layout




                                                                                                                                                                                Nederlands
                                                                                                                                                      Schaalbaar
                                                                                                      Meetbaar
  platforms




                                                                                                                                                                   Flexibel




                                                                                                                                                                                             Beheer
                                                                                                                               Prijs




                                                                                                                                                                                                                        ….
      Redesignme
private co-creation portal

      Favela fabric

        Chaordix

    Salesforce CRM
       Marketing

      Fellowforce


          Spigit

 Sharepoint/Newsgator

           …..
Team assigment 2: Achmea co-creatie strategy,
platforms and roadmap
• From assignment 1, choose one objective for which you will
  define a co-creation strategy and action plan
   • Define a co-creation strategy based on the dimensions:
      Innovation Cyclyus, Expertise, Size of crowd and complexity
   • Define the platforms to be used
   • Develop an action plan for Achmea

• Make a drawing that represents your strategy and vision

• Make use of flipovers, post-its and be craetive!

• Decide who will present your results

• You will compete against the other 3 teams!
Co-creation program overview
               1. Co-creation introduction
               1. Co-creation introduction




                    2. Achmea case
                    2. Achmea case
                 • Presentation Achmea
                 • Presentation Achmea
                   • Case assignment
                   • Case assignment




                 3. POST methodology
                 3. POST methodology
                        • People
                        • People
                      • Objectives
                      • Objectives
                       • Strategy
                       • Strategy
                • Technology & platforms
                • Technology & platforms




                4. Co-creation roadmap
                4. Co-creation roadmap
                • Co-creation action plan
                • Co-creation action plan
                 • Internal organization
                 • Internal organization
                • Roles & responsibilities
                • Roles & responsibilities
Actions to make the organization co-creation ready
Actie                   Voorwaarde                      Risico                             Best practices
Strategy                Clear plan how                  Start a strategy that focuses      Get support for, and develop the plan together with
                        stakeholders use social         on tools instead of people &       other departments to prevent a confusing customer
                        media and what are their        objectives                         experience
                        needs

Commitment              Take care of commitment         No commitment means a              Formulate co-creation programs, increase
                        of market teams and             fragmented experience for          ownership by delegating responsibilities
                        management                      customers at e.g. customer
                                                        support and service

Roles                   Make sure that the              With social programs there         Strategists often have turnover targets. Make sure
                        essential roles such as         has to be somewone who             there are community managers organization wide
                        community managers and          talks back. Prevent that no        that can interact with your customers structurally
                        co-creation strategists are     one is permitted or able to
                        present                         talk back

Training                External input for new          Don’t lock your team up, but       Create a continuous series of external speakers,
                        programs such as                facilitate them in keeping their   and let internal teams share their good and bad
                        external speakers,              knowledge and competencies         experiences
                        conferences, books              up to date

Process                 Define a process that           No process means redundant         Formulate a team that can take action quickly and
                        keeps teams up to date          activities or means that           has a mandate, also after working time and in
                        and efficient                   nothing happens                    weekends

Experiments             A safe place to                 Experimenting publicly with        P&G Social Media lab where brands can
                        experiment                      customers means that a lot of      experiment with new co-creation forms
                                                        risks are taken. Therefore its
                                                        better to do the first
                                                        experiments internally.



  Forrester, how to organize your company for social computing
Co-creation strategies are (too) often an initiative of the
Marketing department




• It should be a shared activity!


Forrester, how to organize your company for social computing
A crossfunctional social media or co-creation is
preferable




• Prevents redundant platforms & activities and stimulates
  organization wide co-creation adoption
Evolution of internal co-creation organization
Co-creation Capabilities




                                                            Phase 1: Start

                                                            •Project focused
                                                            •Experiments & pilots
                                         Phase 1            •Learn to be ‘open’
                                                            •New roles & processes
                                                            •Change management

                                                   Start



                                                           Time
                           Bron: Ninesigma, 2009
Evolution of internal co-creation organization




                                                   Phase 2
Co-creation Capabilities




                                                             Consolidation
                                                                              Phase 2: Consolidation

                                                                              •Best practices
                                                                              •Workflow processes are
                                         Phase 1                              defined
                                                                              •Metrics structure is used
                                                                              •Co-creation as part of
                                                                               the Corp. strategy
                                                    Launch



