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Speaker:	
  Jimmy	
  Kim	
  
Sales	
  Execu4ve,	
  APAC	
  
Fiksu	
  
Strategies	
  to	
  Test	
  and	
  Launch	
  
Your	
  Mobile	
  Game	
  
Agenda
Why Soft Launch?
What do you want to learn?
How do you execute?
How do you react?
What do you do afterwards?
Why	
  SoH-­‐Launch?	
  
“The	
  victorious	
  win	
  first	
  and	
  then	
  go	
  to	
  war,	
  the	
  
defeated	
  go	
  to	
  war	
  and	
  then	
  seek	
  to	
  win.”	
  
-­‐Sun	
  Tzu,	
  The	
  Art	
  of	
  War	
  
§ Quality	
  Assurance	
  
§ User	
  Experience	
  
§ User	
  Acquisi4on	
  
Three	
  Kinds	
  of	
  Improvements 	
  	
  
Requirements:	
  	
  
§  Small	
  group	
  of	
  thorough	
  testers	
  	
  
§  AWen4on	
  to	
  detail	
  and	
  user	
  use	
  case	
  
Solu4ons:	
  
§  Dedicated	
  QA	
  Team	
  
and/or	
  
§  Test	
  flight	
  or	
  a	
  similar	
  service	
  
Quality	
  Assurance 	
  	
  
Requirements:	
  	
  
§  Sta4s4cally	
  significant	
  sample	
  of	
  actual	
  users	
  
§  Thorough	
  event	
  tagging	
  for	
  analy4cs	
  
§  User	
  feedback	
  loop	
  
Solu4ons:	
  
§  SoH	
  launch	
  for	
  test	
  users	
  
§  In-­‐house	
  or	
  off	
  the	
  shelf	
  analy4cs	
  package	
  	
  
§  In-­‐house	
  of	
  third	
  party	
  feedback	
  repor4ng	
  mechanism.	
  (Other	
  than	
  
AppStore	
  reviews!)	
  
User	
  Experience 	
  	
  
Requirements:	
  	
  
§  Granular	
  tracking	
  capabili4es	
  
§  Opera4onal	
  resources	
  –	
  crea4ve	
  crea4on,	
  data	
  analysis,	
  biz	
  dev,	
  
campaign	
  deployment,	
  op4miza4on	
  
Solu4ons:	
  
§  In-­‐house	
  or	
  off	
  the	
  shelf	
  tracking	
  partner	
  –	
  	
  Fiksu,	
  HasOffers,	
  Ad-­‐X…etc	
  
§  In-­‐house	
  end	
  to	
  end	
  user	
  acquisi4on	
  team	
  or	
  op4miza4on	
  partner	
  
User	
  Acquisi4on 	
  	
  
How	
  do	
  you	
  test	
  without	
  
sacrificing	
  a	
  big	
  opening?	
  
New	
  Zealand	
   Australia
Canada
• What	
  do	
  you	
  want	
  to	
  learn?	
  
Preparing	
  for	
  a	
  SoH	
  Launch	
  
• User	
  Experience	
  
• User	
  Reten4on	
  
• Mone4za4on	
  
• Virality	
  
What	
  do	
  you	
  want	
  to	
  measure?	
  	
  
Building	
  the	
  UX	
  from	
  the	
  Fundamentals	
  
• Accurate	
  detailed	
  data	
  is	
  cri4cal	
  
• Choose	
  the	
  right	
  technology	
  
• Understand	
  the	
  difference	
  between	
  UX	
  and	
  UA	
  
technologies	
  
SoH	
  Launch:	
  Tracking	
  
 
	
  
GET	
  THE	
  DETAILS	
  RIGHT!	
  	
  
SoH	
  Launch:	
  One	
  Last	
  Thing…	
  
Time	
  to	
  Start	
  Marke4ng	
  	
  
Your	
  App	
  
SoH	
  Launch:	
  App	
  Store	
  Presence	
  
• Timing:	
  2-­‐4	
  weeks	
  depending	
  on	
  user	
  base.	
  
