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The App Frenzy —
Just a Short-Lived Fad?
HTML5 is poised to shake up the smartphone apps market
Authors


Laurent Viviez, partner, London
laurent.viviez@atkearney.com



Maria Molina, consultant, London
maria.molina@atkearney.com



Ulrich Loewer, consultant, London
ulrich.loewer@atkearney.com
T
       he staggering growth of the smartphone applications (apps)
       market in the past four years has fundamentally changed the way
       in which people access and consume content, and caused
a paradigm shift in competitive dynamics for telcos, OS/app stores and
handset manufacturers. But native apps might be a short-lived fad.
They may be fundamentally challenged by the advent of HTML5 —
a platform that addresses several significant drawbacks in the native
app customer experience.

native smartphone apps took off four years ago                                  across various apps stores. The apps market is now
after Apple launched the first iphone. initially,                               worth approximately $12 billion in revenues and
Apple’s intention was to create Web apps for the                                is projected to surpass $38 billion by 2014 —
iphone, which could be accessed via widgets, but                                that’s larger than the global music publishing
the fragmented Web app environment prompted                                     industry (see figure 1 on page 2).1,2
Apple to release instead a tool that would allow                                     native apps’ extraordinary success is under-
developers to create native apps for the handset.                               pinned by the slick experience they deliver to con-
Apple then created the App Store and the app                                    sumers, which addresses most of the limitations
craze began.                                                                    of Java, wireless application protocol (WAp), and
     in a very short time, native apps have become                              browser-based digital services. in so doing, apps
a mainstream media means for delivering content                                 have opened up and vastly expanded the market
to mobile devices and are driving significant                                   for digital services for mobile phones.
changes in consumer usage behavior. rather than
surfing the Web, people are increasingly using native                           Too Many Apps, Not Enough Time
apps to read news, watch videos or play games.                                  Moving beyond the hype, we see two structural
     Smartphone users globally have made 10.9                                   limitations with the native apps boom—both
billion downloads of the 600,000 apps available                                 from a demand and supply perspective. First,

1
    IDC, Silicon Alley Insider, March 2011
2
    Global Entertainment and Media Outlook 2011-2015 estimates that global recorded music revenues will reach $22.1 billion by 2015, taking into account
    that revenues in this industry have been declining since 2006.



                                                                           The App Frenzy — JuST A ShorT-Lived FAd?                       |   A.T. Kearney   1
HTML5 isn’t just another technology standard. Its impact could
    fundamentally alter the balance of power on the mobile Internet.



    from a consumer perspective, accessing content                                      Second, native apps effectively re-create the
    and services through apps is rather limiting in                                 walled gardens from the early days of the internet.
    comparison to the relative freedom enjoyed while                                Today, apps are platform-specific and, to some
    browsing the internet. As smartphone usage                                      extent, device-specific. That means apps have to
    grows, we do not believe consumers will be happy                                be written for each different operating system
    downloading an app every time they want to                                      (oS) platform and type of device, which increases
    access a new service.                                                           development costs and erects a significant barrier
         Smartphone owners already have an average                                  to entry for apps developers. The popularity of
    of 18 apps downloaded, though industry experts                                  native apps artificially strengthens the negotiating
    predict that most of them will use no more than five                            hand of the leading app stores — as illustrated by
    mobile applications at a time.3 Moreover, people                                the high commissions (up to 30 percent) charged
    will grow increasingly weary over time of regularly                             by some stores to developers.
    updating or reloading (or even repurchasing) apps                                   developing apps for more than one platform
    when they change their smartphone or tablet.                                    only makes sense for apps that will sell in high



    Figure 1
    Mobile app revenues are expected to grow by 66% in the next four years


    Mobile applications revenues                                                                                                                   $38
    (US$ billion)

                                                                                                                     $30

                                                                            CAGR +90%
                                                                                            $21


                                                                   $12

                                                 $5
                  $2



                2009                            2010              2011                     2012                     2013                          2014
    Note: CAGR is compound annual growth rate                                                                                 Sources: IDC 2010; A.T. Kearney analysis

    3
        Pew Research Center’s Internet American Life Project, April 29-30, 2010 Tracking Survey; The Nielsen App Playbook, December 2009