                                                                             Time
                           Bron: Ninesigma, 2009
Evolution of internal co-creation organization
                                                             Phase 3

                                                               Integration in organization



                                                   Phase 2
Co-creation Capabilities




                                                                                      Phase 3: Integration
                                                             Consolidation            •Co-creation strategy is
                                                                                      presented internally and
                                                                                      externally
                                                                                      •Organization wide, well-
                                                                                      defined CC processes
                                                                                       •Standard metrics and
                                         Phase 1                                       dashboards
                                                                                       •Knowledge has become
                                                                                       competitive strength
                                                    Launch



                                                                                     Time
                           Bron: Ninesigma, 2009
Conclusions..
Thanks for your
attention




    Questions:
Martijn.Staal@tno.nl
 +316 51916237
What are we talking about?

    Open Innovation
    • use external / internal ideas

    • internal /external paths to market
         • flexibly (not ‘closed’)
         • organizing inflows and outflows
           of ideas and products



                         Co-creation
                         Develop and improve products
                         and services together with:
                              • Companies
                              • Employees
                              • Knowledge institutes
                              • Customers
                              • End users & Consumers
What are we talking about?
  Open Innovation
  • use external / internal ideas

  • internal /external paths to market



             Co-creation
             Develop and improve products
             and services together with:
                  • Companies
                  • Employees
                  • Knowledge institutes
                  • Customers
                  • End users & Consumers


                             Co-creation
                             Individuals come together
                             to create and share
                             self-generated information,
                             knowledge and content
                             independent of any
                             mechanisms of market
                             exchange.
What are we talking about?
          off-line                way of working / innovation process               on-line tools

                                    Open Innovation                        Web 2.0
                                                                           Use of WWW technology to enhance:
                                    • use external / internal ideas               •interactivity, creativity,
                                                                                   information sharing,
face to face communication




                                    • internal /external paths to market
                                                                                   connecting people,
                                                                                   and collaboration
                                    Co-creation
                                    Develop and improve products            Crowdsourcing
                                    and services together with:             Open call to a generally large group
                                         • Companies                        of people or community
                                         • Employees
                                         • Knowledge institutes
                                         • Customers                        Virtual Worlds
                                         • End users & Consumers            Virtual encounters stimulating
                                                                            creativity between individuals

                                     Co-creation
                                     Self-generated information,
                                     knowledge and content .               User Generated content
                                                                           "users" generate and share their own
                                                                           content, using collaborative publishing
                                                                           platforms like You Tube, rather than
                                                                           consume production from the mass media.
Different management goals of participation
        Not only product development!




[Source: The McKinsey Quarterly, Six ways to make web 2.0 work]

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20100121 Tno Achmea Co Creation Masterclass For Nhtv

