This document appears to be slides from a presentation about J.R.R. Tolkien's influence on video games. It discusses how early role-playing games like Dungeons & Dragons took inspiration from Tolkien's works by including elements like elves, orcs, and the Shire. However, the creators also distanced themselves by claiming they only borrowed superficial elements to attract fans of Tolkien's books. The document argues Tolkien's detailed worlds in works like Lord of the Rings provided inspiration for Dungeon Masters to create their own rich fantasy worlds. In turn, these games have influenced newer works that combine and hybridize different fantasy elements and settings.
4. Leonel Morgado
leonel.morgado@uab.pt
Os Elfos fizeram muitos anéis
– Tolkien e videojogos
É minha intenção completas estes
slides com comentários e ideias da
palestra que proferi.
Se estiver interessado, consulte
novamente o local onde obteve
este diaporama, para ver se já lá
coloquei uma versão mais atual.
Ou procure em
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5. “If you are present at a Faërian drama you yourself are, or think that
you are, bodily inside its Secondary World (…) you are in a dream
that some other mind is weaving, and the knowledge of that alarming
fact may slip from your grasp.
(…) a Secondary World into which both designer and spectator can
enter, to the satisfaction of their senses while they are inside; but in its
purity it is artistic in desire and purpose.”
̶ J.R.R. Tolkien, “On Fairy-stories”
6.
7. Gary Gygax
1938-2008
Dave Arneson
1947-2009
« (…) he loathed the major fantasy touchstone
of the time, J. R. R. Tolkien's Lord of the
Rings series. "It was so dull. I mean, there was no
action in it," Gygax says. "I'd like to throttle Frodo."»
— Kushner, D., 2008, “Dungeon Master: The Life and Legacy of Gary Gygax
8.
9. (…) Though I thoroughly enjoyed The Hobbit, I found the Ring Trilogy... well, tedious. (…)
Ent is interesting; (…) Tolkien’s orcs are also in both games. (…) The elves (…) borrow two
names (gray and wood) from the Professor’s writings, and that is nearly all.
(…) The seeming parallels and inspirations are actually the results of a studied effort to
capitalize on the then-current craze for Tolkien’s literature. Frankly, to attract those readers
and often at the urging of persons who were playing prototypical forms of D&D games —
I used certain names and attributes in a superficial manner, merely to get their attention!
10. Baseado em: Makai, Péter Kristóf (2014). Games and Gaming: Quantasy. In “A Companion to J. R. R. Tolkien”. John Wiley & Sons.
23. “Tolkien’s source material, the detailed, multi-layered representation
of Middle-earth, was in and of itself inspirational (…) Dungeon
Masters became sub-creators in conjuring up rich fantasy
playgrounds (…) faced with the magical, but onerous task of making a
world work. (…) Today, we are in a situation where these playful
instances are actively intermingling with one another, creating hybrid
forms, and (…) we can look forward to ever new ways of employing
the imagination (…)
̶ Péter K. Makai, Games and Gaming: Quantasy
in “A Companion to J. R. R. Tolkien”