2   The App Frenzy — JuST A ShorT-Lived FAd?                         |   A.T. Kearney
volumes. From our research, we know that a                                                                                   As the average native app sells 30,000 copies,
 simple app (average price $1) needs approximately                                                                         most are loss making.4
 200,000 downloads to break even on the ioS
 platform (see figure 2). To support both ioS and                                                                          A New App Paradigm
 Android, a simple app needs about 1,450,000                                                                               The ecosystem might be prepared to put up
 downloads to be as financially attractive as sup-                                                                         with native apps’ drawbacks if there were no
 porting only ioS. For complex apps (average                                                                               viable alternative. hTML5, the collective name
 price $5), the volumes required follow a similar                                                                          for a set of emerging Web standards, is a devel-
 pattern to those of single apps, although the                                                                             oper platform that enables apps to run directly
 gross profits are more attractive. For hTML5,                                                                             from the Web browser.5 it can support many
 the economics will be different and once the                                                                              features, such as video, graphics and multi-
 break even point is met, it will become signifi-                                                                          media content, without having to resort to pro-
 cantly more financially attractive than any other                                                                         prietary plugins and application programming
 platform or combination of platforms.                                                                                     interfaces (Apis).



 Figure 2
 “Apponomics” comparison: Gross profit of apps versus apps sold


 Simple $1 apps                                                                                                            Complex $5 apps
 (such as small tools and simple games)                                                                                    (such as business software and complex games)
                                                  $1.5                                                                              $5
                                                                                All platforms profitable:
                                                                                ~0.6 million downloads
                                                                                                                                    $4
         (US$ millions, after store commission)




                                                  $1.0                                                                                        Number of copies an
                                                              HTML5 app                                                             $3        average app sells ~30,000
                                                              profitable:
                                                              ~0.2 million
                                                              downloads
Gross profit




                                                                                                                                    $2
                                                  $0.5
                                                                                                                                    $1
                                                                                                        Adding Android more                                                   Adding Android more
                                                                                                        profitable than iOS after                                             profitable than iOS after
                                                                                                        ~1.4 million downloads      $0                                        1.0 million downloads
                                                  $0.0
                                                          0              500,000            1,000,000          1,500,000                  0               500,000           1,000,000          1,500,000
                                                                                  Apps sold                                         -$1                          Apps sold
                                                                                (in thousands,                                                                 (in thousands,
                                                                             across all platforms)                                                          across all platforms)
                                                  -$0.5                                                                             -$2

                                                                                 HTML5 only                 iOS only            iOS + Android                All five platforms

 Assumptions: Simple app: $130,000 development cost, price per app $1; complex app: $540,000 development cost, price per app $5
                Effort for additional platform: 80% for programming and project management, 20% for design
                Store sales commissions: 30% for iOS, 10% for Android, 5% for other stores and HTML5 (payment commission). Platforms considered include: RIM, Android, iOS, Windows 7 & Symbian.
 Source: A.T. Kearney analysis

 4
     Apple website
 5
     HTML5, the fifth revision of the hypertext markup language (and file extension), is still under development as of September 2011.



                                                                                                                       The App Frenzy — JuST A ShorT-Lived FAd?                         |   A.T. Kearney   3
We might be prepared to put up with smartphone apps’ draw-
    backs if there weren’t a viable alternative. HTML5 promises
    to be a game changer.



         hTML5 enables developers and content                 leading stores, they will face the same challenge
    providers to deliver a consistent experience across       selling their hTML5 apps through the Web.
    different devices, while emulating native apps’                Moreover, fragmentation (and some incom-
    ability to download and cache data for use when           patibility) might also be an issue for hTML5,
    not connected to the Web, which reduces the               particularly if different browsers implement the
    need to be constantly online.                             standard in slightly different ways. in addition,
         From the developers’ perspective, using              the need to accommodate different device screen
    hTML5 could dramatically reduce the time spent            sizes and computing power could be a limiting
    coding, as one app will run across different plat-        factor for some high-performance apps, such as
    forms. hTML5 works with any online payment                games. The Java programming environment, which
    technology, enabling developers or content com-           was also designed to enable apps to be written
    panies to provide customers with a choice of pay-         once and run anywhere, was undermined by
    ment methods. Finally, hTML5 allows developers            inconsistent implementations and differing
    to embed links to specific Web pages into specific        device capabilities.
    parts of an app, a technique that can be particu-              Still, overall, hTML5 is a significant step
    larly useful for promotions and advertising. To           forward. it has the same strengths that made
    date, this “deep linking” has not been easy to do         the Web (which is built on previous hTML
    in native apps.                                           versions) so successful, but it also supports the
         hTML5 also opens up the range of distribu-           seamless integration of flash-style media and
    tion channels and loosens the grip on the closed          interactivity, coupled with off-line capabilities.
    oS-centric stores (see figure 3).                         These attributes make hTML5 apps more
         of course, hTML5 won’t be a silver bullet            robust in areas with bad mobile coverage or no
    that eliminates all of the downsides to native apps       connectivity.
    in a single stroke. Although hTML5 will reduce
    developers’ dependence on app stores, which typi-         Growing Support for HTML5
    cally take a commission of between 10 percent             Although hTML5 is still under development and
    and 30 percent, they will still incur some market-        pending final standardization (targeted for 2014),
    ing, distribution and transaction costs.                  some companies have already launched hTML5
         Although many developers complain about              apps. For example, the Financial Times’ hTML5
    the difficulties of standing out from the hundreds        app for the ipad can be downloaded through the
    of thousands of native apps now available in the          Web browser, rather than through the App Store,