  • 1. Co-creation Masterclass NHTV 21 January 2010 Martijn Staal martijn.staal@tno.nl | 0651916237 Hilma van Slooten hilma.van.slooten@achmea.nl
  • 2. What are your expectations for today?
  • 3. Introduction TNO & Martijn Staal •Independent •Turnover: 553MEuro (TNO ICT: 40MEuro) •Employees: 4000 (TNO ICT: 375)
  • 4. Introduction TNO & Martijn Staal
  • 5. Introduction TNO & Martijn Staal • Consultant & innovator at TNO ICT since 2005 • Social media & co-creation studies & consultancy for Corporates (Philips, KPN), industry associations (publishers & printers), SME, Economic Affairs, EC • Research on co-creation and crowdsourcing case studies • More info (Dutch): http://www.martijnstaal.nl/
  • 6. Today’s goals • Talk about, and experience co-creation strategies • Learn how to integrate co-creation within an organization • Define new co-creation concepts & action plans for Achmea • Discuss & answer your questions about co-creation • ..?
  • 7. Co-creation program overview 1. Co-creation introduction 1. Co-creation introduction 2. Achmea case 2. Achmea case • Presentation Achmea • Presentation Achmea • Case assignment • Case assignment 3. POST methodology 3. POST methodology • People • People • Objectives • Objectives • Strategy • Strategy • Technology & platforms • Technology & platforms 4. Co-creation roadmap 4. Co-creation roadmap • Co-creation action plan • Co-creation action plan • Internal organization • Internal organization • Roles & responsibilities • Roles & responsibilities
  • 8. Program 09.45 Reception 10.00 Co-creation: Fear for the crowd or give direction to the crowd? 10.30 Introduction Achmea & “De Bovenkamer” 11.00 Achmea case assignment 11.15 POST methodology 11.30 Team assigment: People & Objectives 12.00 Presentations by teams ~ 12.30 Lunch 13.00 Plenary presentation Strategy & Technology 13.30 Team assigment: Strategy & Technology & action plan 14.30 Plenary presentation co-creation action plan & discussion 15.00 Continuation Team assignment 16.00 Presentations, discussions & prize winners 16.45 Conclusions & drinks
  • 9. Co-creation program overview 1. Co-creation introduction 1. Co-creation introduction 2. Achmea case 2. Achmea case • Presentation Achmea • Presentation Achmea • Case assignment • Case assignment 3. POST methodology 3. POST methodology • People • People • Objectives • Objectives • Strategy • Strategy • Technology & platforms • Technology & platforms 4. Co-creation roadmap 4. Co-creation roadmap • Co-creation action plan • Co-creation action plan • Internal organization • Internal organization • Roles & responsibilities • Roles & responsibilities
  • 10. Co-creation: Fear for the crowd or give direction to the power of the crowd? Martijn.Staal@tno.nl +316-51916237
  • 11. Co-creation presentation 1 Co-creation 2 Co-creation specific strategy 3 Examples
  • 12. Co-creation presentation 1 Co-creation 2 Co-creation specific strategy 3 Examples
  • 13. Tapscott Von Hippel Co-creation: Develop and improve products & services together with •Users & customers •Consumers •Companies •Experts And very important: dialogue! Prahalad Howe
  • 14. Co-creation according to Frank T. Piller, professor on Co-creation at Aachen University • Co-creation: when input from customers / users is incorporated in a firm's innovation process, with a focus on access to NEED information • Open innovation: when especially SOLUTION information is obtained from outsiders for a given innovation project. At the same time the term also covers the supply side, i.e. selling internal technologies to external parties • Crowdsourcing is a term that described ONE (of several) organization mechanisms of doing either co-creation or open innovation. This mechanism builds on sharing a larger "job" into granular pieces and broadcasting these smaller tasks to an open network in form of an open call. Potential contributors self select the task they want to take on."
  • 15. 1 2 3 Co-creation as enabler of marketing & innovation objectives and starting dialogue about customer needs Concept Development Testing Use CO-CREATION OBJECTIVE •New products •Cost savings •Loyality •Market share •PR •PR •PR Ideas Domain Info about Ideas for expertise Needs improvements
  • 16. Basics of Co-creation: The crowd (almost) always knows better
  • 18. Text Web 2.0: Power of media increases
  • 21. 1 2 3 The crowd as a threat..?
  • 22. 1 2 3 The crowd as a threat..?
  • 23.
  • 24. Dell IdeaStorm (B2C) (2007) •9.000 members •11.000 ideas (300 p/m) •84.000 comments (80/20) •650.000 votes •1-5% of ideas is usable •Costs: 2 FTE mgt + €150-300k •Advantage: less support, cost savings, ideas, loyalty Or as an opportunity!
  • 25. Co-creation happens anyhow! But how can you give it some direction, and make use of co- creation to start a dialogue with your customers?
  • 26. Co-creation presentation 1 Co-creation 2 Co-creation specific strategy 3 Examples
  • 27. Prevent a dead community or negative PR
