This document summarizes a panel discussion on the history and future of game design and development curricula. The panel consisted of four experts from different universities who discussed the challenges of developing curricula as the field matures. They addressed the history of curriculum development at their institutions, efforts to document game-related curricula through research and guidelines, and how the field can grow while maintaining cohesion in the future. The panelists aimed to provide perspectives on curriculum comparisons and evaluations to benefit students.