4   The App Frenzy — JuST A ShorT-Lived FAd?   |   A.T. Kearney
Figure 3
Range of distribution channels for apps



                                                                 Four distribution channels

    Key functions                   OS-centric             Operator-led          Third-party store          Open web


                                    Application
                                                          Operator portal           Online shop             Web search
          Search                      store
                                                        (Example: Vodafone’s      (Example: Amazon           engine
                                  (Example: Apple
                                                        apps and downloads)      appstore for Android)    (Example: Google)
                                     App Store)


                                     Payment                 Mobile
                                                                                     Credit card             Credit card
                                     platform              phone billing
         Payment                                                                  (Example: Amazon       or online payment
                                  (Example: Apple’s     (Example: monthly bill
                                                                                 credit card payment)     (Example: Paypal)
                                       iTunes)            or prepaid credit)



                                    App testing            App testing               App testing         Reputation of app
        Security                  (Example: Apple’s       and monitoring          (Example: Amazon         developer and
                                app approval process)      via network             appstore review)       third-party tools


Source: A.T. Kearney analysis




enabling the newspaper to bypass Apple’s approval                     The Future of Apps
process and commission charges.                                       Widespread support for the new standard suggests
     The FT believes the hTML5 app will save                          that most digital services and content for mobile
it money. “The advent of new Web technologies                         phones will eventually be delivered via hTML5
is changing the economics of the apps market by                       browser-based apps. however, the hTML5 chan-
enabling us to use the same software across plat-                     nel will likely be complemented by platform-
forms and allowing us to maintain a direct rela-                      specific super-apps focused on particular topics
tionship with our customer,” says rob Grimshaw,                       (see figure 4 on page 6). For example, there might
Managing director of FT.com.                                          be a travel super app for each oS, aggregating
     Although hTML5 has some detractors, it also                      a host of travel-related services (tourist guides,
has many supporters, including Apple itself, which                    reservation services and local weather, for example).
is contributing to its development and lending                        There will also still be a market for platform-
weight to its reliability, security, performance,                     specific graphics-intensive apps, such as 3d games,
support for touchscreens, and other capabilities.                     written to take advantage of the full multimedia
in addition, the hTML5 platform has strong                            capabilities of each device.
support from the mobile industry, with the mobile                           As it shakes up the apps market, hTML5
operator-led wholesale applications community                         is likely to have a significant impact on the mobile
(WAC) backing this emerging standard.                                 industry’s structure and competitive dynamics.


                                                                 The App Frenzy — JuST A ShorT-Lived FAd?        |   A.T. Kearney   5
Figure 4
    The app evolution by platform



                         TODAY                                                            TOMORROW
                   “Planet of the Apps”                                                  “Mobile Web”

       iOS     Android    Blackberry Windows 7 Symbian                iOS       Android    Blackberry Windows 7 Symbian


                  Browser-based content
               (based on HTML4 and plug-ins)
                                                                             Browser-based content and platform-
                                                                                   independent web apps
                                                                                     (based on HTML5)
      Web       Web          Web      Web       Web
      apps      apps         apps     apps      apps

      Apps      Apps         Apps     Apps      Apps                  Apps       Apps        Apps       Apps            Apps

                                                                     Super       Super      Super       Super          Super
                                                                     apps        apps       apps        apps           apps




     Native   Platform independent                                                                       Source: A.T. Kearney analysis




