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Interactive Media and Game Development 2-D Tiles and Sprites
Outline ,[object Object],[object Object],[object Object],[object Object],[object Object]
Tiles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Grass is Green ,[object Object],[object Object],[object Object],[object Object]
Grass has Variation ,[object Object]
Make Random ,[object Object]
Make Look Random with Control ,[object Object],[object Object]
The “Grid” (1 of 3) ,[object Object],[object Object]
The “Grid” (2 of 3) ,[object Object],[object Object]
The “Grid” (3 of 3) ,[object Object]
Don’t Try This at Home ,[object Object]
When rubber hits the road?
Outline ,[object Object],[object Object]
Animation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Key Frames ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
In-Between Frames ,[object Object],[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Frame Animation Guidelines Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman (See GameMaker tutorial shooter for examples of Enemy Planes, Explosions)
Secondary Actions ,[object Object],[object Object],[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Steps in Creating Animation Sequences (1 of 3) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Steps in Creating Animation Sequences (2 of 3) ,[object Object],[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Steps in Creating Animation Sequences (3 of 3) ,[object Object],[object Object],[object Object],[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Primitives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Cylindrical Primitive ,[object Object],[object Object],[object Object],[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Rotational Primitive ,[object Object],[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Disintegration Primitive ,[object Object],[object Object],[object Object],[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Color Flash Primitive ,[object Object],[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Scissors Primitive ,[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Growing/Shrinking Primitive ,[object Object],[object Object],Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Minor Primitives (1 of 3) Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Minor Primitives (2 of 3) Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman
Minor Primitives (3 of 3) Based on Chapter 9,  Designing Arcade Computer Game Graphics , by Ari Feldman

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Gothic Art

  • 1. Interactive Media and Game Development 2-D Tiles and Sprites
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. When rubber hits the road?
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. Frame Animation Guidelines Based on Chapter 9, Designing Arcade Computer Game Graphics , by Ari Feldman (See GameMaker tutorial shooter for examples of Enemy Planes, Explosions)
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29. Minor Primitives (1 of 3) Based on Chapter 9, Designing Arcade Computer Game Graphics , by Ari Feldman
  • 30. Minor Primitives (2 of 3) Based on Chapter 9, Designing Arcade Computer Game Graphics , by Ari Feldman
  • 31. Minor Primitives (3 of 3) Based on Chapter 9, Designing Arcade Computer Game Graphics , by Ari Feldman