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7th BL Labs Symposium (2019): 11_The Artistic Award

  1. Artistic Mahendra Mahey BL Labs Manager
  2. 2 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital Edinburgh College of Art Front Row Fashion Show Ellie Thomson
  3. 3 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital Vuoi vedere la mia collezione di farfalle? (Do you want to see my butterfly collection?) Sara Lucas Agutoli British Library and Accademia di Belle Arti di Bologna
  4. 4 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital The Other Voice: Postgraduate elective at the Royal College of Art Audio collage and photography © Giulia Brancati. Memory Foam © Karthika Sakthivel Meditations in Clay, video montage © James Roadnight and David Sappa. Soundscape and image © Raf Martins. Interviewee Donald Palmer wearing the virtual reality headset, exploring the virtual reality space (pictured) © Alex Remoleux. Giulia Brancati Karthika Sakthivel James Roadnight and David Sappa Raf Martins Alex Remoleux
  5. 5 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital Discovering and Collecting Contemporary British Interactive Fiction Lynda Clark
  6. 6 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital End of the party Ravensbourne University https://www.bl.uk/case-studies/cristiana-alagnaCristiana Alagna
  7. 7 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital Reclaiming the Library Desk in a Digital Age with Augmented Reality Anrick Bregman https://vimeo.com/359738333
  8. 8 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital The runner up is…
  9. 9 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital Vuoi vedere la mia collezione di farfalle? (Do you want to see my butterfly collection?) Sara Lucas Agutoli British Library and Accademia di Belle Arti di Bologna
  10. 10 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital
  11. 11 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital
  12. 12 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital
  13. 13 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital
  14. 14 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital
  15. 15 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital
  16. 16 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital The winner is…
  17. 17 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital Discovering and Collecting Contemporary British Interactive Fiction Lynda Clark
  18. THE MEMORY ARCHIVIST Lynda Clark
  19. 19 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital Background: 294 works by 114 creators! Hypertext works, particularly those made with Twine, were most prevalent.125; 43% 68; 23% 21; 7% 51; 17% 29; 10% Hypertext Parser Choice Avatar-driven Other
  20. 20 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital Analysis: •Top 3 genres: – Slice of Life – Fantasy – Science Fiction •Genre-mixing very common Genre Adventure Children's Comedy Crime Educational Erotic Fiction Experimental Fantasy Historical Fiction Horror Mystery Poetry Romance Science Fiction Slice of Life Surreal
  21. 21 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital Themes: Public Transport Tea Mental Health (discovered too late to incorporate) Pets (Cats) Interactive Fiction (Metanarratives)
  22. 22 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital Recycling (Background) Json for link cycling in Memory Archivist, amended from Ostrich by Jonathan Laury (foreground) Ostrich, Twine, 2018, https://borntop ootle.itch.io/os trich
  23. 23 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital Recycling (Background) Gradient background in The Memory Archivist, amended from Brevity Quest by Chris Longhurst (foreground) Brevity Quest, Twine, 2017, http://springthing. net/2017/play_on line/BrevityQuest /brevity_quest.ht ml
  24. 24 @BL_Labs @BL_DigiSchol @GLAM_labs #bldigital Creation: The Memory Archivist Lynda Clark, The Memory Archivist, Twine, 2019, https://notagoth.itch.io/the-memory-archivist

Hinweis der Redaktion

  1. The BL Labs Artistic award recognises outstanding and innovative work that has been carried out using the British Library’s digital collections and data for an artistic or creative endeavour which inspires, stimulates, amazes and provokes. We had 12 very diverse entries in the artistic category, some of which were also submitted in other categories. We would like to highlight four of these.
  2. Ellie Thomson a Fashion student at Edinburgh College of Art explored questions for the creation of her fashion range such as: How can historical attitudes and assumptions influence more sustainable future behaviour? And how can psychological connections with clothing be harnessed to promote sustainability? She used the British Library's online Flickr collections as part of thought processes and design development, resulting in the creation of her textiles and garments. She showed her work at ECA Front Row Fashion Show in May and then Graduate Fashion Week in June 2019.
  3. Three digital collages that merge butterfly scientific illustrations with medical lithography.
  4. A group of Royal College of Art CA postgraduate students were immersed in life story recordings from the British Library collections, developing creative uses and responses for an exhibition using sound, textile and holographic art, film, soundscapes, virtual reality and 3D installations.
  5. Lynda Clark worked on curating a special collection of 294 interactive narratives found on the UK Web Archive and created an accompanying interactive fiction piece. She asked the questions whether existing web archiving tools can be used to capture web-based interactive fiction, and what the current landscape of Contemporary British web-based interactive fiction is, especially what kinds of works are being made, who is creating them, and with what tools. These were then used to inform the creation of the creative output of the project, "The Memory Archivist", a piece of playable fiction which embodies the collection as a whole while simultaneously reflecting on its creation.
  6. Using as inspiration portraits of actors, views of theatres and playbills, digitised 19th Century Books and photographs of Horst and George Hoyningen Huene and other resources outside the british library, Cristiana created a proposition of menswear. tailoring for the morning after the night before.
  7. An Augmented reality story of the journey of a female convict sent to Australia, using aggregated data from the British Library and elsewhere. The narrative is nonfiction, and developed through data derived from The British Library’s collections: we use the British Newspaper Archive and digitised East India Office ships’ logs, and aim to provide even more contextual data using the 19th century digitised books. We also link to other sources: Trove, Old Bailey Online and the Digital Panopticon, to show how the narrative of a single life can be traced through a large number of datasets and across thousands of miles.
  8. This year’s artistic entries used the British Library’s digital content in really new and interesting ways. After much deliberation, we chose the runner up……. And it is….. NOMAD
  9. Three digital collages that merge butterfly scientific illustrations with medical lithography.
  10. And the winner in the artistic category this year, is ….
  11. Lynda Clark worked on curating a special collection of 294 interactive narratives found on the UK Web Archive and created an accompanying interactive fiction piece. She asked the questions whether existing web archiving tools can be used to capture web-based interactive fiction, and what the current landscape of Contemporary British web-based interactive fiction is, especially what kinds of works are being made, who is creating them, and with what tools. These were then used to inform the creation of the creative output of the project, "The Memory Archivist", a piece of playable fiction which embodies the collection as a whole while simultaneously reflecting on its creation.
  12. A full list of all works is available here: https://docs.google.com/spreadsheets/d/1j-LXCMvVVRnfzIk9E3kvrvTIaK_jjwF6u8V7ZRPzfnw/edit#gid=0 The online collections are here: https://www.webarchive.org.uk/en/ukwa/collection/1836 and here: https://webrecorder.io/BL_IF
  13. It also made use of code from some of the collected works, for example link cycling from Ostrich by Jonathan Laury & style sheet elements from Brevity Quest by Chris Longhurst.
  14. One of Twine’s most useful features is the ability to save out the html files of existing works and open them in Twine to see how they are made.
  15. The Memory Archivist was created in Twine to showcase some of the challenges associated with creating an interactive fiction archive, while also using some of the themes and techniques from the works.
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