The second lecture in the HIT Lab NZ Design Thinking class on understanding and empathising with end users.
Taught by Mark Billinghurst at the University of Canterbury on December 10th 2013.
5. Why Empathize
Need to understand end users
You’re solving their problems
Watching people what people do
Understand what they think and feel
Engage to uncover unexpected insights
Uncover needs – conscious and unconscious
Guide innovation efforts
Identify right users to design for
6. Empathize
Empathy: Foundation of Human-Centered
Design Process
Observe; Users and their behaviour in context
Engage: Interact with and interview users
Immerse: Experience what users experience
9. Learn from People
Who
Brainstorm interesting people to meet
Think of extremes
How
Plan the interaction and logistics
Invite participants
Create a trusted atmosphere
What
Pay attention to your environment
Capture your immediate observations
10. Learn from Experts
Experts have in-depth knowledge about topic
Can give large amount of information in short time
Choose Participants
Expertise, radical opinion, etc
Set up for productive conversation
Plan, capture, document
11. Immersive yourself in Context
Observing the problem space around you
Plan observations
What emotions do you experience?
What challenges?
Explore and take notes
Sketches, notes, photos
Capture what you have seen
Reflections, post-it notes
12. What? How? Why?
Observation analysis
Start from Concrete Observation
What is the person doing?
Move to Understanding
How are they doing it?
Finish with interpretation
Why are they doing it?
15. Seek Inspiration in Analogous Setting
Inspiration in different context than problem space
Eg redesign library by going to Apple store
Think of Analogies that connect with challenge
Similar scenarios in different places
Make arrangements for activities
Logistics
Absorb experience
Observe, ask
16. Analogous Empathy
Analogies provide way to get fresh perspective
Identify key aspects of problem space
Look for opportunities for analogies
22. Interviewing Techniques
Good interviewing is a skill and needs to be
done properly to ensure you maximize the
opportunity you have with your users
Tips for interacting with end users:
1. Listen
2. Watch
3. Create Trust
4. Inform Design
23. 1. Listen
Most important part of interviewing.
You are not there to train the user or to
demonstrate how much you know. You
are interviewing an expert to gain knowledge.
Treat them like a precious partner and remember
they know a lot more about their work then you do.
24. Interview Questions
• Two types:
− ‘closed questions’ have a predetermined answer format, e.g.,
‘yes’ or ‘no’
− ‘open questions’ do not have a predetermined format
• Closed questions are easier to analyze
• Avoid:
− Long questions
− Compound sentences - split them into two
− Jargon and language that the interviewee may not understand
− Leading questions that make assumptions e.g., why do you like
…?
− Unconscious biases e.g., gender stereotypes
www.id-book.com
24
25. Interview Tips
Ask why
Encourage stories
Look for inconsistencies
Pay attention to non-verbal cues
Don’t suggest answers
Don’t ask binary questions
Short questions (no more than 10 words)
26. 2. Watch
Remember users will tend to want to say what
they think you want to hear.
Create opportunities to observe users rather than
ask users.
27. Case Study –
A usability professional is interviewing a user:
Professional: “Do you know how to set the margins?”
User: “Oh yes, I do that all the time.”
Professional: “Could you show me how to do it?”
User: “Sure.” (user presses a series of buttons unrelated
to setting margins – the button sequence is actually
changing a different setting).
“See it beeped so the margins are set.”
28. 3. Create Trust
Users will be nervous that they will appear
stupid or incompetent.
“We are testing design, not you”
To get good data, user must feel relaxed
and trusting.
29. A user’s perspective:
Well okay, today’s the day. I have to report to some building on 14th street. I must admit I’m a bit
nervous. When I spoke to the woman on the phone, she asked me a whole lot of questions
about my background and experience. She seemed particularly gleeful that I wasn’t
competent using computers and equipment. I’m glad she is happy but for me it’s a recurring
problem.
I’ve always felt intimidated with electronics. She wants me to use something on the computer while
some people watch me. Well, it’s an easy $50 bucks and seeing that I don’t know the people,
it can’t be too embarrassing…
On the other hand, what if I’m the first person in the world that doesn’t understand how to do
whatever I’m supposed to do? What if I totally bomb? What if they ask me a question that is
embarrassing and they find out how stupid I really am. Well, I’ll give it a go this time but I
don’t think I can do this again.
30. 4. Inform Design
User research does not dictate your design but
rather informs you so that you design better.
31. Woodblock Study Example
Users were asked to place
stickers representing functions
On a block model.
Resulting design did not copy word
for word where the users placed
buttons.
Resulting design was informed by
how users grouped buttons and
by observation of users interacting
with the stickers.
32. Other Interview Techniques
Show me
Get the person to show you something
Draw it
Draw processes, information, etc,
5 whys?
Ask why questions to five consecutive answers
Think aloud
Talk why doing a task
33. Tips
Establish Trust
Listen, use non-verbal gestures
Get the most out of your interaction
Show space, drawing, why questions
Know what to look for
Say vs. do
Capture what you see
Photos, notes, quotes, thoughts
34. Capture Your Learnings
Find space and time
Group meeting
Share impressions with team
Review important topics
- Motivations, interactions, frustrations, etc
Document thoughts
Notes, post-its, sketches