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Designing Experience
Lightning UX

 5 April 2011
 Clive Grinyer
 Director of Customer Experience, IBSG Innovations



   1
                                                     6 April 2006
technology
     stuff
technology
     stuff
technology
     stuff
people




 5
stories
mission…




 6
experiencing
    the experience



7
experience
      the experience




 8
experience
      the experience




 9
experience
      the experience




 10
experience
      the experience




 11
experience
      the experience




 12
experience
      the experience




 13
experience
    design

     Research to purchase, first use and customer service,
     each point can deliver customer delight or dissatisfaction

      !"##$%&'(                  )#%&%&'(             *$%&'(            +,#-%&'(         ./01%&'(

     Research,                  Purchase or         Set up,            Increase use,    Customer
     trial, compare             subscribe to        Speed of           up-sell, tell    retention,
     and decide                 products and        Adoption,          friends          repeat
                                services            Use                                 business

•     Brand                •  Point-of-        •    Design        •    Billing         •  Loyalty
•     Advertising             purchase         •    Packaging     •    Service            Programs
•     Feature/Price        •  Web Store        •    Out of Box    •    Upgrade         •  Personalize
•     Friends              •  Delivery         •    User manual   •    Web/ Mobile     •  Web/Mobile
•     Availability         •  Install          •    Help Desk                          •  CSR

     Source: Cisco IBSG, 2009
       14
experience
   design




 15
experience
   design

      :7)$>8=,3)A$B8C)$                                      $()*+,)$-$./+00*$
                                                              12*#),+34$
      5D,8E+34F$.#2A+349$
                                                             $56788*+349$
                            !"#$'$                 !"#$%$
                                     .#8,A$G0)C)3#*$
                                     !"#$%&'"(")*+(%
                                     ,-../(0$1%&"2*%
                                        &'"33+$1+%
                                         ,+4$1 %

                                         !"#$&$

 .)+?+34$:7)$:,)2*=,)$                                      6200$:8$!;<)3#=,)$
 5@*+349$                                                   5>8+3+349$


 16
experience
   design




 17
visualising
      early




 18
design
   elements

emotion…




 19
the future
Design it…




 20
the future
Dialogue…
!  with the future…




  21
strategy
     decisions
           design
                 experiences
                      people
22
thanks
       cgrinyer@cisco.com
      www.clivegrinyer.com
23

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Spare clive grinyer

  • 1. Designing Experience Lightning UX 5 April 2011 Clive Grinyer Director of Customer Experience, IBSG Innovations 1 6 April 2006
  • 2. technology stuff
  • 3. technology stuff
  • 4. technology stuff
  • 7. experiencing the experience 7
  • 8. experience the experience 8
  • 9. experience the experience 9
  • 10. experience the experience 10
  • 11. experience the experience 11
  • 12. experience the experience 12
  • 13. experience the experience 13
  • 14. experience design Research to purchase, first use and customer service, each point can deliver customer delight or dissatisfaction !"##$%&'( )#%&%&'( *$%&'( +,#-%&'( ./01%&'( Research, Purchase or Set up, Increase use, Customer trial, compare subscribe to Speed of up-sell, tell retention, and decide products and Adoption, friends repeat services Use business •  Brand •  Point-of- •  Design •  Billing •  Loyalty •  Advertising purchase •  Packaging •  Service Programs •  Feature/Price •  Web Store •  Out of Box •  Upgrade •  Personalize •  Friends •  Delivery •  User manual •  Web/ Mobile •  Web/Mobile •  Availability •  Install •  Help Desk •  CSR Source: Cisco IBSG, 2009 14
  • 15. experience design 15
  • 16. experience design :7)$>8=,3)A$B8C)$ $()*+,)$-$./+00*$ 12*#),+34$ 5D,8E+34F$.#2A+349$ $56788*+349$ !"#$'$ !"#$%$ .#8,A$G0)C)3#*$ !"#$%&'"(")*+(% ,-../(0$1%&"2*% &'"33+$1+% ,+4$1 % !"#$&$ .)+?+34$:7)$:,)2*=,)$ 6200$:8$!;<)3#=,)$ 5@*+349$ 5>8+3+349$ 16
  • 17. experience design 17
  • 18. visualising early 18
  • 19. design elements emotion… 19
  • 22. strategy decisions design experiences people 22
  • 23. thanks cgrinyer@cisco.com www.clivegrinyer.com 23