4.18.24 Movement Legacies, Reflection, and Review.pptx
Group One - Global Forum Education of Barcelona 2014
1. Learn-a-thon: Group 1
Tan Been Tiem
From Brunei
Seredina Lidiya
From Russia
Hanna Dudich
From Ukraine
Ghadeer Obiedat
From Jordan
Luca Piergiovanni
From Italy
We Are Together For A Better Future
2. Group age: 15-18 years old.
Students will work in group of 3 to 5 students.
Subject Area: Students find out about poverty
around the world using website provided by the
teachers on the padlet and others website.
http://padlet.com/wall/6nea922llc
Then the students do the webquest provided on
the same padlet.
Students organize Skype conference to discuss
poverty in the different countries.
3. Use Power map for excel to process data and put
it on the maps of the students home countries.
https://www.youtube.com/watch?v=xAQQClV3k1E
The students create Skydrive account to upload
all the works.
The work is monitored by the teachers and
volunteers.
In few weeks time the students organized
another skype and Live Meeting to proposed the
solution to the other countries.
5. http://webquest.org/
What is a WebQuest?
A WebQuest is an inquiry-oriented lesson
format in which most or all the information
that learners work with comes from the web.
The model was developed by Bernie Dodge
at San Diego State University in February,
1995 with early input from SDSU/Pacific Bell
Fellow Tom March, the Educational
Technology staff at San Diego Unified School
District, and waves of participants each
summer at the Teach the Teachers
Consortium.
6. 21st century skills
Collaboration:
Form work teams within the class and countries.
Provide some basic online resources and starting
suggestions along with the Webquest.
Direct teams to brainstorm a starting point to
understanding the issue and then divide that list
among them to begin research.
After the beginning research is completed, teams share
their information, discuss, and decide on the next step.
Teams continue to work, share, collaborate, and plan
throughout the project.
7. Knowledge Construction
Using the Webquest and general resources, direct
students to build a base of knowledge about the
subject through research, sharing and collaboration.
Students will use that new understanding to develop
ideas about what are the causes on the poverty.
Students will use that new understanding to develop
some suggested solutions to the problem.
The activity will include a variety of disciplines such as
reading, research, writing, science, and social studies.
8. Extending Knowledge Beyond the Classroom
The foundation of the activity is based on
understanding and solving the problem of
poverty.
This problem exists throughout the world, and
threatens both local economies, as well as
global stability.
9. Technology for Learning
Research using online resources.
Use an online meeting tool such as Skype and
Any Meeting tool for collaborative brainstorming.
Use Power map for excel to process data and put
it on the maps of the students home countries.
Design a website to educate their community
about poverty that could translate into solutions.
10. Self Regulation
This activity last for a few weeks.
Assessment criteria are given to students in
advance.
Students plan their own work.