This document discusses how technology can be used to enhance learning for students. It notes that most students are already creators of online content and regular users of technology. However, they still need help finding and evaluating information and applying it. The document advocates for using technology to enable collaboration, immediate feedback, active learning, and multiple learning styles. It also looks at how emerging technologies like video, collaboration webs, and collective intelligence can be leveraged at different levels of complexity. Time constraints and openness to change are discussed as barriers to integrating more technology into education.
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Technology and Education: Students, Learning, Jobs
1. Technology and Education: Theory & Practice
Laura Blankenship
Presentation for Husson College, March 2008
2. Overview
• Students, Learning, and the Job Market
• Horizon Report
• Examples, Low-High Threshold Activities
• Topics for Discussion
• Time constraints, Change, and other barriers
4. Creators not just
consumers
• 59% of all teens (12-17) create
content online
• 28% have a blog
• 27% have their own web page
• 33% share photos, videos, etc.
online
• 26% remix content
5. Technology and
School
• 94% use the Internet to do
schoolwork
• 44% of 18-29 yo use Wikipedia
for information
• Only 14% of teens use email to
communicate with friends
•
6. Need our help
Students can use
technology for
socializing or
entertainment, but
still have problems
finding information,
evaluating it and then
putting it to use.
11. The Horizon Report
• Joint project with New Media • 2005
Consortium and Educause
• gaming
• Attempts to predict trends in
technology
• ubiquitous wireless
• Places within context of education
• 2004
• learning objects
• knowledge webs
12. Grassroots Video
• User-created video
• Shared via sites such as
YouTube, Blinkx, Blip.tv
• Streaming broadcast via
Ustream
• Broadband access & simple
video apps allow proliferation
14. Video: Medium Threshold
•Student assignments •Tools of the trade
•Language video •Cameras
(Examples)
•Video editing software
•Economics--video of
economics principles •Method of turning in
•News broadcasts •Caveats
•Skits and plays •Lessons for students
15. Video: High Threshold
• Make your own video resources
• DVD of clips
• YouTube Channel--use for storing resources, recording recaps of class
• Create a class video (Michael Wesch)
• Resources the same as for student assignments
• Biggest barrier--time
16. Collaboration Webs
• Using tools to work with others
• Share work with others
• Converse about projects in real time
and across time and space
• No need for expensive equipment
18. Collaboration:
Medium
• Combine local resources with
Web 2.0 Applications
• Google docs
• social bookmarking
• blogs/wikis
• Skype
• Facebook
• Contribute to existing projects
such as Wikipedia
21. Enabling Technology
• Wiki--editable documents on
the web
• RSS--Really Simple
Syndication, the power behind
blogs and other web 2.0
applications (wikis, Flickr, New
York Times)
• Ajax--fast interaction with web
sites
• Inexpensive video tools,
broadband, voip (voice over ip)
22. Collective Intelligence
• Knowledge is created by
groups
• Wikipedia is best known
example
• Data is collected, organized,
analyzed by dispersed groups
25. Collective
Intelligence: High
• Make your own data resource
• Civil Disobedience Wiki
• Gulf of Maine Ocean
Observations
• Mashup your data
• Match data with geographic
points
26. Time?
• Try one thing at a time
• Get help
• Put your students to work
27. Change
• Don’t get too attached
• Be open to learning
• Seize opportunities