    To some extent, a parallel can be drawn with the                 however, the impact on oS platforms is likely
    development of the Web, with the shift from the              to be gradual. The positive brand vibes, created
    early walled gardens, such as AoL, to a more                 over the past few years, are likely to stay in con-
    open, interoperable environment. Similarly, the              sumers’ minds and continue to influence their
    mobile internet is likely to evolve toward a less            choice of handset. Moreover, the major apps
    proprietary environment, reducing the oS                     stores (for example, Apple’s App Store and
    owners’ control over the overall value chain.                Google’s Android Market) are likely to survive
    Already, the boundaries of apps (both native and             the shift, but perhaps evolve into more of a dis-
    hTML5) are going beyond the smartphone eco-                  covery tool, rather than the primary channel
    system to move into the pC environment exem-                 through which to download apps. While sup-
    plified by Apple’s use of its Mac Appstore to sell           porting hTML5, Apple is likely to look for ways
    native apps to Mac users.                                    to maintain a competitive advantage and the
         Today, people tend to upgrade from an                   revenue stream that its market-leading Apps
    Android device to another Android device, or an              Store provides.
    iphone to another iphone, because they don’t
    want to lose the investment they have made in                A Game Changer
    native apps. By enabling purchased apps to run               hTML5 isn’t just another technology standard;
    across platforms, hTML5 reduces that kind                    it is potentially a game changer. its impact could
    of lock-in.                                                  be profound enough to fundamentally alter the


6   The App Frenzy — JuST A ShorT-Lived FAd?      |   A.T. Kearney
balance of power on the mobile internet. it is      apps that could be used to produce a distinctive
likely to continue to enjoy broad support from      user interface.
across the telecoms, media and technology sec-            in time, some content providers and devel-
tors — mobile operators, for example, could use     opers may come to regard hTML5 as a mixed
hTML5 to open up a new revenue stream               blessing. Although hTML5 will reduce their
by offering a secure payment environment for        reliance on current oS platforms, it may intensify
the purchase of Web apps; more broadly, the         competition even further, by lowering barriers
standard could help these operators regain influ-   to entry. it may be difficult to charge for apps, just
ence over their customers if the power of the oS    as it is tough to charge for access to websites today.
platforms wanes. hTML5 may also help reduce               At the very least, however, hTML5 is going
the commoditization risks for device manu-          to significantly change the way many apps are
facturers by enabling them to create a great        distributed — a shift that will have ramifications
customer experience by using hTML5-enabled          across the entire mobile ecosystem.




                                                The App Frenzy — JuST A ShorT-Lived FAd?      |   A.T. Kearney   7
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The App Frenzy Just A Short Lived Fad (2)