• Marke4ng	
  Spend:	
  $5-­‐20k	
  
SoH	
  Launch:	
  General	
  Scope	
  
• Analyze,	
  Improve,	
  Update	
  
What’s	
  Next?	
  
• PR	
  
• Press	
  Release	
  
• Ra4ngs	
  and	
  Reviews	
  
Launching	
  Your	
  Game	
  
Overview	
  of	
  Strategies	
  
Burst	
  Campaign	
  
70kdownloads per
day to reach
top 5 in games
• Avoid	
  “flee4ng	
  rank”	
  
• Show	
  that	
  your	
  game	
  has	
  staying	
  power	
  
Burst	
  &	
  Sustain	
  
Long	
  Term	
  Solu4on:	
  Mul4-­‐Channel	
  Op4miza4on	
  
The Grand Targeting Sandbox
• Decide	
  what	
  you	
  what	
  to	
  learn	
  
• Acquire	
  a	
  small	
  group	
  of	
  users	
  in	
  a	
  specific	
  country	
  
• Analyze	
  their	
  behavior	
  
• Update	
  your	
  app	
  
• Test	
  all	
  promo4onal	
  channels	
  
• Rinse,	
  Repeat	
  
Key	
  Takeaways	
  
Yeah,	
  We’ve	
  Got	
  Something	
  for	
  That,	
  Too	
  	
  
Fiksu	
  SoH	
  Launch	
  
Test	
  Market	
  Your	
  Mobile	
  App	
  to	
  Ensure	
  
It’s	
  Ready	
  to	
  Launch	
  	
  
1.  Media	
  buys	
  against	
  four	
  different	
  mobile	
  ad	
  channels	
  in	
  a	
  
chosen	
  testbed	
  country	
  –	
  crea4ves	
  included	
  
2.  Op4mized	
  buying	
  over	
  two	
  weeks	
  
3.  Minimum	
  6K	
  downloads	
  (but	
  expect	
  more)	
  
4.  Final	
  report	
  detailing	
  performance,	
  recommenda4ons	
  for	
  
full	
  launch	
  tac4cs,	
  and	
  advice	
  on	
  next	
  steps	
  
Fiksu	
  SoH	
  Launch:	
  What	
  You	
  Get	
  
Fiksu	
  Benchmark	
  
The	
  fastest	
  way	
  to	
  understand	
  how	
  
your	
  app	
  performs	
  in	
  the	
  market	
  
1.  $20K	
  in	
  media	
  buys	
  against	
  four	
  different	
  mobile	
  ad	
  
channels	
  –	
  crea4ves	
  included	
  
2.  Op4mized	
  buying	
  over	
  three	
  weeks	
  
3.  Minimum	
  10K	
  downloads	
  (but	
  expect	
  more)	
  
4.  Final	
  Benchmark	
  Report	
  detailing	
  campaign	
  performance,	
  
benchmarking	
  slides,	
  and	
  advice	
  on	
  next	
  steps	
  
Fiksu	
  Benchmark:	
  What	
  You	
  Get	
  
Want	
  to	
  talk?	
  
jkim@fiksu.com	
  
www.fiksu.com	
  
	
  	
  	
  	
  	
  	
  	
  @fiksu	
  
Thank	
  You!	
  	
  
Learn	
  more:	
  
www.fiksu.com/ebooks	
  

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[GAMENEXT] Strategies to Test and Launch Your Mobile Game (Fiksu)