  • 28. “What are the most promising cases?” “Wollig 'enerzijds-anderzijds' verhaal. “ ….. “WTF is social tagging: spreek je moers taal!)? Kinnesinne?” ….. Co-creation with users can be fragile
  • 29. 1 2 3 Important questions 1. Which marketing & innovation objectives must be reached? 2. Co-creation in what part of the innovation process? 3. What expertise do you need? 4. Which target groups needs to be involved? 5. How can the target group be motivated? 6. What departments and persons in the organization must be involved? 7. What co-creation specific functionality is needed? 8. What platform is most suitable? Answers are different per objective
  • 30. Per phase expertise, target groups and needs are different Concept Development Testing Use Experts ● Pro-Amateur ● Mass audience ● ● Expertise Size
  • 31. ? Involvement of the right departments & persons is of huge importance •Marketing & communication •Innovation •Developers •MT •..
  • 32. Co-creation presentation 1 Co-creation 2 Co-creation specific strategy 3 Examples
  • 33. Platforms per 1 2 3 target group (offline & online) Experts Pro-Amateur Mass audience Internal, own management External & control & open
  • 34. •Consumers can upload their designs •3000+ designs per week •Costs: 12 FTE •Advantages: - Customers 2,5 million LEGO fans - Animation & computer games -Magazines & LEGO WORLD with 70.000 visitors -Because of community more mature users From decreasing revenue to fast growing turnover and 2,5 million fans
  • 35. •Focus on professional partners and users •Development of applications •1.000 ‘normal’ users •Costs: 12 FTE •Advantages: 2 new apps per month
  • 36. •Focus on young professionals and students •5.000 registrations •€5.000 per battle •Until now 70 battles •On average 50 ideas per battle On demand & closed
  • 38. 1 2 3 Completely open •Objective: efficiency, knowledge development and sharing •530 festival program tips •900 tips via social media •40 participants on the Open Festival model •A lot of positive feedback
  • 39. Platforms per 1 2 3 target group (offline & online) Experts Pro-Amateur Mass audience Internal, own management External & control & open
  • 40. Conclusions • Go experiment with co-creation, but develop a co-creation specific strategy • Listen seriously to customers & users! • Transformation of internal organization is essential!
  • 41. Co-creation program overview 1. Co-creation introduction 1. Co-creation introduction 2. Achmea case 2. Achmea case • Presentation Achmea • Presentation Achmea • Case assignment • Case assignment 3. POST methodology 3. POST methodology • People • People • Objectives • Objectives • Strategy • Strategy • Technology & platforms • Technology & platforms 4. Co-creation roadmap 4. Co-creation roadmap • Co-creation action plan • Co-creation action plan • Internal organization • Internal organization • Roles & responsibilities • Roles & responsibilities
  • 42. << Presentation and case assignment Achmea >>
  • 43. Co-creation program overview 1. Co-creation introduction 1. Co-creation introduction 2. Achmea case 2. Achmea case • Presentation Achmea • Presentation Achmea • Case assignment • Case assignment 3. POST methodology 3. POST methodology • People • People • Objectives • Objectives • Strategy • Strategy • Technology & platforms • Technology & platforms 4. Co-creation roadmap 4. Co-creation roadmap • Co-creation action plan • Co-creation action plan • Internal organization • Internal organization • Roles & responsibilities • Roles & responsibilities
  • 44. Co-creation objectives are often unclear [1] • Too much focus on social technologies instead of objectives • Too often the essential changes in the internal organization are neglected • Measurements and evaluations do hardly occur [1] ‘How To Organize Your Company For Social Computing’Forrester
  • 45. POST methodology: a systematic approach for co- creation and social media [1] • Begin with your stakeholders and objectives instead of the tools! People Who are the stakeholders, what are their needs? How do they use social media? Objectives What are your co-creation objectives? Strategy How are you going to realize your objectives? Technology Which applications and/or platforms do you need? [1] gebaseerd op Bernoff, J. (2009), Forrester
  • 46. Team assignment 1: People & Objectives • Define the co-creation stakeholders and objectives for the Achmea case • Stakeholders • Who is involved? • What are their social media needs and uses? • Objectives • What should Achmea accomplish with co-creation? • For what target groups? • Make use of post-its, flipovers, etc. Be creative! • 30 minutes, per team 1 person presents their findings