  • 1. The App Frenzy — Just a Short-Lived Fad? HTML5 is poised to shake up the smartphone apps market
  • 2. Authors Laurent Viviez, partner, London laurent.viviez@atkearney.com Maria Molina, consultant, London maria.molina@atkearney.com Ulrich Loewer, consultant, London ulrich.loewer@atkearney.com
  • 3. T he staggering growth of the smartphone applications (apps) market in the past four years has fundamentally changed the way in which people access and consume content, and caused a paradigm shift in competitive dynamics for telcos, OS/app stores and handset manufacturers. But native apps might be a short-lived fad. They may be fundamentally challenged by the advent of HTML5 — a platform that addresses several significant drawbacks in the native app customer experience. native smartphone apps took off four years ago across various apps stores. The apps market is now after Apple launched the first iphone. initially, worth approximately $12 billion in revenues and Apple’s intention was to create Web apps for the is projected to surpass $38 billion by 2014 — iphone, which could be accessed via widgets, but that’s larger than the global music publishing the fragmented Web app environment prompted industry (see figure 1 on page 2).1,2 Apple to release instead a tool that would allow native apps’ extraordinary success is under- developers to create native apps for the handset. pinned by the slick experience they deliver to con- Apple then created the App Store and the app sumers, which addresses most of the limitations craze began. of Java, wireless application protocol (WAp), and in a very short time, native apps have become browser-based digital services. in so doing, apps a mainstream media means for delivering content have opened up and vastly expanded the market to mobile devices and are driving significant for digital services for mobile phones. changes in consumer usage behavior. rather than surfing the Web, people are increasingly using native Too Many Apps, Not Enough Time apps to read news, watch videos or play games. Moving beyond the hype, we see two structural Smartphone users globally have made 10.9 limitations with the native apps boom—both billion downloads of the 600,000 apps available from a demand and supply perspective. First, 1 IDC, Silicon Alley Insider, March 2011 2 Global Entertainment and Media Outlook 2011-2015 estimates that global recorded music revenues will reach $22.1 billion by 2015, taking into account that revenues in this industry have been declining since 2006. The App Frenzy — JuST A ShorT-Lived FAd? | A.T. Kearney 1
  • 4. HTML5 isn’t just another technology standard. Its impact could fundamentally alter the balance of power on the mobile Internet. from a consumer perspective, accessing content Second, native apps effectively re-create the and services through apps is rather limiting in walled gardens from the early days of the internet. comparison to the relative freedom enjoyed while Today, apps are platform-specific and, to some browsing the internet. As smartphone usage extent, device-specific. That means apps have to grows, we do not believe consumers will be happy be written for each different operating system downloading an app every time they want to (oS) platform and type of device, which increases access a new service. development costs and erects a significant barrier Smartphone owners already have an average to entry for apps developers. The popularity of of 18 apps downloaded, though industry experts native apps artificially strengthens the negotiating predict that most of them will use no more than five hand of the leading app stores — as illustrated by mobile applications at a time.3 Moreover, people the high commissions (up to 30 percent) charged will grow increasingly weary over time of regularly by some stores to developers. updating or reloading (or even repurchasing) apps developing apps for more than one platform when they change their smartphone or tablet. only makes sense for apps that will sell in high Figure 1 Mobile app revenues are expected to grow by 66% in the next four years Mobile applications revenues $38 (US$ billion) $30 CAGR +90% $21 $12 $5 $2 2009 2010 2011 2012 2013 2014 Note: CAGR is compound annual growth rate Sources: IDC 2010; A.T. Kearney analysis 3 Pew Research Center’s Internet American Life Project, April 29-30, 2010 Tracking Survey; The Nielsen App Playbook, December 2009 2 The App Frenzy — JuST A ShorT-Lived FAd? | A.T. Kearney
  • 5. volumes. From our research, we know that a As the average native app sells 30,000 copies, simple app (average price $1) needs approximately most are loss making.4 200,000 downloads to break even on the ioS platform (see figure 2). To support both ioS and A New App Paradigm Android, a simple app needs about 1,450,000 The ecosystem might be prepared to put up downloads to be as financially attractive as sup- with native apps’ drawbacks if there were no porting only ioS. For complex apps (average viable alternative. hTML5, the collective name price $5), the volumes required follow a similar for a set of emerging Web standards, is a devel- pattern to those of single apps, although the oper platform that enables apps to run directly gross profits are more attractive. For hTML5, from the Web browser.5 it can support many the economics will be different and once the features, such as video, graphics and multi- break even point is met, it will become signifi- media content, without having to resort to pro- cantly more financially attractive than any other prietary plugins and application programming platform or combination of platforms. interfaces (Apis). Figure 2 “Apponomics” comparison: Gross profit of apps versus apps sold Simple $1 apps Complex $5 apps (such