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Lisa Takehana Informative Presentation
-6% Box Office Sales -6% Television Time -12% Music Sales
40% growth in the video game industry over the same four-year period
Video games are notjust mindless entertainment
“ [Video game technology is] bringing in a whole new group of consumers that have never before been involved in gaming…  Entertainment is changed  		forever with gaming.” -Mike Griffith CEO, Activision
Our Future
Learning Socializing Health
Learning Socializing Health
“Memorize -and-    regurgitate” Instruction + Demonstration
Edutainment Games Education + Entertainment
70% of major employers utilize interactive software to train employees.
BFA Interactive Entertainment MFA Interactive Media
Technical Skills Analytical Skills Problem-Solving Skills
Social Skills
Learning Socializing Health
60% Play with friends
40%  are women 25% are over 50 50% of American parents play with their children
Play together.  Exercise together.
Learning Socializing Health
Dance Dance Revolution
765schools in West Virginia use DDR as part of their physical education curriculum.
Rehabilitation: Exercise your brain
70%                          of Stokes' patients have reduced or eliminated their migraine medication after playing "brain" games
Video Games Art + Technology Our Future
Interactive Entertainment - Art, Entertainment, and Technology of the Future

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Interactive Entertainment - Art, Entertainment, and Technology of the Future