  • 47. Teams Name First name Nationaliteit Alink Jessica Dutch Bachelor of Media & Entertainment Management Boekholt van, Bram Dutch Bachelor Commerciële Economie Cortina Romo Xavier Mexican Bachelor Business Administration Dahm Jennifer German Bachelor of Media & Entertainment Management Haven van der Niels Dutch bachelor Media & Entertainment mgy Jumelet Karim Dutch Bachelor Small Business and Retail Management (Avans) Knitel Sanne Dutch bachelor Design Academy Lankhorst Wilma Dutch NWIT Le Minh Tu Vietnamese Bachelor International Business Administration Leijser Monique Dutch NWIT Menon Kishore Indian Bachelor of Engineering Peeters Joep Dutch Bachelor of Tourism Management Simons Carlijn Dutch Bachelor of Leisure management Verlaan Bobby Dutch bachelor Media & Entertainment mgt Vlokhoven van Rob Dutch Bachelor Leisure Management (NHTV) Zanden, van der Lieke Dutch Bachelor of Leisure management Team 1 Team 2 Team 3 Team 4
  • 48. Co-creation program overview 1. Co-creation introduction 1. Co-creation introduction 2. Achmea case 2. Achmea case • Presentation Achmea • Presentation Achmea • Case assignment • Case assignment 3. POST methodology 3. POST methodology • People • People • Objectives • Objectives • Strategy • Strategy • Technology & platforms • Technology & platforms 4. Co-creation roadmap 4. Co-creation roadmap • Co-creation action plan • Co-creation action plan • Internal organization • Internal organization • Roles & responsibilities • Roles & responsibilities
  • 49. Strategic analysis for co-creation 4 dimensions: A. Innovation cyclus phase B. Expertise that is needed C. Motivation and size of crowd D. Complexity
  • 50. Dimension A - Innovationcyclus 1. Idea/concept 2. Production 3. Evaluation or marketing
  • 51. Dimension B – Needed expertise 1. Generic expertise 2. Profesional expertise 3. Academic expertise
  • 52. Dimension C –Motivation and size of crowd • In what ways is you crowd motivated? • What is the required minimal size for the crowd?
  • 53. Dimension D –Complexity Number of stakeholders and interests 1. Low (clear problem, few interests) 2. Medium (1 solution, multiple stakes) 3. High (multiple solutions and/or multiple stakes)
  • 54. Result: co-creation strategy focus points Innovatiecyclus Niveau 3 Niveau 2 Niveau 1 Complexiteit Co-creatie Expertise vraag Grootte crowd
  • 55. Co-creation program overview 1. Co-creation introduction 1. Co-creation introduction 2. Achmea case 2. Achmea case • Presentation Achmea • Presentation Achmea • Case assignment • Case assignment 3. POST methodology 3. POST methodology • People • People • Objectives • Objectives • Strategy • Strategy • Technology & platforms • Technology & platforms 4. Co-creation roadmap 4. Co-creation roadmap • Co-creation action plan • Co-creation action plan • Internal organization • Internal organization • Roles & responsibilities • Roles & responsibilities
  • 56. Platform requirements & elements • Based on the objectives, target Functionality: Own layout: groups and strategy, decide what Own community: Scalability: your platform functionality should Usability: Flexibility: conform to Communication Languages: features: Metrics for succes: Management: • Mostly a combination of Reliability: External/internal: offline/online is most effective Price: Extendability / open API:
  • 57. Co-creatie intermediary platforms with community Different platforms Consultancies that facilitate co-creation processes Own platform & community •Own community •Own layout •Internal & external •Most advanced Existing community platforms (not co-creation specific) Bron: http://www.thespiritofcocreation.com/the-co-creation-landscape/#more-91
  • 58. Strong Weak Evaluation Co-creation Gebruiksvriendelijk Eigen community Communicatie Functionaliteit Extern/intern Betrouwbaar Eigen layout Nederlands Schaalbaar Meetbaar platforms Flexibel Beheer Prijs …. Redesignme private co-creation portal Favela fabric Chaordix Salesforce CRM Marketing Fellowforce Spigit Sharepoint/Newsgator …..
  • 59. Team assigment 2: Achmea co-creatie strategy, platforms and roadmap • From assignment 1, choose one objective for which you will define a co-creation strategy and action plan • Define a co-creation strategy based on the dimensions: Innovation Cyclyus, Expertise, Size of crowd and complexity • Define the platforms to be used • Develop an action plan for Achmea • Make a drawing that represents your strategy and vision • Make use of flipovers, post-its and be craetive! • Decide who will present your results • You will compete against the other 3 teams!
  • 60. Co-creation program overview 1. Co-creation introduction 1. Co-creation introduction 2. Achmea case 2. Achmea case • Presentation Achmea • Presentation Achmea • Case assignment • Case assignment 3. POST methodology 3. POST methodology • People • People • Objectives • Objectives • Strategy • Strategy • Technology & platforms • Technology & platforms 4. Co-creation roadmap 4. Co-creation roadmap • Co-creation action plan • Co-creation action plan • Internal organization • Internal organization • Roles & responsibilities • Roles & responsibilities