as small tools and simple games) (such as business software and complex games) $1.5 $5 All platforms profitable: ~0.6 million downloads $4 (US$ millions, after store commission) $1.0 Number of copies an HTML5 app $3 average app sells ~30,000 profitable: ~0.2 million downloads Gross profit $2 $0.5 $1 Adding Android more Adding Android more profitable than iOS after profitable than iOS after ~1.4 million downloads $0 1.0 million downloads $0.0 0 500,000 1,000,000 1,500,000 0 500,000 1,000,000 1,500,000 Apps sold -$1 Apps sold (in thousands, (in thousands, across all platforms) across all platforms) -$0.5 -$2 HTML5 only iOS only iOS + Android All five platforms Assumptions: Simple app: $130,000 development cost, price per app $1; complex app: $540,000 development cost, price per app $5 Effort for additional platform: 80% for programming and project management, 20% for design Store sales commissions: 30% for iOS, 10% for Android, 5% for other stores and HTML5 (payment commission). Platforms considered include: RIM, Android, iOS, Windows 7 & Symbian. Source: A.T. Kearney analysis 4 Apple website 5 HTML5, the fifth revision of the hypertext markup language (and file extension), is still under development as of September 2011. The App Frenzy — JuST A ShorT-Lived FAd? | A.T. Kearney 3
  • 6. We might be prepared to put up with smartphone apps’ draw- backs if there weren’t a viable alternative. HTML5 promises to be a game changer. hTML5 enables developers and content leading stores, they will face the same challenge providers to deliver a consistent experience across selling their hTML5 apps through the Web. different devices, while emulating native apps’ Moreover, fragmentation (and some incom- ability to download and cache data for use when patibility) might also be an issue for hTML5, not connected to the Web, which reduces the particularly if different browsers implement the need to be constantly online. standard in slightly different ways. in addition, From the developers’ perspective, using the need to accommodate different device screen hTML5 could dramatically reduce the time spent sizes and computing power could be a limiting coding, as one app will run across different plat- factor for some high-performance apps, such as forms. hTML5 works with any online payment games. The Java programming environment, which technology, enabling developers or content com- was also designed to enable apps to be written panies to provide customers with a choice of pay- once and run anywhere, was undermined by ment methods. Finally, hTML5 allows developers inconsistent implementations and differing to embed links to specific Web pages into specific device capabilities. parts of an app, a technique that can be particu- Still, overall, hTML5 is a significant step larly useful for promotions and advertising. To forward. it has the same strengths that made date, this “deep linking” has not been easy to do the Web (which is built on previous hTML in native apps. versions) so successful, but it also supports the hTML5 also opens up the range of distribu- seamless integration of flash-style media and tion channels and loosens the grip on the closed interactivity, coupled with off-line capabilities. oS-centric stores (see figure 3). These attributes make hTML5 apps more of course, hTML5 won’t be a silver bullet robust in areas with bad mobile coverage or no that eliminates all of the downsides to native apps connectivity. in a single stroke. Although hTML5 will reduce developers’ dependence on app stores, which typi- Growing Support for HTML5 cally take a commission of between 10 percent Although hTML5 is still under development and and 30 percent, they will still incur some market- pending final standardization (targeted for 2014), ing, distribution and transaction costs. some companies have already launched hTML5 Although many developers complain about apps. For example, the Financial Times’ hTML5 the difficulties of standing out from the hundreds app for the ipad can be downloaded through the of thousands of native apps now available in the Web browser, rather than through the App Store, 4 The App Frenzy — JuST A ShorT-Lived FAd? | A.T. Kearney
  • 7. Figure 3 Range of distribution channels for apps Four distribution channels Key functions OS-centric Operator-led Third-party store Open web Application Operator portal Online shop Web search Search store (Example: Vodafone’s (Example: Amazon engine (Example: Apple apps and downloads) appstore for Android) (Example: Google) App Store) Payment Mobile Credit card Credit card platform phone billing Payment (Example: Amazon or online payment (Example: Apple’s (Example: monthly bill credit card payment) (Example: Paypal) iTunes) or prepaid credit) App testing App testing App testing Reputation of app Security (Example: Apple’s and monitoring (Example: Amazon developer and app approval process) via network appstore review) third-party tools Source: A.T. Kearney analysis enabling the newspaper to bypass Apple’s approval The Future of Apps process and commission charges. Widespread support for the new standard suggests The FT believes the hTML5 app will save that most digital services and content for mobile it money. “The advent of new Web technologies phones will eventually be delivered via hTML5 is changing the economics of the apps market by browser-based apps. however, the hTML5 chan- enabling us to use the same software across plat- nel will likely be complemented by platform- forms and allowing us to maintain a direct rela- specific super-apps focused on particular topics tionship with our customer,” says rob Grimshaw, (see figure 4 on page 6). For example, there might Managing director of FT.com. be a travel super app for each oS, aggregating