2. Distribution! Online & retail distribution. Best selling game of 2005 & 2006 Released in Europe, the US, China, Japan Southeast Asia and a couple of other places Around 11 million subscribers. 0.018333333333333 of the world’s population plays WoW, this may not seem like many people, but its actually a lot of dudes. Made by these dudes -------------->
3. The timecycle of development of this electronic online video game World of Warcraft was first announced by Blizzardin September 2001.Development of the game took roughly 4–5 years. The 3-D graphics in WoW use elements of the proprietary graphics engine originally used in Warcraft III.The game was designed to be an open environment where players are allowed to do what they please.Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called 'player collision'.The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.