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@ManifestDigital	


@chicagoideas
“A prototype, regardless of its
fidelity, functionality, or how it is
made, captures the intent of a
design and simulates multiple
states of that design.”
	

-  Todd Zaki Warfel
Prototyping – A Practitioner’s Guide
Prototyping allows you to...
•  Show, not just describe
•  Test multiple concepts
•  Respond quickly to feedback
and adapt the design
•  Catch mistakes early
Prototyping reduces risk, which ultimately saves
time, effort, and money.
5 Tips for Prototyping
1. Understand the audience and what
you’re trying to achieve.
2. Set expectations – prime the audience.
3. Don’t try to prototype everything, 	

just build what you need.
4. Prototypes are meant to be disposable	

(aka – it’s not a masterpiece).
5. If you can’t make it, fake it.
Before you pick a method,
consider:
•  The needs of your audience	

	


•  What you’re trying to achieve	

	


• 

Familiarity with the tool 	


• 

Cost (license fees, as well as time to learn the tool)	


	


	


• 

Whether or not collaboration is important 	


	


• 
	


	


Distribution (to participants, clients, developers, etc)
Common Tools Matrix
Experience	


Brand/Concept	

• Screen 	

Comps	


• Linked 	

Screen Comps
(inVision, Prototypr)	


HTML/CSS 	

& Javascript	


Axure, 	

Omnigraffle	


•  	


Visual Fidelity	


•  	


InDesign	


• DivShot	

• Linked 	

Wireframes	

• Visio	


•  	

• Balsamiq	


•  	


POP, paper	

prototypes	


Concept	


Usability	


Interactive Fidelity	


©	
  Gail	
  Swanson	
  
©	
  Gail	
  Swanson	
  
Meet the Manifest Team
Jason Ulaszek (@webbit)

EVP, Customer Experience
Slideshare: http://www.slideshare.net/webbit

Jason is a crazed evangelist for user experience design, accosting strangers with
sermons on its value in solving business and social problems. He's a leader in the
experience design practice at Manifest Digital, Co-Founder of UX for Good, and
serves as an adjunct faculty member in the HCI Masters program at DePaul
University.

Patrick DiMichele (@theparanoids)
Director, User Experience
Patrick	
  has	
  spent	
  his	
  career	
  connec4ng	
  organiza4ons	
  and	
  audiences	
  by	
  uncovering	
  
organiza4onal	
  goals,	
  priori4es	
  and	
  constraints;	
  by	
  understanding	
  customer	
  desires,	
  
mo4va4ons	
  and	
  barriers	
  to	
  engagement;	
  by	
  cra?ing	
  solu4ons	
  that	
  address	
  the	
  needs	
  
and	
  facilitate	
  the	
  key	
  ac4vi4es	
  of	
  both	
  groups.	
  	
  He	
  loves	
  his	
  job.	
  

Stacey Harbin (@harbinowitz)
Senior Manager, User Experience

Stacey believes technology should make your life better, not more frustrating. To
that end, she spends an average of 8 hours a day helping companies create
memorable interactions with the outside world. The other 16 hours are spent
keeping up with industry trends, experimenting with new taco permutations, or
defending her furniture from her pit bull puppy, Evelyn.
Meet the Manifest Team
Brittany Travitz
(@brittanytravitz)
Senior Manager,
User Experience

Jared Palay
(@jlpalay)
Senior Manager,
User Experience

Zeke Binion

Amy Gurka

(@ebinion)

(@gurkagurka)

Manager,
User Experience

Senior Associate,
Content Strategy

Kate Fitzgibbon

Krystin McDermott

(@kulturshok)
Senior Associate,
User Experience

(LinkedIn)
Recruiting Associate

David Rossman
(LinkedIn)

