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The Glass Class:
Lecture 7 – Future Research
Feb 17th – 21st 2014
Mark Billinghurst, Gun Lee
HIT Lab NZ
University of Canterbury
THE GLASS CLASS
THE GLASS CLASS
“The best way to
Predict the future is
to Invent it.”
	
   	
   	
   	
   	
  	
  
	
   	
  Alan	
  Kay	
  
	
   	
  Computer	
  Scien3st	
  (1940-­‐	
  )	
  
THE GLASS CLASS
Directions for Research
  New devices
  Input methods
  User experience
  Scaling up
  Social Consequences
New Devices
THE GLASS CLASS
Kopin Pupil
  Eye-Glass display
  428x240 resolution
  Voice interactivity
THE GLASS CLASS
GlassUp - http://www.glassup.net/
  Glasses form factor – 320x240 pixel resolution
  Secondary mobile display
THE GLASS CLASS
Telepathy One -http://tele-pathy.org/
  Minimal display
THE GLASS CLASS
THE GLASS CLASS
Samsung Galaxy Gear
  Watch based wearable
THE GLASS CLASS
Samsung Galaxy Gear
THE GLASS CLASS
Nike Fuelband
  Activity/sleep tracking
THE GLASS CLASS
Device Ecosystem
THE GLASS CLASS
Wearable Attributes
  fafds
Input Techniques/User Experience
THE GLASS CLASS
The Vision of AR
THE GLASS CLASS
To Make the Vision Real..
  Hardware/software requirements
 Intelligent systems
 Contact lens displays
 Free space hand/body tracking
 Speech/gesture recognition
 Etc..
  Most importantly
 Usability
THE GLASS CLASS
Environment Sensing
  Create virtual mesh over real world
  Update at 10 fps – can move real objects
  Use by physics engine for collision detection (virtual/real)
  Use by OpenScenegraph for occlusion and shadows
THE GLASS CLASS
Natural Hand Interaction
  Using bare hands to interact with AR content
  MS Kinect depth sensing
  Real time hand tracking
  Physics based simulation model
THE GLASS CLASS
Meta Gesture Interaction
  Depth sensor + Stereo see-through
THE GLASS CLASS
Meta Video
THE GLASS CLASS
Gesture Based Interaction
  3 Gear Systems
  Kinect/Primesense Sensor
  Two hand tracking
  http://www.threegear.com
THE GLASS CLASS
Gesture Interaction + AR
  HMD AR View
  Viewpoint tracking
  Two hand input
  Skeleton interaction, occlusion
THE GLASS CLASS
Multimodal Interaction
  Combined speech and Gesture Input
  Free-hand gesture tracking
  Semantic fusion engine (speech + gesture input history)
THE GLASS CLASS
User Evaluation
  Change object shape, colour and position
  Results
  MMI signif. faster (11.8s) than gesture alone (12.4s)
  70% users preferred MMI (vs. 25% speech only)
Billinghurst, M., & Lee, M. (2012). Multimodal Interfaces for Augmented Reality. In Expanding the Frontiers
of Visual Analytics and Visualization (pp. 449-465). Springer London.
THE GLASS CLASS
Contact Lens Display
  Babak Parviz
  University Washington
  MEMS components
  Transparent elements
  Micro-sensors
  Challenges
  Miniaturization
  Assembly
  Eye-safe
THE GLASS CLASS
Contact Lens Prototype
THE GLASS CLASS
Intelligent Feedback
  Actively monitors user behaviour
  Implicit vs. explicit interaction
  Provides corrective feedback
Scaling Up
THE GLASS CLASS
Ego-Vision Collaboration
  Google Glass
  camera + processing + display + connectivity
THE GLASS CLASS
Ego-Vision Research
  System
  How do you capture the user's environment?
  How do you provide good quality of service?
  Interface
  What visual and audio cues provide best experience?
  How do you interact with the remote user?
  Evaluation
  How do you measure the quality of collaboration?
THE GLASS CLASS
AR + Human Computation
  Human Computation
  Real people solving problems
difficult for computers
  Web-based, non real time
  Little work on AR + HC
  AR attributes
  Shared point of view
  Real world overlay
  Location sensing
What does this say?
THE GLASS CLASS
Human Computation Architecture
  Add AR front end to typical HC platform
THE GLASS CLASS
AR + HC Research Questions
  System
  What architecture provides best performance?
  What data is needed to be shared?
  Interface
  What cues are needed by the human computers?
  What benefits does AR provide cf. web systems?
  Evaluation
  How can the system be evaluated?
THE GLASS CLASS
Scaling Up
  Seeing actions of millions of users in the world
  Augmentation on city/country level
THE GLASS CLASS
AR + Smart Sensors + Social Networks
  Track population at city scale (mobile networks)
  Match population data to external sensor data
  medical, environmental, etc
  Mine data to improve social services
THE GLASS CLASS
THE GLASS CLASS
THE GLASS CLASS
Orange Data for Development
  Orange made available 2.5 billion phone records
  5 months calls from Ivory Coast
  > 80 sample projects using data
  eg: Monitoring human mobility for disease modeling
THE GLASS CLASS
Research Questions
  System
  How can you capture the data reliably?
  How can you aggregate and correlate the information?
  Interface
  What data provides the most values?
  How can you visualize the information?
  Evaluation
  How do you measure the accuracy of the model?
Social Consequences
THE GLASS CLASS
The Future of Wearables
THE GLASS CLASS
Sight Video Demo
THE GLASS CLASS
More Information
  Mark Billinghurst
  Email: mark.billinghurst@hitlabnz.org
  Twitter: @marknb00
  HIT Lab NZ
  http://www.hitlabnz.org/

