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Captain Hindsight Presents:
Neil’s Career
INTRO
So… what’s the point?
Confucius on Wisdom
By three methods we may
learn wisdom:
First, by reflection, which
is noblest;
Second, by imitation,
wh...
1. Introduction 5 min
• Introduction to Captain Hindsight, who was
bitten by a retroactive spider...
SPLINTER CELL
Developer: UBISOFT Montreal
Publisher: UBISOFT
Platforms: Xbox, PC, PS2*
Released: November, 2002
SPLINTER CELL
The Unskippable Scripted Cinematic
2. Splinter Cell 6 min
• Video of scripted cinematic
SPLINTER CELL
The Unskippable Scripted Cinematic
 Modular scripting = WIN
 “It’s a marathon, not a sprint”
 It’s all ab...
SPLINTER CELL
Nuclear Power Plant
SPLINTER CELL
Nuclear Power Plant
 Balance is good
SPLINTER CELL
Artist Geometry
SPLINTER CELL
 Humility is a virtue
 Usability is your friend and ally
Artist Geometry
SPLINTER CELL
The Unskippable Scripted Cinematic
 Modular scripting = WIN
 “It’s a marathon, not a sprint”
 It’s all ab...
SHADOW OPS
Developer: Zombie Studios
Publisher: Atari
Platforms: Xbox, PC
Released: June, 2004
SHADOW OPS
The Sniper Rifle Story
SHADOW OPS
 Again, modularity can be a life-saver
 An LD’s relationship with Gameplay
Programmers can be key
The Sniper ...
DUKE NUKEM FOREVER
Developer: 3D Realms
Publisher: 2K Games
Platforms: 360, PS3, PC
Released: June 2011
Announced: April, ...
DUKE NUKEM FOREVER
July, 2004
“6-9 months”
DUKE NUKEM FOREVER
 Do your homework
KILLZONE 2
Developer: Guerrilla Games
Publisher: Sony
Platform: PS3
Released: February, 2009
KILLZONE 2
1st Person Cover System
KILLZONE 2
Killzone: Liberation
Sony PSP
KILLZONE 2
 Tools are critical to LDs
 It’s all about the player
1st Person Cover System
BRINK
Developer: Splash Damage
Publisher: Bethesda
Platforms: 360, PS3, PC
Release: May, 2011
BRINK
SMART
Smooth Movement Across Random Terrain
BRINK
 Geometry has to work with gameplay systems
 Balance is good
 Modular geometry = WIN
 Balance is great!
SMART
Sm...
DIRTY BOMB
Developer/Publisher: Splash Damage
Platform: PC
Announced: November, 2012
Status: Closed Alpha
DIRTY BOMB
Classic Inspiration, Modernized
DIRTY BOMB
Classic Inspiration, Modernized
 Know your production and
distribution model
So, 11+ years later…
REPEATED THEMES?
 Modular scripting = WIN
 “It’s a marathon, not a sprint”
 It’s all about the player
 Balance is good...
• So much in Level Design is about being flexible, and
balance puts you in a great position to deal with change
• A positi...
CONTACT INFO
Neil Alphonso
Lead Designer
exedore@splashdamage.com
@thrmoptc
www.splashdamage.com
@splashdamage
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Nick's Test Presentation

  1. 1. Captain Hindsight Presents: Neil’s Career
  2. 2. INTRO So… what’s the point?
  3. 3. Confucius on Wisdom By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest.
  4. 4. 1. Introduction 5 min • Introduction to Captain Hindsight, who was bitten by a retroactive spider...
  5. 5. SPLINTER CELL Developer: UBISOFT Montreal Publisher: UBISOFT Platforms: Xbox, PC, PS2* Released: November, 2002
  6. 6. SPLINTER CELL The Unskippable Scripted Cinematic
  7. 7. 2. Splinter Cell 6 min • Video of scripted cinematic
  8. 8. SPLINTER CELL The Unskippable Scripted Cinematic  Modular scripting = WIN  “It’s a marathon, not a sprint”  It’s all about the player
  9. 9. SPLINTER CELL Nuclear Power Plant
  10. 10. SPLINTER CELL Nuclear Power Plant  Balance is good
  11. 11. SPLINTER CELL Artist Geometry
  12. 12. SPLINTER CELL  Humility is a virtue  Usability is your friend and ally Artist Geometry
  13. 13. SPLINTER CELL The Unskippable Scripted Cinematic  Modular scripting = WIN  “It’s a marathon, not a sprint”  It’s all about the player Nuclear Power Plant  Balance is good Artist Geometry  Humility is a virtue  Usability is your friend and ally
  14. 14. SHADOW OPS Developer: Zombie Studios Publisher: Atari Platforms: Xbox, PC Released: June, 2004
  15. 15. SHADOW OPS The Sniper Rifle Story
  16. 16. SHADOW OPS  Again, modularity can be a life-saver  An LD’s relationship with Gameplay Programmers can be key The Sniper Rifle Story
  17. 17. DUKE NUKEM FOREVER Developer: 3D Realms Publisher: 2K Games Platforms: 360, PS3, PC Released: June 2011 Announced: April, 1997
  18. 18. DUKE NUKEM FOREVER July, 2004 “6-9 months”
  19. 19. DUKE NUKEM FOREVER  Do your homework
  20. 20. KILLZONE 2 Developer: Guerrilla Games Publisher: Sony Platform: PS3 Released: February, 2009
  21. 21. KILLZONE 2 1st Person Cover System
  22. 22. KILLZONE 2 Killzone: Liberation Sony PSP
  23. 23. KILLZONE 2  Tools are critical to LDs  It’s all about the player 1st Person Cover System
  24. 24. BRINK Developer: Splash Damage Publisher: Bethesda Platforms: 360, PS3, PC Release: May, 2011
  25. 25. BRINK SMART Smooth Movement Across Random Terrain
  26. 26. BRINK  Geometry has to work with gameplay systems  Balance is good  Modular geometry = WIN  Balance is great! SMART Smooth Movement Across Random Terrain
  27. 27. DIRTY BOMB Developer/Publisher: Splash Damage Platform: PC Announced: November, 2012 Status: Closed Alpha
  28. 28. DIRTY BOMB Classic Inspiration, Modernized
  29. 29. DIRTY BOMB Classic Inspiration, Modernized  Know your production and distribution model
  30. 30. So, 11+ years later…
  31. 31. REPEATED THEMES?  Modular scripting = WIN  “It’s a marathon, not a sprint”  It’s all about the player  Balance is good  Humility is a virtue  Usability is your friend and ally  Modularity can be a life-saver  Relationship with Gameplay Programmers can be key  Know your production and distribution model  Geometry has to work with gameplay systems  Balance is good  Modular geometry = WIN  Tools are critical to LDs  It’s all about the player  Do your homework
  32. 32. • So much in Level Design is about being flexible, and balance puts you in a great position to deal with change • A positive mindset... turn disadvantage into advantage • Those who forget history are condemned to repeat it • Never stop learning • Stay humble, or be humbled META-LESSONS
  33. 33. CONTACT INFO Neil Alphonso Lead Designer exedore@splashdamage.com @thrmoptc www.splashdamage.com @splashdamage

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