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Who are we?
• Tools to help game developers gather insight on their customers,
  automate marketing responses, and deliver better ways to engage them
• Trying to answer a few questions that developers have asked
    – How do I manage my users more intelligently? ( retain them longer, keep them engaged
      longer )
    – How do I make more money? ( Do I serve an ad? Do I give them rewards? Sale?)
    – If you make money more intelligently, you don’t have to sacrifice the user experience. (
      Do I serve an ad to everyone? Do I give everyone a reward? )
• Focus on creating high quality tools for our publishers so that you can
  manage all of these things.
• Really pay attention to what is PAINFUL for our developers and make it
  easier.
• Help transform your knowledge into valuable action



                                                                                                 1
User Life Curve

                   Retention   Focus on IAP’s      Re-engagement   Cross-Promotion   Monetize
                                                                                     with Ads
Engagement Value




                                                Time
                                                                                                2
PLAYHAVEN

                   Retention   Focus on IAP’s      Re-engagement   Cross-Promotion   Monetize
                                                                                     with Ads
Engagement Value




                                                Time
                                                                                                3
Rewards
Increase engagement and retention by using our rewards tool to offer incentives,
gifts or promotions!




                                                        Trigger promotions on
                                                        specific dates




                                                                            4
Virtual Good Promotion
Increase IAP revenues through targeted Virtual Good Promotions.
Some developers have seen over 20% increases in in-app purchases!




                                                                    5
Interstitial Ads
Promote other apps and games as an interstitial anywhere within your game.
You have full control over which apps and games will ever show up.




                                                       Never promote an app
                                                       you don’t want



                                                       Promote 3rd Party
                                                       games or apps to
                                                       generate revenue.




                                                                         6
All Users Behave Differently

                   Retention   Focus on IAP’s      Re-engagement   Cross-Promotion   Monetize
                                                                                     with Ads
Engagement Value




                                                Time
                                                                                                7
PlayHaven User Segmentation
1. Location
2. Language
3. Hardware (iOS
   only)
4. Amount Spent
5. Connection Type
6. Total Sessions
                        $$$$
7. OS Version
8. Game Version
9. Time Spent in
   Game


                               8
PlayHaven User Segmentation

1. Location
2. Language
3. Hardware (iOS only)
4. Amount Spent
5. Connection Type
6. Total Sessions
                         $
7. OS Version
8. Game Version
9. Time Spent in Game



                              9
Demo




       10
Closing
• PlayHaven was built by you, the developers.
• You told us what you needed. You told us what was frustrating to build.
  You told us what you wanted to manage the business of you game more
  efficiently.
• We’re trying to let game developers focus on the more important things.
   – Keep making great content, keep making great games.




                                                                            11

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[GAMENEXT] Overview of PlayHaven tools

  • 1. Who are we? • Tools to help game developers gather insight on their customers, automate marketing responses, and deliver better ways to engage them • Trying to answer a few questions that developers have asked – How do I manage my users more intelligently? ( retain them longer, keep them engaged longer ) – How do I make more money? ( Do I serve an ad? Do I give them rewards? Sale?) – If you make money more intelligently, you don’t have to sacrifice the user experience. ( Do I serve an ad to everyone? Do I give everyone a reward? ) • Focus on creating high quality tools for our publishers so that you can manage all of these things. • Really pay attention to what is PAINFUL for our developers and make it easier. • Help transform your knowledge into valuable action 1
  • 2. User Life Curve Retention Focus on IAP’s Re-engagement Cross-Promotion Monetize with Ads Engagement Value Time 2
  • 3. PLAYHAVEN Retention Focus on IAP’s Re-engagement Cross-Promotion Monetize with Ads Engagement Value Time 3
  • 4. Rewards Increase engagement and retention by using our rewards tool to offer incentives, gifts or promotions! Trigger promotions on specific dates 4
  • 5. Virtual Good Promotion Increase IAP revenues through targeted Virtual Good Promotions. Some developers have seen over 20% increases in in-app purchases! 5
  • 6. Interstitial Ads Promote other apps and games as an interstitial anywhere within your game. You have full control over which apps and games will ever show up. Never promote an app you don’t want Promote 3rd Party games or apps to generate revenue. 6
  • 7. All Users Behave Differently Retention Focus on IAP’s Re-engagement Cross-Promotion Monetize with Ads Engagement Value Time 7
  • 8. PlayHaven User Segmentation 1. Location 2. Language 3. Hardware (iOS only) 4. Amount Spent 5. Connection Type 6. Total Sessions $$$$ 7. OS Version 8. Game Version 9. Time Spent in Game 8
  • 9. PlayHaven User Segmentation 1. Location 2. Language 3. Hardware (iOS only) 4. Amount Spent 5. Connection Type 6. Total Sessions $ 7. OS Version 8. Game Version 9. Time Spent in Game 9
  • 10. Demo 10
  • 11. Closing • PlayHaven was built by you, the developers. • You told us what you needed. You told us what was frustrating to build. You told us what you wanted to manage the business of you game more efficiently. • We’re trying to let game developers focus on the more important things. – Keep making great content, keep making great games. 11