14. experience
design
Research to purchase, first use and customer service,
each point can deliver customer delight or dissatisfaction
!"##$%&'( )#%&%&'( *$%&'( +,#-%&'( ./01%&'(
Research, Purchase or Set up, Increase use, Customer
trial, compare subscribe to Speed of up-sell, tell retention,
and decide products and Adoption, friends repeat
services Use business
• Brand • Point-of- • Design • Billing • Loyalty
• Advertising purchase • Packaging • Service Programs
• Feature/Price • Web Store • Out of Box • Upgrade • Personalize
• Friends • Delivery • User manual • Web/ Mobile • Web/Mobile
• Availability • Install • Help Desk • CSR
Source: Cisco IBSG, 2009
14