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Innovative design thinking

  1. Innovative Design Thinking Marion Kumar Based on
  2. a flash of inspiration?
  3. a repeatable process to make better products?
  4. Innovative Ideas from (just a sample)
  5. Collaborative Thinking Technology Feasibility Human Business Values Viability Usability & Desirability
  6. Design Thinking Design Thinking Design Thinking Expertise Expertise Expertise Design thinking bridges the disciplines in a cross-functional team, and helps to fill in the unexplored innovation spaces which don’t fall neatly into a particular discipline...
  7. Design Mindsets
  8. Show, Don’t Tell Communicate your vision in an impactful and meaningful way by creating experiences, using illustrative visuals, and telling good stories.
  9. Embrace Experimentation Prototyping is not simply a way to validate your idea; it is an integral part of your innovation process. We build to think and learn.
  10. Be Mindful Of Process Know where you are in the design process, what methods to use in that stage, and what your goals are.
  11. Radical Collaboration Bring together innovators with varied backgrounds and viewpoints. Enable breakthrough insights and solutions to emerge from the diversity.
  12. Focus on Human Values Empathy for the people you are designing for and feedback from these users is fundamental to good design.
  13. Bias Toward Action Design thinking is a misnomer; it is more about doing than thinking. Bias toward doing and making, over thinking and meeting.
  14. Design Process
  15. Point of View POV = user + need + insight
  16. Design Modes
  17. Empathize Define Ideate Prototype Test Empathize Empathy is the foundation of a human-centered design process. To empathize, we: - Observe. View users and their behavior in the context of their lives. - Engage. Interact with and interview users through both scheduled and short ‘intercept’ encounters. Encourage stories. - Immerse. Experience what your user experiences.
  18. Empathize Define Ideate Prototype Test Define Definition provides a Point of View: • Provides focus and frames the problem in an actionable way • Inspires your team • Provides a reference for evaluating competing ideas • Empowers your team to make decisions independently in parallel • Captures the hearts and minds of people you meet • Is something you revisit and reformulate as you learn by doing • Guides your innovation efforts.
  19. Empathize Define Ideate Prototype Test Ideate This mode transitions from identifying problems into exploring solutions. This is a mode of “flaring” rather than “focus” to broaden the solution set.
  20. Empathize Define Ideate Prototype Test Prototype Prototyping goes beyond merely testing functionality: • Empathy gaining: Prototyping is a tool to deepen understanding of the design space and user, even at a pre-solution phase of a project. • Exploration: Build to think. Develop multiple solution options. • Testing: Create prototypes (and develop the context) to test and refine solutions with users. • Inspiration: Inspire others (teammates, clients, customers, investors) by showing your vision.
  21. Empathize Define Ideate Prototype Test Test To refine our prototypes and solutions. Testing informs the next iterations of prototypes. Sometimes this means going back to the drawing board. To learn more about our user. Testing is another opportunity to build empathy through observation and engagement—it often yields unexpected insights. To test and refine our POV. Sometimes testing reveals that not only did we not get the solution right, but also that we failed to frame the problem correctly.
  22. References Design & innovation guide from Stanford d.School http://dschool.typepad.com/files/bootcampbootleg2010.pdf Harvard Business Review article reprint http://www.ideo.com/images/uploads/thoughts/IDEO_HBR_De sign_Thinking.pdf Stanford d.School workshop guide https://dschool.stanford.edu/groups/k12/wiki/ae1bc/attachme nts/1e5f4/Wallet%20Facilitators%20Guide.pdf Article on design workspaces http://www.fastcompany.com/1638692/11-ways-you-can-make- your-space-as-collaborative-as-the-dschool

Hinweis der Redaktion

  1. Why are we interested in innovation?It’s cool, energizing, funInnovation is the way to win in the marketThe alternative is stagnationIn reality, innovation can be a brilliant flash of inspiration or a creative way to repeatedly produce products which meet user needs.In Silicon Valley, we can cite two successful technology companies with opposite approachesDesign ivory towerOpen collaborative prototyping and adapting
  2. Why are we interested in innovation?It’s cool, energizing, funInnovation is the way to win in the marketThe alternative is stagnationIn reality, innovation can be a brilliant flash of inspiration or a creative way to repeatedly produce products which meet user needs.In Silicon Valley, we can cite two successful technology companies with opposite approachesDesign ivory towerOpen collaborative prototyping and adapting
  3. IDEO is a top design company which has designed products and services for top companies and government agencies. IDEO is headquartered in Palo Alto and partnered with Stanford to create the d.School.Materials in this presentation are based on public resources from both.
  4. The last 5 – 10 years have seen a trend from isolated design groups of artists & designers to cross-functional teams including engineers, folks from business & finance, and psychologists, anthropologists, and human factors specialists. Today, teams are challenged to design more than just form & function – they create processes and experiences for their users... [build slide: Technology determines the feasibility of the idea, the Business team determines viability, and Human Values ensures Usability: interaction design, ease of use & intuitive use; Desirability: does it mean something, does it make their lives better?]Collaboration bridges individual/teamgoals to design products, services, processes. How to build winning products & how to deliver differentiated solutions requires groups of experts who work together.So how do these people with different cultures, biases, goals get along and work together?
  5. Individuals as silos of expertise. Domain expertise can be considered more analytical, while design thinking is more synthesis-based.Design thinking is a bridge across these disciplines, and helps to fill in the unexplored innovation spaces which don’t fall neatly into a particular discipline...Bridging engineering and human factors, for example, let’s us deliver a solution with meaning to the user rather than just a gadget.
  6. It’s much more effective to engage a user with a picture, prototype, story than just a description. Seek to create something tangible to communicate your idea and spark a discussion. Use a whiteboard, props, gestures to enable discussions.This is hard when you’re sitting face to face – it gets even more challenging to work with folks remotely. But the more visual you can be, the more effective your communications will be.
  7. Build a prototype early. It should not be accurate or polished; its purpose is simply to enable a conversation. Iterate rapidly to gather feedback and adapt your design.
  8. More important than a breakthrough design is an environment for innovative thinking. In this way, the organization is enabled to repeat successes.
  9. Dev, QA, IE, PM...
  10. Design thinking is not a passive exercise. It is active and engaging, creating prototypes reaching out to learn and understand.
  11. The design process, or design modes, presents a repeatable structure for repeatable success. Each phase has specific goals and methods to achieve these goals. The phases are iterative and not necessarily sequential. The “wallet” design workshop [see references slide] illustrates how this works. The following section in this deck contains details – this is hidden due to allow this deck to be presented in a one hour timeslot.
  12. The design thinker will seek to uncover many POV’s; “user” here represents an individual or a user community. These problem statements will define the solution space for subsequent steps: Ideate, Prototype, and Test...
  13. Observation: What do users do? How? Why?Question... Pick their brains... Listen... DON’T JUDGE.
  14. Problem definition guides the solution space.
  15. Iteratively suggest and validation ideas for solutions.
  16. Make prototypes highly interactive.Have the users think aloud when exploring prototype.
  17. Links to reference material and additional resources.
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