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Future Research Directions for Augmented Reality and Wearable Devices

  • 1. The Glass Class: Lecture 7 – Future Research Feb 17th – 21st 2014 Mark Billinghurst, Gun Lee HIT Lab NZ University of Canterbury
  • 3. THE GLASS CLASS “The best way to Predict the future is to Invent it.”                Alan  Kay      Computer  Scien3st  (1940-­‐  )  
  • 4. THE GLASS CLASS Directions for Research   New devices   Input methods   User experience   Scaling up   Social Consequences
  • 6. THE GLASS CLASS Kopin Pupil   Eye-Glass display   428x240 resolution   Voice interactivity
  • 7. THE GLASS CLASS GlassUp - http://www.glassup.net/   Glasses form factor – 320x240 pixel resolution   Secondary mobile display
  • 8. THE GLASS CLASS Telepathy One -http://tele-pathy.org/   Minimal display
  • 10. THE GLASS CLASS Samsung Galaxy Gear   Watch based wearable
  • 11. THE GLASS CLASS Samsung Galaxy Gear
  • 12. THE GLASS CLASS Nike Fuelband   Activity/sleep tracking
  • 14. THE GLASS CLASS Wearable Attributes   fafds
  • 16. THE GLASS CLASS The Vision of AR
  • 17. THE GLASS CLASS To Make the Vision Real..   Hardware/software requirements  Intelligent systems  Contact lens displays  Free space hand/body tracking  Speech/gesture recognition  Etc..   Most importantly  Usability
  • 18. THE GLASS CLASS Environment Sensing   Create virtual mesh over real world   Update at 10 fps – can move real objects   Use by physics engine for collision detection (virtual/real)   Use by OpenScenegraph for occlusion and shadows
  • 19. THE GLASS CLASS Natural Hand Interaction   Using bare hands to interact with AR content   MS Kinect depth sensing   Real time hand tracking   Physics based simulation model
  • 20. THE GLASS CLASS Meta Gesture Interaction   Depth sensor + Stereo see-through
  • 22. THE GLASS CLASS Gesture Based Interaction   3 Gear Systems   Kinect/Primesense Sensor   Two hand tracking   http://www.threegear.com
  • 23. THE GLASS CLASS Gesture Interaction + AR   HMD AR View   Viewpoint tracking   Two hand input   Skeleton interaction, occlusion
  • 24. THE GLASS CLASS Multimodal Interaction   Combined speech and Gesture Input   Free-hand gesture tracking   Semantic fusion engine (speech + gesture input history)
  • 25. THE GLASS CLASS User Evaluation   Change object shape, colour and position   Results   MMI signif. faster (11.8s) than gesture alone (12.4s)   70% users preferred MMI (vs. 25% speech only) Billinghurst, M., & Lee, M. (2012). Multimodal Interfaces for Augmented Reality. In Expanding the Frontiers of Visual Analytics and Visualization (pp. 449-465). Springer London.
  • 26. THE GLASS CLASS Contact Lens Display   Babak Parviz   University Washington   MEMS components   Transparent elements   Micro-sensors   Challenges   Miniaturization   Assembly   Eye-safe
  • 27. THE GLASS CLASS Contact Lens Prototype
  • 28. THE GLASS CLASS Intelligent Feedback   Actively monitors user behaviour   Implicit vs. explicit interaction   Provides corrective feedback
  • 30. THE GLASS CLASS Ego-Vision Collaboration   Google Glass   camera + processing + display + connectivity
  • 31. THE GLASS CLASS Ego-Vision Research   System   How do you capture the user's environment?   How do you provide good quality of service?   Interface   What visual and audio cues provide best experience?   How do you interact with the remote user?   Evaluation   How do you measure the quality of collaboration?
  • 32. THE GLASS CLASS AR + Human Computation   Human Computation   Real people solving problems difficult for computers   Web-based, non real time   Little work on AR + HC   AR attributes   Shared point of view   Real world overlay   Location sensing What does this say?
  • 33. THE GLASS CLASS Human Computation Architecture   Add AR front end to typical HC platform
  • 34. THE GLASS CLASS AR + HC Research Questions   System   What architecture provides best performance?   What data is needed to be shared?   Interface   What cues are needed by the human computers?   What benefits does AR provide cf. web systems?   Evaluation   How can the system be evaluated?
  • 35. THE GLASS CLASS Scaling Up   Seeing actions of millions of users in the world   Augmentation on city/country level
  • 36. THE GLASS CLASS AR + Smart Sensors + Social Networks   Track population at city scale (mobile networks)   Match population data to external sensor data   medical, environmental, etc   Mine data to improve social services
  • 39. THE GLASS CLASS Orange Data for Development   Orange made available 2.5 billion phone records   5 months calls from Ivory Coast   > 80 sample projects using data   eg: Monitoring human mobility for disease modeling
  • 40. THE GLASS CLASS Research Questions   System   How can you capture the data reliably?   How can you aggregate and correlate the information?   Interface   What data provides the most values?   How can you visualize the information?   Evaluation   How do you measure the accuracy of the model?
  • 42. THE GLASS CLASS The Future of Wearables
  • 43. THE GLASS CLASS Sight Video Demo
  • 44. THE GLASS CLASS More Information   Mark Billinghurst   Email: mark.billinghurst@hitlabnz.org   Twitter: @marknb00   HIT Lab NZ   http://www.hitlabnz.org/