  • 61. Actions to make the organization co-creation ready Actie Voorwaarde Risico Best practices Strategy Clear plan how Start a strategy that focuses Get support for, and develop the plan together with stakeholders use social on tools instead of people & other departments to prevent a confusing customer media and what are their objectives experience needs Commitment Take care of commitment No commitment means a Formulate co-creation programs, increase of market teams and fragmented experience for ownership by delegating responsibilities management customers at e.g. customer support and service Roles Make sure that the With social programs there Strategists often have turnover targets. Make sure essential roles such as has to be somewone who there are community managers organization wide community managers and talks back. Prevent that no that can interact with your customers structurally co-creation strategists are one is permitted or able to present talk back Training External input for new Don’t lock your team up, but Create a continuous series of external speakers, programs such as facilitate them in keeping their and let internal teams share their good and bad external speakers, knowledge and competencies experiences conferences, books up to date Process Define a process that No process means redundant Formulate a team that can take action quickly and keeps teams up to date activities or means that has a mandate, also after working time and in and efficient nothing happens weekends Experiments A safe place to Experimenting publicly with P&G Social Media lab where brands can experiment customers means that a lot of experiment with new co-creation forms risks are taken. Therefore its better to do the first experiments internally. Forrester, how to organize your company for social computing
  • 62. Co-creation strategies are (too) often an initiative of the Marketing department • It should be a shared activity! Forrester, how to organize your company for social computing
  • 63. A crossfunctional social media or co-creation is preferable • Prevents redundant platforms & activities and stimulates organization wide co-creation adoption
  • 64. Evolution of internal co-creation organization Co-creation Capabilities Phase 1: Start •Project focused •Experiments & pilots Phase 1 •Learn to be ‘open’ •New roles & processes •Change management Start Time Bron: Ninesigma, 2009
  • 65. Evolution of internal co-creation organization Phase 2 Co-creation Capabilities Consolidation Phase 2: Consolidation •Best practices •Workflow processes are Phase 1 defined •Metrics structure is used •Co-creation as part of the Corp. strategy Launch Time Bron: Ninesigma, 2009
  • 66. Evolution of internal co-creation organization Phase 3 Integration in organization Phase 2 Co-creation Capabilities Phase 3: Integration Consolidation •Co-creation strategy is presented internally and externally •Organization wide, well- defined CC processes •Standard metrics and Phase 1 dashboards •Knowledge has become competitive strength Launch Time Bron: Ninesigma, 2009
  • 68. Thanks for your attention Questions: Martijn.Staal@tno.nl +316 51916237
  • 69. What are we talking about? Open Innovation • use external / internal ideas • internal /external paths to market • flexibly (not ‘closed’) • organizing inflows and outflows of ideas and products Co-creation Develop and improve products and services together with: • Companies • Employees • Knowledge institutes • Customers • End users & Consumers
  • 70. What are we talking about? Open Innovation • use external / internal ideas • internal /external paths to market Co-creation Develop and improve products and services together with: • Companies • Employees • Knowledge institutes • Customers • End users & Consumers Co-creation Individuals come together to create and share self-generated information, knowledge and content independent of any mechanisms of market exchange.
  • 71. What are we talking about? off-line way of working / innovation process on-line tools Open Innovation Web 2.0 Use of WWW technology to enhance: • use external / internal ideas •interactivity, creativity, information sharing, face to face communication • internal /external paths to market connecting people, and collaboration Co-creation Develop and improve products Crowdsourcing and services together with: Open call to a generally large group • Companies of people or community • Employees • Knowledge institutes • Customers Virtual Worlds • End users & Consumers Virtual encounters stimulating creativity between individuals Co-creation Self-generated information, knowledge and content . User Generated content "users" generate and share their own content, using collaborative publishing platforms like You Tube, rather than consume production from the mass media.
  • 72. Different management goals of participation Not only product development! [Source: The McKinsey Quarterly, Six ways to make web 2.0 work]