Ethan Danstrom

Senior Manager,
Visual Design

Senior Manager,
User Experience

(@atimefordesign)
References and Resources:
• 

Prototyping: A Practitioner’s Guide, Todd Zaki Warfel

• 

Axure RP 6 Prototyping Essentials, Ezra Schwartz

• 

A Project Guide to UX Design, Russ Unger & Carolyn
Chandler

• 

About Face 3: The Essentials of Interaction Design, Alan
Cooper

• 

Designing Interfaces, Jenifer Tidwell

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The Power Of Prototypes - Chicago Ideas Week '13

  • 2. “A prototype, regardless of its fidelity, functionality, or how it is made, captures the intent of a design and simulates multiple states of that design.” -  Todd Zaki Warfel Prototyping – A Practitioner’s Guide
  • 3. Prototyping allows you to... •  Show, not just describe •  Test multiple concepts •  Respond quickly to feedback and adapt the design •  Catch mistakes early Prototyping reduces risk, which ultimately saves time, effort, and money.
  • 4. 5 Tips for Prototyping
  • 5. 1. Understand the audience and what you’re trying to achieve.
  • 6. 2. Set expectations – prime the audience.
  • 7. 3. Don’t try to prototype everything, just build what you need.
  • 8. 4. Prototypes are meant to be disposable (aka – it’s not a masterpiece).
  • 9. 5. If you can’t make it, fake it.
  • 10. Before you pick a method, consider: •  The needs of your audience •  What you’re trying to achieve •  Familiarity with the tool •  Cost (license fees, as well as time to learn the tool) •  Whether or not collaboration is important •  Distribution (to participants, clients, developers, etc)
  • 11. Common Tools Matrix Experience Brand/Concept • Screen Comps • Linked Screen Comps (inVision, Prototypr) HTML/CSS & Javascript Axure, Omnigraffle •  Visual Fidelity •  InDesign • DivShot • Linked Wireframes • Visio •  • Balsamiq •  POP, paper prototypes Concept Usability Interactive Fidelity ©  Gail  Swanson   ©  Gail  Swanson  
  • 12. Meet the Manifest Team Jason Ulaszek (@webbit) EVP, Customer Experience Slideshare: http://www.slideshare.net/webbit Jason is a crazed evangelist for user experience design, accosting strangers with sermons on its value in solving business and social problems. He's a leader in the experience design practice at Manifest Digital, Co-Founder of UX for Good, and serves as an adjunct faculty member in the HCI Masters program at DePaul University. Patrick DiMichele (@theparanoids) Director, User Experience Patrick  has  spent  his  career  connec4ng  organiza4ons  and  audiences  by  uncovering   organiza4onal  goals,  priori4es  and  constraints;  by  understanding  customer  desires,   mo4va4ons  and  barriers  to  engagement;  by  cra?ing  solu4ons  that  address  the  needs   and  facilitate  the  key  ac4vi4es  of  both  groups.    He  loves  his  job.   Stacey Harbin (@harbinowitz) Senior Manager, User Experience Stacey believes technology should make your life better, not more frustrating. To that end, she spends an average of 8 hours a day helping companies create memorable interactions with the outside world. The other 16 hours are spent keeping up with industry trends, experimenting with new taco permutations, or defending her furniture from her pit bull puppy, Evelyn.
  • 13. Meet the Manifest Team Brittany Travitz (@brittanytravitz) Senior Manager, User Experience Jared Palay (@jlpalay) Senior Manager, User Experience Zeke Binion Amy Gurka (@ebinion) (@gurkagurka) Manager, User Experience Senior Associate, Content Strategy Kate Fitzgibbon Krystin McDermott (@kulturshok) Senior Associate, User Experience (LinkedIn) Recruiting Associate David Rossman (LinkedIn) Ethan Danstrom Senior Manager, Visual Design Senior Manager, User Experience (@atimefordesign)
  • 14. References and Resources: •  Prototyping: A Practitioner’s Guide, Todd Zaki Warfel •  Axure RP 6 Prototyping Essentials, Ezra Schwartz •  A Project Guide to UX Design, Russ Unger & Carolyn Chandler •  About Face 3: The Essentials of Interaction Design, Alan Cooper •  Designing Interfaces, Jenifer Tidwell