Although hTML5 has some detractors, it also a host of travel-related services (tourist guides, has many supporters, including Apple itself, which reservation services and local weather, for example). is contributing to its development and lending There will also still be a market for platform- weight to its reliability, security, performance, specific graphics-intensive apps, such as 3d games, support for touchscreens, and other capabilities. written to take advantage of the full multimedia in addition, the hTML5 platform has strong capabilities of each device. support from the mobile industry, with the mobile As it shakes up the apps market, hTML5 operator-led wholesale applications community is likely to have a significant impact on the mobile (WAC) backing this emerging standard. industry’s structure and competitive dynamics. The App Frenzy — JuST A ShorT-Lived FAd? | A.T. Kearney 5
  • 8. Figure 4 The app evolution by platform TODAY TOMORROW “Planet of the Apps” “Mobile Web” iOS Android Blackberry Windows 7 Symbian iOS Android Blackberry Windows 7 Symbian Browser-based content (based on HTML4 and plug-ins) Browser-based content and platform- independent web apps (based on HTML5) Web Web Web Web Web apps apps apps apps apps Apps Apps Apps Apps Apps Apps Apps Apps Apps Apps Super Super Super Super Super apps apps apps apps apps Native Platform independent Source: A.T. Kearney analysis To some extent, a parallel can be drawn with the however, the impact on oS platforms is likely development of the Web, with the shift from the to be gradual. The positive brand vibes, created early walled gardens, such as AoL, to a more over the past few years, are likely to stay in con- open, interoperable environment. Similarly, the sumers’ minds and continue to influence their mobile internet is likely to evolve toward a less choice of handset. Moreover, the major apps proprietary environment, reducing the oS stores (for example, Apple’s App Store and owners’ control over the overall value chain. Google’s Android Market) are likely to survive Already, the boundaries of apps (both native and the shift, but perhaps evolve into more of a dis- hTML5) are going beyond the smartphone eco- covery tool, rather than the primary channel system to move into the pC environment exem- through which to download apps. While sup- plified by Apple’s use of its Mac Appstore to sell porting hTML5, Apple is likely to look for ways native apps to Mac users. to maintain a competitive advantage and the Today, people tend to upgrade from an revenue stream that its market-leading Apps Android device to another Android device, or an Store provides. iphone to another iphone, because they don’t want to lose the investment they have made in A Game Changer native apps. By enabling purchased apps to run hTML5 isn’t just another technology standard; across platforms, hTML5 reduces that kind it is potentially a game changer. its impact could of lock-in. be profound enough to fundamentally alter the 6 The App Frenzy — JuST A ShorT-Lived FAd? | A.T. Kearney
  • 9. balance of power on the mobile internet. it is apps that could be used to produce a distinctive likely to continue to enjoy broad support from user interface. across the telecoms, media and technology sec- in time, some content providers and devel- tors — mobile operators, for example, could use opers may come to regard hTML5 as a mixed hTML5 to open up a new revenue stream blessing. Although hTML5 will reduce their by offering a secure payment environment for reliance on current oS platforms, it may intensify the purchase of Web apps; more broadly, the competition even further, by lowering barriers standard could help these operators regain influ- to entry. it may be difficult to charge for apps, just ence over their customers if the power of the oS as it is tough to charge for access to websites today. platforms wanes. hTML5 may also help reduce At the very least, however, hTML5 is going the commoditization risks for device manu- to significantly change the way many apps are facturers by enabling them to create a great distributed — a shift that will have ramifications customer experience by using hTML5-enabled across the entire mobile ecosystem. The App Frenzy — JuST A ShorT-Lived FAd? | A.T. Kearney 7
  • 10.
  • 11. A.T. Kearney is a global management consulting firm that uses strategic For information on obtaining insight, tailored solutions and a collaborative working style to help clients additional copies, permission achieve sustainable results. Since 1926, we have been trusted advisors on to reprint or translate this work, CEO-agenda issues to the world’s leading corporations across all major and all other correspondence, industries. A.T. Kearney’s offices are located in major business centers please contact: in 38 countries. A.T. Kearney, Inc. AMERICAS Atlanta | Boston | Chicago | Dallas | Detroit | Mexico City Marketing & Communications New York | San Francisco | São Paulo | Toronto 222 West Adams Street Washington, D.C. Chicago, Illinois 60606 U.S.A. EUROPE Amsterdam | Berlin | Brussels | Bucharest | Copenhagen 1 312 648 0111 Düsseldorf | Frankfurt | Helsinki | Istanbul | Kiev | Lisbon email: insight@atkearney.com Ljubljana | London | Madrid | Milan | Moscow | Munich www.atkearney.com Oslo | Paris | Prague | Rome | Stockholm | Stuttgart Vienna | Warsaw | Zurich ASIA PACIFIC Bangkok | Beijing | Hong Kong | Jakarta | Kuala Lumpur Melbourne | Mumbai | New Delhi | Seoul | Shanghai Singapore | Sydney | Tokyo MIDDLE EAST Abu Dhabi | Dubai | Johannesburg | Manama | Riyadh & AFRICA © 2011, A.T. Kearney, Inc. All rights reserved. A.T. Kearney Korea LLC is a separate and independent legal entity operating under the A.T. Kearney name in Korea. (0511.179)