  • 1. Speaker:  Jimmy  Kim   Sales  Execu4ve,  APAC   Fiksu   Strategies  to  Test  and  Launch   Your  Mobile  Game  
  • 2. Agenda Why Soft Launch? What do you want to learn? How do you execute? How do you react? What do you do afterwards?
  • 3. Why  SoH-­‐Launch?   “The  victorious  win  first  and  then  go  to  war,  the   defeated  go  to  war  and  then  seek  to  win.”   -­‐Sun  Tzu,  The  Art  of  War  
  • 4. § Quality  Assurance   § User  Experience   § User  Acquisi4on   Three  Kinds  of  Improvements    
  • 5. Requirements:     §  Small  group  of  thorough  testers     §  AWen4on  to  detail  and  user  use  case   Solu4ons:   §  Dedicated  QA  Team   and/or   §  Test  flight  or  a  similar  service   Quality  Assurance    
  • 6. Requirements:     §  Sta4s4cally  significant  sample  of  actual  users   §  Thorough  event  tagging  for  analy4cs   §  User  feedback  loop   Solu4ons:   §  SoH  launch  for  test  users   §  In-­‐house  or  off  the  shelf  analy4cs  package     §  In-­‐house  of  third  party  feedback  repor4ng  mechanism.  (Other  than   AppStore  reviews!)   User  Experience    
  • 7. Requirements:     §  Granular  tracking  capabili4es   §  Opera4onal  resources  –  crea4ve  crea4on,  data  analysis,  biz  dev,   campaign  deployment,  op4miza4on   Solu4ons:   §  In-­‐house  or  off  the  shelf  tracking  partner  –    Fiksu,  HasOffers,  Ad-­‐X…etc   §  In-­‐house  end  to  end  user  acquisi4on  team  or  op4miza4on  partner   User  Acquisi4on    
  • 8. How  do  you  test  without   sacrificing  a  big  opening?  
  • 9. New  Zealand   Australia Canada
  • 10. • What  do  you  want  to  learn?   Preparing  for  a  SoH  Launch  
  • 11. • User  Experience   • User  Reten4on   • Mone4za4on   • Virality   What  do  you  want  to  measure?    
  • 12. Building  the  UX  from  the  Fundamentals  
  • 13. • Accurate  detailed  data  is  cri4cal   • Choose  the  right  technology   • Understand  the  difference  between  UX  and  UA   technologies   SoH  Launch:  Tracking  
  • 14.     GET  THE  DETAILS  RIGHT!     SoH  Launch:  One  Last  Thing…  
  • 15. Time  to  Start  Marke4ng     Your  App  
  • 16. SoH  Launch:  App  Store  Presence  
  • 17. • Timing:  2-­‐4  weeks  depending  on  user  base.   • Marke4ng  Spend:  $5-­‐20k   SoH  Launch:  General  Scope  
  • 18. • Analyze,  Improve,  Update   What’s  Next?  
  • 19. • PR   • Press  Release   • Ra4ngs  and  Reviews   Launching  Your  Game  
  • 21. Burst  Campaign   70kdownloads per day to reach top 5 in games
  • 22. • Avoid  “flee4ng  rank”   • Show  that  your  game  has  staying  power   Burst  &  Sustain  
  • 23. Long  Term  Solu4on:  Mul4-­‐Channel  Op4miza4on  
  • 25. • Decide  what  you  what  to  learn   • Acquire  a  small  group  of  users  in  a  specific  country   • Analyze  their  behavior   • Update  your  app   • Test  all  promo4onal  channels   • Rinse,  Repeat   Key  Takeaways  
  • 26. Yeah,  We’ve  Got  Something  for  That,  Too     Fiksu  SoH  Launch   Test  Market  Your  Mobile  App  to  Ensure   It’s  Ready  to  Launch    
  • 27. 1.  Media  buys  against  four  different  mobile  ad  channels  in  a   chosen  testbed  country  –  crea4ves  included   2.  Op4mized  buying  over  two  weeks   3.  Minimum  6K  downloads  (but  expect  more)   4.  Final  report  detailing  performance,  recommenda4ons  for   full  launch  tac4cs,  and  advice  on  next  steps   Fiksu  SoH  Launch:  What  You  Get  
  • 28. Fiksu  Benchmark   The  fastest  way  to  understand  how   your  app  performs  in  the  market  
  • 29. 1.  $20K  in  media  buys  against  four  different  mobile  ad   channels  –  crea4ves  included   2.  Op4mized  buying  over  three  weeks   3.  Minimum  10K  downloads  (but  expect  more)   4.  Final  Benchmark  Report  detailing  campaign  performance,   benchmarking  slides,  and  advice  on  next  steps   Fiksu  Benchmark:  What  You  Get  
  • 30. Want  to  talk?   jkim@fiksu.com   www.fiksu.com                @fiksu   Thank  You!     Learn  more:   www.fiksu.com/ebooks